The Order of Tears (Inactive)

Game Master Choon

The first Step is acknowledging that you have a problem...


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The Man. The Myth. The Mask!

Zayid:
You find some people who give you vague hints and dead end leads, but you do succeed in keeping yourself from being pickpocketed, twice.


Male Human Savage Barbarian 2 | Ref +3 | Init +2; Per +5 | Effects: mage armor
Normal:
21/21hp | AC 14 Tch 13 FF 11 CMD 17 Fort +4, Will +1
Rage:
23/23hp AC 12 Tch 11 FF 9 CMD 17 Fort +6, Will +3

Pelgrev moves off looking for any Shoanti who are working in the area.

If he finds one:

Shoanti:
Ho brother, I am searching for a pack of loose dogs. Could you point me in the right direction?

Untrained Diplomacy: 1d20 + 1 ⇒ (12) + 1 = 13


The Man. The Myth. The Mask!

Pelgrev:
You manage to find a Shoanti working as a dock hand. The man, who is nearly as big as you are, grunts and responds in Shoanti, I've heard rumors. They say the leader is a worthy beast of the north, and that it has a taste for human flesh. Such is the idle gossip of women and the weak South-men. Try the eastern docks. Glory in battle to you, should you find it.


The Man. The Myth. The Mask!
Korrith wrote:
I'm afraid I have little to do here. Korrith is not exactly a subduer, so he'd probably just hang around being confused.

Use your imagination! Animals dislike loud noises, no? Herd them. You might even find another kobold here-abouts you could put the Kobold moves on for info. Who knows?


The Man. The Myth. The Mask!

And, for clarity, it doesn't have to be non-lethal. Absentia would like nothing more than to drop some severed heads at Captain Shorteyes's feet. That would upset the Captain, however, and seeing as he dislikes the Order in the first place...

Grand Lodge

Male Kobold Alchemist 1
Stats:
HP 10, AC 15 [17](+1 Dex, +1 size, +3 armor, [+3 natural]), touch 12, flat-footed 14 [16] | Fort +3, Ref +3, Will +0 | BAB +0, CMB +0, CMD 11 | Resist fire 5

Korrith, not really knowing how to help, simply walks with Pelgrev. Eventually he gets bored and mixes up one of his unstable concoctions, and throws it at a very empty area of the street.

BOOM!

Trying to flush out dogs! Only way I can think of to help, just to scare the crap out of them. Of course, Korrith doesn't think things through beyond "make things explode," and he probably scared the human populace as well. I'm helping!


The Man. The Myth. The Mask!

Several dogs, people, chickens, and even a goat scatter as they are startled out of their routines. You hear several muttering derogatory things about alchemists as you pass. One man stands up and yells, Oi! Wha'd'ya do hat fer!


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

wow busy Saturday. working to catch up


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

Noro follows along to the docks wondering the best way to subdue dogs.

thish mashk hidesh my identity, and theshe docks are my old shtomping ground when I firsht arrived here. maybe I can get lucky and find an old "aquaintenance"

Noro scans the dock areas for any dockworker she may had worked with or possibly fought with.

perception to find: 1d20 + 4 ⇒ (13) + 4 = 17

if she does find someone:

Noro approaches I hear the iron Maiden ish back she subtly asks or more like a statement of fact.

intimidate: 1d20 + 4 ⇒ (16) + 4 = 20

Grand Lodge

Male Kobold Alchemist 1
Stats:
HP 10, AC 15 [17](+1 Dex, +1 size, +3 armor, [+3 natural]), touch 12, flat-footed 14 [16] | Fort +3, Ref +3, Will +0 | BAB +0, CMB +0, CMD 11 | Resist fire 5

Korrith's tail droops and starts dragging on the ground.

Help failed! Sad kobold is sad.


The Man. The Myth. The Mask!

So quick to assume, this Kobold! The man asked you a question!


The Man. The Myth. The Mask!

Noro:
You do, in fact, manage to find someone you've beat up on several times. He visibly jumps at the title and nervously asks, Who said?! I don't want trouble none!


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

GM of the docks:

Noro steps out and approaches the worker. with a bit of a chuckle.

relaxh, I ain't efter you, thish time. rumor is there are shome dogs runnin around the dock, and I don't mean you lot.

