Roy MacArran |
Swim: 1d20 ⇒ 5
Roy struggles again and sees that he's quickly approaching some rocks. He swims for the opposite shore, refusing to give up and hoping he doesn't come to a nasty, foolish end.
Swim: 1d20 ⇒ 16
Swim: 1d20 ⇒ 17
Swim: 1d20 ⇒ 10 Action Point: 1d6 ⇒ 2
Hopefully that's enough to finally get across?
Domingo Santana |
My last action was to try to spot a branch or something to see if I could help Alisha. Did that turn up anything?
Roy MacArran |
Roy begins checking over his weapons and other gear, hoping the water didn't ruin everything. He also takes the moment to reload his weapons.
Repair: 1d20 + 3 ⇒ (11) + 3 = 14 Not sure that's the proper skill, but it's the best I've got.
"Dom, I don't have rope, but I've got a roll of duct tape in the bag. We could unroll it, toss it to her, pull her in. It's strong stuff."
Domingo Santana |
Dom nods.
"Good idea. I think I saw something like that on Mythbusters."
Between the two of them, they manage to quickly put together a crude rope by twisting the length as the unrolled it.
I got an extra roll if needs be.
When they finish up they toss an end to Alisha.
Domingo Santana |
"Well that was bracing," Dom said as he pulled off his shirt and wrung out the water.
He redressed and began to walk.
"Let's not waste the daylight."
Full steam ahead, DM.
DireMerc |
You continue on and looking up the hill and you see a very old partially collapsed ruin up the hill. The way is mostly blocked by step cliff but there is a small path that goes up there.
spot Dom: 1d20 + 0 ⇒ (6) + 0 = 6
spot Alisha: 1d20 + 3 ⇒ (7) + 3 = 10
spot Roy: 1d20 + 4 ⇒ (17) + 4 = 21
spot Xannder: 1d20 + 7 ⇒ (17) + 7 = 24
As you head up Dom is just about to step on something buried in leaves when Roy and Xannder notice and stop. You check what it is and find a beartrap.
You wonder the implication when you hear a gunshot and Xannder is hit.
shot: 1d20 + 9 ⇒ (19) + 9 = 281d12 ⇒ 5
Looking up into the hills you see a sniper on the high-ground and a pack of wolves is coming down towards you.
Dont worry about initiate just post like it was your turn.
Roy MacArran |
Roy immediately drops to the ground, raising his rifle. There you are. He grins a little under his bandana as he takes the shot.
So Roy's gone prone, giving him a +4 to AC against ranged attacks (although a -4 against melee) without a penalty to his own shot.
Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Action Point: 1d6 ⇒ 3 For good measure. Attack total 19.
Damage: 2d8 ⇒ (3, 3) = 6
Domingo Santana |
Dom drops down as well, removing his own rifle.
"Jesus, Mary and Joseph! Snipers!"
Attack: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 2d10 ⇒ (6, 10) = 16
Action Point: 1d6 ⇒ 6 Total of 16 to hit. 12 AP left.
He fires at the wounded wolf.
DireMerc |
Dom finishes off the wounded wolf and Xannder hits the ground as well, he grabs his m16 and takes aim at the sniper and fires a shot but it goes wide and misses.
attack: 1d20 + 4 ⇒ (6) + 4 = 102d8 ⇒ (1, 7) = 8
The wolves makes their way down the path (the wolves all double move) while the sniper sets himself at the edge of the cliff and fires a shot at Roy just barely missing him.
1d20 + 9 ⇒ (10) + 9 = 191d12 ⇒ 10
Domingo Santana |
Dom fires off another shot at a wolf.
Rifle: 1d20 + 4 ⇒ (6) + 4 = 10
Damage : 2d10 ⇒ (3, 3) = 6
Action Point: 1d6 ⇒ 4 14 to hit.
DireMerc |
Alisha hits the closest wolf and Roy manages another hit on the sniper.
Xannder misses the sniper don't forget you have action point
And Dom takes down the closest wolf.
The remaining wolves attack going for Dom who is closest.
attack: 1d20 + 2 ⇒ (6) + 2 = 81d6 + 1 ⇒ (5) + 1 = 6
attack: 1d20 + 2 ⇒ (13) + 2 = 151d6 + 1 ⇒ (3) + 1 = 4
The sniper decides to pack up and retreat moving back from the cliff so you no longer see him.
Domingo Santana |
Dom fends off one of the wolves by swinging his arms wildly, but another bites down hard into his arm. He screamed, dropped his rifle, reached for his machete and then tried to thwack the crazed animal.
Machete: 1d20 + 2 - 4 ⇒ (8) + 2 - 4 = 6 The (-4) is for attacking while prone.
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
HP 4/13. Man, that could not have gone down any worse. Even with an action point, there's just no way.
