The Northlands Saga

Game Master Nilihist

Æ æ || Á á || Ö ö || Ø ø || Ð ð || Þ þ


101 to 150 of 475 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

CG Human Warlock 2 | Status:
Stats:
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1
HP 18/18 | Spells 1st 1/2 | Curse 1/1

Oh, well... I thought I wasn't doing anything significant this combat... I'll be chained and either behind the lines or entangled, so you can go on without me :) Sorry if you were waiting :(


Male Human Aquatic Druid (Water domain) 1 | HP: 14/14 | AC:16, T:11, FF:15, CMD:12 | F:+5, R:+1, W:+5 | Init:+1, Perception:+7 | Status: Normal

No problem. Just wanted to make sure I wasn't stepping on anybody's toes in initiative order.

O∂ørn's anger begins to boil over as he notices the ineffectual results of his spells. He decides that, if his magical affronts would not work, perhaps a more physical approach would serve better. He rushes toward the end of the shield wall formed by his allies and, once again, raises the branch of coral he had taken as his symbol of Ran's power.

As he murmurs a quick command, the coral begins to drip with water as if by some miracle. The drip quickly turns to a trickle, then a stream, then, with a final command, a rushing torrent directed at the thug to the downed leader's right side. Casts Hydraulic Push, no saves, bull rush maneuver

Bull Rush: 1d20 + 3 ⇒ (7) + 3 = 10

Despite his best efforts, however, the blast of water lacks the force needed to drive the man back. I seriously just can't win in this fight. Ugh...


Dad's 60th... so big party... over a few days :P sorry Snorri, don't know how i missed it, yes, you can do actions, as long as they do not provoke AoO. Will read properly tomorrow and have a post up.


Spoiler:
LN Human Male Brawler(Shield Champion) 1 | HP: 2/12 | AC: 18 (T: 16, F: 12) | CMB: +4, CMD: 16 | F: +4, R: +4, W: +1 | Init: +2 | Perc: +5 | Speed 30ft | Effects:

@Snorri I wish we could break you out, but I've just looked at sundering chains... That's not going to work so well


CG Human Warlock 2 | Status:
Stats:
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1
HP 18/18 | Spells 1st 1/2 | Curse 1/1

Don't worry y'all, I knew where I was getting into when I signed :P Just being a bit sorry I can't be of more use.


Okay, I am back. My guys are at a disadvantage, most of them lose their action this round! so yey team! Everyone can go!


F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet

Helle turns her evil eye on the man in the middle. He seems to be the boss.

Evil Eye: 1d20 + 1 ⇒ (4) + 1 = 51d6 + 1 ⇒ (3) + 1 = 4

Evil Eye:
Evil Eye (Sp): At 1st level, you can lock someone within 30 feet with a gaze that foretells their doom (ranged touch attack), causing 1d6 damage +1 per every two sorcerer levels you possess. You can use this a number of times equal to your Charisma modifier +3.

Her glare is ineffective. She growls angrily, "You should not have bothered us. Your doom will come."


Spoiler:
LN Human Male Brawler(Shield Champion) 1 | HP: 2/12 | AC: 18 (T: 16, F: 12) | CMB: +4, CMD: 16 | F: +4, R: +4, W: +1 | Init: +2 | Perc: +5 | Speed 30ft | Effects:

The man standing before Aðalbjörn is battered, disarmed and dazed.

Aðalbjörn takes a moment to look at the man...

Know:Local: 1d20 + 4 ⇒ (3) + 4 = 7 Do I recognise this man?

Then Attacks, no feigning this time, no tricks, Aðalbjörn drops his spear and swings a telegraphed uppercut squarely at the man's chin...

Move action to gain Weapon focus: unarmed
Unarmed Power Attack (non-lethal): 1d20 + 4 ⇒ (13) + 4 = 17
Non-lethal damage: 1d6 + 5 ⇒ (1) + 5 = 6


Demale Dwarven Cleric (Forgemaster) 1 | HP: 11(8)/11 | AC: 19 / T: 11 / FF: 18 | Fort: +5, Ref: +1, Will: +5 | M. Atk: +2, R Atk: +1, M. Touch: +2, R. Touch: +1 | CMB: +2, CMD: 13 Init: +1, Perception: +3

Dvallar channels the powers of the acestors into her wounded shoulder, trusting her opponents are in no position to take advantage of the momentary laspe in her concentration.
cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8
With a 'pop' the pain in her shoulder flares and then subsides. Carefully, testing for pain, she moves the axe back into position.


@Bjorn: No, this man is not a famouus or well known figure in the circles you have travled with. Also, the attack does not connect strongly enough


Spoiler:
LN Human Male Brawler(Shield Champion) 1 | HP: 2/12 | AC: 18 (T: 16, F: 12) | CMB: +4, CMD: 16 | F: +4, R: +4, W: +1 | Init: +2 | Perc: +5 | Speed 30ft | Effects:

I guessed as much with that roll but hopefully when he does go down he won't die.