She step closer to the worker. cracking her knuckles you know anything about it?

need another intimidate?


The Man. The Myth. The Mask!

Noro, the offer you can't refuse:

Nah, you scared this guy straight to helpful.
He starts backing and studdering. Your appearance out of the blue has really shaken him.
I don't know nothin' I swear! Them dogs makin trouble out by 'Ol Mum's place, the crazy old lady with the tavern near the Tears new buildin'. East docks.


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

GM, needin' diapers?:

Noro does not push any further.

mosht helpful. we'll have to share a drink shometime Noro backs away .

just as he breathes a sigh of relief she turns back real fast with a little jump Boo!

she then laughs and heads back to the group.

As Noro returns to the group

To 'Ol Mum's Place, Easht Docksh

she motions for whoever is there to follow.

Grand Lodge

Male Kobold Alchemist 1
Stats:
HP 10, AC 15 [17](+1 Dex, +1 size, +3 armor, [+3 natural]), touch 12, flat-footed 14 [16] | Fort +3, Ref +3, Will +0 | BAB +0, CMB +0, CMD 11 | Resist fire 5

I was trying to hunt some rabid dogs. Maybe scare them out.

Untrained Diplomacy: 1d20 - 2 ⇒ (8) - 2 = 6


The Man. The Myth. The Mask!

That's the ticket, Korrith, but the dice said no. :(
Well ya scared 'me off, that's for sure! the man shouts before staggering off down the street.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Zayid returns to the appointed meeting place, keeping his eyes out for dog-sign or trouble. Picking a spot a few dozen feet from the appointed location, he settles in to wait for the cudgels.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Freia is content to just look around and see if she can spot any traces of the dogs - or even the canines themselves! After the brief excursion she returns to the meetingspot and sees that both Zayid and Noro is already there.

"So you found something then Noro? But should we not wait for the others?"

perception: 1d20 + 1 ⇒ (17) + 1 = 18


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

Noro looks around

Oh yeah, othersh, forgot. Not quite ushed to groups.


F Elf Wizard 3/Psion 1 [ HP 3/21 | AC 14 Tch 12 FF 12 | Fort +2 Ref +4 Will +7 | CMD 13| Init +10(+6), Perception +10]

After Noro brings her information back, Ariana will try to recall what she knows of the history of the town, and maybe help the group figure out where exactly "Old Mum's" may be. (I know Know: Local is probably a better bet for this..but sh doesn't have that!)
Know (history): 1d20 + 9 ⇒ (10) + 9 = 19


Male Human Savage Barbarian 2 | Ref +3 | Init +2; Per +5 | Effects: mage armor
Normal:
21/21hp | AC 14 Tch 13 FF 11 CMD 17 Fort +4, Will +1
Rage:
23/23hp AC 12 Tch 11 FF 9 CMD 17 Fort +6, Will +3

Pelgrev returns to the meeting point. He hears Noro's direction, and nods.

East. Yes. Pack leader is man eater, they say.

He looks at the others, then at the sun's position.

Sorrow back soon. Who use net? This one use fists.

He cracks his knuckles and stretches in anticipation of the upcoming workout.


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

looks like Pelgrav and Noro share our weapon choices

Grand Lodge

Male Kobold Alchemist 1
Stats:
HP 10, AC 15 [17](+1 Dex, +1 size, +3 armor, [+3 natural]), touch 12, flat-footed 14 [16] | Fort +3, Ref +3, Will +0 | BAB +0, CMB +0, CMD 11 | Resist fire 5

Methinks I'm not going to be too helpful here. Unless it's possible to make kabooms nonlethal, something my research has come up empty on.


Male Human Savage Barbarian 2 | Ref +3 | Init +2; Per +5 | Effects: mage armor
Normal:
21/21hp | AC 14 Tch 13 FF 11 CMD 17 Fort +4, Will +1
Rage:
23/23hp AC 12 Tch 11 FF 9 CMD 17 Fort +6, Will +3

Lizard throws. Try net?


Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Male Human (Garundi) Rogue (Burglar) 1 Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

Johnny looks at Pelgrav and shakes his head in a joyful affirmative.
Excellent idea there my friend Korrith will throw nets you two punch the dogs and i will use my weapons to subdue them.

