The Order of Tears (Inactive)

Game Master Choon

The first Step is acknowledging that you have a problem...


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M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

DM, did the big dog manage to get away without provoking? Withdraw only covers the first square left, and he's stuck between Zayid and the older woman. I might be misunderstanding something.


The Man. The Myth. The Mask!

He does provoke from you. I forgot you moved up there.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Thanks! :)

AoO (flank, PA): 1d20 + 4 + 2 - 1 ⇒ (18) + 4 + 2 - 1 = 23
Damage: 1d6 + 5 ⇒ (4) + 5 = 9

If the dog is still up, Zayid will pursue with a charge (60') if he can.


The Man. The Myth. The Mask!

Withdraw is a double move and he is faster than all of you.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Ah, faster. Sadness. I suppose he's still up after my AoO?

If so, I shall have to resort to other methods...


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Freia sees Ari's well placed bolt broke the spirit of the alpha, and thus the entire pack, and causing them to run of. Realizing that her chances of catching up with a dog is less then stellar she instead surveys the scene. The area is littered with overturned stands, ruined goods and disabled dogs. She sighs What a mess... I hope noone expects us to clean this up! The respite finally gives her time to address her previous concerns - the dogs chewed up the kobold pretty badly. She approaches Korrith cautiously, wary for any spontaneous combustion or explosion. She puts her cudgel away at her belt and instead retrieves her dagger and cuts a shallow slash across her palm.

"You look hurt Korrith - here let me help you" She offers him her left hand - the one she moments earlier cut open. "Take my hand - It might feel a little scary or weird but it will work wonders on your injuries"

Assuming Korrith takes her hand she utters an incantation while holding her free hand over their clasped hands. "Facio, Voco, Ferre" The look of concentration on her face is quickly replaced with satisfaction as Korriths wounds begins to close up. There is, like with all blood magic, a faint side effect. While the spell has its hold over Korrith he feels the tainted power surging thru his veins and sealing the wounds. While this leaves no lasting harm - it is quite unpleasant.

Holding a spare piece of cloth against the wound on her hand to let it seal Freia addresses the rest of the party now that she has done what she can for Korrith. "There is no way we can outrun a pack of rabid dogs on these streets. I think we should take care of the dogs currently littering these grounds as quickly as possible then track down the beasts lair"

5 foot step next to Korrith, move action to switch gear around then standard to cast Infernal Healing. It should give Korrith fast healing 1 for a minute, healing a total of 10 hp. Should Korrith reject her aid she will give him a sad look of rejection mixed with understanding then proceed to cleaning her hands and addressing the party.


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

After the remaining dogs run off Noro has a chance to catch a breather.

she finds a comfortable spot to take a seat and calm her self.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Assuming that last 9 damage didn't drop it, that thing has a ton of health!

Zayid draws his bow. "Wait... focus..." he whispers, though whether it's to someone else or to himself is hard to tell. Raising his bow carefully, he fits an arrow to the string and lets fly at the big dog. At the last moment he twitches in response to a child running out into the street, and his arrow collides harmlessly with a nearby building.

Attack: 1d20 + 3 ⇒ (7) + 3 = 10

DM, if they're still in sight after another double move for them, I'll take one more shot.


The Man. The Myth. The Mask!

In its defense, it's within inches of falling. Its also a Dire Wolf. You can get one more shot off at 200 ft range just before they disappear.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Last Chance (range penalty)!: 1d20 + 3 - 2 ⇒ (10) + 3 - 2 = 11
Sigh... :P

Zayid sighs in disappointment and puts his bow away. I should've been able to make that shot... it's no different from before... but somehow it is.

After a moment he looks up and moves toward the woman holding the spear. "Are you... are you alright?" he asks, in his characteristically quiet voice.

DM:
I count my AoO having put total damage at 37... maybe I'm counting wrong?


The Man. The Myth. The Mask!

