Div, Sepid

Suekahn Raena-Tep's page

20 posts. Alias of Pact Stone GM.


RSS


Frankly, I just don't care for it. ; )


So it's to be gang up on the extra-planar then, is it?

You think I care?


The noise of combat continues to echo down the shaft, punctuated by shrill human screams.

Suekahn does something. . .

That takes us to Hurgah, Hal, Moonpate and then Donkor.


Karek Kogan wrote:
Our actions are totally going to allow Suekahn to hit 56, aren't they.

-

I fail to see how that's at all incompatible with your own little goals.


Halstadt Morgrym wrote:
. . . Essentially I want to hurt the wizard without softening up the Half-Orc for a killing blow by Suekhan.

-

I'd be willing to work with you on that.


Don't take it personally - you're a regular barrel of monkeys.

I just happen to be way more fun.

It's probably all those umbrella drinks I consumed while I was fast healing.


THE POOL wrote:

OK, so by my calculations the Dune Squad Partial Pact has

634 Hit Points*

Minus 17 points from recent hits, for a current total of:

617 Hit Points

-

Sounds like I have a bit of work to do. . .


Breach Shattershield aka Javell wrote:
I'm all for ending the combat. I'm starting to find it pointless.

-

Pointless!? When we next meet I'll explain the "point" in excruciating detail.


There is no sign from the bad-ass mega-villain who can totally mop the floor with you whenever he chooses.

--this round. . .


"Do you think I could some more ice with this drink?"

No action by Suekahn is observed.


There is no sign of activity from the fiend.

But you all know I am kicking back and taking a nap in my +3 dwarf bane mithral hamock.


Perhaps I'm kicking back and sipping Mojitos in the Mwangi.


Will save vs DC 18: 1d20 + 10 ⇒ (11) + 10 = 21

A pair of black lids suddenly iris over top of Suekahn's eyes shielding him from the holy fire. A second later, their work done, the lids retract into the creature's skin.

"Nice try war-priest, but your god is too weak."
"Nice try war-priest, but your god is too weak."
"Nice try war-priest, but your god is too weak."

Oooo, deity diss!

I believe that successful save also means Suekahn only takes half damage. . .

Hurgah, Breach and Karek are next. . .


The personified battle between good and evil explodes in the tunnel shaft as each great beast angles to secure their jaws around the other's throat.

Bite with crocodillian-like jaw vs. Tasem el-Kep AC 24 (Base 19 +4 -1 in Large-sized hound form, with a +2 deflection bonus for magic circle against evil): 1d20 + 16 ⇒ (20) + 16 = 36 (threat!)

Potential damage for bite: 1d8 + 7 ⇒ (3) + 7 = 10 (applies)

Crush with pincer (1), a secondary attack but with multi-attack, vs. Tasem el-Kep AC 24: 1d20 + 14 ⇒ (6) + 14 = 20 (miss!)

Potential damage for pincer (1): 1d4 + 3 ⇒ (1) + 3 = 4 (n/a)

Crush with pincer (2), a secondary attack but with multi-attack, vs. Tasem el-Kep AC 24: 1d20 + 14 ⇒ (9) + 14 = 23 (miss!)

Potential damage for pincer (2): 1d4 + 3 ⇒ (3) + 3 = 6 (n/a)

Stab with stinger vs. Tasem el-Kep AC 24: 1d20 + 16 ⇒ (8) + 16 = 24 (hit)

Potential damage for stinger: 3d4 + 7 ⇒ (1, 4, 1) + 7 = 13 + poison (Fortitude save DC 25) (applies)

Potential DC 25 Fortitude save vs poison, with Tasem's +4 bonus to poison saves: 1d20 + 6 + 4 ⇒ (16) + 6 + 4 = 26 (saved!)

And now to see if that critical threat with the bite is confirmed. . .

Bite with crocodillian-like jaw vs. Tasem el-Kep AC 24: 1d20 + 16 ⇒ (19) + 16 = 35 (confirmed!)

Potential additional damage for bite: 1d8 + 7 ⇒ (1) + 7 = 8 (applies)

Tasem's DR does not apply, as the fiend's attacks are evil-aligned. This results in a total of 31 points of damage. Tasem el-Kep is down to 8 hit points.

