
Moonpate |

Now, wouldn't it be nice if we had some kind of way to check what is behind that wall of sand before we go tearing it down? Or perhaps sneak a peek down that shaft in the middle of the room?
I thought about having the chap earth glide through the sand wall and report back, rather than bust it down, but I figured we would want the wall down anyway. Of course, it could be walling off all kinds of horrors, its builder counting on some fool to come along to break it down out of curiosity. So, maybe it would be more prudent to have Dignon poke his head past the wall and report back.

Pact Stone GM |

Gandel will cast Message directed at Suekhan.
"The Four Pharaohs it seems chose wisely to hide you in this place, imagine their shame at having a servant so base and vile that it is afraid to confront a handful of pitiful mortals. Whence we lave this place with you still in it, I shall spread tales far and wide of your cowardice in battle. I wonder if your brethren snicker at you in your plight. I imagine that after I am done you will be ashamed to show your face in the Hells ever again. Yes it is best if you stay trapped here, 'Suekhan the Meek'".
If Kender can taunt, why not Halflings! Let me know if you require some sort of Performance or Bluff roll to accompany this strategy Beetle.
-
Neat idea there, but message requires you to point to the recipient. It can't be used as a radar or means to flush an unseen opponent out.You could, though, still have Gandel simply shout those lines. Perhaps Suekahn can hear you.
Perhaps he can unleash his inner-kender after all.

Pact Stone GM |

You overstate the issue, Beatle, as usual. Donkor has RANK in that skill. I can't see how he got it to a +5 bonus to it, either. But, we'll go with it!
-
"As usual"!? You guys have accused me of hyperbole, like, a thousand times! ; )P.S. Donkor's check is sufficient to get "Listen to Moonpate" across.

Pact Stone GM |

Hal will come off delay to ponder the Devil's tactics.
-
Hal thinks the devil could be doing many things. Perhaps it is healing. Perhaps it is buffing. Perhaps it is waiting to select a more advantageous battlefield. Perhaps it even has allies to recruit. If it has been here for thousands of years as it claims, it might be very patient -- or it might have none left.If Suekahn is a fiend that capitalizes on its teleportation, then dimensional anchor might be one option to try to pin it down.

Storyteller Shadow |

Hal will approach both Pate and Donkor inquiring if either has access to dimensional anchor fir the day. His voice will not raise above a whisper to either.

Xerissa Auraraun |

Now that we are more or less out of initiative, Donkor saunters over to the sand wall and sees what his goddess shows him on the other side of it. Another round of game-breaking Clairvoyance. Any idea how much he's used today?
Nice! Totally do that. Since we last rested, i think he's only used the two rounds on the empty room that turned out to be that heart beat thing. I wouldn't drop out of initative just yet though, I think that's what beetle wants us to do-we've got two high-gear 4th level one round per level spells draining away.
Xerissa is staying put. She switches from a readied action to a hold. She'll come off as soon as the bad guy shows himself or another good reason arises.

Hurgah the Reaver |

I wouldn't drop out of initative just yet though, I think that's what beetle wants us to do-we've got two high-gear 4th level one round per level spells draining away.
Hurgah totally agrees with this...

Pact Stone GM |

OK! Permit me to catch-up here. Since you suspiciously all insist on keeping us in round-by-round mode. . .
The halfling elects to taunt the fiend out loud:
"The Four Pharaohs it seems chose wisely to hide you in this place, imagine their shame at having a servant so base and vile that it is afraid to confront a handful of pitiful mortals. Whence we leave this place with you still in it, I shall spread tales far and wide of your cowardice in battle. I wonder if your brethren snicker at you in your plight. I imagine that after I am done you will be ashamed to show your face in the Hells ever again. Yes it is best if you stay trapped here, 'Suekhan the Meek'".

Pact Stone GM |

And then this:
Breach relaxes, realizing they've been had. "Bah. He's gone. Wherever he is, it ain't here. Hopefully that rock monster can find us a way to 'im. If we find 'im, we find Lydia." Although Breach takes his guard down, he keeps a wary eye out just in case.
-
I'll call this a hold, but you'll correct me if I've got the wrong idea.
Tesem el-Kep |

The hound-warrior strides over to the disgruntled dwarf and rests his free hand on Breach's shoulder.
"Who is this Lydia? Perhaps I can assist you to find her?" He sniffs the air. "I am attuned to certain things that your companions may not be."
Casts aid on Breach, caster level 6: 1d8 + 6 ⇒ (1) + 6 = 7 (Breach gets that many temporary hit points plus a +1 morale bonus to attack)

Pact Stone GM |

And Moonpate directs Dignon to stick his head through what the party seems to believe is a wall of sand. .
. . . Also, I neglected to confirm Hal comes off of delay to make his discreet inquiry of Donkor and Moonpate. Unless I am mistaken they both silently shake their heads, confirming they do not have dimensional anchor prepared. . .
. . . and that ends the round.

