The Mountains of Vlandoridge (Inactive)

Game Master ULTRAGEEK

This is the lore for my fantasy world. It may be confusing at first, with mentions of countries that exist in our world, but read on!


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Male Tiefling 1 Alchemist(grenadier) | HP 8/8 | AC 15 (Touch 13 Flat 12) | Perception 5 | Fort 2 Ref 5 Wis 1| Initiative 3|

Zoren shakes his head sadly. "I would not wish that fate on my worst enemy"


Male Dwarf Korak

I see what you did there.

I'd prefer not to leave 'em in the hands of those beasties. Who knows they be planning. Korak nods as he pats the spiked hammer on his back. I wouldn't mind crushing a few of their heads either.


Male Tiefling 1 Alchemist(grenadier) | HP 8/8 | AC 15 (Touch 13 Flat 12) | Perception 5 | Fort 2 Ref 5 Wis 1| Initiative 3|

"Should we wait for the morning, or go now?"

Silver Crusade

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

Gorn scoffs. "I'd rather not wait. Dwarf Karsk, can you lead us to where these orcs might be? Orcs are but poor sport at best, but if they are not too far away we can crush their skulls and be back on the road before dark."

Gorn cracks his thick neck and rolls his muscle-laden shoulders, staying loose.


Male Tiefling 1 Alchemist(grenadier) | HP 8/8 | AC 15 (Touch 13 Flat 12) | Perception 5 | Fort 2 Ref 5 Wis 1| Initiative 3|

Zoren sighs and take his weapons out
"Off we go."
I hope my luck is better today


Female Halfling Mesmerist

Is delivering our wagon not priority at the moment?

Silver Crusade

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

Gorn frowned. "The dwarf promised only a 'hunert, with no bonus for timeliness. With luck the orcs will have more than that in their pockets."


Female Halfling Mesmerist

Yes but they are orcs, and probably not going anywhere. If we leave this wagon chances are it will get stolen, besides our guide is probably still rather injured this will give him further time to heal


Male Dwarf Korak

I care more fer me kine's lives than their cargo. I'd think Darran would agree.

Silver Crusade

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

Gorn nods. "You may stay with the wagon, an' ye are afraid. We'll not be gone overlong."


Female Halfling Mesmerist

Very well then She hops off the driver seat of the wagon following .


Male Tiefling 1 Alchemist(grenadier) | HP 8/8 | AC 15 (Touch 13 Flat 12) | Perception 5 | Fort 2 Ref 5 Wis 1| Initiative 3|

Zoren follows Gorn, Korak and (maybe) Branwen Is Branwen going with us?


Male Dwarf Korak

Korak pulls the the Earth breaker from his back and carries it at his side as they walk.


Human GM

Harsk leads the way down a previously unnoticed path, to the left of the main path."They came from this way"

Silver Crusade

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

Gorn makes no attempt at stealth. He marches down the trail steadily, his great strides eating up the distance ahead. Of course, he makes no effort to announce his presence either; the singing of war-chants was always more a dwarven tradition, and the playing of battle-instruments occasioned by the elves he liked not. Onward he marched in stony silence, only occasionally checking to make sure the group stayed with him.

He keeps his eyes out for the spoor of the orcs. Occasionally he flexes an arm, or twitches his large back, anxious for the fight to come.

perception: 1d20 + 0 ⇒ (20) + 0 = 20


Male Dwarf Korak

Might be best if yeh were to move on to the next village. Tell us where yer goin' and we'll tell yer friends where yeh went if we can.


Male Tiefling 1 Alchemist(grenadier) | HP 8/8 | AC 15 (Touch 13 Flat 12) | Perception 5 | Fort 2 Ref 5 Wis 1| Initiative 3|

"Korak's right, that might help us"


Human GM

Harsk speaks Aye, that might be best. Next village is Aldeth, about 6 minutes north of us With that, he limps through the forest, toward where the sounds of laughter and work.