Looking at the mwgic wielding ladies Johnny says. And I am sure your talents can be used most effectively.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Freia nods at Johnny and replies:

"If I were to get close to them, I could probably try to disable them with my magic. And then we can beat em up!"

Well - hopefully...

"Regarding the net or sap question I could probably go either. Since I'll have to get close to work my magic I'm thinking the club. Don't want stand next to a rabid dog without any weapon ..."

Freia radiates a mix of worry and excitement. It is clear that she enjoys that the group is working together in this, but also slightly worried about getting tangled up with the beasts. However - the others professional behaviour seems to ease her mind.

I have color spray prepared, if I can get a few within the tiny cone they are toast - assuming they won't make their saves ^^


The Man. The Myth. The Mask!

Absentia arrives shortly thereafter and hands out a wooden cudgel to each of you. She hears your reports and instantly recognizes the tavern Noro describes.
That's Ol' Mam Grottle. Runs the Old Fang tavern. If she's mixed up in this we had better hurry before she takes this into her own hands.
Absentia hurriedly leads you through the docks back toward the Order and the Old Fang. Her purposeful strides part the early morning crowds that are starting to flow from the homes to the docks for morning shifts.

You hear a commotion around the Old Fang before you see it. People are screaming and running, some toward the tavern and some away. The bustle slows you a bit as people jostle and bump into you. They are clearly more concerned with whatever is happening at the Old Fang than you.
When you finally force your way through the crowd wall, you see a cheap inn built right on the docks and covered in barnacles below and
peeling white paint above. Standing in front is a burly matron armed with a longspear. She is staring down a massive beast of a dog that is standing over a wounded sailor. It's head is lowered and teeth barred threateningly, but Ol Mam Grottle isn't backing down. Surrounding the scene are no less than a dozen smaller, half-starving dogs, all with hackles raised and teeth barred.


Link to fight is here. You all should be able to edit your positions as you need.

GM Stuffs:

1d20 + 1 ⇒ (11) + 1 = 12
1d20 + 2 ⇒ (20) + 2 = 22
1d20 + 1 ⇒ (20) + 1 = 21

Johnny: 1d20 + 6 ⇒ (13) + 6 = 19
Noro: 1d20 + 1 ⇒ (9) + 1 = 10
Pelgrev: 1d20 + 2 ⇒ (18) + 2 = 20
Freia: 1d20 + 3 ⇒ (12) + 3 = 15
Zayid: 1d20 + 2 ⇒ (17) + 2 = 19
Ariana: 1d20 + 10 ⇒ (8) + 10 = 18
Korrith: 1d20 + 1 ⇒ (16) + 1 = 17


AC and all that:

Dog's AC is 13
Big Dog's AC is 14

Init:
Big Dog
Ol' Mum
------
Pelgev
Zayid/Johnny
Ariana
Korith
Freia
------
Little Dogs
------
Noro

Edit: Added Big Dog's AC


The Man. The Myth. The Mask!

The Beast Dog and Ol' Mum get into it almost immediately. The Dog lunges, is almost skewered on the longspear, then dances back, circling the lady with a menacing grow. Ol' Mum stands her ground, never breaking eye contact with the ferocious canine.

Party (except noro) up.
Poor Noro


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

I don't seem able to edit the map... Zayid's moving left 5' and north 30' (total of 30' move). Shouldn't provoke.

Zayid charges into the fray, swinging his club at the dog with the intent of disabling it quickly.

Attack (PA): 1d20 + 4 - 1 ⇒ (8) + 4 - 1 = 11
Nonlethal: 1d6 + 5 ⇒ (4) + 5 = 9


The Man. The Myth. The Mask!

Edited the settings. Should be ok now. I moved Zayid. Please correct me and move yourself if I understood incorrectly.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

You got it right, and I'm able to edit now. :)


Male Human Savage Barbarian 2 | Ref +3 | Init +2; Per +5 | Effects: mage armor
Normal:
21/21hp | AC 14 Tch 13 FF 11 CMD 17 Fort +4, Will +1
Rage:
23/23hp AC 12 Tch 11 FF 9 CMD 17 Fort +6, Will +3

Pelgrev drops the sap, and charges at the closest dog. His assault is strangely silent, but the vicious punch thrown at the dog's head is no less violent.

