The Pact Stone Pyramid (Inactive)

Game Master Pact Stone GM

A Pathfinder Module, converted from 3.5 to the Pathfinder system, with a party of level 7.


101 to 150 of 1,254 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Male Dwarf 5 Fighter/2 Rogue

I am going to work on the appearance write up today. I have a very specific idea of what Breach looks like and what his equipment looks like, too. I, too, love the look of dwarven round shields I have seen in many books and pictures. One of my favorite dwarves to date is the minature which came with the old Hero Quest game from Milton-Bradly. It was a Games Workshop Minature if I remember correctly and this dwarf has been paterned, in part, off of him.


Female Half-Elf Rogue (spy) 2/Druid (desert) 5

I think I'll go with the glamoured leather thinking about it, that way I never have to buy clothes, I can just make them into alluring silk clothing (something similar to Barbara Eden from I Dream of Jeannie, since I created the character around the basis of heavy armour, am I allowed to swap out the feat Exotic Armour Proficiency?


M
Pact Stone GM wrote:


How do you foresee/desire a potential reunion going? A deadly duel between both generations and the forces of good and evil: "Your not my Mother!", an imperiled family member in need of rescue, or perhaps Father kept a deadly secret all those years? Hmmmmm.

Very good question. I can tell you I do not foresee the encounter ending in combat, although it will likely start off extremely rocky, what with all the years of pent-up rage over parental issues. Imperiled family in need of rescue is pretty good, but Father keeping a deadly secret piques my interest very much.

I can't tell you what that would be off the top of my head (it's a secret, after all), but we have a campaign going during which we should be able to work something out.

Do we want to exchange email addresses or anything, so we can communicate with the GM privately on matters ranging from stealthy actions to secret background information we don't want shared with the party? Or things of that nature?


Breach Shattershield wrote:
I am going to work on the appearance write up today. I have a very specific idea of what Breach looks like and what his equipment looks like, too. I, too, love the look of dwarven round shields I have seen in many books and pictures. One of my favorite dwarves to date is the minature which came with the old Hero Quest game from Milton-Bradly. It was a Games Workshop Minature if I remember correctly and this dwarf has been paterned, in part, off of him.

Very cool. If you should ever find a pic of the mini on the net, post us all a link!


Thalia Xian'an wrote:
I think I'll go with the glamoured leather thinking about it, that way I never have to buy clothes, I can just make them into alluring silk clothing (something similar to Barbara Eden from I Dream of Jeannie, since I created the character around the basis of heavy armour, am I allowed to swap out the feat Exotic Armour Proficiency?

You can definitely do a feat exchange! A few people are still fine-tuning their builds as we get ready to get this turkey rolling.


flamethrower49 wrote:


Do we want to exchange email addresses or anything, so we can communicate with the GM privately on matters ranging from stealthy actions to secret background information we don't want shared with the party? Or things of that nature?

I will create a new account that folks can email me at this weekend and post the address. You may already know this, but you'll want to avoid posting your address on the boards as it can get picked up by spam bots who will send you mail. Maybe just shoot me an email and then I'll have yours.

Not in relation to Flamethrower's post, but in general I'd prefer people post stuff on the boards to whipping private emails back and forth. Sometimes it's the perfect tool and it can add to the drama, but my thinking is the more creative content on the boards the better. It gives players and lurkers a like more reason to check back with Pact Stone which can only enhance our game.


Female Half-Elf Rogue (spy) 2/Druid (desert) 5

Feat is now changed, and now this character requires no more fine tuning.

PATHFINDER AWAYYYY!!!!!

*swooshes off in superhero fashion*


Male Dwarf 5 Fighter/2 Rogue

Spent a couple extra bucks and upgraded shortsword to Mithril Masterwork. Done with tuning.


Hey Beetle did you get an answer on the Subdomain?


Dennis Harry wrote:
Hey Beetle did you get an answer on the Subdomain?

I did. The Paizo gods responded, but it's not good news I'm afraid.

Angradd subdomains: archon, ash, smoke, tactics.

No agathion. : (

Now that I think on it, this makes sense actually as the archon subdomain better matches Angradd's alignment, whereas agathion is close but not quite right. Perhaps there's something in the four subdomains above that floats your boat.


Hey Beetle.

No worries.

I will swap out Good for Archon. That ability is pretty good.