The large man finally drops what remaining weapons he has
"Very well. We trade our captive for you to let us go..."

Before he could speak any more, you hear the howls of wolves once again. This time they sound closer.

His cohorts look at each other, fear in their eyes as they too lower what weapons they have left

"Do we have a deal...? " he asks. As his eyes dart to the forest before looking back at you

-Posted with Wayfinder


F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet

"You seem more scared of the wolves than us. Why?", asks Helle.

I'm inclined to agree to the proposal, but I'd like to know what they know about the wolves.


"An ill omen for wolves to be this far... the do not belong here. Yet they are...." is almost all you can get from him

-Posted with Wayfinder


Spoiler:
LN Human Male Brawler(Shield Champion) 1 | HP: 2/12 | AC: 18 (T: 16, F: 12) | CMB: +4, CMD: 16 | F: +4, R: +4, W: +1 | Init: +2 | Perc: +5 | Speed 30ft | Effects:

"no deals!"

With a snarl Aðalbjörn steps forward and presses his spear against the big man's collar (not drawing blood)

"You have attacked the Jarl's people, in the Jarl's lands, you have endangered the Jarl's daughters! And now you are beaten and you cast aside your weapons, demanding a deal? No! This man comes with us..."

Aðalbjörn gestures towards Snorri, then pushes slightly harder with his spear

"You come with us! The Jarl will decide. Where is the key?"


CG Human Warlock 2 | Status:
Stats:
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1
HP 18/18 | Spells 1st 1/2 | Curse 1/1

Snorri is clearly relieved that his captors are defeated. Maybe now he's going to be released and can finally scratch his itchy nose...


Male Human Aquatic Druid (Water domain) 1 | HP: 14/14 | AC:16, T:11, FF:15, CMD:12 | F:+5, R:+1, W:+5 | Init:+1, Perception:+7 | Status: Normal

Odorn sighs deeply at the apparent surrender of the thugs. Thank the gods that's over! He makes his way behind the trio toward their prisoner. He offers the man a helping hand to lead him back toward the group and speaks quietly to him on the way. You are safe now, friend. I am Odorn the Drowned, servant of Ran. What is your name? Are you badly injured?


CG Human Warlock 2 | Status:
Stats:
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1
HP 18/18 | Spells 1st 1/2 | Curse 1/1

Finally, Snorri finds a greting voice.

-Name's Snorri. I thank you.- After trying to hide his limp and looking at
O∂ørn with a face full of blue and a swollen eye, he smiles and adds: -'Tis but a scratch.


As another howl echos, MUCH closer, the fight goes out of all of them, and they submit to your custody. Sweat on their brows

"Here, take this, anyone, please, just take it, before they get us... I do not want to die with it in my possession!" the large man starts to beg, fear and sheer panic in his eyes

He takes the pendant from underneath his clothes, on closer inspection, it is a small circle, with a howling wolf's head depicted on it, the metal has small flakes on it, so it looks like something other than normal iron


CG Human Warlock 2 | Status:
Stats:
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1
HP 18/18 | Spells 1st 1/2 | Curse 1/1

-What the Hel can that be? Is it attracting the wolves?

But Snorri has matters at hand a bit more important.

-Can anyone remove these chains, please?


F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet

I can do a knowledge arcana check on the pendant, but I can't help with the chains.


Roll, and i can see what i can tell you about it


Spoiler:
LN Human Male Brawler(Shield Champion) 1 | HP: 2/12 | AC: 18 (T: 16, F: 12) | CMB: +4, CMD: 16 | F: +4, R: +4, W: +1 | Init: +2 | Perc: +5 | Speed 30ft | Effects:

Aðalbjörn doesn't move as the pendant is proffered

"key!?"


F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet

Helle walks up and looks closely at the pendant.

Knowledge Arcana: 1d20 + 5 ⇒ (6) + 5 = 11


Male Human Aquatic Druid (Water domain) 1 | HP: 14/14 | AC:16, T:11, FF:15, CMD:12 | F:+5, R:+1, W:+5 | Init:+1, Perception:+7 | Status: Normal

As the group works with the men to free Snorri, O∂ørn moves to the jarl's daughters and gathers them back together. Do not worry, my ladies. Just as we cowed these ruffians, we will not allow any beasts to harm you. I would recommend that we begin making our way back toward the town, however. He brings the girls back toward the rest of the group, making sure that they are in a defensible position.

When the wolves' howls sound once again nearer at hand, he turns his attention to them, to see if he can detect anything unusual about the sound.