Zayid:
You're right. I miscounted by 1. That would make him staggered after your attack as he had 37 total HP. :)
Do you want a retcon or a reoccurring wolf villian?


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

DM:
Heh, your call. I'm not trying to be nitpicky or anything, I was just really hoping to drop him. :)


The Man. The Myth. The Mask!

Zayid:
You'll see the wolf again. :)

Ol' Mum looks Zayid up and down once. She smirks and says, Ya,
Boy, I'm fine. He just knocked me around a little is all.
.
Absentia, who was curiously absent from the fight, walks into your group from the crowd and says, Well done, Tears, but we need to move before these animals wake up. Lets get them over to Mr. Captain High and Mighty.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Zayid starts at the Sorrow's sudden presence. Has she been watching?

He nods at her words, then pauses and tenuously extends the cudgel to her. "The um... the clubs were a good idea," he adds, glancing toward Freia momentarily.

After stowing his bow, he reaches down to collect two of the small dogs, but pauses without lifting them.

Perception 15:
"I'm sorry, fellahs... I hope you'll be okay..." he whispers, closing his eyes for a few seconds.

Zayid shakes his head, frowning. Instead of hoisting the creatures to his back, he looks over their wounds to make sure they'll survive. Only when he's completely satisfied does he carefully lift them in his arms, throwing a worried look at Absentia. Edging toward her, he whispers, "Is he... what's he going to do with them? They're just beasts."

Stabilization Dice:
Heal: 1d20 + 2 ⇒ (6) + 2 = 8
Heal: 1d20 + 2 ⇒ (19) + 2 = 21
Heal: 1d20 + 2 ⇒ (11) + 2 = 13
Heal: 1d20 + 2 ⇒ (2) + 2 = 4
Heal: 1d20 + 2 ⇒ (2) + 2 = 4
Heal: 1d20 + 2 ⇒ (2) + 2 = 4
Heal: 1d20 + 2 ⇒ (8) + 2 = 10
Oh come on, doggie, don't die on me!
Heal: 1d20 + 2 ⇒ (11) + 2 = 13 ...
Heal: 1d20 + 2 ⇒ (20) + 2 = 22


Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Male Human (Garundi) Rogue (Burglar) 1 Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

Once Johnny sees the leader of the pack scurry off looking a lot worse then he is doing, he pulls out a cloth to wrap around his wounds. He then pushes his hair back from around his mask and sits next to Noro. slapping her lightly on the back he looks at her as he speaks,

Never seen fighting like that. Ohh I've seen punching trust me my pops showed me that many times, but I have never seen any one hug something into submission. And the way you kicked that dogs jaw out of place simply amazing to me. I need a little trickery and my weapons to get anything done. Great job it was an honor to fight next to you.

Johnny lets out a deep breath and then lays back on the ground for a moment and looks at the sky.


F Elf Wizard 3/Psion 1 [ HP 3/21 | AC 14 Tch 12 FF 12 | Fort +2 Ref +4 Will +7 | CMD 13| Init +10(+6), Perception +10]

What are you doing? Those things are still a hazard, don't go sitting on the job when they are running away!

Ariana, will also continue to try and rain crossbow fire down on them, picking whichever target is closest. (probably a small dog)
1d20 + 3 ⇒ (8) + 3 = 11 for 1d8 ⇒ 7 She, at least, will try to catch up to them.


The Man. The Myth. The Mask!

Ariana - The street is crowded, and the dogs with clear their own path or have the experience and agility to avoid the humans as they run. The you are running through the lookie-loos with their heads craned away from you. It will be tough, but you feel you might be able to catch the weaving dogs.

I need a wis or int check to predict the crowd's movements, a Dex check to avoid them, and an acrobatics check to avoid any unforeseen obstacles.


The Man. The Myth. The Mask!

Zayid - Oh, captain Shorteyes will probably train them for life in the wild then release them. Or train them to be Watch dogs. He won't kill them, if that's your worry.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Zayid's face relaxes into a slight smile. "Then he is a better man than I'd thought."