M

Alright, my wonderful companions. Because I’m obsessive when starting a new game, and I have way, way too much time on my hands, I’ve completed my analysis of your character sheets. In each of your cases, I may or may not have uncovered something of interest. My rules law is by no means perfect, of course, so feel free to correct me if my math is wrong or I forgot a feat you took or something. I drew the line at itemizing your equipment, though. Most of these are cosmetic changes for clarity. I will also include a little bit of commentary on your characters as I see fit, or very minor tweak suggestions where it seems appropriate. This will be a long post, but, I hope, constructive. Thank god for spoiler tags.

Donkor Soroon:
First, a matter of aesthetic, it looks like you went for a 12 INT with your character, but that’s not reflected in the little Intelligence box. Unfortunately, your flat-footed AC doesn’t increase because you have a low DEX (though that would be funny). Profession is a class skill for Clerics, so you get the class bonus for Profession (Soothsayer). And finally, don’t forget about your armor check penalty for physical skills like Swim.

Is your shield a heavy shield? I assume so, but it’s good to be clear. Birthmark can be your holy symbol. That’s kinda awesome. You have a lot of hit points. Congratulations on your promotion to auxiliary tank, if Breach, Hurgah, or I should fall. Kinda makes you want to keep us standing, doesn’t it? Finally, for your spell selection, has poison killed a lot of your characters? They are certainly very good spells, but I never think to prepare Neutralize or Delay Poison.

Jason Belleson:
Cosmetically, you get +7 hp from your CON score, which still leaves your hp at 42. It looks like sorcerers only get 7 0-level spells to choose from. Your BAB should be +3, and your CMD 14. You have written in your gear a Cloak of Resistance +4 (which is too expensive for us) but you’ve listed the stats for a +2.

Oh, yeah. You didn't list any traits. Surely a couple of them might pique your interest?

I’ll be very interested to see a protean sorcerer in action, and it looks like you have a lot of tricks up your sleeve.

Halstadt Morgrym:
It looks like your Channel Energy DC should be 16; +3 for levels, +2 for Charisma, and +1 for Sacred Conduit. You should also get an additional 2nd and 3rd level spell per day from bonus spells for a high WIS. If I’m not mistaken, you spent your favored class bonus for +6 skill points and +1 hit point. Right? Also keep in mind that you take a -1 penalty to attacks when your buckler is equipped, and you can’t use the AC bonus if you use the arm for anything else.

I admire you immensely for that Stealth score. An easy way to improve it: invest in a masterwork mithral breastplate. Mithral will eliminate the armor check penalty outright, and you even get a higher AC in the bargain. That may be more expensive than you want to manage right now (4400 gp), but it’s something to keep in mind.

Moonpate the Potentate:
I’ve only succeeded in adding your initial point buy up to nineteen, which means you get another point in there. You could use that to bump your CON or WIS up to the next level. You have your Perception listed at +2 and +3 in different places. Is Wizard your favored class? It looks like you spent 1 point on hp, and 2 points on skills. Did you add spells to your spellbook with the other favored class points? I don’t know what Profession Barkeep does, but it looks cool. Finally, Ray of Enfeeblement is a necromancy spell, which means you would have to spend two slots to prepare it.

It’s always good to have a wizard in the party. I’m quite partial to conjurers, myself. Daivrat seems neat. May you always call the right thing, and not have it be pissed off at you. Good luck!

Breach Shattershield:
I could only add your point buy up to 19, but I don’t have a wonderful suggestion for the other point. Your ranged attack gets another +2 (BAB +6, DEX +2). What is your favored class? I only see one point added to your hp. Be sure to add the others, if you can. More hp is probably good for frontlining. Your Disable Device skill, assuming 7 ranks, looks like it should be about 19 or so. (7 ranks, +3 trained, +2 dex, +2 tools, +2 Goggles of Minute seeing, before adding in the bonus for being a rogue.)

Great flavor, and it looks like you’ve built an effective shield-fighter. I can’t wait for you to sneak attack somebody with a spiked shield.

Thalia Xian’an:
I could add your ability scores up to 18. So you could eliminate your Constitution penalty with the points you save, or add to your Dexterity. What is your favored class? Oh wait, Half-elf, you get them both. I see 2 points given to skills, and 3 points given to hit points, so go ahead and assign the other two. (Unless you plan to be going into another class, I suppose.)

You get Druidic and Elven for free, so you’re entitled to another language for a high Intelligence score. Osirion, perhaps? Don’t forget to remove the armor check penalty you no longer have to your physical skills. Your Sense Motive would appear to add up to 9, while your Intimidate looks like it should be 10.

