Valeros

Jason Belleson's page

55 posts. Alias of MoFiddy.


About Jason Belleson

Male Human Protean Sorcerer 7
CG Medium Humanoid
5'9", 170 lbs.
Init. +6; Perception +6
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Defense
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AC 13 (+2 Dex +1 RoP), touch 13, flat footed 11 Current AC 17, touch 14, flat footed 15
HP: 42 (7d6 +7 Con +5 Favored Class) Current HP: 42
Fort: +7 (+2 Base +1 Con +2 Cloak +2 Feat)
Ref: +6 (+2 Base +2 Dex +2 Cloak)
Will: +9 (+5 Base +2 Cloak +2 Feat)
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Offense
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Speed 30'
Melee Dagger +2 1d4 - 1 (19-20/x2)
Ranged Crossbow +5 1d8 (19-20/x2)
Spells Known:
0-level: Detect Magic, Read Magic, Mending, Message, Ghost Sound, Dancing Lights, Prestidigitation
1-level (8/day): Entropic Shield [Bloodline bonus], Grease (DC 18 R), Mage Armor, Magic Missile, Vanish, Shocking Grasp
Cast 1
2-level (8/day): Blur [Bloodline bonus], Create Pit (DC 19 R), Darkvision, Glitterdust (DC 19 W), Mirror Image [Human FC bonus], Resist Energy [Human FC bonus]
Cast 4
3-level (6/day): Gaseous Form [Bloodline bonus], Aqueous Orb (DC 20 R), Slow (DC 19 W), Fly [Expanded Arcana bonus]
Cast 1
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Sorcerer Class Skills
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Bloodline Arcana: Your magic of creation and changing is hard to unravel. The DC to dispel transmutation or conjuration (creation) spells that you cast is increased by +4.
Protoplasm (Sp): At 1st level, you can create a ball of entropic protoplasm and hurl it at targets within 30 feet. This protoplasm acts as a tanglefoot bag that also inflicts 1 point of acid damage per round to a creature entangled by it. The protoplasm dissolves within 1d3 rounds. You may use this ability 9 times per day.
Protean Resistances (Ex): At 3rd level, you gain resist acid 5 and a +2 bonus on saving throws against polymorph, petrification, and transmutation spells or effects. At 9th level, you gain resist acid 10 and your save bonus increases to +4.
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Statistics
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STR 8, DEX 14, CON 12, INT 12, WIS 10, CHA 22 (17 +2 racial +1 level +2 headband)
BAB: +4; CMB +2, CMD 14
Languages: Common, Elven
Wealth: 884.98 gp

Feats
Eschew Materials (class bonus)
Spell Focus [Conjuration] (1)
Improved Initiative (human bonus)
Combat Casting (3)
Iron Will (5)
Expanded Arcana (7)
Great Fortitude [Bloodline bonus] (7)

Traits
Focused Mind: +2 trait bonus on concentration checks
Scholar of the Great Beyond: +1 trait bonus on Knowledge (planes) checks

Skills
Acrobatics +2
Appraise +1
Bluff +6
Climb -1
Diplomacy +6
Disguise +6
Escape Artist +2
Fly +6
Heal 0
Intimidate +6
Perception +6
Ride +2
Sense Motive 0
Stealth +2
Survival 0
Swim -1
Knowledge (arcana) +8
Knowledge (dungeoneering) +2
Knowledge (history) +2
Knowledge (local) +2
Knowledge (planes) +5
Knowledge (religion) +2
Profession (sailor) +4
Spellcraft +8
Use Magic Device +16

Gear
Headband of Alluring Charisma +2 (4000 gp)
Cloak of Resistance +2 (4000 gp)
Ring of Protection +1 (2000 gp)

Handy Haversack (2000 gp)
Rod of Metamagic [Focused] (3000 gp) Used 0 times

Wand of Cure Light Wounds (750 gp) 50 charges
Wand of Endure Elements (750 gp) 46 charges
Wand of Protection from Evil (750 gp) 50 charges

2 Scroll of Lesser Restoration (300 gp)
Scroll of Knock (200 gp)
Scroll of See Invisibility (200 gp)
Scroll of Fly (450 gp)
Scroll of Fireball (450 gp)
Scroll of Daylight (450 gp)
2 Scroll of Dispel Magic (900 gp)

Dagger (2 gp)
Light Crossbow w/10 bolts (36 gp)
50' hemp rope (1 gp)
Belt pouch (1 gp)
Torch (1 cp)
Flint & steel (1 gp)
Tindertwig (1 gp)
Waterskin (1 gp)
5 sheets parchment (1 gp)
Ink & inkpen (9 gp)
Chalk (1 cp)
Vial [empty] (1 gp)
Scroll case (1 gp)
2 Alchemist's Fire (40 gp)
2 Wrist sheaths (10 gp)

Everburning Torch (110 gp)
Antiplage (50 gp)
Antitoxin (50 gp)

Background
Jason is a member of the Pathfinder Society. He is on indefinite leave after being the sole survivor of his most recent mission. The team had been together for several years, so losing his friends so suddenly was quite a shock.

Several of their previous missions had taken them to Osirion. Jason was intrigued by the ancient culture and people of that nation. The climate was so different from his native Varisia too.

He was born in a village along the coast of northern Varisia. He displayed natural magical talent at an early age and was sent to one of the academies in Magnimar to develop this talent. He studied at the academy for several years before setting out on his own. He eventually joined the ranks of the Pathfinder Society and was quite successful in his missions.

Now, after his failed mission, he has traveled from Absalom (the Pathfinder Society’s main headquarters) to Osirion to find rest for a while before returning to his duties in the Pathfinder Society….

Current Buffs
Endure Elements
Mage Armor