
ULTRAGEEK |

Hello everyone!
This is an adventure I created called The Mountains of Vlandoridge, and I would like to run it as a PBP campaign!
I would like to recruit 3, maybe even 4, players for this campaign. I will recruit based on how interesting the characters are.
If you would like to join, here is some info.
Ability Scores: Use 15 point buy
House Rules:
Fortune Favors the Bold.

Andostre |
1 person marked this as a favorite. |

What's the appeal of the Half-ogre? I agree with many of the commenters on PFSRD that the +4 STR and +2 CON isn't offset by -2 INT and -2 WIS. Just wondering why you want only core races, except for that guy.

Andostre |

Can you explain why its off-balanced? I don't really get how it is offset, and my phone does not let me look at the comments on d20pfsrd.
:) Thanks!
Yeah, PFSRD isn't very good on mobile.
It's mostly the +4 Strength. In ability scores, a +4 bonus is great than two +2s. That's why the point buy system requires higher and higher points to pay for each ability score around 13 or so. Plus, all of his pluses to ability scores are physical, and all of his minuses are to mental ability scores. Almost all of the official races, for example, have a plus to one physical and one mental score, and almost none of them are higher than a +2. One exception is Goblin, which has a +4 to an ability score, and TWO -2s to balance it out. Then there's the orc: +4 Strength, –2 Intelligence, –2 Wisdom, and –2 Charisma. One +4, and then three -2s.
Obviously, there's other race traits and abilities that are used to balance a race out, but I don't think the half-ogre is very balanced, and I'm not the only one.
Ultimately, though, I was just wondering why you want only core races, except for the half-ogre. I was wondering what the appeal of the half-ogre is.

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Hi there!
I can't believe this hasn't gotten more attention, so I better strike while I have the chance!
I notice that no one has yet submitted a half-ogre character, so allow me to be the first.
Mind you, with a 15 pt build, there are two choice: To be above-average in a few areas and okay in the rest, or simply go all-out and then try to cover the gaps later.
I have chosen the later. =O
Mind you, I've always wanted to play a sundering fighter, (hell, I've always wanted to use the Sunder action, but never have ^_^) so why not go all in?
Gorn
(If selected, I'll create an alias for him.
Still working on a backstory. If you could flesh out your campaign details, I might have a bit more to work with. =)

ULTRAGEEK |

I guess you could call it a tolkien setting.
Also, Atlas2112, what do you think about the +4 str, -2 wis, -2int house rule for the half-ogre?
Campaign Details:
The Mountains of Vlandoridge contain several frontier towns, where people come to escape from past decisions. As a result, people in the frontier towns don't judge by appearances, but are a little wary of new people, as they might have a connection to time that one would rather forget.
Hope this helps!
Some more playing guidelines.
At least one post per day on weekdays, and 2 per day on weekends.
Two traits to start with, you can gain more with the additional traits feat.
Please do not use any betrayal feats.
If you have some interesting house rules you would like to suggest, please do so!

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Is this happening before the War of the Ring, then, yeah?
One part that sometimes is overlooked when criticizing the Ogre is other races have other positives going for them: The humans with the free feat, elves and half elves with magical bonuses, halflings and goblins have skill and saving throw bonues, etc. The Ogre has none of those. The +4 Strength -is- their racial power.
If that makes you nervous, my approach is usually to give them something special, instead of just erasing the numbers. For instance, look at the half giant. If you wanted to make the Ogre more normalized, you could take the pluses down to +2 Str and +2 Con, but then give them "Powerful Build". This is at least more thematic, and it takes away "+1, +1" in exchange to only "+0,+1"(since d4 goes to d6, d6 goes to d8, etc) but then there are some other bonuses too, like the CMD stuff.
Also, they're half-ogres. They should be able to walk around with: "A huge sword, he carried. Certainly bigger than any normal man might wield." =)

ULTRAGEEK |

One part that sometimes is overlooked when criticizing the Ogre is other races have other positives going for them: The humans with the free feat, elves and half elves with magical bonuses, halflings and goblins have skill and saving throw bonues, etc. The Ogre has none of those. The +4 Strength -is- their racial power.
If that makes you nervous, my approach is usually to give them something special, instead of just erasing the numbers. For instance, look at the half giant. If you wanted to make the Ogre more normalized, you could take the pluses down to +2 Str and +2 Con, but then give them "Powerful Build". This is at least more thematic, and it takes away "+1, +1" in exchange to only "+0,+1"(since d4 goes to d6, d6 goes to d8, etc) but then there are some other bonuses too, like the CMD stuff.
Also, they're half-ogres. They should be able to walk around with: "A huge sword, he carried. Certainly bigger than any normal man might wield." =)
True, true. :)
Zoren.
Nice character. Can you pm me with his backstory or post it on this thread?

