The Many-Faced GM's Skulls and Shackles (Inactive)

Game Master Nickadeamous

Skull & Shackles roll20
The Covenant
Crew

Current Plunder: 5
Infamy: 2
Disrepute: 2


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HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Sandman moved up behind Fargrim and reached out with his power to touch another one of the creatures and drag them down into sleep. Slumber number 3.

"Someone might want to kill the unconscious ones. They won't be out for long."

I'm in AoO position if 4 or 5 provoke.


Curse of the Crimson Throne Roll20

Johara's scimitar misses the mark. Sandman's hex takes a hold of another one and it flops down into the water.

Grindylow #1 - near death
Grindylow #2 - full health
Grindylow #3 - asleep
Grindylow #4 - full health
Grindylow #5 - full health
Grindylow #6 - full health
Grindylow #7 - asleep
Grindylow #8 - full health

Grindylow Will save: 1d20 + 2 ⇒ (7) + 2 = 9


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Nivian takes aim at one of the Grindylow's, and lets fly:"Who's idea was it to use the choke to their advantage?", before quickly feeding a new bolt into her weapon.
Crossbow: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17 1d8 ⇒ 2
Don't really have many options. Shooting at #8 so only Soft Cover affects the attack roll, because Soft Cover+Melee for a -8 would not even warrant a roll. Unless 6 and 8 are squeezing and I could expect 6 to be hittable even though technically he's in melee.


Curse of the Crimson Throne Roll20

Nivian's bolt sails within inches of Johara before impaling itself in the shoulder of one of the grindylows.

Grindylow #1 - near death
Grindylow #2 - full health
Grindylow #3 - asleep
Grindylow #4 - full health
Grindylow #5 - full health
Grindylow #6 - full health
Grindylow #7 - asleep
Grindylow #8 - moderate damage

Unfortunately they are not squeezing. They are actually small sized.


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Male Dwarf 4th Level Bloodrager (Untouchable Rager) | HP 46/46 | THP 0/8 | AC 17 (15) | T 12 | FF 15 | CMD 19 | Fort +7 | Ref +3 | Will +4 | Init +4 | Perc +10 | Bloodrage 17/17

Are these guys considered aquatic subtype?? I forgot about Fargrim's Saltbeard trait. He gets +1 attack and +2 Dodge bonus to AC vs. aquatic or water subtype creatures!


Curse of the Crimson Throne Roll20

They do, in fact, have the aquatic subtype.


Female Changeling (Sea) Witch (Hedge, Sea) 4 | HP 18/18 | AC 14 (+2 Dex +2 Natural) Touch 12 Flatfooted 12 | Saves F +0 R +2 W +3 | Init +2 | Darkvision 60; Perc +1, Sense Motive +0 | Allies within 10 feet get +1 morale bonus vs. fear (as long as she is conscious)

Baltzar will try to maneuver so as to help flank with Fargrim, and then use her claws, saving her spells for healing.

Claw Attack: 1d20 + 1 ⇒ (18) + 1 = 19
Claw Damage: 1d4 ⇒ 1

Flanking bonuses, if any, not included above.


Male Dwarf 4th Level Bloodrager (Untouchable Rager) | HP 46/46 | THP 0/8 | AC 17 (15) | T 12 | FF 15 | CMD 19 | Fort +7 | Ref +3 | Will +4 | Init +4 | Perc +10 | Bloodrage 17/17

Okay, good to know!

Fargrim grunts as teeth and weapons assail his body, but instead of retreating he goes on the full offensive! His dorn-dergar whips in a vicious arc, crushing the skulls of the two nearest grindylows!!

Attack vs #4: 1d20 + 8 + 1 - 1 ⇒ (15) + 8 + 1 - 1 = 23
Damage: 1d10 + 7 + 3 ⇒ (9) + 7 + 3 = 19
Cleave Attack vs #5: 1d20 + 8 + 1 - 1 ⇒ (18) + 8 + 1 - 1 = 26
Cleave Damage: 1d10 + 7 + 3 ⇒ (9) + 7 + 3 = 19

Free Action - Maintain Bloodrage (2 rounds). Standard Action - Cleave attack on #4 and #5. Effective AC of 15 until next round!

Booyah!


