The Path's We Choose (Inactive)

Game Master Matthais777

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Plunder and Peril Ship 1 Plunder and Peril Ship 2

Alright everybody, you know the drill!

Player:
Character:
PFS #
Faction:
Day Job:
Slow Track or Normal:

Things I should Know about ahead of time: AKA things like trap sense, weird automatic abilities, oddball saves I should be aware of, ect.

Go ahead and ninja dot in the gameplay thread to keep track of things.

Grand Lodge

Male CG Human (Varisian) Witch (Cartomancer) 3 | HP 20/20 | AC 13 [17 w/ mage armor] T 13 FF 11 [15] | CMD 12 | F: +3, R: +4, W: +6 | Init: +2 | Perc: +9, SM: +2 | Speed 30ft | Special Stuff: ? | Spells: 1st 3/3; 2nd: 2/2 | Active conditions: Mage Armor.

Player: Bristor
Character: Etienne Elodien
PFS #: 57774-12
Faction: Grand Lodge
Day Job: Profession fortune-teller day job: 1d20 + 6 ⇒ (20) + 6 = 26
Slow Track or Normal: Normal

Things GM should Know about ahead of time: Archetype is the one that I throw cards charged with arcane power and can deliver touch spells with them. No familiar, my harrow deck serves as repository of my spells.

Silver Crusade

@GM, does it matter which character I bring? Looks like either way I'll be a solo representative from my faction, is that correct?

In which case, it may depend on whether the party needs more of a skill-monkey/social character or a strong melee character. Thoughts?


Player: noral
Character: Kioshi Katsu
PFS # 314670-1
Faction: Scarab Sages
Day Job: None
Slow Track or Normal: Normal

Grand Lodge

Male Human (Tian-Shu) Monk 4 (Zen Archer/ Qinggong Monk)/Inquisitor 3 (Sacred Huntsmaster) - HP 55/55 - AC 19 /T: 19/FF: 17 - Perception +15 - F: +9*/ R: +8/ W: +13 - CMB: +8 - CMD: 29, Speed: 40, Init. +6

Introduction:
Name: Li-Shuo
Player: Tarondor (Scott Nolan)
PFS Number: 2405-7
Faction: Grand Lodge
Day Job (Perform (Oratory)): 1d20 + 9 ⇒ (6) + 9 = 15

The only unusual thing about Li is that his bow does non-lethal damage. It requires the GM to track that damage separately. Sorry!

Li has vows of Cleanliness and Truthfulness.

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Player: Otha
Character: Grynt
PFS ID#: 239913-3
Faction: Grand Lodge
Day Job: N/A
Track: Normal

Grand Lodge

Male CG Human (Varisian) Witch (Cartomancer) 3 | HP 20/20 | AC 13 [17 w/ mage armor] T 13 FF 11 [15] | CMD 12 | F: +3, R: +4, W: +6 | Init: +2 | Perc: +9, SM: +2 | Speed 30ft | Special Stuff: ? | Spells: 1st 3/3; 2nd: 2/2 | Active conditions: Mage Armor.
Zin Z'arin wrote:

@GM, does it matter which character I bring? Looks like either way I'll be a solo representative from my faction, is that correct?

In which case, it may depend on whether the party needs more of a skill-monkey/social character or a strong melee character. Thoughts?

Seems like lots of ranged and casters, so a brawler might be very handy, imho.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

@Zin Z'Arin, totally fine, we have enough grand lodge folks here that it won't mess with things.


Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep

This is the character I will be using for Phoebee, the magus


Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep

Jason Rodarte
Phoebee
43330-11
LE


Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep

Sorry, I had to come back from work to get this gone. This is the first time I have played a higher level magus so any help would be appreciated.


Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep

Do I play the 4th or 7th level version?