Wondering if I can hear any difference between normal wolf howls and those of some kind of lycanthrope or a dire wolf or something of that sort.

Knowledge (nature): 1d20 + 6 ⇒ (18) + 6 = 24


Demale Dwarven Cleric (Forgemaster) 1 | HP: 11(8)/11 | AC: 19 / T: 11 / FF: 18 | Fort: +5, Ref: +1, Will: +5 | M. Atk: +2, R Atk: +1, M. Touch: +2, R. Touch: +1 | CMB: +2, CMD: 13 Init: +1, Perception: +3

Dvallar pauses "I've tools in my pack, if need be, but it'll take a while to cut through a chain."
Despite her words, she doesn't move, still untrusting of their new 'prisoners'. Carefully she edges around until she can get to their now-dropped weapons. "Our Jarl's a fair man, but you've threatened his daughters. I hope for your sakes you've rich friends to pay your ransom. If not, leave your weapons and run."
knowledge:local?: 1d20 + 4 ⇒ (11) + 4 = 15 what are the social conventions on prisoners in this sort of situation according to the local human customs. Are we responsible for protecting them if we take their surrender?


@Helle, you do not notice anything significant to the pendant.
@Odorn: Those howls strike you as very strange, they shouldnt be here, not even close to here. And they sound, big, very big. Could be Dire. Even so, as mentioned, they SHOULD NOT BE HERE. And this troubles you. Perhaps their is merit in the way these men are acting. Maybe they know something you dont?
@Dvaller. As you stated, they would probably tortured, then killed. or just killed. Noone messes with daddy's girls.
@Group: You can see they are about to bolt, due to Dvaller's offer, fear in their eyes. Big as dish bowls. If you do not stop them, they run. But i need to know if you do or don't


F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet

"May I suggest we leave with the girls quickly. Leave this lot, except for our friend in chains to their fate. Our priority is keeping the girls safe, not bringing ruffians in for justice."


Male Human Aquatic Druid (Water domain) 1 | HP: 14/14 | AC:16, T:11, FF:15, CMD:12 | F:+5, R:+1, W:+5 | Init:+1, Perception:+7 | Status: Normal

Indeed. Those are no normal wolves. You, scum! There's something off about these beasts isn't there? O∂ørn grabs one of the ruffians by the collar before they have a chance to escape.


Spoiler:
LN Human Male Brawler(Shield Champion) 1 | HP: 2/12 | AC: 18 (T: 16, F: 12) | CMB: +4, CMD: 16 | F: +4, R: +4, W: +1 | Init: +2 | Perc: +5 | Speed 30ft | Effects:

In the absence of a key

"Snorri do you know these men? Do you know where they live? Do you know where their families live?"

Rumbles Aðalbjörn not removing his spear from the man's neck


CG Human Warlock 2 | Status:
Stats:
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1
HP 18/18 | Spells 1st 1/2 | Curse 1/1

Asking the GM... I think last time we checked, I had no clue who they are, am I right?


Demale Dwarven Cleric (Forgemaster) 1 | HP: 11(8)/11 | AC: 19 / T: 11 / FF: 18 | Fort: +5, Ref: +1, Will: +5 | M. Atk: +2, R Atk: +1, M. Touch: +2, R. Touch: +1 | CMB: +2, CMD: 13 Init: +1, Perception: +3

"True. Our honour is our duty, now. A rearguard might simply be bypassed."


nope. Not a thing. They took you cause you and they were same area. And well. 3 vs 1. That is quite easy

The men panick. Without time to react. They bolt, the big guy throwing the pendant at thegroup. As they do. You hear the howls again. So close you can swear you should be able to see them. The men run. The keep glancing back. Till finally....

"No.... no.....nooooooo.....uarhg!!!" it seems they stumble. But moments later. You can hear their screams. Blood gushing. As they seem to be torn limb from limb

This sight makes the girls scream in terror as they begin to run back to the keep!

-Posted with Wayfinder


CG Human Warlock 2 | Status:
Stats:
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1
HP 18/18 | Spells 1st 1/2 | Curse 1/1

-They caught me while I was evacuating. No idea who they are, never seen them around before. Now, as I notice my chains cannot be properly removed here and there are some not-as-hungry-as-before wolves hanging around... can we go, please?


a reminder. You cant see the wolves

-Posted with Wayfinder


CG Human Warlock 2 | Status:
Stats:
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1
HP 18/18 | Spells 1st 1/2 | Curse 1/1

I know, but we can hear them and their food...


1 person marked this as a favorite.

what i mean is, you can see the people being mauled, but you can't see what's mauling them


F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet

Helle follows the girls as best she can.


Spoiler:
LN Human Male Brawler(Shield Champion) 1 | HP: 2/12 | AC: 18 (T: 16, F: 12) | CMB: +4, CMD: 16 | F: +4, R: +4, W: +1 | Init: +2 | Perc: +5 | Speed 30ft | Effects:

With a snarl Aðalbjörn drops into a fighting stance.