You see no orcs, but see marks of their presence. Fresh tracks, as well as drag marks, are easily seen in the mud, which squelches beneath your feet. There is also blood stains on trees, as well as a few (orc) bodies.


Male Dwarf Korak

Korak stops to check the orcs. Looks like me kin put up a good fight. Might be a group of bandits pickin' a fight though.

Silver Crusade

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

Korak, are you suggesting that the dwarves were kidnapped by orcs, which were then slain by bandits, and we're now chasing that group of bandits? This is...odd."]

Are you saying that Aldeth is literally 6 minutes north of us? That's about 150 yards. We could see it from here. Jus' sayin'. =)


Male Dwarf Korak

I be suggesting me kin fought back. I be admitting that's not the only possibility. Korak grunts as he moves forward whether he found anything or not. Probable meant miles and autocorrect got him.


Human GM

meant to write miles, but was thinking of something to do with minutes....oops
The end of the trail is lined with brush, just enough to provide cover if one lays down. Beyond the brush, there is a fast moving river, with a old, rickety bridge going across. Only a few feet separate the bridge and the rushing water below, making it quite slippery. Beyond the bridge is a large cave, with 5 orc sentries guarding it. They are holding javelins, and look alert.
If you wish to hide, please make a stealth check


Male Dwarf Korak

Did I find anything on the dead orcs


Human GM

You find nothing, except for a few serrated bone swords


Male Dwarf Korak

Korak looks down at his armor. If any of ye slender fellows be the sneaky type ye'd best move forward without me. I not be the silent type by nature.


Female Halfling Mesmerist

how close together are the sentries

Give me a moment i might be able to subdue them


Human GM

About 5 meters apart.
I will start creating the map as soon as possible


Male Tiefling 1 Alchemist(grenadier) | HP 8/8 | AC 15 (Touch 13 Flat 12) | Perception 5 | Fort 2 Ref 5 Wis 1| Initiative 3|

Zoren gets a bomb out "Go, i'll cover you"


Female Halfling Mesmerist

Forgot to ask how far away they are from us, if with range i cast the Sleep Spell, if not assume she walks out openly provoking them to get within range. Dc 15, range 110 feet in a 10 foot burst. Caught a bit of a cold myself, i'll try to keep up.

Silver Crusade

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

Gorn nods at the plan. "Excellent. Sola, we'll advance until you cast. Korak, once her spell goes off, both of us will sprint for their lines. Zoren, support as ye can."

Gorn stays loose, and waits for everyone to advance as one.


Female Halfling Mesmerist

All i need is them within range, if you could draw them next to each other in the process i can put both of them to sleep, Orcs tend to have horrid mental defenses despite the rage and bellowing
She advances behind the group, readying to cast as soon as the orcs are in range.


Male Dwarf Korak

"Let me move ahead. I'm not as fast as you long legged folk."


Male Tiefling 1 Alchemist(grenadier) | HP 8/8 | AC 15 (Touch 13 Flat 12) | Perception 5 | Fort 2 Ref 5 Wis 1| Initiative 3|

what type of bridge?


Human GM

A rope bridge, and Sola, everything is in range
As you move ahead, the orcs suddenly look up, and 3 draw bone swords, while 2 ready their javelins

Initiative time!:

Gorn: 1d20 + 1 ⇒ (12) + 1 = 13
Sola: 1d20 + 3 ⇒ (20) + 3 = 23
Zoren: 1d20 + 3 ⇒ (4) + 3 = 7
Korak: 1d20 + 2 ⇒ (7) + 2 = 9
Brawnen: 1d20 + 1 ⇒ (15) + 1 = 16
Orc1: 1d20 + 0 ⇒ (11) + 0 = 11
Orc2: 1d20 + 0 ⇒ (2) + 0 = 2
Orc3: 1d20 + 0 ⇒ (5) + 0 = 5
Orc4: 1d20 + 0 ⇒ (4) + 0 = 4
Orc5: 1d20 + 0 ⇒ (9) + 0 = 9


Female Halfling Mesmerist

Well for my action i cast sleep as a standard action, though for what who would be effected would require a map or some kind of visual, preferably centering it to effect as many as possible. dc 15 will save, -2 to one of the orcs if any are within 30 ft as a swift action using Hypnotic stare.