Xannder |
Tucking tail and running you wuss!?
Xannder takes a shot at one of the wolves really wanting to kill the sniper's pets.
Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Attack: 2d8 ⇒ (5, 4) = 9
If I was rolling anywhere near decent to begin with I would burn action points.
DireMerc |
Both your missed attack could have hit with an action point. Also yeah that was a pretty bad round for you guys.
Alisha hits one of the wolves, everyone else misses this round.
The wolves continue their attack on Dom taking advantage of his vulnerability.
attack: 1d20 + 2 ⇒ (14) + 2 = 161d6 + 1 ⇒ (6) + 1 = 7
attack: 1d20 + 2 ⇒ (6) + 2 = 81d6 + 1 ⇒ (1) + 1 = 2
One of the wolves nips at Dom distracting him while the other goes for the throat.
Leaving Dom at -3.
One wolf at 50% other one full hp.
Alisha Quinn |
Exploit weakness: 1d20 + 6 ⇒ (8) + 6 = 14
Fail on the Exploit Weakness (As its base DC 15, uses up my move action)
Unfortunately Alisha fails to exploit this weakness. Instead she relies on pure accuracy and pulls the trigger of her gun.
Firearm Attack: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 2d6 ⇒ (2, 3) = 5
Roy MacArran |
Roy pushes himself to his feet and fires again with his revolver, aiming for the uninjured wolf. "Norm, take the wounded one!"
Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Crit Confirm: 1d20 + 6 ⇒ (5) + 6 = 11 Action Point: 1d6 ⇒ 6
Total 17 to confirm, I'm guessing that's good enough.
Damage: 4d6 ⇒ (4, 5, 6, 5) = 20
And hopefully that's a very dead wolf.
Roy MacArran |
Roy shoots once more.
Attack: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
Damage: 2d6 + 1 ⇒ (4, 2) + 1 = 7
He holds the smoking gun forward for a moment more before dropping his arm and crouching next to Dom. "Hold on," he murmurs as he pulls out a first aid kit from his pack. "Norms, you know how to do this?" He glances up at Alisha and Xannder, hesitant to actually apply care to the wounds. Been a while since I learned this.
Alisha Quinn |
Alisha says, "I have some basic first aid training but I would not call myself a doctor. Still I shall do what I can to help."
Alisha first looks around to see the coast is safe
Spot: 1d20 + 3 ⇒ (3) + 3 = 6
Not seeing any immediate threats she heads over to use medkit to patch up Domingo and hopefully stop the bleeding.
Treat Injury: 1d20 + 3 ⇒ (18) + 3 = 21
(I have 1 rank in it so I can do it)
Domingo Santana |
Fort. Save DC 20 : 1d20 + 3 ⇒ (18) + 3 = 21
Ok, that will stabilize me. We can use Alisha's roll to recover hit points then.
1d4 ⇒ 1
Man, that's brutal. HP -3/13. We might need to camp for a while. My character is stable, but still unconscious.
Xannder |
Xannder tries to help with healing Dom.
Treat Injury: 1d20 + 11 ⇒ (9) + 11 = 20
I only have a first aid kit, so I guess I can't restore Hit Points. If we ever manage to get a medical kit, I may be able to actually use some of my abilities.
Alisha Quinn |
Amanda says, "He is pretty dam bad. Those bite wounds are deep and serious. He won't recover more than he is without a good deal of bed rest and ongoing treatment. We either put him somewhere safe or we move him back to the car and stow him there. He is stable enough to move at least"
Roy MacArran |
"No, that river was hell enough the first time. We can't take him back across." Roy finishes reloading his revolver and slides it back into its holster. "We'll need to get him somewhere safe, but I don't want to move him until we know where we're going. You two stay here with Dom, I'll scout around. That sniper probably has a shack or something up here." Roy lifts his rifle and looks up the hill toward where the shooter was. "I'll deal with him and we'll get Dom to a safe point."
Don't really like splitting the party, but it's not a really bad idea...
Domingo Santana |
Back across the river? He was our best swimmer...
LOL. That got me.
Healing in d20 modern is painful. Maybe Xannder can take a level in Acolyte next?
Domingo Santana |
We bought first aid kits. But the real problem is...
Restore Hit Points (DC 15): With a medical kit, if a character has lost hit points, the character can restore some of them. A successful check, as a full-round action, restores 1d4 hit points. The number restored can never exceed the character’s full normal total of hit points. This application of the skill can be used successfully on a character only once per day.
That's what I mean by brutal. I can't be healed again today.
Domingo Santana |
Unless Xannder or Alisha openly protest, Roy slings his pack on his back and starts off up the hill, moving through the trees just off the road, his rifle in hand.
It's what Dom would have wanted. :-)