Charge: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
Nonlethal: 1d3 + 3 ⇒ (1) + 3 = 4

AC-2 for charging, so Pelgrev's AC is 11 this turn. The dogs are flat footed, correct? Will this affect their AC?


The Man. The Myth. The Mask!

Dogs are not flat-footed because of the surrounding crowd. They are all at the ready.


Male Human Savage Barbarian 2 | Ref +3 | Init +2; Per +5 | Effects: mage armor
Normal:
21/21hp | AC 14 Tch 13 FF 11 CMD 17 Fort +4, Will +1
Rage:
23/23hp AC 12 Tch 11 FF 9 CMD 17 Fort +6, Will +3

fair enough. Hit him easy anyway. ;)

Grand Lodge

Male Kobold Alchemist 1
Stats:
HP 10, AC 15 [17](+1 Dex, +1 size, +3 armor, [+3 natural]), touch 12, flat-footed 14 [16] | Fort +3, Ref +3, Will +0 | BAB +0, CMB +0, CMD 11 | Resist fire 5

I have a cunning plan. Also, I'm assuming that he was holding a sap, because I just remembered an important alchemist class feature.

Korrith eyes the old woman and runs to get in a direct line with her.

Then he pops the cork out of one of his vials and begins drinking.

Strength mutagen activated! This bolsters his Str, knocks his Int down a peg and gives him some natural armor. NIfty!


Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Male Human (Garundi) Rogue (Burglar) 1 Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

Johnny move up and swings his morning star at a dog trying not to kill it as he grabs his short sword in his off hand.

1d20 + 2 ⇒ (4) + 2 = 6

worrying so much about not killing the dog has left Johnny missing the target.

Darn this thing next time i won't hold back


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

They are too spread out! If I were to try and subdue them with magic I would just get one or two out of the pack. Better wait and see if they converge...

Freia charges the dog to the right of Zayid and Pelgrev, closing ranks with them. Just before striking, she imbues the cudgel with arcane power - causing it to glow menacing and crackle with static electricity.

Attack roll: 1d20 + 5 ⇒ (3) + 5 = 8

The blow goes wild and fails to connect with the mangy dog - invokeing a quick stream of curses from Freia.

Swift action to enhance the sap, full round action to charge. AC is now 14 until next round


The Man. The Myth. The Mask!

Ariana to act.


F Elf Wizard 3/Psion 1 [ HP 3/21 | AC 14 Tch 12 FF 12 | Fort +2 Ref +4 Will +7 | CMD 13| Init +10(+6), Perception +10]

Ariana will drop sleep on the big dog. Sweet Dreams, hound.

Spoiler:

DC 16, assuming its not close enough to it to hit as well. She'll orient the aoe so it hits the dog, but not Ol' Mum.


Male Human Savage Barbarian 2 | Ref +3 | Init +2; Per +5 | Effects: mage armor
Normal:
21/21hp | AC 14 Tch 13 FF 11 CMD 17 Fort +4, Will +1
Rage:
23/23hp AC 12 Tch 11 FF 9 CMD 17 Fort +6, Will +3

Now comes the crunching of canine teeth.


The Man. The Myth. The Mask!

Ariana: Sleep is a 1 rd. cast time. Big Puppy falls asleep (if he fails his save) on your turn next round. On the plus side, you might get a little dog too! :)

The little dogs all bound after the attackers in defence of the pack!

GM dice:

Pelgrev: 1d20 + 1 ⇒ (5) + 1 = 6
Zayid: 1d20 + 2 ⇒ (6) + 2 = 8
Freia: 1d20 + 2 ⇒ (13) + 2 = 15
Korrith: 1d20 + 2 ⇒ (7) + 2 = 9
Johnny1: 1d20 + 2 ⇒ (17) + 2 = 19
Johnny2: 1d20 + 2 ⇒ (14) + 2 = 16
Damage Freia: 1d4 + 1 ⇒ (1) + 1 = 2
damage Johnny: 1d4 + 1 ⇒ (3) + 1 = 4

The dogs move in as one, surprisingly coordinated for a bunch of strays and mongrels. They all converge and strike, but, between luck and skill, most of you remain unhurt. Freia is caught off balance after her charge and the dog manages to get a nip in under her defence (2 damage). Johnny, however, is getting out-maneuvered and separated from the rest of the party. He fends off his first dog's strike, but is out of position for the second mongrel's bite, and takes a nasty gash in the leg (4 damage).

