The Mountains of Vlandoridge
(Inactive)
Game Master
ULTRAGEEK
This is the lore for my fantasy world. It may be confusing at first, with mentions of countries that exist in our world, but read on!
Female Halfling Mesmerist
Everyone else getting hte yo need edit level to use this?
Male Tiefling 1 Alchemist(grenadier) | HP 8/8 | AC 15 (Touch 13 Flat 12) | Perception 5 | Fort 2 Ref 5 Wis 1| Initiative 3|
Sola Nym wrote: Everyone else getting hte yo need edit level to use this? Me.
Human GM
Strange, I set it to edit....
Female Halfling Mesmerist
Kind of figured it out, at the very least it's working for me
battle map
Male Tiefling 1 Alchemist(grenadier) | HP 8/8 | AC 15 (Touch 13 Flat 12) | Perception 5 | Fort 2 Ref 5 Wis 1| Initiative 3|
Human GM
The goblin moves forward and turns to Gorn, his claws ready.
Male Tiefling 1 Alchemist(grenadier) | HP 8/8 | AC 15 (Touch 13 Flat 12) | Perception 5 | Fort 2 Ref 5 Wis 1| Initiative 3|
He approached!!
move action:Aim bow
standard action:shoot bow
attack: 1d20 + 3 ⇒ (19) + 3 = 22
damage: 1d6 ⇒ 2
Male Tiefling 1 Alchemist(grenadier) | HP 8/8 | AC 15 (Touch 13 Flat 12) | Perception 5 | Fort 2 Ref 5 Wis 1| Initiative 3|
Critical confirmation
1d20 + 3 ⇒ (1) + 3 = 4
damage if critical
3d6 ⇒ (1, 3, 4) = 8
Male Tiefling 1 Alchemist(grenadier) | HP 8/8 | AC 15 (Touch 13 Flat 12) | Perception 5 | Fort 2 Ref 5 Wis 1| Initiative 3|
Female Halfling Mesmerist
Bows crit range is only on natural 20 I thought? unless you have a feat or bracers of falcons aim
Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2
Sw33t! Okay, that -is- an approach. ^_^
Gorn, standing in readiness, muscles held taunt like the coiled spring of a siege-class ballista, sees the goblin spring toward him, moving like a steel-clawed zephyr. The cyclopean fighter remains motionless as the monstrosity draws closer, until, moving like a great cat, he unleashes his massive two-handed sword at the thing, cleaving through the air with a mighty swoosh.
HalfOgre ATTACK!: 1d20 + 7 ⇒ (9) + 7 = 16
HalfOgre DAMAGE: 2d6 + 9 ⇒ (3, 3) + 9 = 15
Legoguy, a x3 multiplier means you only roll damage twice more. Hence 1d6 x3 is 3d6 total. =)
Male Tiefling 1 Alchemist(grenadier) | HP 8/8 | AC 15 (Touch 13 Flat 12) | Perception 5 | Fort 2 Ref 5 Wis 1| Initiative 3|
A shortbow crit range is 19-20, but it does not matter, I only got a confirmation of 4, so just a normal hit, not a crit
Edit:It is 20! changed it, extremely sorry
Whoa. Lots of gameplay since I last checked in. Great!
Branwen lets loose a sleek arrow. (Precise Shot, far shot, point-blank shot)
PEWPEW: 1d20 + 1 ⇒ (19) + 1 = 20 Nice!
Damage: 1d8 + 1 ⇒ (3) + 1 = 4
Like a falcon swooping in on its prey, the arrow bites into the goblin creature.
"Direct hit! I know I do a lot of things well; killing goblins is an addition to the list."
Don't know if it's my turn. So ... much ... writing ...
Male Tiefling 1 Alchemist(grenadier) | HP 8/8 | AC 15 (Touch 13 Flat 12) | Perception 5 | Fort 2 Ref 5 Wis 1| Initiative 3|
I think it is Korak's turn
Human GM
Gorn's sword slices the mutated-goblin-thingy across it's chest. It begins bleeding heavily. As the arrow bites into the goblin, it falls, and stays limp. A mutated-goblin similar looking to the first one jumps out of the trees. It's eyes widen and it screeches like a banshee.
The area on the right of the blocks of the stone is a steep drop off a cliff.....
Male Tiefling 1 Alchemist(grenadier) | HP 8/8 | AC 15 (Touch 13 Flat 12) | Perception 5 | Fort 2 Ref 5 Wis 1| Initiative 3|
ATTACK!