Pact Stone GM |

Suekahn Vents his Multi-Millennial Rage on the Dune Squad - Round 4
Initiative order
Xerissa Auraraun - on delay from prior round
Breach Shattershield - on delay from prior round
Karek Kogan - 19
Hurgah the Reaver - 15+
Donkor Sooron - 15-
Suekahn the Meek - 13
Gandel Trapspringer - 10+
Halstadt Morgrym - 10-
Moonpate the Potentate - 5

Breach Shattershield aka Javell |

The hound-warrior strides over to the disgruntled dwarf and rests his free hand on Breach's shoulder.
"Who is this Lydia? Perhaps I can assist you to find her?" He sniffs the air. "I am attuned to certain things that your companions may not be."
Hold is good.
"She is this lovely little lass who's been takin' from us. You canno' miss 'er if ya see 'er, she's been turned into stone. The demon's got 'er. We got ta get 'er back," he tells the hound-warrior, determination in his voice.
Hp's: 77(84 temp)

Pact Stone GM |

The Return of the Eye
Technically, I probably should have first asked you to describe where the sensor actually goes, in case you planned to place it in the center of a wall or solid region, but I think I have the gist of what you are trying to do—put it on what you believe is the other side of the wall.
Donkor places The Eye of Sooron beyond the barrier of strangely compacted sand and peers into it to see what he can see. For 1 round - six seconds
Inside is a small square chamber . The room is unoccupied. The chamber itself is rather unimpressive, lacking murals, hieroglyphics, or other décor. Inside is a squat wooden table surrounded by four modest but comfortable chairs. A ceramic Osirion tea set sits on the table, the cups empty.
There are no entrances or exits to this chamber (other than the small doorway blockaded by the wall of sand).
Based on Donkor’s snapshot, it is difficult to see what all the fuss over this room could be. There is no sign of danger or treasure.
Is it really a spoiler when Donkor has consistently always reported his findings? I would be fine if everyone looked at this one.

Suekahn Raena-Tep |

Meanwhile!
Suddenly a second barrier of sand springs into being inside the mosaic chamber. This one is much longer – and larger. It cuts the room off into two halves, running straight up to the ceiling.
The larger half, on the east side of the barrier contains: Hurgah, Moonpate, Donkor, Karek and Halstadt. This side also contains the gigantic double-doors and the controversial “sand door”. It also contains the two small earth elementals.
The much smaller half contains: Xerissa, (the taunting) Gandel , and Breach. Thanks to Moonpate’s last second intervention, it also contains Tasem, the summoned hound archon. Finally, this side contains the strange butterfly bas relief, the “song tube” the Dune Squad entered by in vapor-form, as well as the much larger cylindrical tube or stone shaft in the floor that you verified leads to another level down below.
A horrid laughter echoes from somewhere within that very stone tube:
“I guess I belong on the meek side then, halfling!”
“I guess I belong on the meek side then, halfling!”
“I guess I belong on the meek side then, halfling!”

Xerissa Auraraun |

Hal will hold, "Donkor, can you see what is on the other side of that new wall! Our friends may be in trouble!"
Uh yeah. Mos def we're in frikin trouble. Let me see if I can't help with that.
Xerissa screams. Like for real and really loud so she's heard through the wall. I'd like her to come off delay for that free action and then go back on it so she doesn't lose her turn. Can I do that? Don't know what to do for her substantive actions just yet. She wants to blow the wall apart with some bombs, but I'm kinda worried were in a confined space and that's unwise.

Pact Stone GM |

Xerissa screams. Like for real and really loud so she's heard through the wall. I'd like her to come off delay for that free action and then go back on it so she doesn't lose her turn. Can I do that? Don't know what to do for her substantive actions just yet. She wants to blow the wall apart with some bombs, but I'm kinda worried were in a confined space and that's unwise.
-
Sure she can.Xerissa screams like a banshee. Everyone hears it, regardless of what side of the wall they are on.
When Xerissa screams her voice seems to change. It doesn't sound quite like her.
Moon is up (as is his earth elemental and hound archon)!

