
Donkor Sooron |

One short way to explain what the Pathfinder Society is, is to check out this excerpt from “Entombed with the Pharaohs” (another Pathfinder module set in Osirion):
Speaking of "Entombed with the Pharaohs", Donkor is going to have the background of already having been on that adventure, which I am now in the process of reading. If anyone else is looking for a way to get involved with the new adventure, and the GM approves it, perhaps we could have been in the same party for that one? Otherwise I will have to explain to the world how I was mysteriously the sole survivor. :)

Pact Stone GM |

Speaking of "Entombed with the Pharaohs", Donkor is going to have the background of already having been on that adventure, which I am now in the process of reading. If anyone else is looking for a way to get involved with the new adventure, and the GM approves it, perhaps we could have been in the same party for that one? Otherwise I will have to explain to the world how I was mysteriously the sole survivor. :)
Nice one!
That will definitely explain why Donkor gets an invite from the Pathfinders to this private expedition. (Approved!)

Pact Stone GM |

Hey guys, I have been out of the loop with an Army issue this past week and it looks like you've been busy, lol. I will be reading over the list and see if I need to make any adjustments. I did see that we didn't have a true frontliner and have adjusted Breach a little in respnse to this. I will be 5 Fighter/ 2 Rogue to start and will have sheet up today.
Awesome - looking forward to it.
P.S. You may be pleased if you wind up keeping at least some of the trap crafting angle.

Pact Stone GM |

The discussions going on should definitely continue here, but just so you know, the actual game thread has now kicked off.

Karek Kogan |

Hal, do you mind if Karek travels with you? Our backgrounds don't have much in common, per se, but we're from the same general part of the world. It's not inconceivable to imagine we came to Osirion in the same way.
And Bilbo, I really hope that somebody in our party can find and disable magical traps! Sure, we have two barbarians to set them off, but still. Where is your character from? Perhaps the three of us could have banded together for some stability and familiarity far from Dwarven lands. (Especially when we get on a boat!)
(On the subject of background, I'm writing it now. I had some writer's block, but I think I got it taken care of.)

Donkor Sooron |

Okay, I have made my first post in the in-game thread.
For better or for ill, I guess my character now has to be deemed complete. I made one final change upon reading "Entombed with the Pharoahs", in learning Ancient Osirion as a language, pending approval. I dropped a point of Sense Motive for it.
Now let's all get in there and see if we can manage a player-inflicted TPK before we even hear the recruitment speech!

Thalia Xian'an |

"I claim no responsibility to any Fireballs being cast, I always conserve them! Igniting flammable object, okay you can blame me for that."
Unfortunately, I did cast Wall of Text, but I added the metamagic feat Spoiler Tags to make my post a little smaller. But my first post is up, hope everyone likes!
If anyone has suggestions to things that can will or are happening to Thalia to help add flavour to her stories and roleplaying, please speak up, I love having creative input to characters, it allows a broader perspective on situations and character development.

Bilbo Bang-Bang |

I took a couple of levels of Trapsmith and the rogue talent trapspotter to aid in the removal and placement of defenses, both magical and mechanical. I am working on my character sheet as we speak and will be reviewing your backstories before writingmy own. I am looking play the classic dwarf fighter, but with a bit more charisma than usual. I know it is not the advisable way to do things these days, yet I hate the dump stat. I'll have something up for you guys shortly.

flamethrower49 |

Alright. Background is finally up. It's not what I would call concise, but it gets the job done. First post coming... soon.
Hurgah, how did you come across the +6 Reflex save? I can't quite add it up. I'm curious, because I wonder if I'm missing something that could add to my own save - that's probably my most glaring combat weakness.

Hurgah the Reaver |

Hurgah, how did you come across the +6 Reflex save? I can't quite add it up. I'm curious, because I wonder if I'm missing something that could add to my own save - that's probably my most glaring combat weakness.
+1 Barbarian, +1 Dragon Disciple, +2 Dex, +1 Cloak, +1 Sacred tattoos (half-orc alternate racial feature)= +6

Breach Shattershield |

Background posted to character. Halstadt, you may want to review as I have added a connection in my background. Let me know if you like the link or if I need to revise it a little. Karek, I didn't see your background in your character sheet letme know if it is elsewhere.

Pact Stone GM |

Background posted to character. Halstadt, you may want to review as I have added a connection in my background. Let me know if you like the link or if I need to revise it a little. Karek, I didn't see your background in your character sheet letme know if it is elsewhere.
Love that background Bilbo! We're going to have fun with this guy.
Halstadt: He's offered a tie in to your PC - are you in?

