
Phrip |

I'm for it too. If you want to give it a go, have at it! Breach is a really cool character that was built as we went. The characters in a game all evolve as they are played, of course, but a lot of Breach's flavor comes from his history posts. We can direct you to the post where he named and made his axe and shield. That's pretty much what you need to know, right there. :) Also, he's the de facto leader of the dwarves on account of being the oldest, and that Thalia is a lying traitor that will meet a brutal death.
LOL! And let me just add that we DO NOT want another traitor, though that was a brilliant move on the part of Beetle and has indeed become the defining moment that put us on our current path. Well...that is one way to interpret that event. My character's reaction might be more to blame for our current predicament, some might say....

Javell DeLeon |

I'm cool with you giving Breach a go. He is a great character that may even become better with whatever flair you bring to the table. I think as long as you maintain his sense of purpose and loyalty to the group, things should be just fine.
That's not a problem at all, I promise you.
I'm for it too. If you want to give it a go, have at it! Breach is a really cool character that was built as we went. The characters in a game all evolve as they are played, of course, but a lot of Breach's flavor comes from his history posts. We can direct you to the post where he named and made his axe and shield. That's pretty much what you need to know, right there. :) Also, he's the de facto leader of the dwarves on account of being the oldest, and that Thalia is a lying traitor that will meet a brutal death.
I've checked out some of his posts, mainly from around September of last year to current. I would like to know where the axe and shield business is, though. That seems kind of interesting.
Apparently Thalia was one of the three that backed out? Becoming resident traitor that escaped and you all have yet to find? If so, that must have pretty interesting(and fun!). Come to think of it, that might have been something I read back in the day 'cause it sounds vaguely familiar. But, I've slept since then. :)
I'm cool with it.
Cool. I'll go ahead and take a better look at him and check his posting log.(Probably be best in finding the making of his axe and shield, correct?) This, of course, would be considering the others don't mind, as well as Pact. Yeah, it's probably fairly necessary the DM actually doesn't mind. :)
Oh, and good luck Jace!

Pact Stone GM |

Javell's appearance is pretty fortunate.
For those of you who don't remember, he was a pretty close alternate in our original recruitment thread. I wasn’t able to offer him a spot on account that we were already full up on "gruff warrior dudes" and I was trying to make space for PCs with different roles to round out the party. With hindsight, probably my mistake.
Also, I remember reading Javell’s stuff in a J1 thread back in 2009, as Zerekian, and can vouch that he's pretty solid.
The only issue is that the game is currently gummed down right now on three PCs locked into a potentially long combat. So whether Javell joins in as a new PC or as Breach, there’s not a lot for him to do right now, which is a pretty crummy way to introduce a new player. So, Javell, if you’re interested, be warned, we wouldn’t really get you into the action right away.
Also of potential interest to Javell: by coincidence, a couple days ago in game time, the PCs actually sent a sending spell to the Venture Captain who sent them on the adventure mission to begin with. I can post the details, but they basically alerted their “boss” that their mission had gone south. It stands to reason that the Venture Captain would try to salvage it by dispatching a new operative to the dig site as soon as possible. So if playing Breach doesn’t turn your crank, there is room in the storyline for bringing in a new PC, an idea I had been mulling over. However, in order for that PC to fit the plotline, the new PC would need to be a respected Pathfinder or somebody the Venture Captain really trusts. In the sending spell, the PCs alluded to a betrayal by one of their own party members, so the Venture Captain already regrets the rather lax screening he engaged in the first time around. (Hey – he was in a rush!)
So that’s another option available. Playing Breach makes things a lot simpler and could help us out, but if adopting someone else’s character doesn’t appeal, there might be another option we could talk about. We’d want you to be enthused about the game.

