The Northlands Saga

Game Master Nilihist

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Spoiler:
LN Human Male Brawler(Shield Champion) 1 | HP: 2/12 | AC: 18 (T: 16, F: 12) | CMB: +4, CMD: 16 | F: +4, R: +4, W: +1 | Init: +2 | Perc: +5 | Speed 30ft | Effects:

Aðalbjörn is caught flat footed by O∂ørn's advance but he is quick to catch up

"Do not go rushing into the wolf den without me sea man. I would be forever shamed were I to let you fall."

with a comeradly blow to the druids shoulder they climb together.


Male Human Aquatic Druid (Water domain) 1 | HP: 14/14 | AC:16, T:11, FF:15, CMD:12 | F:+5, R:+1, W:+5 | Init:+1, Perception:+7 | Status: Normal

O∂ørn takes the cuff to his shoulder and turns to the enormous A∂albaörn, "Do not worry, my friend. I shall not so easily fall. Especially not so long as we travel and fight together." He rubs at his shoulder which has begun to throb from the playful blow, "Though I may come away from our ventures with a new bruise or two." He laughs quietly then turns back to the labor of climbing the ridge.


When you finally reach the top, you find yourself at the mouth of the cave. Its very dark and the only light is that of the rising sun

You can see the cave narrows at the back. Beyond that. Darkness

-Posted with Wayfinder


Demale Dwarven Cleric (Forgemaster) 1 | HP: 11(8)/11 | AC: 19 / T: 11 / FF: 18 | Fort: +5, Ref: +1, Will: +5 | M. Atk: +2, R Atk: +1, M. Touch: +2, R. Touch: +1 | CMB: +2, CMD: 13 Init: +1, Perception: +3

Dvallar peers with her Dwarven eyes into the dark. Pupils expand, past the iris, till the whole eye is black.


still dark, more than 60ft in.

-Posted with Wayfinder


Spoiler:
LN Human Male Brawler(Shield Champion) 1 | HP: 2/12 | AC: 18 (T: 16, F: 12) | CMB: +4, CMD: 16 | F: +4, R: +4, W: +1 | Init: +2 | Perc: +5 | Speed 30ft | Effects:

Aðalbjörn kneels for a momment, withdrawing something from his pack. When he rises he is clasping a lit torch in his shield hand, spear held ready in the other.

"Into the darkness then."

Is his only comment as he moves slowly, cautiously, forward.


Demale Dwarven Cleric (Forgemaster) 1 | HP: 11(8)/11 | AC: 19 / T: 11 / FF: 18 | Fort: +5, Ref: +1, Will: +5 | M. Atk: +2, R Atk: +1, M. Touch: +2, R. Touch: +1 | CMB: +2, CMD: 13 Init: +1, Perception: +3

"Hold. I've torches in my pack. Who shall hold them?"


F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet

"I'll take one. I'm not much good with marital weapons. It makes sense that I carry it." Helle takes the torch from Dvallar. Next on the list learn the light spell. Especially if we're going to go into caves a lot.


Male Human Aquatic Druid (Water domain) 1 | HP: 14/14 | AC:16, T:11, FF:15, CMD:12 | F:+5, R:+1, W:+5 | Init:+1, Perception:+7 | Status: Normal

O∂ørn stares into the inky darkness of the cave for a moment, then turns to Dvallar. "I'll take a torch as well. Unfortunately Rán has not seen fit to grant me sight through the darkness." He retrieves a torn from the dwarfess then moves toward the mouth of the cave. "Ulf, you said there were some levers we would need to pull or some such mechanism, right? Well, where are they?"


Demale Dwarven Cleric (Forgemaster) 1 | HP: 11(8)/11 | AC: 19 / T: 11 / FF: 18 | Fort: +5, Ref: +1, Will: +5 | M. Atk: +2, R Atk: +1, M. Touch: +2, R. Touch: +1 | CMB: +2, CMD: 13 Init: +1, Perception: +3

Dvallar hands out the torches. "Two should be enough. Try to stand towards the back - we don't want to be blinded."


will post proper tomorrow. Start of work had me busy.

Ulf points into the cave
"Near the back. You go in, the tunnel makes a turn, then you should arrive in the room where i found the levers"

As you enter the cave, the passage narrows till only 2 can walk next to each other. The walls are covered in what looks like pictures. Carved deep into the stone. The light of the torches almost creates an illusion of the pictures dancing as the shadows move with the light

-Posted with Wayfinder


CG Human Warlock 2 | Status:
Stats:
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1
HP 18/18 | Spells 1st 1/2 | Curse 1/1

-Okay, who goes first with me?