I can’t wait to see how this character turns out – should be extremely useful for the social game. Stay far away from the front lines. Though she doesn’t need me to tell her that!

Gandel Trapspringer:
It looks like you get another language. You start with Halfling and Common, +2 for the high INT. Then you took three ranks in Linguistics, which adds up to 7 total. I think the Boots of Striding and Springing only add to your Acrobatics score while jumping, which is something to note. I could be wrong on that. It appears you get 5 first level spells per day, instead of 4, due to bonus spells.

Always good to have a bard in the party, and it looks like you got some nice whip tricks going on. Do us a favor and make those knowledge checks!

Hurgah the Reaver:
I see a couple of problems with your damage. I think your bite attack only does 1.5 x your STR modifier damage if it is your only natural attack, which is not the case. As is, dealing full STR damage on all three natural attacks is pretty good. Also, the Lesser Spirit Totem only does a d4+CHA. Don’t worry; you’re still outpacing me by a lot. :)

Your character is particularly interesting to me, because I was ready to propose something similar for this game before I saw your audition. You did a lot better than I think I would have come up with, so I’m glad I changed my concept. Not too much, I suppose, because I’m still a barbarian, but I think we will work well together.

Let me know what I did wrong! :)


Female Half-Elf Rogue (spy) 2/Druid (desert) 5

Thank you for pointing that out, didn't notice that one, definitely going with Dex for range touch attacks.

And about the front line, a well placed fireball solves all problems.


Male Half-orc Barbarian (Invulnerable Rager) 4 / Sorcerer 1/Dragon Disciple 3
flamethrower49 wrote:

Hurgah the Reaver:

I see a couple of problems with your damage. I think your bite attack only does 1.5 x your STR modifier damage if it is your only natural attack, which is not the case. As is, dealing full STR damage on all three natural attacks is pretty good. Also, the Lesser Spirit Totem only does a d4+CHA. Don’t worry; you’re still outpacing me by a lot. :)

The bite is from Dragon Disciple, and the entry specifically states 1.5 x str dmg. So that should be correct.

Dragon Bite (Ex)

At 2nd level, whenever the dragon disciple uses his bloodline to grow claws, he also gains a bite attack. This is a primary natural attack that deals 1d6 points of damage (1d4 if the dragon disciple is Small), plus 1–1/2 times the dragon disciple’s Strength modifier. Upon reaching 6th level, this bite also deals 1d6 points of energy damage. The type of damage dealt is determined by the dragon disciple's bloodline.

The Spirit Attack should indeed be only 1d4+3, nice catch. I blame HeroLab.

Thalia Xian'an wrote:


And about the front line, a well placed fireball solves all problems.

Hurgah has fire resistance, so by all means, blast away. He'll be sure to munch on any survivors.


Thanks for the review, Karek/flamethrower49! More goodies for me!

flamethrower49 wrote:
Do us a favor and make those knowledge checks!

I will certainly try, dice roller willing (it hasn't been very nice to me of late; perhaps I need to try new sacrifices...).


Thanks Karek I will take a look when I get home today. He started at 4th and jumped to 7th the last time I played him so I am not surprised I missed some minor details. The armor is a good idea once we get the loot from the tomb I will see what is available :-)


Male Half-orc Barbarian (Invulnerable Rager) 4 / Sorcerer 1/Dragon Disciple 3

Now that I have adjusted the numbers based on flamethrower's feedback, I'd like to share with you all what a full attack from a buffed and raging Hurgah the Reaver looks like:

Bite:
Attack roll 1d20 + 12 ⇒ (1) + 12 = 13
Damage roll 1d8 + 21 ⇒ (3) + 21 = 24
Cornugon Smash - demoralize roll 1d20 + 14 ⇒ (15) + 14 = 29 (+4 vs Medium or smaller creatures)

Claw #1:
Attack roll 1d20 + 12 ⇒ (3) + 12 = 15
Damage roll 1d6 + 15 ⇒ (4) + 15 = 19
Cornugon Smash - demoralize roll 1d20 + 14 ⇒ (1) + 14 = 15 (+4 vs Medium or smaller creatures)

Claw #2:
Attack roll 1d20 + 12 ⇒ (10) + 12 = 22
Damage roll 1d6 + 15 ⇒ (1) + 15 = 16
Cornugon Smash - demoralize roll 1d20 + 14 ⇒ (4) + 14 = 18 (+4 vs Medium or smaller creatures)

Spirit attack:
Attack roll 1d20 + 8 ⇒ (12) + 8 = 20
Damage roll 1d4 + 3 ⇒ (2) + 3 = 5 Negative energy dmg

Piss this guy off at your own risk. :-D


flamethrower49 wrote:
Alright, my wonderful companions. Because I’m obsessive when starting a new game, and I have way, way too much time on my hands, I’ve completed my analysis of your character sheets.