Lastly, Suekahn also takes a five foot-step (flight), descending deeper into the shaft.

Moments later it appears Suekahn has proven himself the greater combatant. The desert horror bodyslams the hound against the wall and wraps his twin-rowed fangs around the archon's neck. The devil scissors its powerful jaw closed and drinks deeply of Tasem's celestial blood while at the same time injecting its stinger into the hound archon's flank, pumping it full of a sickening ichor.


Meanwhile!

Suddenly a second barrier of sand springs into being inside the mosaic chamber. This one is much longer – and larger. It cuts the room off into two halves, running straight up to the ceiling.

The larger half, on the east side of the barrier contains: Hurgah, Moonpate, Donkor, Karek and Halstadt. This side also contains the gigantic double-doors and the controversial “sand door”. It also contains the two small earth elementals.

The much smaller half contains: Xerissa, (the taunting) Gandel , and Breach. Thanks to Moonpate’s last second intervention, it also contains Tasem, the summoned hound archon. Finally, this side contains the strange butterfly bas relief, the “song tube” the Dune Squad entered by in vapor-form, as well as the much larger cylindrical tube or stone shaft in the floor that you verified leads to another level down below.

A horrid laughter echoes from somewhere within that very stone tube:

“I guess I belong on the meek side then, halfling!”

“I guess I belong on the meek side then, halfling!”

“I guess I belong on the meek side then, halfling!”


. . .

(I think he's left the building. . .)


. . .


Pact Stone GM wrote:
. . . but the standard action "grope" is a potentially more effective touch attack.

-

Please do not encourage the PCs to resort to groping. It is not appreciated, not even by fiends.


"Now you shall instead serve me, as the next in my count!. . ."

"Now you shall instead serve me, as the next in my count!. . ."

"Now you shall instead serve me, as the next in my count!. . ."

"Now you shall instead serve me, as the next in my count!. . ."
-----

Full attack - on the dwarf that struck him with the toy hammer.

Bite with crocodillian-like jaw vs. Karek AC 22, -2 for charge, -2 for rage: 1d20 + 16 ⇒ (2) + 16 = 18 (hit)

Potential damage for bite: 1d8 + 7 ⇒ (2) + 7 = 9 (applies)

Crush with pincer (1), a secondary attack but with multi-attack, vs. Karek AC 22, -2 for charge, -2 for rage: 1d20 + 14 ⇒ (2) + 14 = 16 (miss!)

Potential damage for pincer (1): 1d4 + 3 ⇒ (1) + 3 = 4 (n/a)

Crush with pincer (2), a secondary attack but with multi-attack, vs Karek AC 22, -2 for charge, -2 for rage: 1d20 + 14 ⇒ (4) + 14 = 18 (hit)

Potential damage for pincer (2): 1d4 + 3 ⇒ (1) + 3 = 4 (applies)

Stab with stinger vs. Karek AC 22, -2 for charge, -2 for rage: 1d20 + 16 ⇒ (7) + 16 = 23 (hit)

Potential damage for stinger: 3d4 + 7 ⇒ (1, 2, 2) + 7 = 12 + poison (Fortitude save DC 25) (applies)

Wow! Those were some terrible rolls. not a single die above the 50% mark on any of them. Hal, are you behind this?

All told that's a total of 25 points of damage (plus possibly poison). but Karek's DR will reduce that to 22.
-----

The fiend vents his anger on Karek, shredding away at his armor, shearing it into pieces so that he can spill the mortal blood pulsing underneath.

Karek, however, appears not to take notice, far more intent on lining up an angle for his next thundering swing.

With a final attack the massive beast leaps towards Kogan--

--and vanishes!
-----
OOC: Plus a swift action for something.


The last words from the old man somehow reverberate inside your head:

"Now you shall instead serve me, as the next in my count!. . ."

"Now you shall instead serve me, as the next in my count!. . ."

"Now you shall instead serve me, as the next in my count!. . ."

"Now you shall instead serve me, as the next in my count!. . ."

Initiative for Suekahn: 1d20 + 9 ⇒ (4) + 9 = 13