The Order of Tears (Inactive)

Game Master Choon

The first Step is acknowledging that you have a problem...


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Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

moved the big dog need to eliminate the other dog though or just put an "X" over it


F Elf Wizard 3/Psion 1 [ HP 3/21 | AC 14 Tch 12 FF 12 | Fort +2 Ref +4 Will +7 | CMD 13| Init +10(+6), Perception +10]

Don't go up to the big dog you idiots!

Ari is casting sleep on the big dog..if you go up to it, you'll get caught in the aoe too!


The Man. The Myth. The Mask!

Sleep just finished casting when your Init came up. You're doing it again?


Male Human Savage Barbarian 2 | Ref +3 | Init +2; Per +5 | Effects: mage armor
Normal:
21/21hp | AC 14 Tch 13 FF 11 CMD 17 Fort +4, Will +1
Rage:
23/23hp AC 12 Tch 11 FF 9 CMD 17 Fort +6, Will +3

Choon, is the dog in front of Zayid down? I don't want to flank myself if he is not.


The Man. The Myth. The Mask!

The one you hit passed out, yes


Male Human Savage Barbarian 2 | Ref +3 | Init +2; Per +5 | Effects: mage armor
Normal:
21/21hp | AC 14 Tch 13 FF 11 CMD 17 Fort +4, Will +1
Rage:
23/23hp AC 12 Tch 11 FF 9 CMD 17 Fort +6, Will +3

Check. Deleted it from the map and took the previously noted 5 ft step. Thanks.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Zayid nods to Pelgrev and moves up to attack the bigger dog. Moved 30'.

Attack (PA): 1d20 + 4 - 1 ⇒ (13) + 4 - 1 = 16 (Add 2 if flanking)
Damage: 1d6 + 5 ⇒ (3) + 5 = 8

Freia:
Just so you know, flanking doesn't deny the flankee its Dex bonus to AC. :)

Grand Lodge

Male Kobold Alchemist 1
Stats:
HP 10, AC 15 [17](+1 Dex, +1 size, +3 armor, [+3 natural]), touch 12, flat-footed 14 [16] | Fort +3, Ref +3, Will +0 | BAB +0, CMB +0, CMD 11 | Resist fire 5

Korrith hears Freia's cry and moves accordingly.

On phone, can't move things on the doc. If Korrith can attack the dog Freia's after, he uses a Small morningstar. Be sure to use his mutagen stats!


The Man. The Myth. The Mask!

Johnny and Ariana to act (you may still act this round even though your spell completed at the beginning of your turn).

Freia and Korrith clobber their dog into unconsciousness. Zayid connects with the massive canine. It slowly turns its horse -sized head around to look down at the ranger.


Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Male Human (Garundi) Rogue (Burglar) 1 Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

Johnny attacks the dog in front of him with all his might

1d20 + 2 ⇒ (17) + 2 = 19
damage: 1d8 + 2 ⇒ (8) + 2 = 10


The Man. The Myth. The Mask!

Johnny connects with a solid thunk, and the dog collapses.


Male Human Savage Barbarian 2 | Ref +3 | Init +2; Per +5 | Effects: mage armor
Normal:
21/21hp | AC 14 Tch 13 FF 11 CMD 17 Fort +4, Will +1
Rage:
23/23hp AC 12 Tch 11 FF 9 CMD 17 Fort +6, Will +3

Moved Korrith, and removed 2 downed dogs(Korrith/Freia's & Johnny's). Map should be accurate. Ariana is up.


The Man. The Myth. The Mask!

Current map reflects dogs after they move on their Init, but i'll allow Ariana to use their current positions or their previous (her preference) as I had to move them preemptively (I'll only have phone access for a while).


Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Male Human (Garundi) Rogue (Burglar) 1 Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

Johnny crushes the dog in front of him just in time for it to be replaced by another.

Noro quit dancing with that dog. knock that thing out already


F Elf Wizard 3/Psion 1 [ HP 3/21 | AC 14 Tch 12 FF 12 | Fort +2 Ref +4 Will +7 | CMD 13| Init +10(+6), Perception +10]

No, she's not casting it again. So many posts and I lost where you had said the spell went off.