Javell DeLeon |

Javell's appearance is pretty fortunate.
For those of you who don't remember, he was a pretty close alternate in our original recruitment thread. I wasn’t able to offer him a spot on account that we were already full up on "gruff warrior dudes" and I was trying to make space for PCs with different roles to round out the party. With hindsight, probably my mistake.....
Nah! No mistake. You chose well as far as I'm concerned. As I said earlier, to have SIX left after such a time, is REALLY impressive. I recently joined a CC campaign that started with 7(I believe), and dropped to three before he picked up 4 of us. And it hasn't been running near as long. So, kudos to you!
The only issue is that the game is currently gummed down right now on three PCs locked into a potentially long combat. So whether Javell joins in as a new PC or as Breach, there’s not a lot for him to do right now, which is a pretty crummy way to introduce a new player. So, Javell, if you’re interested, be warned, we wouldn’t really get you into the action right away.
Also of potential interest to Javell: by coincidence, a couple days ago in game time, the PCs actually sent a sending spell to the Venture Captain who sent them on the adventure mission to begin with. I can post the details, but they basically alerted their “boss” that their mission had gone south. It stands to reason that the Venture Captain would try to salvage it by dispatching a new operative to the dig site as soon as possible. So if playing Breach doesn’t turn your crank, there is room in the storyline for bringing in a new PC, an idea I had been mulling over. However, in order for that PC to fit the plotline, the new PC would need to be a respected Pathfinder or somebody the Venture Captain really trusts. In the sending spell, the PCs alluded to a betrayal by one of their own party members, so the Venture Captain already regrets the rather lax screening he engaged in the first time around. (Hey – he was in a rush!)
So that’s another option available. Playing Breach makes things a lot simpler and could help us out, but if adopting someone else’s character doesn’t appeal, there might be another option we could talk about. We’d want you to be enthused about the game.
As far as running Breach or another pc, I would actually prefer a shot at running Breach. Dwarves are my favorite race and I like the build. It's right up my alley.
As far as not being involved immediately, that's no problem at all. Heck, I've gone this far without being in the game, what's a bit longer. :)
Plus, it'll give me time to get the pc looked at and set up in a profile.
Just to throw out some meaningless info about myself pertaining to Zerekias. He was actually my first pc on these boards. It was really tough in the beginning. I am not a professional writer or an English major or anything like that, so needless to say, it truly was an adventure for me when I had to make my first post. :)
With that, I'll get to work on the switchover and should have it done within a couple days or so.(Still have yet to check out some of his old posts, but, will get to that as well within the same time frame.)
I appreciate the opportunity! Thanks!

Javell DeLeon |

Got several questions, so here goes:
1. Does Breach have his shield with him? (It seems like I read he was asking for his shield a lot.)
2. What is the Quickdraw ability of his shield mean? Where is that found?
3. Does he have his weapons with him? The reason I ask, is because, I noticed he was fighting with this:
Damage for Breach with Large-sized masterwork dagger*: 2d6 + 8 ⇒ (4, 2) + 8 = 14 (I'm actually curious as to what this is equivalent to. That's like a greatsword. That's one massive dagger. BOOM!) Found this in the thread and was curious. It's easier to get to from you Breach alias, Pact, if you don't remember it.
4.With that, do I still have this dagger? The closest thing to it is a shortsword.
5. Would you mind if I switched this Alt race trait from the APG...
Deep Warrior: Dwarves with this racial trait grew up facing the abominations that live deep beneath the surface. They receive a +2 dodge bonus to AC against monsters of the aberration type and a +2 racial bonus to their CMB on attempts made to grapple such creatures (or to continue a grapple). This racial trait replaces the defensive training racial trait.
...for the Defensive training racial trait? Which is the +4 dodge vs. giants. Or is that too much part of his character? With all the aboleth talk, it seems he has a hatred for aberrations. It just seems to fit him.
6. Where is Breach exactly? And who is he with?
That's all I got for now.
And according to herolabs, which he used, I'm going to guess he put all his FC bonuses in hit points. If not, let me know. Which also he apparently rolled very poorly on. He's 12 hit points below average. Poor guy. He rolls like I do. :)

