The Northlands Saga

Game Master Nilihist

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sorry. I don't blame anyone. With the boards completely whacked the last few days. Let's see if we can get the ball rolling again

-Posted with Wayfinder


At the shout the bloated forms slowly turn. Water still pouring from the facial orifices. A continual state of drowning it seemed. Gurgling they reach out to you. Their advances slow and eratic. One could hardly determine how they would move next

no Rolling initiative. You each get a full round before the zombies reach you

-Posted with Wayfinder


CG Human Warlock 2 | Status:
Stats:
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1
HP 18/18 | Spells 1st 1/2 | Curse 1/1

Due to recent events, Snorri is happy to discharge his frustration finally. Screaming, he lunges for attack, trying to liberate all his accumulated adrenaline.

Charge! 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Damage 1d6 + 2 ⇒ (6) + 2 = 8

AC for this round is 19 due to charge.


F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet

Helle fires off a stone with her sling.

Sling: 1d20 + 1 ⇒ (16) + 1 = 17
Damage: 1d4 ⇒ 3


Demale Dwarven Cleric (Forgemaster) 1 | HP: 11(8)/11 | AC: 19 / T: 11 / FF: 18 | Fort: +5, Ref: +1, Will: +5 | M. Atk: +2, R Atk: +1, M. Touch: +2, R. Touch: +1 | CMB: +2, CMD: 13 Init: +1, Perception: +3

Dvallar grits her teeth as Snorri ignores her plan.
Against her better judgement she joins him in his reckless rush.
warhammer, charge: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18
damage: 1d8 + 2 ⇒ (3) + 2 = 5
AC is 17 for this round.


Snorry's swing goes a bit wide as he seems to miss judge their erratic movement
Both the others hit, but their bloated flesh seem to ripple and warp around the blows

The zombies that were charged seem to sway and then fling themselves at their assailants

snorry
Slam: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

The bloated sailor simply seems to flail at nothing

dvaller
Slam: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

It almost gives her a nasty head but but she managed to pull her head away just in time

Helle now as a waterlogged sailor in her face to deal with

-Posted with Wayfinder


Spoiler:
LN Human Male Brawler(Shield Champion) 1 | HP: 2/12 | AC: 18 (T: 16, F: 12) | CMB: +4, CMD: 16 | F: +4, R: +4, W: +1 | Init: +2 | Perc: +5 | Speed 30ft | Effects:

Aðalbjörn barrels into the zombie that 'thinks' it has the drop on Helle, slamming the rim of his shield into the creatures gurgling throat

Power Attack: 1d20 + 4 - 1 ⇒ (11) + 4 - 1 = 14
Damage: 1d6 + 4 ⇒ (2) + 4 = 6


Male Human Aquatic Druid (Water domain) 1 | HP: 14/14 | AC:16, T:11, FF:15, CMD:12 | F:+5, R:+1, W:+5 | Init:+1, Perception:+7 | Status: Normal

O∂ørn launches a bolt of ice out of his open palm at one of the zombies in the rear, then moves up to stand behind his allies, his shield raised at the ready.

Icicle: 1d20 + 1 ⇒ (9) + 1 = 10 Damage: 1d6 + 1 ⇒ (1) + 1 = 2


F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet

Helle takes a step back, and gives the zombie the evil eye.

Ranged Touch: 1d20 + 1 ⇒ (15) + 1 = 16
Damage: 1d6 + 1 ⇒ (1) + 1 = 2


Demale Dwarven Cleric (Forgemaster) 1 | HP: 11(8)/11 | AC: 19 / T: 11 / FF: 18 | Fort: +5, Ref: +1, Will: +5 | M. Atk: +2, R Atk: +1, M. Touch: +2, R. Touch: +1 | CMB: +2, CMD: 13 Init: +1, Perception: +3

Dvallar keeps her shield up, and returns blow for blow.
attack: 1d20 + 2 ⇒ (1) + 2 = 3
damage: 1d8 + 2 ⇒ (1) + 2 = 3
Closer now, she keeps her eye on the foul thing, racking her mind for clues to its resilience.
knowledge: 1d20 + 4 ⇒ (14) + 4 = 18


CG Human Warlock 2 | Status:
Stats:
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1
HP 18/18 | Spells 1st 1/2 | Curse 1/1

First thing that comes into Snorri's mind is trying to flank the zombie, but that would open the line too much and Dvallar would be mad at him. He decides to keep his spot and try to finish off his adversary.

Short Sword: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d8 + 2 ⇒ (3) + 2 = 5


With the assault happening, one of the zombies goes down. As it hits the ground it erupts in a massive spray of water.

everyone. Make FS. Side note. The remaining zombies do not hit their targets. So team is up again

-Posted with Wayfinder


Demale Dwarven Cleric (Forgemaster) 1 | HP: 11(8)/11 | AC: 19 / T: 11 / FF: 18 | Fort: +5, Ref: +1, Will: +5 | M. Atk: +2, R Atk: +1, M. Touch: +2, R. Touch: +1 | CMB: +2, CMD: 13 Init: +1, Perception: +3

fort: 1d20 + 5 ⇒ (8) + 5 = 13+2 if hardy applies
Did the knowledge roll help?
attack: 1d20 + 2 ⇒ (14) + 2 = 16damage: 1d8 + 2 ⇒ (1) + 2 = 3
Dvallar wipes spray from her eyes, and lashes out again and again.