Seeing Ariana take off after the dogs, he frowns again and takes off after her, unslinging his bow once more and fitting an arrow to the string. Guessing that puts me a round behind — same checks?

Grand Lodge

Male Kobold Alchemist 1
Stats:
HP 10, AC 15 [17](+1 Dex, +1 size, +3 armor, [+3 natural]), touch 12, flat-footed 14 [16] | Fort +3, Ref +3, Will +0 | BAB +0, CMB +0, CMD 11 | Resist fire 5

Korrith's eyes dim slightly as the healing spell takes effect and his mutagen wears off.

Thank Nethys... for mutagenic armor.


The Man. The Myth. The Mask!

Yes, Zayid


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Wis: 1d20 + 2 ⇒ (16) + 2 = 18
Dex: 1d20 + 2 ⇒ (15) + 2 = 17
Acrobatics: 1d20 + 2 ⇒ (11) + 2 = 13


The Man. The Myth. The Mask!

Zayid makes good progress through the crowd, and even closes the gap with Ariana. (assuming she passed 2/3 of the checks)
They are about 50 ft. behind the large dog when he rounds a corner to the right and plunges up a side street, still heading toward Underbridge.

Anyone else who wants to follow may. DC 15 checks for all three. Passing 2 of the checks means you cover your speed of the 100 feet that separates you from the pack. They will not be hard to track until they reach Underbridge.


Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Male Human (Garundi) Rogue (Burglar) 1 Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

Johnny reacting to the Elf Wizards command bounds down the street after them trying to follow dodging out of the way of others and even flipping over an apple cart that gets pushed in front of him as he runs.

Wis: 1d20 - 1 ⇒ (19) - 1 = 18
Dex: 1d20 + 4 ⇒ (16) + 4 = 20
Acro: 1d20 + 8 ⇒ (18) + 8 = 26

I thought the fun was over but I hear and obey M'Lady


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Perception: 1d20 + 1 ⇒ (10) + 1 = 11

Realizing that three people already tries catch the dogs Freia is torn between her desire to help them and the fact that Absentia commanded them to take care of the already captured dogs. Sighing and muttering a soft curse underneath her breath she takes of after the others. Before she gets out of earshot she shouts back at Absentia and the innkeeper

"Some of the dogs are only stunned - try to tie those down first!"

She waves in the direction of the dogs bought down by their magic before turning back to the chase.

Int: 1d20 + 3 ⇒ (17) + 3 = 20
Dex: 1d20 + 3 ⇒ (2) + 3 = 5
Acobatics: 1d20 + 3 ⇒ (12) + 3 = 15

She gets caught up in the crowd running around but manages to make her way thru quick enough by shoving, cursing and finding a semi clear path after the dogs. A misplaced crate of goods almost puts a stop to her advance but she manages to narrowly avoid colliding with it and almost catches up with Zayid.

Freia is probably about where Zayid is, since they both managed to start running in the same turn. He however were closer to the dogs to start with.


Male Human Savage Barbarian 2 | Ref +3 | Init +2; Per +5 | Effects: mage armor
Normal:
21/21hp | AC 14 Tch 13 FF 11 CMD 17 Fort +4, Will +1
Rage:
23/23hp AC 12 Tch 11 FF 9 CMD 17 Fort +6, Will +3

Pelgrev slumps a little as the dogs run off.fatigued for 4 rounds

He gets his rope out and starts trudging to the closest dog.

Tie up dog. Yes.

Pelgrev will secure the closest dog, then move to the next. He is moving slowly and deliberately, trying to be sure the dog is not further injured, but will not be able to escape.

Do you want a skill check? It's a move or secure plan for the next 4 rounds, being limited by my fatigue.