Pact Stone GM |

Got several questions, so here goes:
1. Does Breach have his shield with him? (It seems like I read he was asking for his shield a lot.)
Yes, he has gotten his shield back - which as you have picked up on, is magical. He surrendered his shield and (almost) all of his weapons when he last visited the camp. Hurgah and Moonpate later liberated them in their now famous red Santa sack and they have since returned all of the weapons (and shield) to the Dune Squad.
Yeah, he really missed his baby.
2. What is the Quickdraw ability of his shield mean? Where is that found?
It is a specific magic item from the Advanced Player's Guide:
"Benefit: If you have a base attack bonus of +1 or higher, you may don or put away a quickdraw shield as a swift action combined with a regular move. If you have the Two-Weapon Fighting feat, you can draw a light or one-handed weapon with one hand and a quickdraw shield with the other in the time it would normally take you to draw one weapon. If you have the Quick Draw feat, you may don or put away a quickdraw shield as a free action."
3. Does he have his weapons with him?
Yes, he's now got all his weapons back - everything on his sheet. Though I think he's down four crossbow bolts which he had cannibalized for traps and this didn't get indicated on his sheet.
The reason I ask, is because, I noticed he was fighting with this:
Damage for Breach with Large-sized masterwork dagger*: 2d6 + 8 ⇒ (4, 2) + 8 = 14 (I'm actually curious as to what this is equivalent to. That's like a greatsword. That's one massive dagger. BOOM!) Found this in the thread and was curious. It's easier to get to from you Breach alias, Pact, if you don't remember it.
At one point Breach, and several members of the party, were gifted with an enlarge effect courtesy of the special size-changing ability of a janni named Faren. It increased the size of the dagger he was carrying. He has since though returned to normal size.
4.With that, do I still have this dagger? The closest thing to it is a shortsword.
He still has the dagger, but it is no longer Large-sized.
5. Would you mind if I switched this Alt race trait from the APG...
Deep Warrior: Dwarves with this racial trait grew up facing the abominations that live deep beneath the surface. They receive a +2 dodge bonus to AC against monsters of the aberration type and a +2 racial bonus to their CMB on attempts made to grapple such creatures (or to continue a grapple). This racial trait replaces the defensive training racial trait.
...for the Defensive training racial trait? Which is the +4 dodge vs. giants. Or is that too much part of his character? With all the aboleth talk, it seems he has a hatred for aberrations. It just seems to fit him.
Sold. It does fit his background better.
6. Where is Breach exactly? And who is he with?
Breach is currently a member of the Dune Squad's "Infiltration Team". The party has split into three groups. The Distraction Team (Hurgah, Karek and Moonpate) are openly assaulting an armed encampment from the north, known as the dig site. At the same time the distraction team (Gandel, Breach and Halstadt) are trying to sneak inside from the east. So far, it appears to be working, but they have an awful long way to go. The party's seventh member, Donkor, was with the infiltration team, but he split off on his own after discovering he lacked the Stealth to make it inside. He's now off trying to find out how much trouble he can get in.
And according to herolabs, which he used, I'm going to guess he put all his FC bonuses in hit points. If not, let me know. Which also he apparently rolled very poorly on. He's 12 hit points below average. Poor guy. He rolls like I do. :)
I will check on that for us. Hit points were not rolled, but calculated uniformly for all the party and he sounds low (See discussion thread - March 17, 2011). At a glance he should be at 58 even without favored class bonuses. It's likely there's a mistaken then, but how would Flamethrower let that happen?

Javell DeLeon |

Seeing how his hit points are actually higher than they are, would you object to me adding to his skills by using those 5 Favored class points in such?
Or would you prefer/recommend I just leave them in hit points? (Because surviving is good.) :)
I'm good either way, honestly. Just thought I'd ask to see if that option is available.

Pact Stone GM |

Seeing how his hit points are actually higher than they are, would you object to me adding to his skills by using those 5 Favored class points in such?
Or would you prefer/recommend I just leave them in hit points? (Because surviving is good.) :)
I'm good either way, honestly. Just thought I'd ask to see if that option is available.
I too am quite good either way, and think you should choose. For that matter, Breach would even be eligible for the option in the Advanced Player's Guide available to dwarven fighters (Add +1 to the fighter’s CMD when resisting a bull rush or trip).
I was taking a quick look at Breach's skills to see if the bonus was already applied and I'm having trouble replicating his skills. When I get a chance I'll look into that in more detail.