ULTRAGEEK |

This is a campaign set in my home brew world of Reath (get it, its an anagram of Earth). Major cities include the cities of Koyot(primarily populated by elves, half-elves, and humans), Feldbarr (Populated completely by dwarves), Alderleaf (populated mostly by gnomes and halflings, with a dash of duregar and teiflings. In the time period of my world, almost all duregar and teiflings have rejected the idea of evil, and turned back to the side of the light). Only two kingdoms exist, and they each evenly split the known land among themselves and with the tribes of ogres, half orcs, orcs and half-ogres. the two kingdoms are known as Torinz and Legath. The vast size of these kingdoms makes it very hard to enforce laws. As a result, many major cities are ruled by crime bosses. The most prominent gangs are the Black Sabre, the Judged, and Reath's Rightful Rule, also known as the RRR. The only current war is between Torinz, Legath, the orc and ogre tribes, and the evil pockets of duregar and teifling.The mountains of vlandoridge exist to the west of Torinz, in lands that were just discovered.

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Y'know, it does. It does really help a lot. =)
With that said, do you wanna PM the people who expressed interest and see if we can get a party going?
(FYI, the reason why there's not much interest is because in your Intro you named the ranger Aragorn. It makes it looks like you're lazy and don't know how to come up with original names. Of course -I- know that's not that case, but please do keep that in mind for the future.)
How about the half-Orge compromise? Does that sound reasonable?

ULTRAGEEK |

With that said, do you wanna PM the people who expressed interest and see if we can get a party going?
Sure, I will start right away!
(FYI, the reason why there's not much interest is because in your Intro you named the ranger Aragorn. It makes it looks like you're lazy and don't know how to come up with original names. Of course -I- know that's not that case, but please do keep that in mind for the future.)
Hmm.. True, thanks for the advice!
How about the half-Orge compromise? Does that sound reasonable?
We will use the original half-ogre by Adamant Entertainment(+4,+2,-2-,2), no modifications needed! :)

Ammon Knight of Ragathiel |

legoguy4492 |

So you asked for my backstory, here it is

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Hi there!
Alias for character submission from Atlas2112
link to myth on sheet
Roland Steelbreaker was a big man.
That is a vast understatement.
He was looked upon by men who themselves were large, and was called large by them. Of course he took up the trade of the smith, and his ever-moving hammer turned steel and plate unto quality unmatched. The village his small forge called home was visited by farmer and merchant alike, all wanting the finest metal goods Roland could make.
One fateful day a troop of wayfinders passed through his village. As he joined them that night at the inn as they hefted foaming mugs of chilled mead, they told him of their mission, their promised reward, and the perils they might face. Roland's wanderlust was engaged by these strange persons, and a desire as he had never known filled him. He beseeched for a role in their ranks, and was accepted. The promised gold was much, and the distance from his village was small. The day dawned hot and full of promise.
The band fell upon a clutch of ogre huts. They achieved surprise, overwhelmed the chief's guard, and soon knew victory. They began the dirty business of cutting off ears to prove their work was done, with dreams of payment and easy times to come.
Searching the chief's primitive multi-room home, Roland came across an odd sight, a lone ogress; slighter in build and cowering in a corner, fresh tears staining her red-painted cheeks.
The ogress crawled toward Roland, her loose garment doing justice to her ample endowment. In broken common, she pleaded for her life, vowing to serve him faithfully all her days were she given the chance....
True to her word, the Ogress, called Allanna, now, for her real name was hard to pronounce by the villagers, worked like a quadrone, keeping house and cooking his meals and cleaning even his smithy.
Impressed and seduced, within a year's time they were wed, and all told their union birthed five children, sound of limb and hardy of build.
Gorn, the second child, had no taste for the forge. He'd help as he could (or was ordered) but he'd sneak off to the practice-dummies at every chance, swinging a massive branch in a two-fisted grip like a man possessed.
Roland, seeing that his son had too much spirit to ever settle down without sewing some wild oats, reached out to his former comrades. Word came back that bards were singing of another excursion...to the Mountains of Vlandoridge.
Roland wished his son well.
For his own part, Gorn never really fit in. There were no other children to wrestle with, for he won any contest he was put against. He had no mind for books or learning, and neither did the song of the hammer and forge hold his interest. When his father approached him with a chance at fame, Gorn accepted with all his heart. His father even gave him his old equipment and his blessing.
With a shirt of steel and a mighty sword in his hand, Gorn had dreams of glory!

ULTRAGEEK |

Recruitment is closed:
Here are my choices:
Character:Gorn Player:Atlas2112
Character:Branwen Redwolf Player:Ailill Macmata
Character: Sola Nym Player:Ammon Knight of Ragathiel
Character: Zoren Player:legoguy4492
Character:Korak the Boisterous Player(make sure you update the character): Korak the Boisterous(or an alias)
Thanks for everyone's interest!
I will try and post a game play thread as soon as possible!