Curse of the Crimson Throne Roll20

Fargrim's chain cracks the skulls of two adjacent grindylows and they slump over dead. Baltzar slips in between Fargrim and Johara, her claws ripping a line across one of the grindylow's face.

One grindylow bites Johara on the arm as it's tentacles tangle up her feet. She slips and falls, landing hand on her rear. The grindylows continue to assail Fargrim with spear thrusts and bites. One grindylow swims into the chamber from the same passage it left, coming back around to get at Baltzar.

Johara takes 1 point of bite damage and is tripped. Fargrim takes 7 points of piercing damage from a spear and 1 point of bite damage.

Round 3. Players Turn

Grindylow #1 - near death
Grindylow #2 - scratched
Grindylow #3 - asleep
Grindylow #4 - dead
Grindylow #5 - dead
Grindylow #6 - full health
Grindylow #7 - asleep
Grindylow #8 - moderate damage

DM Rolls:

Grindylow #6 Spear vs. Johara: 1d20 + 2 ⇒ (3) + 2 = 5
Grindylow #6 Bite vs. Johara: 1d20 - 2 ⇒ (19) - 2 = 17
Grindylow #6 Trip vs. Johara: 1d20 + 4 ⇒ (16) + 4 = 20
Grindylow #6 Bite Damage vs. Johara: 1d3 ⇒ 1
Grindylow #1 Spear vs. Fargrim: 1d20 + 2 ⇒ (17) + 2 = 19
Grindylow #1 Bite vs. Fargrim: 1d20 - 2 ⇒ (12) - 2 = 10
Grindylow #1 Trip vs. Fargrim: 1d20 + 4 ⇒ (14) + 4 = 18
Grindylow #1 Spear Damage vs. Fargrim: 1d6 + 1 ⇒ (6) + 1 = 7
Grindylow #2 Spear vs. Fargrim: 1d20 + 2 ⇒ (9) + 2 = 11
Grindylow #2 Bite vs. Fargrim: 1d20 - 2 ⇒ (17) - 2 = 15
Grindylow #2 Trip vs. Fargrim: 1d20 + 4 ⇒ (2) + 4 = 6
Grindylow #2 Bite Damage vs. Fargrim: 1d3 ⇒ 1

The roll20 map has been updated.


Male Dwarf 4th Level Bloodrager (Untouchable Rager) | HP 46/46 | THP 0/8 | AC 17 (15) | T 12 | FF 15 | CMD 19 | Fort +7 | Ref +3 | Will +4 | Init +4 | Perc +10 | Bloodrage 17/17

Fargrim's eyes blaze with irritation as the grindylows continue their assault upon him! He whips his dorn-dergar around in a vicious arc and once again, splatters himself and the walls with grindylow blood and brain matter!

Attack: 1d20 + 8 + 1 - 1 ⇒ (13) + 8 + 1 - 1 = 21
Damage: 1d10 + 7 + 3 ⇒ (10) + 7 + 3 = 20
Cleave Attack: 1d20 + 8 + 1 - 1 ⇒ (18) + 8 + 1 - 1 = 26
Cleave Damage: 1d10 + 7 + 3 ⇒ (6) + 7 + 3 = 16

Free Action - Maintain Bloodrage (3 rounds). Standard Action - Cleave attack on #1 and #2. Effective AC of 15 until next round!


INACTIVE - GAME DIED

Johara keeps her scimitar up and curls her legs underneath herself, then does her best to stand up without being struck again.

Standard action for total defense, move action to stand. AC 18 for this round.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Slumber Hex DC 18 at #8

5' adjust back

Sandman pulled at the consciousness of the creature behind Baltzar.

"They are going to begin waking soon..." he rumbled.


INACTIVE - GAME DIED

Minor mistake: AC goes up to 20, since I get +6 while using total defense due to my ranks in Acrobatics.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Not seeing many other options to contribute, Nivian focuses her Misfortune on #6(the full-health one flanking Johara with 1...or, after Fargrim, the one threatening her prone AC with an AoO without flanking partner ;))


Curse of the Crimson Throne Roll20

Fargrim's whirling dervish of spiked chain fury breaks the necks of two more grindylows, killing them instantly. The grindylow behind Baltzar shakes off Sandman's hex, but the one behind Johara succumbs to Nivian's curse. Johara cautiously stands up as the cursed grindylow fails to stop her.

