
--Sandman-- |

Sandman moved up behind Fargrim and reached out with his power to touch another one of the creatures and drag them down into sleep. Slumber number 3.
"Someone might want to kill the unconscious ones. They won't be out for long."
I'm in AoO position if 4 or 5 provoke.

The Many-Faced GM |

Johara's scimitar misses the mark. Sandman's hex takes a hold of another one and it flops down into the water.
Grindylow #1 - near death
Grindylow #2 - full health
Grindylow #3 - asleep
Grindylow #4 - full health
Grindylow #5 - full health
Grindylow #6 - full health
Grindylow #7 - asleep
Grindylow #8 - full health
Grindylow Will save: 1d20 + 2 ⇒ (7) + 2 = 9

Nivian Mazu |

Nivian takes aim at one of the Grindylow's, and lets fly:"Who's idea was it to use the choke to their advantage?", before quickly feeding a new bolt into her weapon.
Crossbow: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17 1d8 ⇒ 2
Don't really have many options. Shooting at #8 so only Soft Cover affects the attack roll, because Soft Cover+Melee for a -8 would not even warrant a roll. Unless 6 and 8 are squeezing and I could expect 6 to be hittable even though technically he's in melee.

The Many-Faced GM |

Nivian's bolt sails within inches of Johara before impaling itself in the shoulder of one of the grindylows.
Grindylow #1 - near death
Grindylow #2 - full health
Grindylow #3 - asleep
Grindylow #4 - full health
Grindylow #5 - full health
Grindylow #6 - full health
Grindylow #7 - asleep
Grindylow #8 - moderate damage
Unfortunately they are not squeezing. They are actually small sized.

Fargrim Dawnforge |
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Are these guys considered aquatic subtype?? I forgot about Fargrim's Saltbeard trait. He gets +1 attack and +2 Dodge bonus to AC vs. aquatic or water subtype creatures!

Baltzar Callinova |

Baltzar will try to maneuver so as to help flank with Fargrim, and then use her claws, saving her spells for healing.
Claw Attack: 1d20 + 1 ⇒ (18) + 1 = 19
Claw Damage: 1d4 ⇒ 1
Flanking bonuses, if any, not included above.

Fargrim Dawnforge |

Okay, good to know!
Fargrim grunts as teeth and weapons assail his body, but instead of retreating he goes on the full offensive! His dorn-dergar whips in a vicious arc, crushing the skulls of the two nearest grindylows!!
Attack vs #4: 1d20 + 8 + 1 - 1 ⇒ (15) + 8 + 1 - 1 = 23
Damage: 1d10 + 7 + 3 ⇒ (9) + 7 + 3 = 19
Cleave Attack vs #5: 1d20 + 8 + 1 - 1 ⇒ (18) + 8 + 1 - 1 = 26
Cleave Damage: 1d10 + 7 + 3 ⇒ (9) + 7 + 3 = 19
Free Action - Maintain Bloodrage (2 rounds). Standard Action - Cleave attack on #4 and #5. Effective AC of 15 until next round!
Booyah!