Javell DeLeon |

He has a minimum of 26 total skill points, barring FC bonuses.
When I was doing the skills, I went ahead and applied everyone of his FC bonuses to HP's. Figuring that's what he might do. He still had 1 skill point left over. I also put 4 ranks in disable device to get it to +15.
But when I added in the MW thieves' tools, it bumped up to +17. Which means he only put 2 ranks in DD. I just can't seem him doing that. So I left it at 4 ranks, because if I didn't, he would THEN have 3 ranks left over, instead of just 1.
But the way, I added the last skill point I had left over to Perception, in case you're wondering.
And I'll think I'll go with the APG option as well for a point or two. That kinda sounds like him.

Javell DeLeon |

Moonpate wrote:Whoa! Never had that happen before. Does this mean something awesome happens, like the bolt goes clean through the soldiers neck and flies on to strike one of the fleeing monks in the buttocks?
Wow!
A "20" followed by a "20".
Under RAW ('rules as written') I'm afraid it doesn't mean anything special - though it certainly demands extra special flavor text.
Since you raise it, in one of my home games, my group taught me a long standing tradition that if a natural 20 is followed by a natural 20, the die roller then must roll 1d20 once more. If the third roll is also a natural 20, it is an auto-kill - anything, regardless of anything, no DR, no wards, no nothing. I've actually seen it occur twice so far, which is remarkable given the staggering mathematical odds. I'm told some veterans of the group have seen it happen 5 times.
What's good for the goose is good for the gander though, so if we were to adopt such a rule it applies to hits to the PCs. It adds a level of random peril. What do you guys do in your games?
What do people think? I'm a bit reluctant to add house rules mid stream, but if people want some super crits, I'd do it.
You know, this was always our rule in our RL games. That's pretty cool, I've never actually heard of anyone actually adopting this as part of their game. I tell you, it has never, ever happened in our game. Over 20 some odd years of role-playing and it's never happened. The closest we got is--the last roll was an 18.
This is actually the first time I've ever heard about anybody actually witnessing such! And as many times! Twice is pretty awesome within its own right, but then there's these cats that's seen it done five times?! Seriously? That's just freaking amazing. I have a hard enough time imagining it happening once.

Javell DeLeon |

Okay. I think he's done. I hope I've got all that I need taken care of, taken care of. Here he is: Breach
If there's anything you see that doesn't look right, let me know. It's highly possible I might have missed something, somewhere.

Pact Stone GM |

This is actually the first time I've ever heard about anybody actually witnessing such! And as many times! Twice is pretty awesome within its own right, but then there's these cats that's seen it done five times?! Seriously? That's just freaking amazing. I have a hard enough time imagining it happening once.
I would be very skeptical too - it is rather unlikely.
1. The first time I saw it I was DMing. I rolled the 20 and then rolled the confirmation. (I roll my combat dice outside the screen.) It was an attack on a PC by a lowly mook. The player himself reminded me of the house rule. I suggested that was unnecessary, but he insisted - he's an above board guy. Plus we were both sure it wouldn't happen.
It did.
The PC was off on a lark, by himself. His body was never found. It was a favorite PC and it was pretty sad and anti-climactic.
2. The second time I saw it the triple 20 occur was years later as a player, but with the same group. We were playing a one-shot adventure, with hastily generated PCs. We were fighting a BBEG in what I later was told was supposed to be a "must withdraw" scenario. Another player rolled the triple 20 and the BEEG (a demon) was killed. The DM was stuck improvising for the rest of the session, but the player was pretty damned proud of himself.
Hmmmm, this is probably not a good sell for the adoption of the rule.

Pact Stone GM |

Okay. I think he's done. I hope I've got all that I need taken care of, taken care of. Here he is: Breach
If there's anything you see that doesn't look right, let me know. It's highly possible I might have missed something, somewhere.
Terrific Javell - he looks really good.
Thanks for breaking out the skills to make it easier to see what you wound up doing.

Javell DeLeon |

To your post referring to your triple 20's; well the first one I couldn't help but laugh. That's just too funny. In no way do I mean to laugh at the poor guy, I feel bad for him, especially since it was his favorite pc, but man, all you can think is, "What are the odds? There's no way." And sure enough... unbelievable. :)
As far as the second one; as a player, that would've been really cool! Take down a demon with one shot, when it's perceived to be a "Run away!"
encounter. That's just awesome!
No problem! It just makes it easier for me to see where I put everything. Especially the FC bonuses. If I didn't mark what I did with those, I WILL forget what I did. I just hate that.
Basically the same issue with skills. Not so much low level, but the higher you get, the more of an issue it becomes.