Grindylow #1 - dead
Grindylow #2 - dead
Grindylow #3 - asleep
Grindylow #4 - dead
Grindylow #5 - dead
Grindylow #6 - full health
Grindylow #7 - asleep
Grindylow #8 - moderate damage

DM Rolls:

Grindylow #8 Will Save vs. DC 18: 1d20 + 2 ⇒ (19) + 2 = 21
Grindylow #6 Will Save vs. DC 16: 1d20 + 2 ⇒ (8) + 2 = 10
Grindylow #6 AoO: 1d20 + 2 ⇒ (1) + 2 = 3
Grindylow #6 AoO, misfortune: 1d20 + 2 ⇒ (2) + 2 = 4

The roll20 map has been updated (removed the two dead grindylows).


Female Changeling (Sea) Witch (Hedge, Sea) 4 | HP 18/18 | AC 14 (+2 Dex +2 Natural) Touch 12 Flatfooted 12 | Saves F +0 R +2 W +3 | Init +2 | Darkvision 60; Perc +1, Sense Motive +0 | Allies within 10 feet get +1 morale bonus vs. fear (as long as she is conscious)

Baltzar will coup de grace the sleeping Grindylow since the slumber won't last long.


Curse of the Crimson Throne Roll20

Baltzar moves over and rips out the throat of the sleeping grindylow. The other sleeping Grindylow wakes up and climbs to his feet, picking up his spear as he does so and moves forward to attack. The remaining grindylows move forward and attack as well, but with their dwindling numbers and fear of the mad dwarf, their attacks fail to land. The skittering of more grindylows can be heard echoing through out the caverns. One thing is certain. More are coming.

Grindylow #1 - dead
Grindylow #2 - dead
Grindylow #3 - dead
Grindylow #4 - dead
Grindylow #5 - dead
Grindylow #6 - full health
Grindylow #7 - full health
Grindylow #8 - moderate damage

Round 4. Players Turn

DM Rolls:

Baltzar damage: 2d4 ⇒ (1, 4) = 5
Grindylow fortitude save vs. DC 15: 1d20 + 1 ⇒ (1) + 1 = 2
Grindylow #6 Spear vs. Johara: 1d20 + 2 ⇒ (16) + 2 = 18
Grindylow #6 Bite vs. Johara: 1d20 - 2 ⇒ (18) - 2 = 16
Grindylow #6 Trip vs. Johara: 1d20 + 4 ⇒ (15) + 4 = 19
Grindylow #8 Spear vs. Fargrim: 1d20 + 2 ⇒ (11) + 2 = 13
Grindylow #8 Bite vs. Fargrim: 1d20 - 2 ⇒ (13) - 2 = 11
Grindylow #8 Trip vs. Fargrim: 1d20 + 4 ⇒ (18) + 4 = 22

The roll20 map has been updated.


INACTIVE - GAME DIED

Johara lashes out quickly at the injured grindylow (#8).

Scimitar attack: 1d20 + 6 ⇒ (10) + 6 = 16
Scimitar damage: 1d6 + 4 ⇒ (2) + 4 = 6

Unfortunately, the water makes it impossible for her to do more than continue slashing, as it prevents her from making any adjustments to her position. "More on the way!" she shouts. "We should try to finish these off and get the rest of the team inside this cave so we can defend the passage!"


Curse of the Crimson Throne Roll20

Johara's scimitar opens a large gash across the grindylow's neck. It drops his spear and clutches at it's neck, frantically trying to stem the profuse blood flow as it sinks beneath the surface of the water.

Grindylow #1 - dead
Grindylow #2 - dead
Grindylow #3 - dead
Grindylow #4 - dead
Grindylow #5 - dead
Grindylow #6 - full health
Grindylow #7 - full health
Grindylow #8 - dead


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Nivian, considering the situation here well under control, turns around, hoping to cover the groups back.
Ready action, if I can catch 3 or more Grindylows in a Color spray, I'll 5-foot step away and spray them.