The Exchange

Male N Half-Orc Brawler 6 | HP: 52/52 | AC: 22 (14 Tch, 18 Fl) | CMD: 24 (20 Fl) | F: +8, R: +9, W: +6 | Init: +6 | Perc: +11, SM +11 | Speed 30ft | Active conditions: none | Martial Flexibility: none

Player: Zin Z'arin (Rob Riemersma)
Character: Brady Torquatus
PFS # 192785-8
Faction: The Exchange
Day Job: Profession (merchant), traveler's any-tool: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25 (min 25 gp due to Slush Fund faction reward)
Slow Track or Normal: Normal


Plunder and Peril Ship 1 Plunder and Peril Ship 2
SFPREGEN wrote:
Do I play the 4th or 7th level version?

The 4th level version.


Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep

ok

Grand Lodge

F Halfling Hunter 4 | HP 29/29 | AC 19 Tch 14 FF 16 | Ft +6 Rf +8 Wi +4; +2 vs. fear | Init +5 | Perc +11 | Animal Focus 4/4 | Spells 4/4 2/2

Hi Folks, I just got in from the waitlist! Since I see we have some grand lodge players, I'll bring my hunter, Nat, with her loyal pet pig Squealy Nord (rescued from a goblin tribe in his piglethood). I'll update the profile shortly.

Player: Andrew Glasgow
Character: Nátulcien Ar Feiniel
PFS # 42641-14
Faction: Grand Lodge
Day Job: Survival (using Hunting Lodge): 1d20 + 9 ⇒ (10) + 9 = 19
Slow Track or Normal: Normal


Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep

I like Squeuly Nord. How do you get him as an animal companion?

Grand Lodge

F Halfling Hunter 4 | HP 29/29 | AC 19 Tch 14 FF 16 | Ft +6 Rf +8 Wi +4; +2 vs. fear | Init +5 | Perc +11 | Animal Focus 4/4 | Spells 4/4 2/2

I applied the we be goblins modules' chronicles to this character.


Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep

Nice! I like Squealy Nord. I remember the first time I was DMing for Pathfinder and we were doing Jade Regent, I laughed and laughed at his name.


Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep

Does Phoebee being in the Liberty's Edge Faction mean that the magus is also in that faction?


Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep

Hooray, one more week of school. We will be done next Wed.

The Exchange

Male N Half-Orc Brawler 6 | HP: 52/52 | AC: 22 (14 Tch, 18 Fl) | CMD: 24 (20 Fl) | F: +8, R: +9, W: +6 | Init: +6 | Perc: +11, SM +11 | Speed 30ft | Active conditions: none | Martial Flexibility: none

This is an early warning that I'll be away for Memorial Day weekend. I start traveling early Thursday AM and won't return until Monday PM. I will make sure that I have an updated "Bot Me" spoiler in my profile before I leave for the vacation, and I'll post again here Wed PM as a reminder.


Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep

Had an almost 2 hour meeting yesterday after school. Came home with a headache. Catching up today.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Letting you guys know I'm heading out to a convention in a day or so (Colossalcon WOOT!) so my posting will be pretty much non-existent until I get back. Thanks for your patience. :)

Grand Lodge

Male CG Human (Varisian) Witch (Cartomancer) 3 | HP 20/20 | AC 13 [17 w/ mage armor] T 13 FF 11 [15] | CMD 12 | F: +3, R: +4, W: +6 | Init: +2 | Perc: +9, SM: +2 | Speed 30ft | Special Stuff: ? | Spells: 1st 3/3; 2nd: 2/2 | Active conditions: Mage Armor.

When do you expect to be back?


Plunder and Peril Ship 1 Plunder and Peril Ship 2

I'll be back Monday, but I'll post whenever possible anyways cause I'm a nerd going to a nerd con, but it all depends on what I'm up to and how much alcohol has been ingested.

The Exchange

Male N Half-Orc Brawler 6 | HP: 52/52 | AC: 22 (14 Tch, 18 Fl) | CMD: 24 (20 Fl) | F: +8, R: +9, W: +6 | Init: +6 | Perc: +11, SM +11 | Speed 30ft | Active conditions: none | Martial Flexibility: none

Hi team; got back later than expected yesterday and off to a slower start than planned for today. I will try to catch up on as many games tonight as I can, but won't truly be back to regular posting until Wed. Thanks for your patience!