Hurgah the Reaver |

Assuming things don't go completely off the rails (which is fun too) one of the NPCs in the adventure will turn out to be a Pathfinder by the name of Professor Hoffenburrow. He's more of an academic than an adventurer.
GM, I was thinking of stealing this guy for my background intro, having him hire Hurgah as a bodyguard for a risky antiquities deal. That ok? If so, can you reveal a bit of info about him (Just race, age and class basically)?

Pact Stone GM |

Please review for any glaring issue or somewhere I could be better setup.
It may be that you know more about the art of shield bash builds than I do, so I might need some education. But I'm not quite getting your numbers (yet).
On your attack with the shield, did you by chance add the +1 enhancement to the shield to the shield bash attack on both attack and damage? While you do get a +1 to both hit and damage for the shield bash special ability, you don't get it a second time for the initial +1 enhancement. That goes to AC only (+6 BAB, +4 Str, +1 Bash = +11 to hit) and (+4 Str, +1 Bash = +5 damage). However, you might have squeezed a +1/+1 from somewhere else that I'm not seeing yet.
Then the real issue though is that a shield bash with a heavy shield counts as one-handed weapon. That's an off-hand attack and breach does not yet have (or qualify for) the two-weapon fighting feat. If he's swinging his axe at the same time he's got a -10 penalty with his shield (and worse a -6 to his axe). Does the mithral assist you in some way?
Anyways, it might be that your plan was to only use the axe or the shield and not both at the same time, but in case not, I didn't want this to ambush you. (I too know the pain of trying to get an off-hand shield fighter to work)
I think your options are to up Breach's Dex and pick up the 2-weapon fighting feat, or just go for the defensive benefits of the shield. Since you've got an ultra AC build going too, if you go that route you might even try the tower shield. The third option is the thing I failed to consider. . .

Pact Stone GM |

Pact Stone GM wrote:Assuming things don't go completely off the rails (which is fun too) one of the NPCs in the adventure will turn out to be a Pathfinder by the name of Professor Hoffenburrow. He's more of an academic than an adventurer.GM, I was thinking of stealing this guy for my background intro, having him hire Hurgah as a bodyguard for a risky antiquities deal. That ok? If so, can you reveal a bit of info about him (Just race, age and class basically)?
Very cool. Steal away.
Hoffenburrow is a male, human in his late forties or early fifties. His class is believed to be expert (he's a sage of some kind, but maybe he's holding back). He's definitely the type who could use a bodyguard. In fact, while he's more courageous than the average civilian, he doesn't quite have an adventurer's steely nerves. He'd be a decent guy to work for though, he might even engender some loyalty.
Possible wrinkle: Did you mean you worked with Hoffenburrow historically? Or at the start of the adventure? Because unknown to you at the moment, Hoffenburrow is currently located at the Crown of the World (the arctic circle) so you guys are waaaay apart right now.

Dennis Harry |
Perfect!
Breach Shattershield can be the contact I was told to meet at Sothis who would bring me into the exploration of the Orision Pyramids.
Karek. Do you want to come aboard the same ship that Hal took? The ship was probably a charter vessel as I dount Angradd's church has vessels running around the Inner Sea. As probably the only two dwarves on board we would have struck up cobversation. Then when we arrive as per Breach's background we meet him immediately and then head to the Lodge.
Let me know if that works for you Karek. Perhaps our first posts (as well as Breach's) can be three perspectives on the same meeting. Pretty cool stuff. Looking forward to playing with this group!

Gandel |

I really hope that somebody in our party can find and disable magical traps!
Gandel can also find and disable magical traps, so between the two of us Breach and I should (hopefully!) be able to take care of most traps without having to resort to the 'barbarian trap disposal team' too many times.

Pact Stone GM |

Karek Kogan wrote:I really hope that somebody in our party can find and disable magical traps!Gandel can also find and disable magical traps, so between the two of us Breach and I should (hopefully!) be able to take care of most traps without having to resort to the 'barbarian trap disposal team' too many times.
Exactly! How could it go wrong? I doubt there's more than one or two traps anyway - probably none.