Male Dwarf 4th Level Bloodrager (Untouchable Rager) | HP 46/46 | THP 0/8 | AC 17 (15) | T 12 | FF 15 | CMD 19 | Fort +7 | Ref +3 | Will +4 | Init +4 | Perc +10 | Bloodrage 17/17

Fargrim strikes the grindylow standing next to him with his weapon and then looks around for his next target...

Attack #7: 1d20 + 8 + 1 - 1 ⇒ (12) + 8 + 1 - 1 = 20
Damage: 1d10 + 7 + 3 ⇒ (6) + 7 + 3 = 16

Free Action - Maintain Bloodrage (4 rounds). Standard Action - Attack on #7.

I'd like to take additional actions is his attack drops #7. Also, is #6 hiding behind a wall from Fargrim in his current position?


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Sandman stepped back up behind Johara and gestured toward the creature in the narrow passage.

Slumber to #6. One trick pony, awaaaaaay!


Curse of the Crimson Throne Roll20

Fargrim's chain whips around the grindylow in front of him and tangles around the creature's neck. He pulls hard and rips the vile creature's head clean off. Sandman curses the remaining visible grindylow who drifts off to dream land, unaware of the fate that awaits him.

Feel free to take the remainder of your turn. #6 does have cover from Fargrim but you can see him.

Grindylow #1 - dead
Grindylow #2 - dead
Grindylow #3 - dead
Grindylow #4 - dead
Grindylow #5 - dead
Grindylow #6 - asleep
Grindylow #7 - dead
Grindylow #8 - dead

Grindylow Will save vs. DC 18: 1d20 + 2 ⇒ (7) + 2 = 9


Male Dwarf 4th Level Bloodrager (Untouchable Rager) | HP 46/46 | THP 0/8 | AC 17 (15) | T 12 | FF 15 | CMD 19 | Fort +7 | Ref +3 | Will +4 | Init +4 | Perc +10 | Bloodrage 17/17

Are we able to determine from which direction the grindylows are coming? If so, Fargrim will head toward that entrance. I moved him on the map towards the entrance we used into this little cave, because it doesn't look like the other end of the cave has an opening; however, if we determine they are in fact coming from the other side, then he will move there.


Curse of the Crimson Throne Roll20

The echoing in the various chambers makes pinpointing the source difficult, but they are coming up from the southern passage. Looking around briefly, there appears to be multiple tunnels that lead out of this chamber. It's possible that others may come from any of the tunnels, but the noise is currently coming from the south.

Baltzar still has actions for Round 4. Will move forward in the morning.

Grindylow #1 - dead
Grindylow #2 - dead
Grindylow #3 - dead
Grindylow #4 - dead
Grindylow #5 - dead
Grindylow #6 - asleep
Grindylow #7 - dead
Grindylow #8 - dead

Fargrim's Survival: 1d20 + 8 ⇒ (15) + 8 = 23


INACTIVE - GAME DIED

Johara pauses in mid-stride with her blade lifted in the air and one leg up in a crane-like pose, then plunges it down into the sleeping grindylow.

Coup de grace critical damage: 2d6 + 8 ⇒ (3, 5) + 8 = 16


Female Changeling (Sea) Witch (Hedge, Sea) 4 | HP 18/18 | AC 14 (+2 Dex +2 Natural) Touch 12 Flatfooted 12 | Saves F +0 R +2 W +3 | Init +2 | Darkvision 60; Perc +1, Sense Motive +0 | Allies within 10 feet get +1 morale bonus vs. fear (as long as she is conscious)

Oh, sorry didnt' realize we were in a new round, I will coup de grace any sleeping grindylows... although looks like Johara beat me to the last one


INACTIVE - GAME DIED

I may have been premature, but I was just making sure.


Curse of the Crimson Throne Roll20

Almost as soon as Baltzar and Johara finish off the sleeping Grindylow, four more of the little creatures come into view and charge Nivian. Nivian unleashes her color spray, catching three of them in the explosion of color. They immediately collapse into a pile on the floor, unconscious. Vile shrieking seems to be coming from behind them.

Round 5. Player's Turn!