Grand Lodge

Male CG Human (Varisian) Witch (Cartomancer) 3 | HP 20/20 | AC 13 [17 w/ mage armor] T 13 FF 11 [15] | CMD 12 | F: +3, R: +4, W: +6 | Init: +2 | Perc: +9, SM: +2 | Speed 30ft | Special Stuff: ? | Spells: 1st 3/3; 2nd: 2/2 | Active conditions: Mage Armor.

This is the most hilarious rescue ever.


Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep

We are a hot mess.

The Exchange

Male N Half-Orc Brawler 6 | HP: 52/52 | AC: 22 (14 Tch, 18 Fl) | CMD: 24 (20 Fl) | F: +8, R: +9, W: +6 | Init: +6 | Perc: +11, SM +11 | Speed 30ft | Active conditions: none | Martial Flexibility: none

Have we stalled?

Grand Lodge

Male CG Human (Varisian) Witch (Cartomancer) 3 | HP 20/20 | AC 13 [17 w/ mage armor] T 13 FF 11 [15] | CMD 12 | F: +3, R: +4, W: +6 | Init: +2 | Perc: +9, SM: +2 | Speed 30ft | Special Stuff: ? | Spells: 1st 3/3; 2nd: 2/2 | Active conditions: Mage Armor.

Seems that way. I’m traveling this weekend but eager to continue.

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Yeah, it's a bit odd... I have played several scenarios under this GM and a couple more with him as a player and he's always been prompt with his posting...his previous GM sessions have went by quickly...hope he's OK...


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Sorry, i got knocked out with a ear infection that left me practically debilitated (I am no lightweight and this is one of the most painful things i've ever dealt with), AND to top it off i'm Gming at Origins this year... combine the two, and the fact than I'm more stubborn than is good for me, and I lost track of this game. I apologize for that, we'll get back on track.


Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep

I hope you feel better soon.


Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep

This should be the last encounter though shouldn't it?

Grand Lodge

Male CG Human (Varisian) Witch (Cartomancer) 3 | HP 20/20 | AC 13 [17 w/ mage armor] T 13 FF 11 [15] | CMD 12 | F: +3, R: +4, W: +6 | Init: +2 | Perc: +9, SM: +2 | Speed 30ft | Special Stuff: ? | Spells: 1st 3/3; 2nd: 2/2 | Active conditions: Mage Armor.

I believe we still have an entire new faction mission to complete.

GM Starson - hope you feel better soon and no worries.

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Is Guaril under water or near the surface? Do wands of cure light wounds work under water? Grynt has one ...


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Guaril is under water, but just 5 feet down. Cure light wounds wands work under water.

Grand Lodge

F Halfling Hunter 4 | HP 29/29 | AC 19 Tch 14 FF 16 | Ft +6 Rf +8 Wi +4; +2 vs. fear | Init +5 | Perc +11 | Animal Focus 4/4 | Spells 4/4 2/2

Nat has a cure moderate wounds wand. That's more likely to make him conscious. If you delay until my turn we can maybe heal him and bring him above the surface of the water so he can get a breath.

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

I was thinking I'll try to attack the tentacle holding him while grabbing him and trying to pull him to the surface...if I'm successful, he might be above the water on your turn and you can hit him with your wand...

Grand Lodge

F Halfling Hunter 4 | HP 29/29 | AC 19 Tch 14 FF 16 | Ft +6 Rf +8 Wi +4; +2 vs. fear | Init +5 | Perc +11 | Animal Focus 4/4 | Spells 4/4 2/2

That could work too. If he's conscious he might be able to help you with that though. Whatever you want to try.

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

We're waiting on Devilfish A, correct? Just wanted to make sure I wasn't holding things up...


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Sorry, my fault. :) Posting now.


Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep

I was at an all day training yesterday and the day before I got an email telling me I was moving classrooms this year. Guess what I did today?

The Exchange

Male N Half-Orc Brawler 6 | HP: 52/52 | AC: 22 (14 Tch, 18 Fl) | CMD: 24 (20 Fl) | F: +8, R: +9, W: +6 | Init: +6 | Perc: +11, SM +11 | Speed 30ft | Active conditions: none | Martial Flexibility: none
SFPREGEN wrote:
So no one is even going to try and save him?