Still here! As usual, I ready my bow


Male Tiefling 1 Alchemist(grenadier) | HP 8/8 | AC 15 (Touch 13 Flat 12) | Perception 5 | Fort 2 Ref 5 Wis 1| Initiative 3|

a bomb might just blow up the bridge, breaking the whole thing, we won't get across if I do that

Silver Crusade

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

Wasn't there some mention of a map at some point? If not, we can always use a field-expedient:

Combat map:
.
.
J=orc with jav. O=Orc with sword

J_J_J___
_S_S___
.._..
.._..
.._..
.._..
.._..
__K__
__G__
SB___Z


Female Halfling Mesmerist

with that setup they all are screwed not that i'm complaining


Male Tiefling 1 Alchemist(grenadier) | HP 8/8 | AC 15 (Touch 13 Flat 12) | Perception 5 | Fort 2 Ref 5 Wis 1| Initiative 3|

Zoren talks to Sola: "I think Gorn should rush them, you run behind him and make them go to sleep when you can. We won't have to use much resources"


Human GM

Sorry, had a ton of irl stuff. Here is the mapMap, should work first tryArrange yourselves as you see fit

Silver Crusade

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

Gorn moves up and nods at Sola. "Soon as you cast, we charge.

He seems an ogre of few words.


Female Halfling Mesmerist

Sola walks forward drawing her blade smiling, she locks her vision on the foremost orc, whispering under her breathe sleep.

In summary move action, swift action to activate hypnotic stare on the center orc near the front that gives it a -2 to will saves and cast sleep in the center of the 3. the all need to make a dc 15 will save or fall asleep


Human GM

Orcs will save:

Orc1: 1d20 - 1 ⇒ (18) - 1 = 17
Orc2: 1d20 - 1 ⇒ (14) - 1 = 13
Orc3: 1d20 - 1 ⇒ (3) - 1 = 2
Orc4: 1d20 - 1 ⇒ (17) - 1 = 16
Orc5: 1d20 - 1 ⇒ (1) - 1 = 0


Human GM

Only Orc1 and orc4 made it :)

Silver Crusade

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

Gorn seems the foemen fall in slumber deep, and roars a mighty barbaric cry as he charges for'ard, massive sword of STEEL with both hands held high!

As he encounters the first orc, he brings his sword down, falling like an ancient oak.

Charging attack, Power Attack 1: 1d20 + 7 + 2 - 1 ⇒ (16) + 7 + 2 - 1 = 24
Damage, Power Attack 1: 2d6 + 9 + 2 ⇒ (2, 2) + 9 + 2 = 15

Can't get at map right now, move me as needed.


Male Tiefling 1 Alchemist(grenadier) | HP 8/8 | AC 15 (Touch 13 Flat 12) | Perception 5 | Fort 2 Ref 5 Wis 1| Initiative 3|

sign into google before clicking the link

Silver Crusade

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

Just moved on map now. Looks like I'm swingin' at the lead orc.


Male Tiefling 1 Alchemist(grenadier) | HP 8/8 | AC 15 (Touch 13 Flat 12) | Perception 5 | Fort 2 Ref 5 Wis 1| Initiative 3|

Zoren puts the bomb away and takes his bow out.


Human GM


Here is the updated order:

The entire party(except Zoren and Korak)(in any order)
Orc1
Korak
Zoren
Orc4

The rest of the orcs are sleeping, so I took them off the map

Waiting for Brawnen, then Orc 1 shall attack

The orcs smirk as Sola approaches them, but that disappears as three of their companions fall to the ground. As Gorn rushes toward him, the lead orc readies his own sword at a feeble attempt at a block. Gorns own sword cleaves through most of the orcs arm, leaving him on the ground, dazed, bleeding everywhere.ehhh....he groans

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