Grand Lodge

Male Kobold Alchemist 1
Stats:
HP 10, AC 15 [17](+1 Dex, +1 size, +3 armor, [+3 natural]), touch 12, flat-footed 14 [16] | Fort +3, Ref +3, Will +0 | BAB +0, CMB +0, CMD 11 | Resist fire 5

Korrith is somewhat worn, despite his recent healing. He does not feel the need to chase after the larger dogs, nor does he feel that he can help with binding the ones that are laid out. He contents himself with opening his formula book and reading through his records.

Seriously, Korrith is turning out less than helpful. MUTAGEN WHY U NO PROTECT MEH


The Man. The Myth. The Mask!

Pelgrev- You can take 10 or 20 at your whim. The dog that was stunned by the spell will be waking any second now, so you, Korrith, and whoever else stays should be prepared for that.


Male Human Savage Barbarian 2 | Ref +3 | Init +2; Per +5 | Effects: mage armor
Normal:
21/21hp | AC 14 Tch 13 FF 11 CMD 17 Fort +4, Will +1
Rage:
23/23hp AC 12 Tch 11 FF 9 CMD 17 Fort +6, Will +3

I'm drawing a blank on what skill... Survival? Profession(sailor?)


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Tieing people (or dogs) are a combat manouver (or atleast grouped with them):

Tie Up:

If you have your target pinned, otherwise restrained, or unconscious, you can use rope to tie him up. This works like a pin effect, but the DC to escape the bonds is equal to 20 + your Combat Maneuver Bonus (instead of your CMD). The ropes do not need to make a check every round to maintain the pin. If you are grappling the target, you can attempt to tie him up in ropes, but doing so requires a combat maneuver check at a –10 penalty. If the DC to escape from these bindings is higher than 20 + the target's CMB, the target cannot escape from the bonds, even with a natural 20 on the check.



The Man. The Myth. The Mask!

That works. Just assume you have them grappled and that you auto-beat their CMD as they're helpless. That way we have a consistent and predictable method of determining check DCs should any dogs come to while tied.


Male Human Savage Barbarian 2 | Ref +3 | Init +2; Per +5 | Effects: mage armor
Normal:
21/21hp | AC 14 Tch 13 FF 11 CMD 17 Fort +4, Will +1
Rage:
23/23hp AC 12 Tch 11 FF 9 CMD 17 Fort +6, Will +3

So no check, the tie job has a DC of 24.

Perception: 1d20 + 1 ⇒ (17) + 1 = 18

Pelgrev looks to see which dog he should tie up second.

He moved to the closest, which would have been the one he KO'd


F Elf Wizard 3/Psion 1 [ HP 3/21 | AC 14 Tch 12 FF 12 | Fort +2 Ref +4 Will +7 | CMD 13| Init +10(+6), Perception +10]

Spoiler:

Int check to predict movements: 1d20 + 5 ⇒ (6) + 5 = 11
Dex check to avoid them: 1d20 + 2 ⇒ (10) + 2 = 12
Acrobatics: 1d20 + 2 ⇒ (6) + 2 = 8

Ariana curses as she struggles with the crowd, restraining an urge to smack a few heads with the blunt end of her crossbow for getting in the way.

Those things are going to keep causing trouble until we finish them off or bring them all in.


The Man. The Myth. The Mask!

The dogs are able to maintain a 70 foot lead on the party. They are moving into thicker crowds than was in the vicinity of the Old Fang however, and the numerous carts a d horses here are causing them trouble.
If ever there was a time to catch up, it's now. Once they break through this last lane of heavy traffic, their natural speed will make it impossible to catch them.

One more round of checks, please.

At the Old Fang

One of the dogs mid-field stirs and whimpers. It will come back to reality any second!


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Wis: 1d20 + 2 ⇒ (15) + 2 = 17
Dex: 1d20 + 2 ⇒ (14) + 2 = 16
Acrobatics: 1d20 + 2 ⇒ (5) + 2 = 7

Can I fire at them if we don't catch them?


The Man. The Myth. The Mask!