Stupid mutt.
Ariana won't bother wasting another spell, she'll move up 25' and fire her crossbow at the one in front of Pelgrev.
1d20 + 3 ⇒ (8) + 3 = 11 for 1d8 ⇒ 4


The Man. The Myth. The Mask!

Ariana's bolt goes just barely wide and clatters against the stone of the street.

GM dice:

flanker zayid: 1d20 + 3 ⇒ (15) + 3 = 18
flanker: 1d20 + 3 ⇒ (1) + 3 = 4
flanker: 1d20 + 3 ⇒ (4) + 3 = 7
dog: 1d20 + 1 ⇒ (19) + 1 = 20
dog: 1d20 + 1 ⇒ (15) + 1 = 16
dog: 1d20 + 1 ⇒ (9) + 1 = 10
dog: 1d20 + 1 ⇒ (2) + 1 = 3
dog: 1d20 + 1 ⇒ (2) + 1 = 3
dog: 1d20 + 1 ⇒ (18) + 1 = 19
Zayid: 1d4 + 1 ⇒ (3) + 1 = 4
Korrith: 1d4 + 1 ⇒ (2) + 1 = 3

Another flurry of attacks erupts from the pack as they try to protect the large Alpha. Korrith does an impressive job fending off his trio of attackers, but one makes it through his chemically hardened defences for 3 damage. Pelgrev and Johnny both defend themselves effectively against the snapping jaws. Zayid, however, is caught between a Dog and a Monster. The smaller of the two just manages to slip in while his eyes are on the larger for 4 damage.
The puppy Noro has in a death cuddle tries valiantly to escape, to no avail.

Noro up


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

mybe I should just let go and let the dogs pile up on Johnny. after the comments. or just handle it in Noro's usual way

grapple continues: 1d20 + 7 + 5 ⇒ (20) + 7 + 5 = 32
damage: 1d3 + 5 ⇒ (3) + 5 = 8

Noro squeezes the dogs neck forcing the animal to the ground gasping for air its wind pipe being crushed under her vice like grasp.

can you crit a grapple attempt for damage?


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

No, but it does auto-succeed.


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

well it still does not allevieate putting "Johnny on the spot"
you really are teasing a barabarian that uses her rage to deal with bullying/hazing? (she has the bullied trait)


The Man. The Myth. The Mask!

With a whine and a whimper Noro's dog passes out.

GM dice:

1d20 + 6 ⇒ (11) + 6 = 17
1d8 + 3 ⇒ (2) + 3 = 5
1d20 + 2 ⇒ (12) + 2 = 14

Ol' Mum takes advantage of the dog's momentary distraction to roll up to her feet. She dances back and stabs at the dog, scoring a good hit. That brings the beast's attention squarely back to her. It steps to follow, but it's bite is warded by the wood of the long spear's shaft.

Beast looks wounded now. Party up.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Zayid swats at the smaller dog and dodges away from it in pursuit of the leader-hound. He swings his cudgel again as he steps up, but isn't quite settled and only manages to graze fur.

Attack (flank, PA): 1d20 + 4 + 2 - 1 ⇒ (5) + 4 + 2 - 1 = 10
Bah, silly dice.


Male Human Savage Barbarian 2 | Ref +3 | Init +2; Per +5 | Effects: mage armor
Normal:
21/21hp | AC 14 Tch 13 FF 11 CMD 17 Fort +4, Will +1
Rage:
23/23hp AC 12 Tch 11 FF 9 CMD 17 Fort +6, Will +3

Pelgrev unleashes a primal roar and slams a two-handed hatchet blow down at the dog he is facing. It looks like he is trying to hammer it into the stones of the road.

rage! +2 hp = 15hp, +2 to hit & damage, -2 to AC = AC 11

Attack: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Nonelethal damage: 1d3 + 3 + 2 ⇒ (1) + 3 + 2 = 6

Except the dice fail me...

