
ULTRAGEEK |

The halfling smiles at that, and keeps his eyes to the trail, looking for more traps. Soon, you turn left, and go through the forest. The brush is unusually thick, causing you to imagine what other parts of the forest might be like. Sektor dismounts his horse. To thick for them. Don't think we'll need horses from now on. And, don't worry, they know their own way back With that he continues. Suddenly, a net drops down from below, entangling Sola and Sektor in it's grasp!
Ok, made perception checks for everyone, to speed up time. Once you got everything you want, Korak, just add it to your equipment :)
Gorn: 1d20 + 0 ⇒ (17) + 0 = 17
Zoren: 1d20 + 5 ⇒ (14) + 5 = 19
Sektor: 1d20 + 2 ⇒ (10) + 2 = 12
Korak: 1d20 + 6 ⇒ (10) + 6 = 16
Sola: 1d20 + 2 ⇒ (4) + 2 = 6
Brawnen: 1d20 + 5 ⇒ (14) + 5 = 19
You haven't posted in a long time, just checking if you added the 1000 xp. If you did, it's all good :)

Korak The Boisterous |

Pausing for a second Korak stops and scans the trees for enemies. Perception: 1d20 + 6 ⇒ (7) + 6 = 13

Korak The Boisterous |

Korak points forward at the goblins. They run and laugh instead of fight. He turns to Sektor. Do you know of any friendlier tribes of goblins in this area?

Korak The Boisterous |

Korak helps them untangle themselves. Hmm. What do you guys think? If they're friendly I'd hate to annoy them by taking the net. But if they were just too scared to take on a large group I'd hate to leave it with potential enemies.

Korak The Boisterous |

Aye. T'would be best to leave as many friends behind us as we can. Yeh never be knowin when yeh might need them.

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Gorn frowns in a complete lack of understanding. "They have attacked us without provocation. Such behavior should only invite destruction. I'll condone your diplomatic attempts, but I can see only fire and steel in our future."

ULTRAGEEK |

Sorry I did'nt respond to that. Can you give me a list of the merchandise you would like to buy?
Sektor nods. Wise. He begins leading the way, eyes open for any other traps. You manage to spot a few, and easily disarm them, as they are of crude quality. You continue walking, until a goblin walks up to you. Me's name is Chief Stormslaver the Great, he says, puffing up his chest in a failed attempt to look brave Why you be on my territory!

Korak The Boisterous |

Aye. We think some of yours played a wee bit of a prank, but we not be wanting any trouble.

ULTRAGEEK |

Another goblin appears behind Chief Stormslaver, clearly look more composed. He whispers into the chiefs ear, and you hear something about magic items. The chiefs eyes go wide. He shouts Attack!. 6 goblins pop out from their hiding places behind trees, spears and torches in hand.
Goblin 1: 1d20 + 6 ⇒ (14) + 6 = 20
Goblin 2: 1d20 + 6 ⇒ (11) + 6 = 17
Goblin 3: 1d20 + 6 ⇒ (18) + 6 = 24
Goblin 4: 1d20 + 6 ⇒ (15) + 6 = 21
Goblin 5: 1d20 + 6 ⇒ (19) + 6 = 25
Goblin 6: 1d20 + 6 ⇒ (17) + 6 = 23
Gorn: 1d20 + 0 ⇒ (13) + 0 = 13
Sola: 1d20 + 3 ⇒ (2) + 3 = 5
Zoren: 1d20 + 3 ⇒ (8) + 3 = 11
Korak: 1d20 + 2 ⇒ (9) + 2 = 11
Brawnen: 1d20 + 1 ⇒ (17) + 1 = 18
So, the init order is:
Goblin 5
Goblin 3
Goblin 6
Goblin 4
Goblin 1
Brawnen
Goblin 2
Gorn
Korak
Zoren
Sola

Korak The Boisterous |

Nope. You have to give us edit access by putting our gmail accounts into sharing with settings. I got hit with this before you did. I'll send you mine via PM

ULTRAGEEK |

Goblin 5, grinning and laughing, throws a torch at Brawnen. The torch ignites the ground beside her.
Goblin three attempts to throw a torch at Korak, but misses, igniting the ground between them.
Goblin 6, probably less tactically smart as his comrades, charges at Korak with a spear.
Attack: 1d20 + 2 ⇒ (16) + 2 = 18
Damage, if hit: 1d6 ⇒ 5
Goblin 4 throws his torch at the ignited grass beside Brawnen
Goblin 1 moves to guard his chief, and attacks Zoren
Attack: 1d20 + 2 ⇒ (6) + 2 = 8
Damage, if hit: 1d6 ⇒ 6

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As much as a half-ogre can be smug, Gorn laughs smugly. "Ha! Aren't you glad we tried diplomacy first!"
Then he moves to the nearest patch of grass that is next to a goblin and is not on fire and does his level best to cut the thing in half.
Attack: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 2d6 + 9 ⇒ (3, 2) + 9 = 14

Korak The Boisterous |

Korak swings his hammer at the beast, next to him. Earthbreaker: 1d20 + 3 ⇒ (11) + 3 = 14
DMG: 1d12 + 3 ⇒ (5) + 3 = 8
Ye wee beasties made a bad choice here today little 'uns!