Demale Dwarven Cleric (Forgemaster) 1 | HP: 11(8)/11 | AC: 19 / T: 11 / FF: 18 | Fort: +5, Ref: +1, Will: +5 | M. Atk: +2, R Atk: +1, M. Touch: +2, R. Touch: +1 | CMB: +2, CMD: 13 Init: +1, Perception: +3

perception: 1d20 + 3 ⇒ (2) + 3 = 5 Stonecunning might help
Dvallar takes the time to look at the carvings, run a finger inside one line in an attempt to deduce how they were made.


F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet

As she walks along near the back of the group Helle holds the torch aloft to try to make sense of the carvings.

Know Arcana: 1d20 + 5 ⇒ (10) + 5 = 15
Perception: 1d20 + 1 ⇒ (15) + 1 = 16


Male Human Aquatic Druid (Water domain) 1 | HP: 14/14 | AC:16, T:11, FF:15, CMD:12 | F:+5, R:+1, W:+5 | Init:+1, Perception:+7 | Status: Normal

O∂ørn walks at the back of the group with Helle, his shield strapped on while his shield hand keeps hold of the torch. In his other hand, his spear is out and ready to face any unexpected threats. As they make their way into the cave, he takes a look at the carvings in the walls as well as checking the ground for any tracks the party ahead of him hadn't trampled.

Perception: 1d20 + 7 ⇒ (1) + 7 = 8
Survival: 1d20 + 4 ⇒ (9) + 4 = 13


Spoiler:
LN Human Male Brawler(Shield Champion) 1 | HP: 2/12 | AC: 18 (T: 16, F: 12) | CMB: +4, CMD: 16 | F: +4, R: +4, W: +1 | Init: +2 | Perc: +5 | Speed 30ft | Effects:

Aðalbjörn is already on his way in! :p

Aðalbjörn pauses in his advance, just almost long enough to allow Snorri to catch up

"in together then."


sorry for delay. But today i heard my unborn childs heartbbeat for first time. So yey =^^=. Will try to update tomorrow

-Posted with Wayfinder


F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet

That's awesome GM.


Male Human Aquatic Druid (Water domain) 1 | HP: 14/14 | AC:16, T:11, FF:15, CMD:12 | F:+5, R:+1, W:+5 | Init:+1, Perception:+7 | Status: Normal

That is pretty incredible! Exciting time!


much thanks =^^=

You enter a rather large cavern shape. The light is enough to illuminate most of it. But flame does throw shadows everywhere. So the room itself looks alive

To your front is a pedastil. There are 4 levers on it. A few feet infront you see a large, thick iron bar gate that seems to be blocking the passage ahead. There are stone stairs leading to what seems to be walkways around the chaimber

-Posted with Wayfinder


CG Human Warlock 2 | Status:
Stats:
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1
HP 18/18 | Spells 1st 1/2 | Curse 1/1

-Levers? Uh... what?

Snorri takes a look at the pedestal but, not finding anything useful, decides to let the experts use their wits.


Male Human Aquatic Druid (Water domain) 1 | HP: 14/14 | AC:16, T:11, FF:15, CMD:12 | F:+5, R:+1, W:+5 | Init:+1, Perception:+7 | Status: Normal

O∂ørn takes in the scene, trying to see if there are any clues about how the levers should be used to open the gate ahead of them or if they seem to serve some other function.

Perception: 1d20 + 7 ⇒ (15) + 7 = 22


Spoiler:
LN Human Male Brawler(Shield Champion) 1 | HP: 2/12 | AC: 18 (T: 16, F: 12) | CMB: +4, CMD: 16 | F: +4, R: +4, W: +1 | Init: +2 | Perc: +5 | Speed 30ft | Effects:

Aðalbjörn advances immediately to the iron gate squinting his eyes he tries to look beyond

Perception: 1d20 + 5 ⇒ (5) + 5 = 10

"We need to get this open, quickly. We are ripe for an ambush"


F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet

Helle looks at the gate and turns to Dvaller. "Dvaller is this your area of expertise? It's mechanical."