Pelgrev, Zayid, Freia, and Korrith all took an attack, Johnny took two.


The Man. The Myth. The Mask!

Noro to act.
Also: it's fun watching anonymous animals pop up in my google drawing. :P


Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Male Human (Garundi) Rogue (Burglar) 1 Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

Flinching as the dog bites into him Johnny yells at the dogs.

I promise nothing these beasts shall die


Male Human Savage Barbarian 2 | Ref +3 | Init +2; Per +5 | Effects: mage armor
Normal:
21/21hp | AC 14 Tch 13 FF 11 CMD 17 Fort +4, Will +1
Rage:
23/23hp AC 12 Tch 11 FF 9 CMD 17 Fort +6, Will +3

Kill or be killed. Big one down, little dogs run.

Pelgrev yells over the chorus of growling and howls.


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

going last sometimes sucks.

Noro take the time to take in the battle before her. looking for the best opportunity to bring some dogs down.

Seeing Johnny get the brunt of dog attacks Noro will move to assist him. quickly striding up beside him.

Noro leaps on the dog wrapping her muscled arms around the animals neck trying to force it down, and out of the fight.

grapple attempt: 1d20 + 7 ⇒ (19) + 7 = 26


Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Male Human (Garundi) Rogue (Burglar) 1 Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

Seeing Noro grab a hold of the dog and wrestle it to the ground Johnny looks on in amazment.

Taje it down Noro take it down


The Man. The Myth. The Mask!

Noro tackles the little dog to the ground hard, provoking a panicked little whine from the surprised puppy.

GM dice:

1d20 + 5 ⇒ (5) + 5 = 10
1d20 + 7 ⇒ (12) + 7 = 19
1d20 + 2 ⇒ (14) + 2 = 16
1d8 + 6 ⇒ (4) + 6 = 10
1d20 + 8 ⇒ (13) + 8 = 21

Ol' Mum braces herself for the next lunge from the horse-sized beast dog. Soon enough it comes. Her ready spear merely glances off its thick hide, however. With a rumbling bark the beast kncocks Ol' Mum to the ground and takes a chunck out of her left shoulder for good measure. Ol' Mum remains defiant. She continues to stare down the gullet of her attacker.

Wolf rolled a 16 on the save vs sleep. Little doggie right behind it rolled significantly less. I'm currently posting from my phone, so I'll move the big dog next to Ol' Mum and remove that little dog behind it as soon as I get home. Unless one of youall want to do it. For some reason the IPhone won't let you move objects in a drawing. It likes scrolling too much.
Group 1 up. (Noro is her own group, naturally.)


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

"Son of a ...!" Being bitten is not a pleasant experience and Freia responds with a curse - but stops mid sentence as she realizes that this curse wont really insult a dog ... Heh - he is probably just that ...

She briefly considers using her magic to subdue the dog - but the sight of the large pack still waiting on the right flank makes her pause. Probably better if I hold on to the spell a little longer

Before she makes another attempt at wacking the hound infront of her she notices that Korrith is in an advantageous position. She calls to Korrith - hoping that he can spare a moment to outflank the dog she is currently fighting.

"Hey! Korrith! Mind spareing a moment and help me flank this rug ?"

If Korrith can spare a moment to take a 5-foot step to flank the dog Freia is fighting she would be grateful. He could probably do this after whacking his dog if he desires : )

Attackroll: 1d20 + 3 ⇒ (18) + 3 = 21

+2 and no dex if Korrith flanks

Damage: 1d6 + 3 ⇒ (4) + 3 = 7


Male Human Savage Barbarian 2 | Ref +3 | Init +2; Per +5 | Effects: mage armor
Normal:
21/21hp | AC 14 Tch 13 FF 11 CMD 17 Fort +4, Will +1
Rage:
23/23hp AC 12 Tch 11 FF 9 CMD 17 Fort +6, Will +3

Pelgrev launches another powerful blow at the dog he struck previously.

Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Nonlethal: 1d3 + 3 ⇒ (1) + 3 = 4

I'm hoping to KO the dog and free Zayid to go after the pack leader.

If dog is down:
Zayid! Kill big dog! Save woman!Pelgrev will also take a 5 foot step north to be to the far left dog's immediate right.

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