They will have soft cover due to the crowd, but yes. You will get one shot. Those rolls were pretty good, though. We'll see what happens. :)


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Int: 1d20 + 3 ⇒ (12) + 3 = 15
Dex: 1d20 + 3 ⇒ (5) + 3 = 8
Acrobatics: 1d20 + 3 ⇒ (17) + 3 = 20

"Stop your stupid mutts!"

Freia yells out in frustration at the dogs as she realizes that this is their one chance to catch them. She once again batters her way thru the crowd but still somehow manages to keep a good pace.


F Elf Wizard 3/Psion 1 [ HP 3/21 | AC 14 Tch 12 FF 12 | Fort +2 Ref +4 Will +7 | CMD 13| Init +10(+6), Perception +10]

Ari (since she failed her rolls) will help Pelgrev tie some of the dogs up. If any of them wake up and aren't tied, she'll just kill them. They're just rabid mutts, not people. Spending so much extra effort not to slay them is such a waste..


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

Okay several things to catch up on here...

response to Johnny:

doesn't matter what i say here its too far back to matter anyway. just assume Noro smiles and accepts the compliment then punches him the arm for the dancing comment.

the chase:

Noro remains with Pelgrev. Not wanting the hulking brute to be in or cause any trouble.

She assists him in tying up the dogs that are not separated from their brains.

Noro points out some weak spots in his rope tying.

You besht wrap the rope over thish way. Trusht me I've done thish plenty of timesh.

Noro binding will end up being DC 27.

to the DM:

The dog Noro wrestled to submission...she will check out that dog making sure it is alive. also looking it over to see if it is really diseased or not.

heal check: 1d20 ⇒ 10
handle animal: 1d20 ⇒ 12

If it looks viable she will grab a section of rope and make a leash for the dog. she has shown that dog who is boss and hopes it will remain submissive to her as a pet


Male Human Savage Barbarian 2 | Ref +3 | Init +2; Per +5 | Effects: mage armor
Normal:
21/21hp | AC 14 Tch 13 FF 11 CMD 17 Fort +4, Will +1
Rage:
23/23hp AC 12 Tch 11 FF 9 CMD 17 Fort +6, Will +3

You good with rope. Strong fighter, too.

Pelgrev chucks Noro's shoulder when they finish tying up the subdued dogs.

Battle sister.

He says with a small nod.

Are there any casualties?


The Man. The Myth. The Mask!

Thanks to some care by Zayid before he sprinted off, there are no casualties among the dogs. In fact, the one knocked unconscious by Color Spray comes to just after youall start your process. He wimpers and jumps to his feet. It takes the mutt a second to recognize that he is suddenly alone. When that fact dawns on him he bares his teeth and flattens his ears, but slowly backs away.


Male Human Savage Barbarian 2 | Ref +3 | Init +2; Per +5 | Effects: mage armor
Normal:
21/21hp | AC 14 Tch 13 FF 11 CMD 17 Fort +4, Will +1
Rage:
23/23hp AC 12 Tch 11 FF 9 CMD 17 Fort +6, Will +3

Has fatigue passed yet? Rounds have gotten a little hazy...

Pelgrev stares at the dog in an attempt to imprint his will on it. Down!

Intimidate to demoralize: 1d20 + 1 + 4 ⇒ (10) + 1 + 4 = 15 +4 for being larger than the dog

Demoralize:
Demoralize: You can use this skill to cause an opponent to become shaken for a number of rounds. The DC of this check is equal to 10 + the target's Hit Dice + the target's Wisdom modifier. If you are successful, the target is shaken for 1 round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten an opponent in this way if they are within 30 feet and can clearly see and hear you. Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition.


Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Male Human (Garundi) Rogue (Burglar) 1 Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

Wis: 1d20 - 1 ⇒ (12) - 1 = 11
Dex: 1d20 + 4 ⇒ (11) + 4 = 15
Acro: 1d20 + 8 ⇒ (14) + 8 = 22

Johnny is no longer thinking as he move but reacting as people come into and out of his way.