Pact Stone GM |

Hey Beetle, I just got the AG yesterday, are you allowing spells from that Guide? Just want to make sure before I start mining it for alternatives to the Core Rulebook spells I already have on my character sheet. Same question with the PRC's in that book.
I'm happy to say everything in the APG is "in". So sub away. I've noticed already that aqueous orb seems to be very popular with the arcane members of the party. Perhaps the desert is getting to people already. And the ever popular vanish has been sneaking in.
And as long as your on your sheet. Halstadt's great axe is a +1 spell storing great axe. As I understand it, the spell storing property weapon property stores a single spell of up to 3rd-level. His sheet seems to suggest he's got three 1st-level spells stored. (Not 'RAW', but that's probably a fair trade) Did you mean to do that? Or were you just listing spells Halstadt likes to load in it from time-to-time?

Dennis Harry |
I am not cheating, I "misinterpreted" the rules. :-)
I will change it absolutely a mistake on my part.
Great on the APG, I am working on some prepping for my table top 3.5 Game so I will mine the APG for spells a bit later.
Once my dwarven comrades get back to me on how we will enter the game I will post for Halstadt in the main thread.
Also there are a couple of Channel Feats located here, specifically Enhanced Channel and Quicken channle that I would like to take at 9th and 12th levels respectively. Let me know if they are allowed or not allowed (I am not really sure if they are fan based or based on official published guides).

Pact Stone GM |

@Ekeebe/Peebo/Thalia
As long as I'm reading up on people's sheets, can you let me know how you got Thalia's +1 darkwood full plate to work? I see you're live to the concept that druids can't wear metal and that you need heavy armor proficiency to pull this off, and that's good. But while I think the darkwood wooden armor look is very cool I'm not sure the description for darkwood actually permits this. I think you would need to look at the spell ironwood to make something like that happen - a tricky thing to pull off at Thalia's level, but not impossible.
Perhaps what you might be looking for is dragonhide plate (3,300 gp +1,000 to enchant to +1 = 4,300 gp) which fills this niche for druids. It'll get you the same thing statistically. However, depending on how you calculated the darkwood the dragonhide plate probably costs more so you may need to adjust your equipment.
And as long as I am meddling, I get the impression you don't actually envision Thalia as someone armored head-to-two in full plate as it sounds like you plan for a lot of social interaction. You might also consider adding the glamered special ability (p.464) to her armor which will enable it to appear as normal set of clothing of her choice. Glamered costs 2,700 go though and I do not know if she will have that kind of money to spare so there's no need to spring for it.
These are both just options/thoughts on my mind. If you can educate me on the darkwood full plate, give it a shot.

Pact Stone GM |

I am not cheating, I "misinterpreted" the rules. :-)
I will change it absolutely a mistake on my part.
Not at all - if anything you were potentially shorting yourself, so I certainly didn't see it that way.
. . .Also there are a couple of Channel Feats located here, specifically Enhanced Channel and Quicken channle that I would like to take at 9th and 12th levels respectively. Let me know if they are allowed or not allowed (I am not really sure if they are fan based or based on official published guides).
Why don't you try me when he reaches 9th level then - I'll probably be an even bigger pushover by then and a raging Halstadt fan. For now, I'd prefer to avoid further expanding the materials available, especially where we don't know where it's from (or where it's been) : )

Karek Kogan |

My background is on my character sheet. It may not have been posted when you looked for it. Just look at the bottom.
The plot hook offered sounds great. If there's one thing we learn from the tomes that provided a catalyst for this wonderful hobby, it's that dwarves travel together.
Hurgah, I want sacred tattoos! I don't suppose you know a good artist? I can settle for my superstition, though.

Dennis Harry |
I spotted another mistake on my sheet. I somehow took two magical cloaks. I want to sitck with the Cloak of Elvenkind as I like the unusually high stealth for a dwarven cleric. I will swap out the Cloak of Resistance for another comparable item. My apologies for the oversight. That's what I get for updating characters after working long hours!
Edit: I swapped out the Cloak for a Headband increasing my Charisma.
Also I would like to swap out the Good Domian for the Agathion Subdomain. The granted power at 8th level is a big boost for the party whereas the 8th level power of the Good Domain limited to benefitting only one person at a time.

Hurgah the Reaver |

Hurgah, I want sacred tattoos! I don't suppose you know a good artist? I can settle for my superstition, though.
Sorry, Half-orc only. It may also cause some awkward situations if you return to your dwarven homelands covered in orc tattoos. :-)
Hurgah's prologue is up and ready for your viewing pleasure in the game thread.

Breach Shattershield |

The extra +1/+1 came from my choice of weapon training. I chose close combat field and it applies to shields, spikes, ect. I did notice there seemed to be a problem with the Heavy shield/Axe combo. I will work on adjusting this issue. Thanks for looking that over for me.