Thanks for looking with a critical eye. It is always helpful when dealing with such a complex system (I favor more rules-light Castles & Crusades).

I corrected the mistake re: Perception. I don't see how you are coming up with me having only spent 19 points on my stats. My breakdown:
Str: 0
Dex: 3
Con: 1
Int: 10
Wis: 1
Cha: 5

I did indeed add spells to his book with the additional favored class points. I will replace the "ray of enfeeblement" with a non-necro spell, since the "cost" to cast it is not worth it. Thanks.


M
Hurgah the Reaver wrote:

The bite is from Dragon Disciple, and the entry specifically states 1.5 x str dmg. So that should be correct.

Dragon Bite (Ex)

At 2nd level, whenever the dragon disciple uses his bloodline to grow claws, he also gains a bite attack. This is a primary natural attack that deals 1d6 points of damage (1d4 if the dragon disciple is Small), plus 1–1/2 times the dragon disciple’s Strength modifier. Upon reaching 6th level, this bite also deals 1d6 points of energy damage. The type of damage dealt is determined by the dragon disciple's bloodline.

So it does. That's a great ability for a melee sorceror - but rather uninspiring if you're not!

Those first couple of attacks look like they missed, by the way. Don't make a habit of it!


M
Phrip wrote:

I corrected the mistake re: Perception. I don't see how you are coming up with me having only spent 19 points on my stats. My breakdown:

Str: 0
Dex: 3
Con: 1
Int: 10
Wis: 1
Cha: 5

The way I looked at stats for everyone was assuming that you put any variable racial bonuses and level bumps into your highest stat. So for you, this works out to the following:

Str: 10 (0 points)
Dex: 14 (5 points) (later enhanced by belt)
Con: 11 (1 point)
Int: 15 (7 points) (+2 Human racial bonus, +1 level bump)
Wis: 11 (1 point)
Cha: 14 (5 points)

These add up to nineteen. If you prefer the flavor of starting with a 16 Int and increasing your Dexterity with your level bump (which it looks like you did), that's fine, of course. I'm just here to let you know there could be another stat point in it for you.


flamethrower49 wrote:

Alright, my wonderful companions. Because I’m obsessive when starting a new game, and I have way, way too much time on my hands, I’ve completed my analysis of your character sheets. In each of your cases, I may or may not have uncovered something of interest. My rules law is by no means perfect, of course, so feel free to correct me if my math is wrong or I forgot a feat you took or something. I drew the line at itemizing your equipment, though. Most of these are cosmetic changes for clarity. I will also include a little bit of commentary on your characters as I see fit, or very minor tweak suggestions where it seems appropriate. This will be a long post, but, I hope, constructive. Thank god for spoiler tags.

** spoiler omitted **

** spoiler omitted **...

Thanks flamethrower49! That's what you get for copy/paste. :)

I think my CMD should be 15 with the Ring of Prot. +1 though.


M

I think the Ring of Protection only adds to AC, not anything else.


Male Human Cleric/8

Thanks for your input Flamethrower. Have updated my character sheet to reflect your changes. I'm coming into this system almost completely unfamiliar with it, having essentially not played any D&D since second edition.

I didn't catch the bit about using Birthmark as a holy symbol. I guess I should decide what and where it is then.

I tried to get my hitpoints high to counteract my clumsiness. Ready and willing to stand in and take blows for the team. Unless I run away in terror first.

As for my neutralize poison spell, I wouldn't say that "poison has killed a lot of my characters", I would rather say "When I have had neutralize poison memorized, poison has killed none of my characters."

I have also gamed with this particular GM in the past, and I wouldn't be terribly surprised if half of our characters are slowly dying from a poison already! In seriousness, desert adventure with a pyramid to explore, poison seemed likely when I picked the spells. If Donkor accepts the mission, he will probably select something different for travelling and espionage.