DM Rolls:

Grindylow #1 Will save: 1d20 + 2 ⇒ (2) + 2 = 4
Grindylow #2 Will save: 1d20 + 2 ⇒ (2) + 2 = 4
Grindylow #3 Will save: 1d20 + 2 ⇒ (8) + 2 = 10
Unconscious, Blinded and Stunned: 2d4 ⇒ (4, 1) = 5
Blinded and Stunned: 1d4 ⇒ 4


Male Dwarf 4th Level Bloodrager (Untouchable Rager) | HP 46/46 | THP 0/8 | AC 17 (15) | T 12 | FF 15 | CMD 19 | Fort +7 | Ref +3 | Will +4 | Init +4 | Perc +10 | Bloodrage 17/17

"Nivian, stay behind me! The rest of you move up and finish off the unconscious ones! I'll handle that last little bugger."

Fargrim moves forward with a stoic face and stands over one of the unconscious grindylow's as he takes the fight to the last one standing! His dorn-dergar whips about, striking the aquatic creature hard!

Attack: 1d20 + 8 + 1 - 1 ⇒ (17) + 8 + 1 - 1 = 25
Damage: 1d10 + 7 + 3 ⇒ (6) + 7 + 3 = 16

Free Action - Maintain Bloodrage (5 rounds). Move Action - Move into position on map. Standard Action - Attack #4!


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

I love Color Spray. Such an awesome spell.

Sandman moved to dispatch the unconscious creatures.

Moving. Next round will Coup de Grace


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Coup-de-Grace against the one next to me: 2d8 ⇒ (6, 5) = 11 DC 21 Fortitude, was it?
Nivian fires her crossbow at the one closest to her, then prepares to reload as she speaks up as she sees sandman rush past her towards another of the creatures, just as Fargrim smashes the face of the one left standing: "We may try and take one of the creatures prisoner. They seem organized enough to have a language, if they speak anything we understand, a little torture may go a long way towards telling us what happened to our missing crew, and the layout of their lair."

By my count, 3 went down, Fargrim kills the one standing, and Sandman is prepared to take one down, so there should be one left we could question...also...<3 color spray...may not be as iconic as Magic Missile, but it's way more awesome ^_^


Female Changeling (Sea) Witch (Hedge, Sea) 4 | HP 18/18 | AC 14 (+2 Dex +2 Natural) Touch 12 Flatfooted 12 | Saves F +0 R +2 W +3 | Init +2 | Darkvision 60; Perc +1, Sense Motive +0 | Allies within 10 feet get +1 morale bonus vs. fear (as long as she is conscious)

More grindylows and a color spray means... more coup de graces!

However...

"Good idea, anyone got some rope?"


Curse of the Crimson Throne Roll20

Fargrim's chain crushes the skull of the lone-standing grindylow and it topples over dead. Nivian's bolt easily penetrates the heart of one of the unconscious grindylows, killing it instantly. Sandman moves up to dispatch one of the other unconscious creatures.

Waiting on Johara's action. Also, is Baltzar doing anything his turn?

The grindylows speak Aquan.

Grindylow Fort Save: 1d20 + 1 ⇒ (1) + 1 = 2


INACTIVE - GAME DIED

Thought I got a round ahead. Is the map up to date? I see two grindylows there next to Fargrim.


Curse of the Crimson Throne Roll20

Both grindylows are unconscious, blinded and stunned from Nivian's color spray. Sandman moved into position to coup-de-grace one and there was talk of interrogating one, but yes, the map is up to date.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Well, I do speak Aquan natively, so there's that.
Having slain the one next to her, Nivian steps up to the still unconscious one she intends to take prisoner and interrogate, carefully listening if there's more trouble on the way, while reloading her crossbow.
Perception: 1d20 + 10 ⇒ (5) + 10 = 15
If there's more coming, it's no good risking anything...

5-foot step, move action to reload, standard for active perception


INACTIVE - GAME DIED

Johara prances up beside Nivian and prepares to hold the passageway.

Ready action: Attack any enemy that comes within range.