Xerissa Auraraun |

I remeber the last time Xerissa started chugging bombs at a wall that had some of her party members on the other side. What fun that was.
I remember! But that's cause the party dim doored into me. As the person on the safe side I was trying to help by getting rid of an opposing wall, something which might be useful here, BTW. in the meantime, i'll hold those bombs.

Pact Stone GM |

Shaz-jam!
Moon will instruct the two elementals to tear down the sand wall and then go on total defense, waiting to see what happens.
-
Dignon and Cragg-el transform into rams of living stone and charge head-first into the sand wall that seals off the small door to the south.-----
The elementals attempt to go to town. Since they have a natural affinity for earth and sand, and can phase through the wall to attack it from several angles, I am going to give them quadruple damage. However, at the end of the day, they are still just Small-sized (4-foot) earth elementals.
Cragg-el of the Shaz'jam tribe attacks the wall of sand, automatically hitting for quadruple damage:4d6 + 16 ⇒ (5, 1, 1, 6) + 16 = 29
Dignon of the Shaz'jam tribe attacks the wall of sand, automatically hitting for quadruple damage:4d6 + 16 ⇒ (6, 1, 6, 5) + 16 = 34
That's a total of 63 points of structural damage. But the wall has a hardness of 8, so that subtracts 16 points which reduces the total to 47 points of damage.
It turns out the wall of sand is 3 inches thick with 15 points per section, which totals 45 points of damage. That gives us a cool coincidence in which the Shaz'jam bros do almost exactly the right amount of damage to blow apart a 5 x 5 section of sand wall.
-----
Shaz'jam! They collide simultaneously with the wall in perfect precision. The wall blows apart. There is a spray of sand and when the dust clears you will be able to see inside to the chamber beyond.

Pact Stone GM |

Suekahn Vents his Multi-Millennial Rage on the Dune Squad - Round 5
Initiative Order:
Xerissa Auraraun - on delay
Breach Shattershield - on delay
Halstadt Morgrym - on delay
Hurgah the Reaver - on delay
Karek Kogan - 19
Donkor Sooron - 15
Suekahn Raena-Tep - 13
Gandel Trapspringer - 10
Moonpate the Potentate - 5
Now we've got at least half the party on delay, it's starting to look like the Dune Squad we know and love after all.

Halstadt Morgrym |

Let me know if this is possible.
Hal will leap through the hole created by the elementals and charge to the edge of the pit and activate his Alignment Channeling ability to harm the Evil Outsider, hopefully this will also heal and invigorate Tesem el-Kep
Alignment Channeling 4d8 ⇒ (4, 4, 1, 1) = 10 4 Remaining for the day. I think I need a Star Tribe gift to re-roll my channeling checks, yeesh!

Moonpate |

Shaz'jam! They collide simultaneously with the wall in perfect precision. The wall blows apart. There is a spray of sand and when the dust clears you will be able to see inside to the chamber beyond.
Very cool but...I was actually thinking about them tearing down the new wall that is separating the party.

Pact Stone GM |

Very cool but...I was actually thinking about them tearing down the new wall that is separating the party.
-
Ah!Presumably Cragg-el and Dignon are better at following Moonpate's instructions than I am.
In my defence you did just say wall, and Moonpate has been ruminating on the sand wall covering the door to the south for several rounds.
On the other hand, taking down the isolation wall would appear to be a lot more responsive to the Dune Squad's immediate tactical needs--I probably should have realized.
And, hey, I haven't had to retcon in like 24 hours. Though that might be because I hadn't posted in 24. . .
-----
Er hem!
Shaz'jam! They collide simultaneously with the wall in perfect precision. The wall blows apart. There is a spray of sand and when the dust clears you will see a screaming Xerissa together with Gandel and Breach. . .

Pact Stone GM |

Let me know if this is possible.
Hal will leap through the hole created by the elementals and charge to the edge of the pit and activate his Alignment Channeling ability to harm the Evil Outsider, hopefully this will also heal and invigorate Tesem el-Kep [/ooc]
Almost! With his squat height he can burst through the breach in the wall as a move action without even needing to duck. And he'll have just enough move to get to the edge of 'the pit'. He'll then have his standard action left over to alignment channell.
My one quibble is that channelling cannot be used to heal and harm at the same time, Hal will have to pick one - your choice.
(You used to be able to do both back in the Pathfinder Beta test, and it makes sense with how we understand divine energy to work, but it was found to be overpowered.)
Suekahn is floating half-way down the shaft. He appears to be flying or suspended in the air, though without any visible wings. A large golden wolf is on top of him, its four claws trying to find purchase on the demon's skin while its jaw goes for his throat.