Male Dwarf Barbarian (Breaker) 8
Donkor Sooron wrote:
I didn't catch the bit about using Birthmark as a holy symbol. I guess I should decide what and where it is then.

The trait description implies that it looks like Pharasma's holy symbol, whatever that is. Essentially, this lets you cast your spells without having your holy symbol handy. Unless we get into a really odd situation, you should have your holy symbol available to you. But if you don't, you'll be fine.

Donkor Sooron wrote:

As for my neutralize poison spell, I wouldn't say that "poison has killed a lot of my characters", I would rather say "When I have had neutralize poison memorized, poison has killed none of my characters."

I have also gamed with this particular GM in the past, and I wouldn't be terribly surprised if half of our characters are slowly dying from a poison already! In seriousness, desert adventure with a pyramid to explore, poison seemed likely when I picked the spells. If Donkor accepts the mission, he will probably select something different for travelling and espionage.

I'm definitely not casting any aspersions on the spell. It's amazing when poison comes up, which isn't uncommon. (Desert espionage sure makes it sound useful!) Looking at your spell list and seeing a bunch of anti-poison spells just makes me wonder if you've been poisoned to death in the past. :)


Quote:

The way I looked at stats for everyone was assuming that you put any variable racial bonuses and level bumps into your highest stat. So for you, this works out to the following:

Str: 10 (0 points)
Dex: 14 (5 points) (later enhanced by belt)
Con: 11 (1 point)
Int: 15 (7 points) (+2 Human racial bonus, +1 level bump)
Wis: 11 (1 point)
Cha: 14 (5 points)

These add up to nineteen. If you prefer the flavor of starting with a 16 Int and increasing your Dexterity with your level bump (which it looks like you did), that's fine, of course. I'm just here to let you know there could be another stat point in it for you.

Ohhh, I see now what you are getting at. Starting a character at 7th level allows for some "retrospective planning". I'll take your build advice and go with an extra point in Wisdom. I'm used to rolling for my stats (yes, I'm an old fart who cut his teeth on ye ol' White Box D&D back in the day before all this modern hoo-haw)


Male Dwarf Barbarian (Breaker) 8

Would it be fun/cool/useful to name my Pathfinder contact? I was thinking of writing a story about the guy I was supposed to have saved to flesh Karek out a bit more. This would be the guy who pointed me to Osirion and recommended me for this job.

Does Hoffenburrow strike anyone as the kind of guy who travels around alone and finds himself in a lot of trouble? Because I think using him again would be kinda fun.


"The Beetles got mail!"

OK I now have an email account set up for the game.

Spoiler:

pactstone

(then the @ symbol followed by)

gmail.com

Feel free to email me guys. It's possible I won't be in the habit of checking this new account, especially if people don't use it often, so don't be shy about pinging me on the board to check it.


Karek Kogan wrote:

Would it be fun/cool/useful to name my Pathfinder contact? I was thinking of writing a story about the guy I was supposed to have saved to flesh Karek out a bit more. This would be the guy who pointed me to Osirion and recommended me for this job.

Does Hoffenburrow strike anyone as the kind of guy who travels around alone and finds himself in a lot of trouble? Because I think using him again would be kinda fun.

Up to you Flamethrower! I'd be happy to design a new Pathfinder who recommended you to Krenshar. (Or you can do so and I'll roll with it.) We already used Hoffenburrow for Hurgah, but it is possible he has worked with both of you.

Hoffenburrow is fast becoming a male damsel in distress, poor guy.


Male Dwarf Barbarian (Breaker) 8

If you want to give me a name, I'll write the story. Or, if you want, I'll write the story, and put a name in it. Whatever you like!


Love to read the tale Flamethrower.

Some Pathfinder NPCs I have on tap:

  • Lord d'Ashmount (male, human aristocrat)

  • Sierica (female, human alchemist/rogue)

  • Wallmaster Tam (male, human monk)

  • Gamin Dead-of-Night (male, halfling rogue)

    Any of these could have worked with Professor Hoffenburrow once or twice.


  • I made the adjustments per your post flamethrower. Thanks.


    Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

    @MoFiddy: Just wanted to let you know that it looks like deflection does count toward your CMD. At least, I think that's how it reads.