"Haldorr take the girls and Snorri, run! We will follow."

He follows the group that are running, moving backwards himself so as to keep watch for what he cannot see.

"Dvalar, odorn what demon spirits are these?"

Sorry Helle, your lumped in with "girls" I think your youth would mean Aðalbjörn would see you as needing protection


CG Human Warlock 2 | Status:
Stats:
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1
HP 18/18 | Spells 1st 1/2 | Curse 1/1

@GM: ok, now I get it.

-Have you... have you seen this? The wolves... they're invisible! Spirit Wolves!

Snorri faces Aðalbjörn, still in chains.

-If they're coming at us... give me a weapon! I want to die with a weapon in my hands!


F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet

I don't mind being lumped in with "girls" right now.


Demale Dwarven Cleric (Forgemaster) 1 | HP: 11(8)/11 | AC: 19 / T: 11 / FF: 18 | Fort: +5, Ref: +1, Will: +5 | M. Atk: +2, R Atk: +1, M. Touch: +2, R. Touch: +1 | CMB: +2, CMD: 13 Init: +1, Perception: +3

knowledge: all: 1d20 + 4 ⇒ (17) + 4 = 21
"Invisible wolves... I've heard of something like that..." the dwarven woman narrows her eyes as she desperately searches her memory for the relevant story.


Dvaller:
Best description. Almost like Invisible Stalkers. But modded so that they are spirit wolves. They are naturally invisible. So non magical invisibilty. Braught here from the spirit realm. So here not by choice. It is best that you run. Trying to fight a spirit wolf is folly. You do think they are used to hunt specific prey, so you may be safe. Best not try and find out

-Posted with Wayfinder


Demale Dwarven Cleric (Forgemaster) 1 | HP: 11(8)/11 | AC: 19 / T: 11 / FF: 18 | Fort: +5, Ref: +1, Will: +5 | M. Atk: +2, R Atk: +1, M. Touch: +2, R. Touch: +1 | CMB: +2, CMD: 13 Init: +1, Perception: +3

Dvallar nods convulsively. "They're summoned. Spirit wolves. They should only attack their chosen prey. No point in fighting them - they should leave soon anyway." she hesitates "If someone has the power to summon these things, they are a threat."


Spoiler:
LN Human Male Brawler(Shield Champion) 1 | HP: 2/12 | AC: 18 (T: 16, F: 12) | CMB: +4, CMD: 16 | F: +4, R: +4, W: +1 | Init: +2 | Perc: +5 | Speed 30ft | Effects:

I assume we're still moving away pretty hastily? Also, Dvallar did you pick up the talisman?


Male Human Aquatic Druid (Water domain) 1 | HP: 14/14 | AC:16, T:11, FF:15, CMD:12 | F:+5, R:+1, W:+5 | Init:+1, Perception:+7 | Status: Normal

"By all the gods What fell curse has befallen these men? !" O∂orn cries out in shock at the grisly demise of the men. His gaze shifts away from the scene toward Dvallar as she reveals the source of the attack. "Who could do such a thing? These beasts seem to be from the very pits of Hel! We must return to the keep. The girls are already on their way. We need to ensure their safety." He begins to turn back toward the keep, but notices the talisman lying in grass, the head of wolf facing up at him. His fear of what may follow nearly overcomes him, but Ran favors the bold, so O∂orn snatches up the token before following after the girls.


1 person marked this as a favorite.

so everyone is falling back to the keep then?

-Posted with Wayfinder


Spoiler:
LN Human Male Brawler(Shield Champion) 1 | HP: 2/12 | AC: 18 (T: 16, F: 12) | CMB: +4, CMD: 16 | F: +4, R: +4, W: +1 | Init: +2 | Perc: +5 | Speed 30ft | Effects:

I believe that's the plan Haldorr (presumed) and Helle leading the girls, then the rest of us forming a rearguard


F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet

That was my plan. Get the girls to safety. Then we can worry about invisible things.


Demale Dwarven Cleric (Forgemaster) 1 | HP: 11(8)/11 | AC: 19 / T: 11 / FF: 18 | Fort: +5, Ref: +1, Will: +5 | M. Atk: +2, R Atk: +1, M. Touch: +2, R. Touch: +1 | CMB: +2, CMD: 13 Init: +1, Perception: +3

Dvallar falls back, hesitating for a moment as she passes the pendant. With a quick movement she kicks it under a nearby stunted shrub, fixes it in her mind, and continues to back away.
"We come back for it when we don't risk the girls." she announces to the others.

101 to 150 of 475 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Northlands Saga All Messageboards

Want to post a reply? Sign in.