Demale Dwarven Cleric (Forgemaster) 1 | HP: 11(8)/11 | AC: 19 / T: 11 / FF: 18 | Fort: +5, Ref: +1, Will: +5 | M. Atk: +2, R Atk: +1, M. Touch: +2, R. Touch: +1 | CMB: +2, CMD: 13 Init: +1, Perception: +3

"I don't deal much with mechanics. Good solid things like armour and ships for me."
knowledge: 1d20 + 4 ⇒ (6) + 4 = 10


Odorn, as you look around, you believe there are some sort of murals on the top section of this cavern. But they are completely covered in dirt and dust. Only way to uncover them is to go up there and clean them off

sorry. This is my fault. I thought i posted this 3 days ago. But it was just sitting in my wayfinder... unposted :/

-Posted with Wayfinder


Male Human Aquatic Druid (Water domain) 1 | HP: 14/14 | AC:16, T:11, FF:15, CMD:12 | F:+5, R:+1, W:+5 | Init:+1, Perception:+7 | Status: Normal

"Looks like there's some murals up on the walkways. Maybe they'll have some kind of clue about how this whole thing works." O∂ørn ascends the nearest set of steps and checks the mural there.

Do I need some kind of check? Also, I'm having vivid flashbacks to my many hours playing Skyrim right now. Haha


well. To be honost. I am taking inspiration from that ;) at the moment. No. Just take it slow. If you do wish to hurry to clean the murals, you need to make a dex check. DC15 not to damage them

-Posted with Wayfinder


CG Human Warlock 2 | Status:
Stats:
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1
HP 18/18 | Spells 1st 1/2 | Curse 1/1

Snorri walks there to help O∂ørn clear the murals. Carefully.


Mural (?):

Depicts a wolf ripping the jagular out of a man on the ground. Very gory

Mural (?):

In this depiction one can see a wolf that is standing on some sort of jutted out piece of rock. It seems to be howling

Mural (?):

On this one you can see a wolf snarling with what seems to be a cave behind it

Mural (?):

This mural depicts a wilf entering a cave

-Posted with Wayfinder


F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet

Helle carefully studies the first mural. She looks a little upset at the gory scene depicted."Saw this just yesterday I think."


Male Human Aquatic Druid (Water domain) 1 | HP: 14/14 | AC:16, T:11, FF:15, CMD:12 | F:+5, R:+1, W:+5 | Init:+1, Perception:+7 | Status: Normal

O∂ørn examines the second mural. "A wolf. Standing on some kind of precipice and howling. What is this supposed to tell us?"


CG Human Warlock 2 | Status:
Stats:
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1
HP 18/18 | Spells 1st 1/2 | Curse 1/1

-A wolf in a rock, a wolf in front of a cave, a wolf entering the cave... does it have a specific order, or something?- Snorri scratches his head. This is the hardest he can think.


Male Human Aquatic Druid (Water domain) 1 | HP: 14/14 | AC:16, T:11, FF:15, CMD:12 | F:+5, R:+1, W:+5 | Init:+1, Perception:+7 | Status: Normal

O∂ørn heads back down and looks at the pedestal with the levers to see if he can make any kind of connection between the murals and the various levers to see if Snorri is right about the specific order.


you can make me a perception check.

Perception DC15:

You catch that the levers are someway aligned the same way as the murals

-Posted with Wayfinder


Male Human Aquatic Druid (Water domain) 1 | HP: 14/14 | AC:16, T:11, FF:15, CMD:12 | F:+5, R:+1, W:+5 | Init:+1, Perception:+7 | Status: Normal

Perception: 1d20 + 7 ⇒ (3) + 7 = 10

O∂ørn looks carefully at the levers, but is unable to determine any connection to the murals. "Would one of you come help me with this? I'm afraid I don't recognize what we are meant to do here."


Demale Dwarven Cleric (Forgemaster) 1 | HP: 11(8)/11 | AC: 19 / T: 11 / FF: 18 | Fort: +5, Ref: +1, Will: +5 | M. Atk: +2, R Atk: +1, M. Touch: +2, R. Touch: +1 | CMB: +2, CMD: 13 Init: +1, Perception: +3

perception: 1d20 + 3 ⇒ (15) + 3 = 18
"The Levers seem to be aligned with those murals. Maybe they're pictographic instructions? Maybe Snorri was right, and the order is important? Front of the cave then entering the cave seems obvious. Where do the other two fit? Wolf comes home after hunting?"