Grand Lodge

Male Kobold Alchemist 1
Stats:
HP 10, AC 15 [17](+1 Dex, +1 size, +3 armor, [+3 natural]), touch 12, flat-footed 14 [16] | Fort +3, Ref +3, Will +0 | BAB +0, CMB +0, CMD 11 | Resist fire 5

Korrith only registers his injury enough to be enraged at the dogs. Trusting to his resilience against heat and flames, he swiftly crafts and hurls a bomb at the center-most of the dogs menacing him.

Ranged touch attack, though I'm not sure if being point-blank changes that. If Korrith is caught in the explosion (which I'm sure he will be), he has fire resist 5 to shield him from most of the damage.

On phone, can't really do dice expression.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Seeing as the dogs have finally coalesced into a lump of stinking fur and slavering jaws worthy to be dispersed with magic Freia moves up to the row standing next to Korrith and unleashes her magic. She removes a handful of coloured sand from her component pouch and throws it in the air while chanting:

"Veritas, Credo, Oculos"

There is a brief flash then all the colours of the rainbow dances in the air infront of her - threatening to overpower the senses of the unlucky dogs. That will do it!

Move action, Standard action to cast colour spray (DC 14 will). The spell will render the dogs for:
unconscious, blind, stunned: 2d4 ⇒ (3, 1) = 4
blind, stunned: 1d4 ⇒ 3
and stunned for one final round, assuming HD 2 or less. 3 to 5 HD ignore the unconscious part of the spell :)

Concentration in case the dog hits his AOO, DC = 11+dmg
Concentration: 1d20 + 8 ⇒ (12) + 8 = 20

edit:put some shapes on the battlemap to show where the spell will hit.

@Korrith - still ranged I belive, which means it will provoke! I recomend 5 foot step away from them first.

@Zayid - yeah, sorry! Was a while since I actually had a character mix it up in proper melee


The Man. The Myth. The Mask!

attack: 1d20 + 1 ⇒ (10) + 1 = 11=miss
damage: 1d6 + 3 ⇒ (3) + 3 = 6
random location: 1d12 ⇒ 3
The bomb skips off the dog's fur and breaks behind the mutt, exploding in truly spectacular form with a mighty crack of sound.


Male Human Savage Barbarian 2 | Ref +3 | Init +2; Per +5 | Effects: mage armor
Normal:
21/21hp | AC 14 Tch 13 FF 11 CMD 17 Fort +4, Will +1
Rage:
23/23hp AC 12 Tch 11 FF 9 CMD 17 Fort +6, Will +3

Isn't random location d8? Oh, and unless Korrith took a 5 foot step back, he provokes.


The Man. The Myth. The Mask!

more dice:
AoO: 1d20 + 2 ⇒ (5) + 2 = 7
save: 1d20 + 1 ⇒ (16) + 1 = 17
save: 1d20 + 1 ⇒ (19) + 1 = 20
save: 1d20 + 1 ⇒ (14) + 1 = 15
AoO Korrith: 1d20 + 2 ⇒ (16) + 2 = 18
1d4 + 1 ⇒ (2) + 1 = 3
1d8 ⇒ 4

I stand corrected. Re-rolling
The bomb bounces off the Dog's forehead and lands to Korrith's left (if he's facing the target)Take 1 fire damage
As he's throwing, the dog snips at his hand, opening a gash between hardened scales. And 3 more for the unlucky kobold
The bomb has severely wounded the middle and left puppy.

Freia's spell goes off spectacularly. The nearest dog passes out forthwith, but the other two hold their feet, growling in defiance of the pretty lights (on a rolled 16 and 19)


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

The bomb goes of just a second after Freia unleashes her spell causing her to recoil away from it. She quickly covers her eyes with her free arm and takes a panicked breath - I think I might have to get used to this ... Dammit! She quickly glances around hoping none of her companions noticed her brief hesitation - but for what she can tell they appear to be adequately distracted by the rest of the pack.

When the dust and smoke settles a split second later she once again turn back to the dogs closest to her - expecting to be greeted by three incapacitated dogs. She gnashes her teeth when she realizes that two of them are still standing tall - despite magic and other mayhem! Atleast they are injured - her talents allow her to determine that much. Sadly, Korrith appears to be hurt aswell...