Female Changeling (Sea) Witch (Hedge, Sea) 4 | HP 18/18 | AC 14 (+2 Dex +2 Natural) Touch 12 Flatfooted 12 | Saves F +0 R +2 W +3 | Init +2 | Darkvision 60; Perc +1, Sense Motive +0 | Allies within 10 feet get +1 morale bonus vs. fear (as long as she is conscious)

Baltzar will assist with the interrogation.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Coup de splat: 2d10 + 6 ⇒ (6, 10) + 6 = 22


Curse of the Crimson Throne Roll20

The sounds of screams bounce off of the narrow corridors and tight tunnels. The screams are guttural, not coming from tortured pain, but more from unbridled aggression. They seem to be getting louder, but their source is yet unseen. Sandman's war club smashes the skull in of one of the unconscious grindylows.

You have 1d3 ⇒ 2 rounds until the next wake.

Grindylow Fort save: 1d20 + 1 ⇒ (16) + 1 = 17


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

"More coming. I suppose they don't mean to give us a break. Does anybody have means of binding this potential prisoner up quickly?", Nivian asks as she steps forward, touching Fargrim absentmindedly.

CLW: 1d8 + 3 ⇒ (7) + 3 = 10


INACTIVE - GAME DIED

"Someone must have a belt or a rope. I'm not going to use my halter to hogtie one of these things while the rest of you are wearing something like five times as much clothing as I am," Johara says nonchalantly.


Male Dwarf 4th Level Bloodrager (Untouchable Rager) | HP 46/46 | THP 0/8 | AC 17 (15) | T 12 | FF 15 | CMD 19 | Fort +7 | Ref +3 | Will +4 | Init +4 | Perc +10 | Bloodrage 17/17

GM advised we have rope with us that we were able to get from the ship.

"Sandman, be a lamb and tie up that creature for dear Nivian. The rest of you fall back into that other cave. I'll hold them off at the choke-point so they can only come at us one at a time!" He then holds his advanced ground until the others begin to fall back into the other cave...

Once everyone moves back into the smaller cave where we encountered the first group of grindys, Fargrim will then move into the position I have him at on the map. His dorn-dergar will be in 'Reach' mode.


Curse of the Crimson Throne Roll20

As the sleeping grindylow is secured and bound, two humanoid creatures with long, sharp teeth and pallid flesh stretched tightly over their starved frames come sloshing up the tunnel. The stench of death and decay wafts into the room and it is clear that the undead can be only one thing: ghouls.

Round 7. Player's Turn!

The ghouls are actually aquatic ghouls known as lacedons. Knowledge (religion) to know more.


The roll20 map has been updated.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Knowledge Religion: 1d20 + 5 ⇒ (12) + 5 = 17
Will consider options later, just dropping a Knowledge check here, for now


INACTIVE - GAME DIED

Johara steps out of her dance and jogs past Fargrim into the cave, as requested. Once she's on the other side of him, she spins and twirls her hand in a repeated sort of come-hither gesture that seems to sparkle and coalesce into magical energy, and then she dips forward and gently touches Fargrim's back.

Cure light wounds: 1d8 + 3 ⇒ (1) + 3 = 4


Curse of the Crimson Throne Roll20

Nivian:
Lacedons, or aquatic ghouls, are infamous for the paralyzing wounds that they inflict. Resistant to most mind-affecting spells like most undead, ghouls also carry disease. Ghoul fever, typically transmitted via biting, is the source of ghouls as anyone who dies from ghoul fever rises as a ghoul the following night.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Seeing the undead approaching, Sandman swears under his breath. "Nivian, move! Fargrim, hold them here."

Sandman summoned the tangling shadows that had trapped Plugg back on the ship, hoping they'd serve as well against these foes.

Casting Adhesive spittle at one of them and moving out of that room. Nivian, you really don't want to be in there either. Ghouls are nasty. If you follow me to where everyone else is, and Fargrim backs up, we should be able to hold them at the mouth of this little cave area.

Target is Entangled and at 1/2 movement. DC 15 Reflex save or be stuck in place as well.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Oh, i most definitely had not planned to stick around and try my 6 Strenght in Melee against a paralyzing undead creature. Alas, work was crazy and I wanted to postpone update until such time I can access Roll20 and move. I'll do the movement later.

"Those ones are able to inflict some sort of paralysis on their victims. Try to stay at range, or, if you can't, make sure you don't end up in a position where us others can't help!", Nivian states as she helps drag their prisoner through the water into the other cave, then goes in position as far from the entrance as reasonable, steadying her crossbow aiming at where the Lacedons would come.

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