The Man. The Myth. The Mask!

Pelgrev - Rounds have gotten hazy, but you're free of your fatigue. Right now you're slightly (2-3 rounds) ahead of the chasers.

Chasers
All three of you come together into a group as you run. Ahead, you hear a horse scream in fear and people yell in alarm. There is a huge crash and the sound of splintering wood.
You burst into the alley to find a large upturned cart has tangled the Beast in fishing nets, and a man is struggling to get his big pair of draft horses under control at the front.
The beast-dog is furiously struggling to get free, and its knife-like claws are making short work of the netting. However, there's so much of it that he seems to be making little actual progress beyond random shredding. His pack bolts as soon as you arrive and melts into the gathering crowd.
The beast spots you instantly and growls low, its huge chest rumbling like thunder. He is obviously very wounded and Ariana's bolt is still visible in the meat of the back of his neck.


The Man. The Myth. The Mask!

Old Fang
The dog whines at Pelgrev's rebuke and lowers its head some more. It glances over at Noro, Korrith, and Ariana in turn before looking back at Pelgrev and growling again, though less enthusiastically this time.

The dog Noro smothered comes around about this time and she deals with it. Through body language and some quiet words, she manages to get the dog to sniff at her from a short distance. It obviously doesn't trust her, but its not going to attack either, you think.

Of the other dogs, only one otber seems to be close to coming round, the very first Pelgrev downed. Good thing he's very tied up right now. The others won't be waking any time soon.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Zayid holds up one hand and edges forward cautiously, trying to gauge the Beast's attitude. He frowns briefly at a passing thought, but shakes it off and focuses once again.

Sense Motive: 1d20 + 7 ⇒ (14) + 7 = 21


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Seems like we got a lucky break !

Freia advances a few feet before seeing Zayids sign and stops. Instead she moves carefully to the side to cut of any escape route out in the alley. She draws her cudgel and waits to see if Zayid has somekind of plan.

"We could probably subdue him easily while he is caught in the net. moving him might be a challenge ..." she says with a low voice to avoid startling the beast further.


The Man. The Myth. The Mask!

Zayid:
He is an animal backed against a wall, full fight or flight mode. He will fight to the last breath, if forced.
DC 20: While obviously ready for a fight, he seems to not want one. He's trying to scare you off or at least make you think twice about attacking. You sense the beast might actually have ulterior motives.


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

every awesome warrior needs a pet dog, even Riddick had one (well alien dog at least).

Noro continues to try and coax the dog to trust her more. She tries to coax the dog to follow her. as she heads to the entrance to the Ol fang.

addressing Ol'mum ya got shome food for the mutts here? maybe we can make em' a bit more friendly with shome food.

handle animal: 1d20 ⇒ 6


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Chasers

The olive-skinned young man hesitates, trying to understand the creature before him. He... how... Glancing back at the other two chasers, he frowns slightly. Shaking his head as if to clear it of distractions, he studies the huge dog for a few more moments in silence. Finally he gives the smallest of shrugs and takes a step forward, pausing to set his cudgel down slowly and carefully. His gaze never leaves the Beast's face as he strides toward it.

He begins speaking softly to the creature as he approaches, as much to calm himself as the Beast. His words are foreigns, but his tone is soft and meant to soothe. I don't think anyone speaks Osirioni?

DM:
Zayid doesn't have handle animal trained, and it's untrained: no. He does have wild empathy, but I sortof figured it'd be too late for that...

He's avoiding meeting its gaze since he has no desire to challenge it. The plan is to get close enough to release it, while hiding his motives from Freia and Johnny. This is assuming there's another exit from the alley... if there isn't, he'll try to communicate to the creature to come with him, and tie some rope to it with a knot that won't hold, so that it can escape once they're on their way back. Your call; let me know what you need from me. :)

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