CG Human Warlock 2 | Status:
Stats:
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1
HP 18/18 | Spells 1st 1/2 | Curse 1/1

Fort Save: 1d20 + 4 ⇒ (8) + 4 = 12


Male Human Aquatic Druid (Water domain) 1 | HP: 14/14 | AC:16, T:11, FF:15, CMD:12 | F:+5, R:+1, W:+5 | Init:+1, Perception:+7 | Status: Normal

Fort save: 1d20 + 5 ⇒ (17) + 5 = 22

"Do you think a sailor is harmed by the seaspray, foul one," O∂ørn demands as he steps forward next to A∂albjorn, raises his shield, and brings his club down onto one of the undead.

Club: 1d20 + 1 ⇒ (10) + 1 = 11 Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Shield Wall up! +2 bonus to anyone I'm next to who has the feat as well.


F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet

Fort: 1d20 + 4 ⇒ (1) + 4 = 5

Helle steps back behind Odorn to be part of the ranged attack. She gives another of the zombies the Evil Eye.

Evil Eye: 1d20 + 1 ⇒ (18) + 1 = 19
Damage: 1d6 + 1 ⇒ (1) + 1 = 2


They are undead yes. they are rather tough. may need sharp object to pierce their skin

Helle, as they explode, and the water inside their logged bodies spray over you you suddenly feel you inside lurch. not sick or anything, but you cant seem to place what just happened

Your evil eye does seem to make more water flow out of the walking corpse

Odorn and Dvaller, you easily hit the slow and lumbering sailor zombies, but your attacks do not seem to do any form of damage to their grey and shrivled up skin

Odorn feels the weight as a zombie slams his shoulder into his chest 2 damage

Neither of Snorri or Dvallar was succesfully attacked as their slow movements and perhaps the attack from Helle through their aim, if one could call it that, off

Party is up


Demale Dwarven Cleric (Forgemaster) 1 | HP: 11(8)/11 | AC: 19 / T: 11 / FF: 18 | Fort: +5, Ref: +1, Will: +5 | M. Atk: +2, R Atk: +1, M. Touch: +2, R. Touch: +1 | CMB: +2, CMD: 13 Init: +1, Perception: +3

"We need to cut them up." Dvallar yells "Can't bruise a dead man."


CG Human Warlock 2 | Status:
Stats:
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1
HP 18/18 | Spells 1st 1/2 | Curse 1/1

"Well, I can only stab them!" shouts Snorri, catching his breath between strike and strike.

Short Sword: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d6 + 2 ⇒ (1) + 2 = 3


Demale Dwarven Cleric (Forgemaster) 1 | HP: 11(8)/11 | AC: 19 / T: 11 / FF: 18 | Fort: +5, Ref: +1, Will: +5 | M. Atk: +2, R Atk: +1, M. Touch: +2, R. Touch: +1 | CMB: +2, CMD: 13 Init: +1, Perception: +3

"Has anyone got a spare axe?" Dvallar asks. The question is half jest - but only half. Humans were woefully prepared in general, and it seems she has picked up their habits.


Male Human Aquatic Druid (Water domain) 1 | HP: 14/14 | AC:16, T:11, FF:15, CMD:12 | F:+5, R:+1, W:+5 | Init:+1, Perception:+7 | Status: Normal

"Afraid not, Dvallinsdottir," O∂ørn replies with a growl as he drops back. He shifts his club to his shield hand as he steps back from the front lines and fires a icy spear from the palm of his right hand.

Icicle: 1d20 + 1 ⇒ (9) + 1 = 10 Damage: 1d6 + 1 ⇒ (6) + 1 = 7


F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet

"I have a dagger. Here you can use it." Helle pulls it out and hands it over to Dvallar. She moves back out of close range with the creatures.


CG Human Warlock 2 | Status:
Stats:
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1
HP 18/18 | Spells 1st 1/2 | Curse 1/1

And thanks to that I hhave realised daggers do P and S damage... all those years gone to waste... :P

"Damn, I got one o those too! Lemme finish the dance with this lady and I'll fetch it!"


Demale Dwarven Cleric (Forgemaster) 1 | HP: 11(8)/11 | AC: 19 / T: 11 / FF: 18 | Fort: +5, Ref: +1, Will: +5 | M. Atk: +2, R Atk: +1, M. Touch: +2, R. Touch: +1 | CMB: +2, CMD: 13 Init: +1, Perception: +3

Dvallar dropped the hammer, raised her shield, and grabbed the dagger.
Free: drop. Move: grab dagger. Standard: Attack. They'll get an AoO on the draw. I'll wait for that.


The attack is clumsy but even in the clumsiness they manage to be his you a bit. Hard to anticipate an attack that has no thought behind it 1 damage

The icicle pierces the skin of the corpse, gurgling and very sickly sound is heard as the water trapped in its body sprays out as it collapses on the ground
anyone within 5 ft of this one needs to make a fortitude save

-Posted with Wayfinder

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