Thalia Xian'an |

Sorry about the armour, I literally copy pasted my character from my electronic version of my LoF character, just lowering the level a bit, the DM who ran the campaign was the one to come up with the idea to be honest.
I can change the armour, there's no worries about that.
The original concept behind the darkwood full plate armour is that it can be "grown" by druids, and then sold to others, through the use of the Wood Shape spell, using that to create the "plates." To keep with the feel of non metal wearing full plate, the rivets and chains that hold it together are made of stone, allowing druids to have wood full plate with no worries about the iconic armour restriction, and relatively cheaper, 500 gp extra on the price, for full plate than killing dragons and using their hide to make armour.
It works out more expensive than Stoneplate, but based on the exact same principle, grown by someone, and then sold to druids to get around their armour restrictions. The difference is that it has a comparably lower Armour Check Penalty and weight than Stoneplate (-4 compared to -6 and 25 lbs. instead of 75 lbs.), being made of a buoyant and lighter material.
Actually after reading this, and going back over the descriptions and number, its not doable RAW, and unless you count it as a variation on the Stoneplate armour, I will have to change it, because "things made mostly of metal cannot be made out of darkwood" though metal shields are replaced with Darkwood, so I don't know how this ruling would be.
What I will do is post in my profile in ooc tags, inside the gear spoiler tag, the armour as written, and an alternative for without the armour, so that I can just delete a few lines if needed and get rid of the ooc tags.

Gandel |

"things made mostly of metal cannot be made out of darkwood" though metal shields are replaced with Darkwood, so I don't know how this ruling would be.
Probably because you can also have wooden shields - their stats are the same as metal shields, they're just lighter and cheaper, and they respond differently to some spells and effects (ex. a steel shield would not be affected by the Warp Wood spell, and a wooden shield would not be affected by a rust monster).

Thalia Xian'an |

what I was trying to say was that their functionality is pretty much the same, a wooden shield is still bashed by weapon, and armour would still be there for deflecting blows, similar to the shield approach.
The only reason I speculate on this is that armour and shields rely less on weight than weapons, and so its a little bit of a gray area.
I suppose a thread on the boards may be a way to ask other opinions, but for now, I'll run with whatever DM says to do.

Gandel |

what I was trying to say was that their functionality is pretty much the same, a wooden shield is still bashed by weapon, and armour would still be there for deflecting blows, similar to the shield approach.
Ah! That's a good point. Perhaps they didn't consider enteprising druids using the Wood Shape spell like you described above when they made the "things made mostly of metal cannot be made out of darkwood" rule.

Pact Stone GM |

I'm going to play some catch-up here. If I don't address something you have raised, please sit tight and I'll have it tonight I hope.
. . . Also I would like to swap out the Good Domian for the Agathion Subdomain. The granted power at 8th level is a big boost for the party whereas the 8th level power of the Good Domain limited to benefitting only one person at a time.
This is definitely in the material available (APG). The issue that arises is whether Halstadt's deity choice (Angradd) include access to the Agathion subdomain. Unless anyone else has seen otherwise and can assist us, I believe that this actually hasn't been determined by Paizo yet. They are slowly working their way down to the more obscure deities. (Er, no offence there Angradd buddy.) I've put out a request in the subdomain thread to see if we can get an answer. I am crossing my insectoid appendages for you Dennis.

Pact Stone GM |

The extra +1/+1 came from my choice of weapon training.
Oh yes of course! My apologies, my math was done by the part of my brain that shall always remain in 3.5.
I chose close combat field and it applies to shields, spikes, ect. I did notice there seemed to be a problem with the Heavy shield/Axe combo. I will work on adjusting this issue. Thanks for looking that over for me.
Thanks for this. His new shield is still pretty bad-a$$. Perhaps the magical spikes on the shield look like the teeth of some demon-faced monster. I love the look of some of the dwarven shield designs.

Hurgah the Reaver |

Hurgah the Reaver wrote:Karek Kogan wrote:
Hurgah's prologue is up and ready for your viewing pleasure in the game thread.Very much enjoyed by this beetle.
You must know the GM pretty well already. You made the wise choice of ensuring all hostile NPCs wound up dead. : )
Hostile NPC's usually end up dead when they upset Hurgah the Reaver. ;-)
One last change - switching the Knockdown rage power with Moment of clarity. Just in case I'll want to cast the occasional spell while raging.