She growls between her clenched teeth as she prepares another strike:

"Dammit! I've heard that luck usually favours the underdog - but this is silly!"


Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Male Human (Garundi) Rogue (Burglar) 1 Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

Remember Johnny has never seen Noro in action and is not used to a wrestling something to submission.

Johnny glances over to see Noro squeeze the dog into submission and his eyes go wide with regards to her strength

Wow I stand corrected Noro keep doing what you are doing


Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Male Human (Garundi) Rogue (Burglar) 1 Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

Johnny swings his morning star at the dog left in front of him and grunts as he swings down on the animal.

Attack: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

Yes let’s clear these things out


The Man. The Myth. The Mask!

The dog before Johnny crumples to the ground.


Male Human Savage Barbarian 2 | Ref +3 | Init +2; Per +5 | Effects: mage armor
Normal:
21/21hp | AC 14 Tch 13 FF 11 CMD 17 Fort +4, Will +1
Rage:
23/23hp AC 12 Tch 11 FF 9 CMD 17 Fort +6, Will +3

Ariana's up.

Pelgrev starts frothing a bit at the mouth, a reaction to his building rage. He makes low, strangled noises as his struggle with the dog continues.


F Elf Wizard 3/Psion 1 [ HP 3/21 | AC 14 Tch 12 FF 12 | Fort +2 Ref +4 Will +7 | CMD 13| Init +10(+6), Perception +10]

Ari moves up another few feet to Zayid and blasts the giant dog with a color spray. Resilient little bastard, aren't you? Let's see what the handsome one can do with a blade if you're on the ground mewling as a pup!

DC 16 Will save
2HD or less and he is unconscious, blinded and stunned for 2 2d4 ⇒ (2, 2) = 4 rounds then blinded and stunned for 1d4 ⇒ 4 rounds and then stunned for 1 round. 3-4 HD ignores the unconscious, 5+ ignores everything but the 1 round stun.


The Man. The Myth. The Mask!

dice:
1d20 + 2 ⇒ (17) + 2 = 19

The color washes over the dog and he... doesn't even notice!

Rolled a 17


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Handsome? Blade? Who's she talking about?

The cudgel-wielding young man steals a glance around him.


F Elf Wizard 3/Psion 1 [ HP 3/21 | AC 14 Tch 12 FF 12 | Fort +2 Ref +4 Will +7 | CMD 13| Init +10(+6), Perception +10]

Don't mind Ari, I just forgot that the non-casters of the team exchanged weapons for cudgels and saps.

You'd think dogs would be more susceptible to mind-affecting magic...sorry for being so useless so far.


The Man. The Myth. The Mask!

GM dice:

1d20 + 1 ⇒ (9) + 1 = 10
1d20 + 1 ⇒ (10) + 1 = 11
1d20 + 1 ⇒ (11) + 1 = 12
1d20 + 1 ⇒ (13) + 1 = 14
1d20 + 1 ⇒ (10) + 1 = 11
1d20 + 1 ⇒ (15) + 1 = 16
1d4 + 1 ⇒ (3) + 1 = 4


A flurry of bites results in a series of lucky dodges, deft deflections, and relieved sighs. Except for Noro. She dodges a nip from the left only to get a bite from the right for 4. The dog behind Zayid steps up to attack, but barely misses.

Noro up


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

Well that just piss Noro off. almost as much as someone making fun of her fighting style.

Noro glares at the dog that bit into her and growls back as she gives the animal a low kick across the bloody jaw so it will mix her blood with its own. most likely snapping the poor dogs neck and killing it.

attack with rage: 1d20 + 7 ⇒ (11) + 7 = 18
damage: 1d3 + 7 ⇒ (3) + 7 = 10

stats:

HP: 13 / 17
AC: 11
Rage used 1 / 6


The Man. The Myth. The Mask!

The dog doesn't even know what hit him as he skids across the ground into a heap.

GM dice:

1d20 + 3 ⇒ (9) + 3 = 12
1d20 + 3 ⇒ (2) + 3 = 5

Ol' Mum and the Beast dance a little before the beast lunges. Ol' Mum evades the bite easily, but cannot bring her spear to bear in time to counter attack. They both end up where they started, and are still completely absorbed with each other, eyes locked.