Karek Kogan |

I do recall having an issue reconciling the original Breach's skills. I don't remember anything about hit points, though. For the new Breach, I would only suggest adding your bonus from Stability to your CMD against Trip and Bull Rush. 'Cuz, you know, those numbers come up a lot. :)
For the autokill rules, I'm relatively used to playing with an even easier version of those rules. With my regular DM, the rule is 20, then 20, then confirm the critical hit for an autokill. I don't really have a preference either way, except to say that I think those rules inherently disadvantage the PCs. It seems to me that enemies will get off a lot more attack rolls than we will.
The only time I've seen an autokill that I remember was years ago, against a Demon that was obviously supposed to be the big bad. He was packing some pretty sweet artifacts, too. The DM was not pleased at the time, but now he tells the story with some relish. So there is that. :)

Javell DeLeon |

I do recall having an issue reconciling the original Breach's skills. I don't remember anything about hit points, though. For the new Breach, I would only suggest adding your bonus from Stability to your CMD against Trip and Bull Rush. 'Cuz, you know, those numbers come up a lot. :)
Thanks for the suggestion. In that case, I will probably just go with skills on those then.

Phrip |

All right...as you may have noticed, my Superstar tag changed from top 32 to top 16. That means I'm going to be somewhat...distracted...the next three days. After that, posting should return to normal.
And once again thank you for your votes.
Congrats! Very glad to see you get through. Looking forward to the critter you come up with.

Javell DeLeon |

This "machine" that Moonpate's driving, it reminds me of this.

Javell DeLeon |

Very helpful summary Dennis. It's probably even more helpful to Javell, our new Breach.
Unless Gandel or Breach takes issue then, I'll have the infiltration team swing south and skirt around the sentries, keeping 200 feet of dunes between them. They will then continue to their way west getting closer and closer to the dig site. The sentries appear quite stationary.
These sentries, do they surround this area we are attempting to get to?
How far away is each sentry from one another?

Pact Stone GM |

This "machine" that Moonpate's driving, it reminds me of this.
Awesome - I love that scene.

Pact Stone GM |

These sentries, do they surround this area we are attempting to get to?
How far away is each sentry from one another?
No, the dig site is a very large area, consisting of several large and distinct camps of tents. There's a link to the map in my profile or the Campaign Info section of the PBP. Somewhere, I've posted a description of the tagged areas on the map - I'll try to dig it up or locate it for you.
This is a small group of 3-4 guards clumped together atop a dune which was in your path, but you are swinging around it to the south. There will likely be other groupings of guards posted periodically, and of concern, you have seen signs of moving patrols.
For example, to the far south of the camp there is another palanquin golem slowly patrolling the south side - something I have had yet to mention as it is just coming into view now. However, as you are coming at the camp site from the east, you should manage to keep well away from the golem.
The dig site is on a significant alert and was so even before you arrived. But there is no wall or barrier (save for the Master Camp area - way on the opposite side). It should in theory be possible to slip in at numerous points if you are quiet and keep your head down. As Denis has noted, the next problem will be once inside. Undisguised, two dwarves and a halfling will not go undetected for very long.

Javell DeLeon |

Javell DeLeon wrote:This "machine" that Moonpate's driving, it reminds me of this.Awesome - I love that scene.
Such an awesome movie. That's just a great scene.
No, the dig site is a very large area, consisting of several large and distinct camps of tents. There's a link to the map in my profile or the Campaign Info section of the PBP. Somewhere, I've posted a description of the tagged areas on the map - I'll try to dig it up or locate it for you.
This is a small group of 3-4 guards clumped together atop a dune which was in your path, but you are swinging around it to the south. There will likely be other groupings of guards posted periodically, and of concern, you have seen signs of moving patrols.
For example, to the far south of the camp there is another palanquin golem slowly patrolling the south side - something I have had yet to mention as it is just coming into view now. However, as you are coming at the camp site from the east, you should manage to keep well away from the golem.
The dig site is on a significant alert and was so even before you arrived. But there is no wall or barrier (save for the Master Camp area - way on the opposite side). It should in theory be possible to slip in at numerous points if you are quiet and keep your head down. As Denis has noted, the next problem will be once inside. Undisguised, two dwarves and a halfling will not go undetected for very long.
Okay, cool. I'll check into it.
Thanks!