Shortbow ATTACK! 1d20 + 3 ⇒ (5) + 3 = 8
DAMAGE! 1d6 ⇒ 3
Male Tiefling 1 Alchemist(grenadier) | HP 8/8 | AC 15 (Touch 13 Flat 12) | Perception 5 | Fort 2 Ref 5 Wis 1| Initiative 3|
I forgot my move action
Zoren moves backwards!
Human GM
Sorry I forgot the mutated-goblins init
Here it is:
Mutated-goblin init: 1d20 + 1 ⇒ (9) + 1 = 10
Human GM
As the arrow sails towards the monster, it glares at Zoren and screeches, as the arrow sails past it and onto the ground
Female Halfling Mesmerist
Sola moves into place on the side of the new goblin, activates hypnotic stare once again and attacks. also i messed up my additional damage from before, i'm supposed to roll a d6 when i apply it to myself.
attack: 1d20 + 6 ⇒ (5) + 6 = 11
damage: 1d4 + 1 ⇒ (2) + 1 = 3
painful stare damage: 1d6 ⇒ 6
*Yawn* I'll post again in 9 hours. Before I go, I'll change to target of the arrow to the second goblin-thing.
Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2
Was that the goblin's action on 10? It moved into combat? Ultrageek, could you gently remind us that the party is up when you do a monster post? =)
As Sola fixes the horror with her painful stare, Gorn's large frame moves toward the goblin like a contraption of death, the scales of his metal armor clinking and clacking like a siege engine. Again the mighty sword is raised and lowered with the force of a thunderbolt.
Attack!: 1d20 + 7 ⇒ (17) + 7 = 24
Damage!: 2d6 + 9 ⇒ (6, 6) + 9 = 21
What? You didn't bring him along for his personality. ;-D
Male Tiefling 1 Alchemist(grenadier) | HP 8/8 | AC 15 (Touch 13 Flat 12) | Perception 5 | Fort 2 Ref 5 Wis 1| Initiative 3|
Gorn Steelbreaker wrote:
Attack!: 1d20 + 7 ⇒ (17) + 7 = 24
Damage!: 2d6 + 9 ⇒ (6, 6) + 9 = 21
eh Whu? How?
Human GM
The mutated horror attempts to wrench away form Sola's painful stare, but can not. Gorn's sword comes down and decapitates the monster. When the goblins body hits the ground, a weak moaning can be heard, one that was too quiet to be heard over the din of battle. This noise comes from behind the tipped over wagon, and sounds very different from the noises of the goblin creatures.
Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2
Gorn shakes some blood from his blade and it comes away in sprinkles. He bellows, "Now that I am warmed up we can fight in earnest. Let us see what mother of beasts lies in wait in ambush under this crashed cart and see if a fight of note is to be had!"
Gorn swings one of his tree-trunk legs and tips the wagon over with a steel-toed boot large as a wild boar. His steel is held high, ready to slay any that are under it.
Ultra-G, thanks for not making that a Notice role. Some would've done that it it just would've slowed down the pace unnecessarily. =) Also, I'm drawing from my obsession with the works of a certain Robert E Howard. I hope you enjoy. =3
Male Tiefling 1 Alchemist(grenadier) | HP 8/8 | AC 15 (Touch 13 Flat 12) | Perception 5 | Fort 2 Ref 5 Wis 1| Initiative 3|
Zoren rolls under their wagon(not the one on the road, but the one they ride on) and crouches. (if there is no space, he lies prone) he aims his bow while his tail (prehensile tail trait) nervously wraps around a bomb.
If it is another enemy, I can cripple him or at least distract him for Gorn to kill him
Male Tiefling 1 Alchemist(grenadier) | HP 8/8 | AC 15 (Touch 13 Flat 12) | Perception 5 | Fort 2 Ref 5 Wis 1| Initiative 3|
Gorn, did you show that on the map?
Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2
The other wagon ain't on the map, and with only one non-party creature in play, we can keep it theater of the mind right now. (Besides, I got a hunch of what is playing out. =)
Male Tiefling 1 Alchemist(grenadier) | HP 8/8 | AC 15 (Touch 13 Flat 12) | Perception 5 | Fort 2 Ref 5 Wis 1| Initiative 3|
Human GM
As Gorn kicks over the wagon, the moaning turns to whimpering. There is a badly wounded dwarf, bite wounds all over his body. It clearly looks like he is about to die. p-please.M-me's a g-good dwarf, f-f-fought a-a-against the g-gangs in Tor-torinz
Hmm... Is the wagon visible now?
Male Tiefling 1 Alchemist(grenadier) | HP 8/8 | AC 15 (Touch 13 Flat 12) | Perception 5 | Fort 2 Ref 5 Wis 1| Initiative 3|
Is the wagon visible in the map, you mean , right?