Pact Stone GM |

I updated my profile. Please let me know if I missed anything.
How about a happening avatar pic? I recommend a green beetle with maybe a hint of gold.
I posted in the game thread too. Glad to be a part of this! Looks like a cool adventure.
Question: Apologies if I missed this from a prior post of yours - how long ago was it that Jason's former party was wiped out? How fresh is this tragedy?

Pact Stone GM |

Sorry about the armour, I literally copy pasted my character from my electronic version of my LoF character, just lowering the level a bit, the DM who ran the campaign was the one to come up with the idea to be honest.
I can change the armour, there's no worries about that.
The original concept behind the darkwood full plate armour is that it can be "grown" by druids, and then sold to others, through the use of the Wood Shape spell, using that to create the "plates." To keep with the feel of non metal wearing full plate, the rivets and chains that hold it together are made of stone, allowing druids to have wood full plate with no worries about the iconic armour restriction, and relatively cheaper, 500 gp extra on the price, for full plate than killing dragons and using their hide to make armour.
It works out more expensive than Stoneplate, but based on the exact same principle, grown by someone, and then sold to druids to get around their armour restrictions. The difference is that it has a comparably lower Armour Check Penalty and weight than Stoneplate (-4 compared to -6 and 25 lbs. instead of 75 lbs.), being made of a buoyant and lighter material.
Actually after reading this, and going back over the descriptions and number, its not doable RAW, and unless you count it as a variation on the Stoneplate armour, I will have to change it, because "things made mostly of metal cannot be made out of darkwood" though metal shields are replaced with Darkwood, so I don't know how this ruling would be.
What I will do is post in my profile in ooc tags, inside the gear spoiler tag, the armour as written, and an alternative for without the armour, so that I can just delete a few lines if needed and get rid of the ooc tags.
OK, Thalia’s armor. . .
First now that I know the flavor behind it, I can better understand why you really want it for your PC. On the one-hand, I’m a bit uneasy about permitting custom items as this just wasn’t an option open to other players. On the other hand, it’s pretty darn cool so let’s see what we can do here.
The armor as you describe it is pretty darn amazing. It has the mechanical benefits of stone plate (+9 AC), but with vastly less penalties (it’s 5 feet faster, three times as light and has an armor check penalty simply unheard of for any other mundane heavy armor). It’s effectively a magic item well before it’s enchantment which makes sense given the crafting process you have described. It’s even better than the dragonhide plate I mentioned which costs 3,300 and weighs more.
All in all, I’d give it to you for 4,000 gp (+1000 go if you wanted to enchant it for a total of 5,000). There’s many ways you could fund this, but in an effort to pitch in, if you drop your cloak of resistance from +2 to +1 there’s a spare 3,000 gp right which should let you get your 5,000.
Another option, if you want to save, is I’ll give it to you for the cost of dragonhide (3,300 +1,000 for +1 enchantment) but the armor check penalty will be the same as dragonhide plate (-6) and it will have the same weight of 50 pounds. That’s a steal.
The last issue, which is comparatively mild, is I would expect this to be very difficult to repair if it gets the broken condition, probably requiring someone with both the spell and craft (armor). But that’s a sufficiently relatively rare event that I wouldn’t give it significant weight.
And this is probably a good time to mention to everyone that as a default I’m assuming armored PCs are wearing their armor until they tell me different. (They get cranky when I don’t.) I’m happy to change the default for Thalia if you’d like, as she’s a spy rogue after all. But then again, nobody would expect someone encased head-to-toe in darkwood to be a rogue and maybe that’s the point!
Whew!

Pact Stone GM |

Karek,
Let's talk about Nialta for a moment. She's clearly got my interest. Before your control of this NPC goes completely spinning out of your control, I offer a last ditch opportunity for you to give it some final direction.
How do you foresee/desire a potential reunion going? A deadly duel between both generations and the forces of good and evil: "Your not my Mother!", an imperiled family member in need of rescue, or perhaps Father kept a deadly secret all those years? Hmmmmm.

Jason Belleson |

Jason Belleson wrote:I updated my profile. Please let me know if I missed anything.How about a happening avatar pic? I recommend a green beetle with maybe a hint of gold.
Jason Belleson wrote:I posted in the game thread too. Glad to be a part of this! Looks like a cool adventure.Question: Apologies if I missed this from a prior post of yours - how long ago was it that Jason's former party was wiped out? How fresh is this tragedy?
It hasn't been too long. It took a few weeks to get back to Absalom, then a few days for debriefing. It was right after the debriefing that Jason was told to take some time off.
I don't think it would take too long to travel to Osirion from there.
Working on the avatar :)