Pact Stone GM |

Sure! Just in case you haven't seen it yet, the dig site map can be found at this link here.
You are approaching slowly from the east, picking your ways towards areas "C", "B" or "G".
The party had a prior experience in area "D", the Master Camp. Long story short, their cover was blown and they fled and it took a couple days to link back up. It proved to be a high security area.
Below here is the old description of the dig site areas. Unfortunately, it is a few days old now and things have changed a fair bit. According to Donkor, the dig site has now uncovered the pyramid and the excavation deposits are a lot larger.
-----
A. The Excavation Pit
The camp’s central feature is of course the worksite. A compacted slope of sand spirals along the outer edge of the pit and allows Khymrasa’s slave force to pull sand-filled carts up and out of the massive hole. Four large pulleys are also used to clear sand, hauling huge buckets straight up from the bottom of the pit. Each pulley is hitched to either a horse team or a gigantic bug-like beast of burden at the edge of the pit.
B. The Slave Tents
It would appear that between shifts, the masses of slaves rest in this densely populated camp. The occasional guard patrol can be seen monitoring this area. A fountain-like water-source is at the center and there is typically a long line of men looking to fill their canteens.
C. The Stables
These tents shelter scores of camels, desert horses or perhaps other beasts.
D. The Master Camp
In stark contrast to the spartan slave tents, the leaders camp in luxury and style. The area is also much more heavily guarded – you spy frequent patrols. The master camp has been built in a perimeter of sand dunes, with only one entrance, providing it with a measure of defensibility the rest of the camp does not have.
E. Supply Trail
This makeshift road is no doubt invaluable to the dig. It looks like supplies can be brought in by this caravan route.
F. Sand Depot
All that collected sand has to go somewhere. Khymrasa’s engineers have selected these fast forming mountains as the destination for the loosely packed excavated sand.

Javell DeLeon |

I got a question for you fellas: In Breach's name, do you guys have a problem with the "aka Javell" being in there?
If so, I can change it. Reason I ask, is, well, I actually took over another dwarf in another thread and went with said moniker, and it was perceived as me saying, "Hello. I'm Michael Keaton playing Batman" instead of, "I'm Batman."
Which, honestly, I can't help but agree.
Now, having said that, it really wouldn't matter to me one way or the other. I can leave as is, or I can change it.
Thought I'd ask in case any of you fellas don't like it.
If no one cares, what I would do is put an underscore in between the first and last name. Amazingly enough, that actually works. (I honestly didn't think it would. Go figure.)
Let me know.
As far as the pm thing goes, I got no problem with it either. What you don't want is for it to take away from the game thread. I guess too much overuse, in a sense.
But that's just my 2 cents. You can keep the change. :)

Phrip |

I got a question for you fellas: In Breach's name, do you guys have a problem with the "aka Javell" being in there?
If so, I can change it. Reason I ask, is, well, I actually took over another dwarf in another thread and went with said moniker, and it was perceived as me saying, "Hello. I'm Michael Keaton playing Batman" instead of, "I'm Batman."
Which, honestly, I can't help but agree.
Now, having said that, it really wouldn't matter to me one way or the other. I can leave as is, or I can change it.
Thought I'd ask in case any of you fellas don't like it.
If no one cares, what I would do is put an underscore in between the first and last name. Amazingly enough, that actually works. (I honestly didn't think it would. Go figure.)
Let me know.
As far as the pm thing goes, I got no problem with it either. What you don't want is for it to take away from the game thread. I guess too much overuse, in a sense.
But that's just my 2 cents. You can keep the change. :)
Hadn't spent a brain cell thinking about it. I need to ration mine carefully. So, either way is fine with me.