Party up. if someone could update the map, I'd appreciate it. The Dog behind Zayid moved up into flanking and the dog to Noro's right is out of commission.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Zayid swings his club at the big dog once more, dodging out of the smaller dog's way as he does so. "Come on..." he whispers, wishing himself luck.

Attack (flank, PA): 1d20 + 4 + 2 - 1 ⇒ (14) + 4 + 2 - 1 = 19
Non-lethal Damage: 1d6 + 5 ⇒ (4) + 5 = 9

Updated the map for you as described.


Male Human Savage Barbarian 2 | Ref +3 | Init +2; Per +5 | Effects: mage armor
Normal:
21/21hp | AC 14 Tch 13 FF 11 CMD 17 Fort +4, Will +1
Rage:
23/23hp AC 12 Tch 11 FF 9 CMD 17 Fort +6, Will +3

Pelgrev sidesteps the dog's lunge, and fires a sharp strike towards its rib cage.

Attack: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Nonlethal: 1d3 + 3 + 2 ⇒ (2) + 3 + 2 = 7

rage 2 rounds. AC 11

Apparently I roll no better virtually than IRL...


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Freia steps over the unconscious body of the dog her magic actually worked on and attempts to strike down one of the more resilient critters. Her swing connects with a satisfying 'thud' and the dog collapses on the ground.

Attack roll: 1d20 + 3 ⇒ (13) + 3 = 16
Damage roll: 1d6 + 3 ⇒ (2) + 3 = 5

edit: Removed dog (the one to the right of Korrith since it had less then 5 hp), moved Freia


Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Male Human (Garundi) Rogue (Burglar) 1 Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

After watching Noro kick the brain right out of the dog Johnny’s jaw drops, Holy crap Noro remind me not to get on your bad side. That is most impressive.

Johnny moves up alongside of Noro and smashes down at the lone remaining dog around them.

Attack: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

Well that should take care of the last one over here


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Ari and Korrith are up I believe?


The Man. The Myth. The Mask!

Yes

Grand Lodge

Male Kobold Alchemist 1
Stats:
HP 10, AC 15 [17](+1 Dex, +1 size, +3 armor, [+3 natural]), touch 12, flat-footed 14 [16] | Fort +3, Ref +3, Will +0 | BAB +0, CMB +0, CMD 11 | Resist fire 5

Korrith is looking less than healthy. He laughs somewhat madly and tries to clobber the last of his dogs with his morningstar.

Attack: 1d20 + 3 ⇒ (9) + 3 = 121d6 + 2d6 ⇒ (4) + (2, 2) = 8


The Man. The Myth. The Mask!

Korrith misses his dog by a hair's-breadth.


F Elf Wizard 3/Psion 1 [ HP 3/21 | AC 14 Tch 12 FF 12 | Fort +2 Ref +4 Will +7 | CMD 13| Init +10(+6), Perception +10]

Ari's pretty much out of anything useful. I forgot say she was prepping a second sleep spell in her free slot once we found out about the dogs so..

The wizard cranks back her crossbow and tries shooting the biggest dog. 1d20 + 3 ⇒ (20) + 3 = 23 1d8 ⇒ 2.

I can only post usually once a day, if you have to wait on my turn just have Ari roll a crossbow attack ^^


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Confirm that!


The Man. The Myth. The Mask!

Ari confirm: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 2d8 ⇒ (2, 7) = 9

For all her arcane prowess, it takes a trusty old crossbow for Ariana to make the difference. Her bolt flies true and pierces the Beast's neck just above the shoulders. It shudders with a pained whine and staggers away from the fight, blood seeping from the wound.
The other dogs follow their alpha, running to keep pace with the massive strides of the larger dog.
Alpha and pups all take withdraw actions to the north and west toward Underbridge. Youall have about a round before I move onto crowd reactions. You may pursue if you wish. You are just over one full round of movement behind the dogs. You will need to make some checks to catch the faster, more agile animals.
Or you can choose to present the dogs you have. None have been killed, though all have been seriously wounded and/or battered.

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