Zoren rolls out of the wagon and walks to Gorn. He points:
"Look, he has bite marks on his body. The goblins had blood dripping from their mouths, if the goblins were working with him, why would they bite him?"
Female Halfling Mesmerist
He probably owned the wagon, the goblins attacked trying to eat him. Someone should stanch the bleeding before he dies. She sheathes her blade, paying more attention to cleaning the blood off her blade and dress than the dying dwarf.
Human GM
Is the wagon visible now?
Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2
No, but I see the dwarf, and that's good enough. Also, um...we...we don't have a cleric do we? Ah nuts.
Male Tiefling 1 Alchemist(grenadier) | HP 8/8 | AC 15 (Touch 13 Flat 12) | Perception 5 | Fort 2 Ref 5 Wis 1| Initiative 3|
Yeah
Zoren pulls out an extract from his bag, drinks it(it is Cure Light Wounds)he lays his hands on the dwarf
Hit points cured: 1d8 + 1 ⇒ (2) + 1 = 3
Male Tiefling 1 Alchemist(grenadier) | HP 8/8 | AC 15 (Touch 13 Flat 12) | Perception 5 | Fort 2 Ref 5 Wis 1| Initiative 3|
I saved him, well sort of, 3 hit points is enough! (I hope)
Female Halfling Mesmerist
Any amount of healing should be enough to stop him from bleeding out, it at least will stabilize him. of course i meant more using the heal skill instead of actually healing so as to save resources
Human GM
The dwarves wounds close, but he still appears weak.T-t-.thank you
Male Tiefling 1 Alchemist(grenadier) | HP 8/8 | AC 15 (Touch 13 Flat 12) | Perception 5 | Fort 2 Ref 5 Wis 1| Initiative 3|
"You're welcome Zoren helps the dwarf up. "You need some rest
Korak and me will serve as healers. Some of my extracts will be cure light wounds
Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2
Gorn recovers and helps the dwarf up. "Hail and well met. What are you doing out here, alone and tempting the goblin-folk with your tasty flesh? Are you some merchant seeking isolated markets, or a wanderer with an unusual death lust?"
Male Tiefling 1 Alchemist(grenadier) | HP 8/8 | AC 15 (Touch 13 Flat 12) | Perception 5 | Fort 2 Ref 5 Wis 1| Initiative 3|
Hey, Gorn, pretty sure the wagons are the orange stuff. Just saying =) Not that it matters anymore though
Human GM
Aye, me's a merchant o' sorts. Helped free Torinz from the gangs, but had a target on me head. Rumors say the gangs want to control Teraster, so me's headed there, acting as a merchant. Some o' me friends were coming with me, but a score o' orcs waylaid us. Was knocked unconscious, and woke up to see that these monsters chewed me up
Male Tiefling 1 Alchemist(grenadier) | HP 8/8 | AC 15 (Touch 13 Flat 12) | Perception 5 | Fort 2 Ref 5 Wis 1| Initiative 3|
"ORCS!!!" Zoren slowly shifts to the wagon, nervously fingering his weapons.
Male Dwarf Korak
Korak smiles as he comes up. I be Korak Stoutstep. I'm glad we could help.
Branwen thinks, also says out loud, "Crikey. Orcs be me one of me least favorite creatures ever!"
She readies her bow. (because of block init I didn't shoot at any goblin?s, I'm assuming.)
Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2
"Well, sir...I'm sorry, I didn't catch your name? Anyway, sir dwarf, we are headed there now, as I do not currently see any orcs, though I am greatly saddened by their absence.
You are welcome to accompany us to continue your mission. If you promise no mischief you may ride in the wagon. If that does not suit you, I bid you a good day."
Gorn cleans off his sword with a bit of rag, then gets back to the road, waiting impatiently to continue.
Female Halfling Mesmerist
Are we all ready to leave then? she asks taking the reins of the wagon.
Male Tiefling 1 Alchemist(grenadier) | HP 8/8 | AC 15 (Touch 13 Flat 12) | Perception 5 | Fort 2 Ref 5 Wis 1| Initiative 3|
"Should we accompany him to Teraster, or help his companions?"
Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2
Gorn looks confused. "Companions? I see no companions. Mister dwarf, were your companions slain or kidnapped? I know not of orcs not slaying those they come across, so I would doubt we, or any other power save those they pray to, could help them now."
Human GM
Aye, my companions were kidnapped. And sorry me didn't say my name. It's Harsk
I think this is the 100th post
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