We're getting there! Brady's post made it clear that you're his next stop. We've got people dying left and right here; there's a line.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

I am SO sorry guys... Seriously, if we where in a real life game, i'd be letting you inspect the dice. This is insane...

Grand Lodge

F Halfling Hunter 4 | HP 29/29 | AC 19 Tch 14 FF 16 | Ft +6 Rf +8 Wi +4; +2 vs. fear | Init +5 | Perc +11 | Animal Focus 4/4 | Spells 4/4 2/2

OK, so I'm assuming Nat does not still have access to the rope she was hanging on earlier, unless you rule otherwise. I don't know if there are any bonuses associated with having a rope to hang onto.

The boons Nat has access to that could be relevant here are as follows:

Season 7 Faction Journal Goal: Once per adventure when attempting an Acrobatics, Climb, Survival, or Swim check, you gain a circumstance bonus equal to 1 plus 1/2 number of goals completed (4 goals, so a bonus of +3).

Pathfinder Module: We B4 Goblins!

  • Happy Beat badge (2 uses available): When you are hit by an attack, you can check one of this badge's boxes to gain DR 5/- against that attack.
  • Kettlehelm of Glory: as an immediate action, gain the benefits of light fortification armor enhancement against a single attack. If this fails to prevent a critical hit or sneak attack the helm's power is not expended and can be used again.
  • Handful of Wedding Cake: Eat this as a full-round action to gain the benefits of haste for 1d4+2 rounds, after which you are fatigued for 1 minute.

Pathfinder Roleplaying Guild: Free RPG day 2016

  • Commemorative Toad: Can be used in one of three ways resulting in the death of the toad.
  • If you would fail a saving throw or skill check, you can sacrifice the toad to re-roll the die and take the second result.
  • If you would be subject to a critical hit, you can sacrifice the toad to gain a +5 bonus to your AC against the confirmation of the critical hit; if this would be enough to turn the confirmation into a miss, the critical hit becomes a normal hit.
  • If you would die to hit point loss, you can sacrifice the toad to not die until your negative hit point total is equal to or greater than double your Con score, and you automatically succeed at Con checks to stabilize for 1 minute.

Grand Lodge

F Halfling Hunter 4 | HP 29/29 | AC 19 Tch 14 FF 16 | Ft +6 Rf +8 Wi +4; +2 vs. fear | Init +5 | Perc +11 | Animal Focus 4/4 | Spells 4/4 2/2

Forgot one that I couldn't use last turn, but I might be able to next turn.

Pathfinder Module: We Be Goblins Too!

  • You Really Be Goblin: As a free action, gain the benefit of one of these traits for 1 round.
  • Advantageous Distraction: As a swift action, gain a +2 dodge bonus to AC.

The Exchange

Male N Half-Orc Brawler 6 | HP: 52/52 | AC: 22 (14 Tch, 18 Fl) | CMD: 24 (20 Fl) | F: +8, R: +9, W: +6 | Init: +6 | Perc: +11, SM +11 | Speed 30ft | Active conditions: none | Martial Flexibility: none
GM_Starson wrote:
I am SO sorry guys... Seriously, if we where in a real life game, i'd be letting you inspect the dice. This is insane...

And in an online game, we can inspect the dice. I think you're doing great. You've been using reasonable strategies, and the dice just are falling against us in the worst possible way, almost every time.

The Exchange

Male N Half-Orc Brawler 6 | HP: 52/52 | AC: 22 (14 Tch, 18 Fl) | CMD: 24 (20 Fl) | F: +8, R: +9, W: +6 | Init: +6 | Perc: +11, SM +11 | Speed 30ft | Active conditions: none | Martial Flexibility: none
SFPREGEN wrote:
Dont risk dying for a PreGen.

Well, actually, if the pregen dies, the PC you linked to the pregen for this game (so, Phoebee) also dies. It's just as critical for you as if you were playing with your own PC.

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