    Let me know if I'm reading it wrong, Flamethrower.(Heck, or anyone else for that matter.) I tend to read things wrong A LOT! :)

    Miscellaneous Modifiers
    A creature can also add any circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC to its CMD. Any penalties to a creature's AC also apply to its CMD. A flat-footed creature does not add its Dexterity bonus to its CMD.
    *Source: d20psfrd


    Male Dwarf Barbarian (Breaker) 8
    Javell DeLeon wrote:

    @MoFiddy: Just wanted to let you know that it looks like deflection does count toward your CMD. At least, I think that's how it reads.

    Let me know if I'm reading it wrong, Flamethrower.(Heck, or anyone else for that matter.) I tend to read things wrong A LOT! :)

    Miscellaneous Modifiers
    A creature can also add any circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC to its CMD. Any penalties to a creature's AC also apply to its CMD. A flat-footed creature does not add its Dexterity bonus to its CMD.
    *Source: d20psfrd

    Good to know! Thank you very much! I'll have to make similar adjustments to my own character. (See, everybody learns something new!)


    Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

    No problem!

    I try to help when I can. I'm real wary of it though, as I tend to be wrong far more than right. It amazes me how you can miss one word, (ONE WORD!), and the whole sentence, paragraph, whatever, takes on a whole new meaning. :)


    Seeing as the party has been together for almost an hour in-game. . .

    Now accepting nominations for the party name!

    I dig it when groups of PCs are known as something other than the “the party”

    It may be premature, but I figure by the time you guys agree on something your band will have been together a while.

    So for now, feel free to toss up ideas in this thread. Maybe we’ll get something to stick. Maybe an event will occur and something will cement.


    Let's start with the obvious "Pact of Nine".


    And the next obvious: 'The Fellowship of the Stone'.


    Male Half-orc Barbarian (Invulnerable Rager) 4 / Sorcerer 1/Dragon Disciple 3

    "Hurgah's walking lunch"?

    Just kidding...I very rarely eat fellow party members..especially dwarfs.


    Male Dwarf Cleric 8

    We may look pretty but we are not very tasty.....


    Gandel wrote:
    And the next obvious: 'The Fellowship of the Stone'.

    When will you guys believe me? This adventure has nothing to do with a Pact Stone. I assure you, it's just a title!


    Male Half-orc Barbarian (Invulnerable Rager) 4 / Sorcerer 1/Dragon Disciple 3

    "Raiders of the Lost Stone?"


    Hurgah the Reaver wrote:

    "Hurgah's walking lunch"?

    Just kidding...I very rarely eat fellow party members..especially dwarfs.

    By "rarely" he means there is very little cooking involved.


    Male Half-orc Barbarian (Invulnerable Rager) 4 / Sorcerer 1/Dragon Disciple 3

    "Burp..."


    Hmmmmm. Maybe we should let the topic of the party name marinate for a bit. . .


    Male Dwarf Barbarian (Breaker) 8

    Agreed. If we think about it, we'll find something that's gouda.


    Female Half-Elf Rogue (spy) 2/Druid (desert) 5

    Just as long as we don't meet any NPCs names Sir. Loin, I'm going to be fine...

    On another note, I added the +3 bonus for the Circlet of Persuasion to my Wild Empathy check, not sure if I can, but the ability description says it functions like a diplomacy check, just with animals, so if I am wrong, just subtract 3 from the total score.

    Can I nominate "Thalia and Others" as a party name?

    Jokes aside real nomination for Sand Walkers for now.


    Male Human Wizard Level 8 - Conjurer

    Hows bout "The Potentate's Pals".

    Kind of Scooby Dooish, eh.


    Thalia Xian'an wrote:

    On another note, I added the +3 bonus for the Circlet of Persuasion to my Wild Empathy check, not sure if I can, but the ability description says it functions like a diplomacy check, just with animals, so if I am wrong, just subtract 3 from the total score.

    You are not wrong - that's how it works. That circlet is one handy device.

    (Interestingly, in 3.5 interpreted RAW it adds to your cleric's turning rolls)


    Male Human Cleric/8

    Pharasma's Phantastic and Phatalistic but Soon to be Phatalaties Phearsome Phoursome plus Phive. Or the Octa-Pee's for short.

    Alternately, The Sand Pact.


    I saw you ask a question on the thread Beetle but I am putting my response/query here.

    Sand goggles make sense in a sandstorm. Is there a source (besides the Pathfinder main book) that we can look in to see if there is any other suitable gear to purchase before we go to the dig?

    101 to 150 of 1,254 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post Discussion / The Pact Stone Pyramid – Game Discussion Thread All Messageboards

    Want to post a reply? Sign in.