Pact Stone GM |

Ya, either way is just fine with me. I wouldn't suggest everyone need do it. I figured Javell just did it to differentiate his posts from his predecessors.
But seriously Javell, shame on you for making Phrip expend his brain cells. Fortunately he didn't take the bait.
(You feeling any better Phrip?)

Phrip |

Ya, either way is just fine with me. I wouldn't suggest everyone need do it. I figured Javell just did it to differentiate his posts from his predecessors.
But seriously Javell, shame on you for making Phrip expend his brain cells. Fortunately he didn't take the bait.
(You feeling any better Phrip?)
Yep, feeling better, thanks for asking. Travel schedule has just been brutal lately, but now home and will hopefully be able to get some much needed rest and relaxation with the family.

Javell DeLeon |

Ya, either way is just fine with me. I wouldn't suggest everyone need do it. I figured Javell just did it to differentiate his posts from his predecessors.
Yeah, that's why I do it.
But seriously Javell, shame on you for making Phrip expend his brain cells. Fortunately he didn't take the bait.
(You feeling any better Phrip?)
lol!
Good to hear you're feeling better, Phrip. Maybe next time I'll get you to burn that brain cell and then I can say... I WIN! :)

Pact Stone GM |

Yes, you could be near area "G" on the Excavation Site map. Currently the Infiltration Team is moving west, closing in on area "C" - think of them as approaching the letter "N" on the map tag "excavation". If you were to suddenly swing south instead of going west you could take a look at area "G".
Currently, you're not really sure what's down there. There's a ring of larger sand dunes with a hidden valley in-between them. A path leads from there to area "C" and then on to the dig site itself. There does not appear to be that much traffic or activity down at area "G".

Javell DeLeon |

Just wanna mention this...
This time, few are surprised when the ex-barkeep rifles off an expert shot from his trademark crossbow. Moon’s bolt flies true, but at the last moment, the blurred figure catches it with one hand – while still flying through the air. He then contracts his hand into a fist, crushing the shaft in an explosion of splinters. All the while, he still flies vertically towards Noorulahn, eternal guardian of the Brightest Garden Gate of Salaphiel. The lantern archon is trying to back away, by adding to its elevation, but its levitation is too slow. Its escape will fail.
This monk, has the Deflect Arrows feat.
(The camera goes into slow motion for that stunt, showing Master Soan’s moment from all sorts of crazy sexy angles.)
Karek trains his bow on the target as well. His powerful arms, perhaps too strong for his middling man-bow, almost break his weapon in half as the arrow flies towards its target. At the same time, the dwarf’s magic whip whirls itself through the air and then suddenly reverses its direction, its helix-like maneuver creating a deafening thunder crack that accentuates the timing of Karek’s attack. The blurry target though is too fast and by the time the arrow reaches his aerial position, he has already surpassed it, still flying ever higher.
And this...
The sand cloud falls away as the monk flips over at the peak of his arc, delivering a spinning axe kick. He brings his heel straight down on top of the epicenter of the glowing orb. When he hits, the orb shatters like a mirror, with hundreds of shards flittering towards the ground in glowing trails. Even in death, the archon is a thing of beauty. Yet, perhaps it is not dead after all -- a moment later the shards re-form, once again coalescing into a perfect orb.
The deadly monk then continues his flight, sailing past the archon, landing somewhere underneath the palanquin, out of sight. Before he vanishes, for the briefest of moments, you catch sight of him. This bare-chested monk is covered in raised scar tissue. You recall seeing him earlier in the Golden Tent. This was the silent monk who appeared to command the others.
Applause! Applause!
Dude! These are just some awesome descriptions of a scene.
Which begs the question: Why in the heck did you cats split off from all the fun?! We're stuck in the sand and these guys get to face off with Super-Awesome-Killer Monk dude! That's just not fair! Who WOULDN'T want to get their face kicked in by this guy! HE'S TOTALLY AWESOME! :)
It could be I'm just a fan of monks. *shrugs* :)
Good stuff, Pact. Good stuff.

Pact Stone GM |

Definitely saw it; I've been following your exploits with great jealousy. So you only beat a few several hundred people out then? A mere top 1 percentile? Disappointing - you should definitely not enter again next year.
Congratulations Jace - you have done us all proud.
Our little Hurgah, all grown up.