F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet

"Does there seem to be a time indicated in the murals. Such as howling at the moon or entering the cave during the late day?" She looks closely.

Perception: 1d20 + 1 ⇒ (13) + 1 = 14


Male Human Aquatic Druid (Water domain) 1 | HP: 14/14 | AC:16, T:11, FF:15, CMD:12 | F:+5, R:+1, W:+5 | Init:+1, Perception:+7 | Status: Normal

"That seems to make sense, Dvallar. Perhaps the wolf howls to show it has found its prey, then makes its kill, then returns to the cave? But this one, with the wolf standing in front of the cave and snarling. It's almost like it's guarding the entrance. Perhaps that one comes first?" O∂ørn racks his memory to see if he can recognize natural wolf behavior in the sequence of the murals.

Knowledge (nature): 1d20 + 6 ⇒ (19) + 6 = 25


sorry for delay

One does seem to figure out a story to this puzzle. The two wolves seem to be at opposite ends of each other. They clearly do not wish to be in the company of the other. The fight also clearly depicts a winner.

-Posted with Wayfinder


Spoiler:
LN Human Male Brawler(Shield Champion) 1 | HP: 2/12 | AC: 18 (T: 16, F: 12) | CMB: +4, CMD: 16 | F: +4, R: +4, W: +1 | Init: +2 | Perc: +5 | Speed 30ft | Effects:

Growing impatient Aðalbjörn steps away from the gate and moves over to the levers placing his rough hand on the second lever (Wolf howling on rock) he looks to the others

"If nobody has any better ideas...?"


Male Human Aquatic Druid (Water domain) 1 | HP: 14/14 | AC:16, T:11, FF:15, CMD:12 | F:+5, R:+1, W:+5 | Init:+1, Perception:+7 | Status: Normal

Thinking through the story that the murals seem to tell, O∂ørn approaches the pedestal to stand beside A∂albjörn. "Hmmm...yes. That one first, then the snarling wolf in front of the cave, then the picture of the fight, then the wolf entering its cave again. Odd that the howling wolf seems to turn into a man in the second image. Perhaps this cave has some kind of ward against lycanthropes?" Shaking his head to focus on the task at hand, he calls out a warning for the others to take cover near the entrance, in case of traps of some sort, then nods at the burly warrior, signaling to pull the first lever (howling wolf), and proceeds with the rest of the sequence himself (snarling wolf by cave, fight, wolf entering cave).


Spoiler:
LN Human Male Brawler(Shield Champion) 1 | HP: 2/12 | AC: 18 (T: 16, F: 12) | CMB: +4, CMD: 16 | F: +4, R: +4, W: +1 | Init: +2 | Perc: +5 | Speed 30ft | Effects:

Aðalbjörn pulls the lever...


F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet

Helle takes cover away from the levers. Just in case.


just the one lever or do you pull them in succession as discussed? But will post as if you pulled only one. Will add if all of them are pulled

As the lever is pulled cranking and clicking could be heard. One was not sure if things were falling into place or perhaps there were things being armed. But other than the noises, nothing else happens as the lever clicks into place as its pulled completely

-Posted with Wayfinder


Male Human Aquatic Druid (Water domain) 1 | HP: 14/14 | AC:16, T:11, FF:15, CMD:12 | F:+5, R:+1, W:+5 | Init:+1, Perception:+7 | Status: Normal

Pulling the rest in the described order.


Demale Dwarven Cleric (Forgemaster) 1 | HP: 11(8)/11 | AC: 19 / T: 11 / FF: 18 | Fort: +5, Ref: +1, Will: +5 | M. Atk: +2, R Atk: +1, M. Touch: +2, R. Touch: +1 | CMB: +2, CMD: 13 Init: +1, Perception: +3

"If we are separated, meet back at the last camp." Dvallar orders, shield out and weapon ready.


Each lever convers more and more grinding until the last lever is pulled and the ominous click feels like the sound of thunder in your ears. What sounds like metal on metal screeches and slowly the gate that barred your way to the deeper of the cave begins to grind open for you

-Posted with Wayfinder


F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet

"It worked. Let's get inside before it closes again." Helle will follow an armored companion through the door.


CG Human Warlock 2 | Status:
Stats:
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1
HP 18/18 | Spells 1st 1/2 | Curse 1/1

-Come on!- Snorry gets quickly inside the place, though he tries to mentally remember the combination of levers in case they find anything similar.

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