The Many-Faced GM |

Fargrim's chain cracks the skulls of two adjacent grindylows and they slump over dead. Baltzar slips in between Fargrim and Johara, her claws ripping a line across one of the grindylow's face.
One grindylow bites Johara on the arm as it's tentacles tangle up her feet. She slips and falls, landing hand on her rear. The grindylows continue to assail Fargrim with spear thrusts and bites. One grindylow swims into the chamber from the same passage it left, coming back around to get at Baltzar.
Johara takes 1 point of bite damage and is tripped. Fargrim takes 7 points of piercing damage from a spear and 1 point of bite damage.
Round 3. Players Turn
Grindylow #1 - near death
Grindylow #2 - scratched
Grindylow #3 - asleep
Grindylow #4 - dead
Grindylow #5 - dead
Grindylow #6 - full health
Grindylow #7 - asleep
Grindylow #8 - moderate damage
Grindylow #6 Spear vs. Johara: 1d20 + 2 ⇒ (3) + 2 = 5
Grindylow #6 Bite vs. Johara: 1d20 - 2 ⇒ (19) - 2 = 17
Grindylow #6 Trip vs. Johara: 1d20 + 4 ⇒ (16) + 4 = 20
Grindylow #6 Bite Damage vs. Johara: 1d3 ⇒ 1
Grindylow #1 Spear vs. Fargrim: 1d20 + 2 ⇒ (17) + 2 = 19
Grindylow #1 Bite vs. Fargrim: 1d20 - 2 ⇒ (12) - 2 = 10
Grindylow #1 Trip vs. Fargrim: 1d20 + 4 ⇒ (14) + 4 = 18
Grindylow #1 Spear Damage vs. Fargrim: 1d6 + 1 ⇒ (6) + 1 = 7
Grindylow #2 Spear vs. Fargrim: 1d20 + 2 ⇒ (9) + 2 = 11
Grindylow #2 Bite vs. Fargrim: 1d20 - 2 ⇒ (17) - 2 = 15
Grindylow #2 Trip vs. Fargrim: 1d20 + 4 ⇒ (2) + 4 = 6
Grindylow #2 Bite Damage vs. Fargrim: 1d3 ⇒ 1
The roll20 map has been updated.

Fargrim Dawnforge |

Fargrim's eyes blaze with irritation as the grindylows continue their assault upon him! He whips his dorn-dergar around in a vicious arc and once again, splatters himself and the walls with grindylow blood and brain matter!
Attack: 1d20 + 8 + 1 - 1 ⇒ (13) + 8 + 1 - 1 = 21
Damage: 1d10 + 7 + 3 ⇒ (10) + 7 + 3 = 20
Cleave Attack: 1d20 + 8 + 1 - 1 ⇒ (18) + 8 + 1 - 1 = 26
Cleave Damage: 1d10 + 7 + 3 ⇒ (6) + 7 + 3 = 16
Free Action - Maintain Bloodrage (3 rounds). Standard Action - Cleave attack on #1 and #2. Effective AC of 15 until next round!

--Sandman-- |

Slumber Hex DC 18 at #8
5' adjust back
Sandman pulled at the consciousness of the creature behind Baltzar.
"They are going to begin waking soon..." he rumbled.

Nivian Mazu |

Not seeing many other options to contribute, Nivian focuses her Misfortune on #6(the full-health one flanking Johara with 1...or, after Fargrim, the one threatening her prone AC with an AoO without flanking partner ;))

The Many-Faced GM |

Fargrim's whirling dervish of spiked chain fury breaks the necks of two more grindylows, killing them instantly. The grindylow behind Baltzar shakes off Sandman's hex, but the one behind Johara succumbs to Nivian's curse. Johara cautiously stands up as the cursed grindylow fails to stop her.
Grindylow #1 - dead
Grindylow #2 - dead
Grindylow #3 - asleep
Grindylow #4 - dead
Grindylow #5 - dead
Grindylow #6 - full health
Grindylow #7 - asleep
Grindylow #8 - moderate damage
Grindylow #8 Will Save vs. DC 18: 1d20 + 2 ⇒ (19) + 2 = 21
Grindylow #6 Will Save vs. DC 16: 1d20 + 2 ⇒ (8) + 2 = 10
Grindylow #6 AoO: 1d20 + 2 ⇒ (1) + 2 = 3
Grindylow #6 AoO, misfortune: 1d20 + 2 ⇒ (2) + 2 = 4
The roll20 map has been updated (removed the two dead grindylows).

Baltzar Callinova |

Baltzar will coup de grace the sleeping Grindylow since the slumber won't last long.

The Many-Faced GM |

Baltzar moves over and rips out the throat of the sleeping grindylow. The other sleeping Grindylow wakes up and climbs to his feet, picking up his spear as he does so and moves forward to attack. The remaining grindylows move forward and attack as well, but with their dwindling numbers and fear of the mad dwarf, their attacks fail to land. The skittering of more grindylows can be heard echoing through out the caverns. One thing is certain. More are coming.
Grindylow #1 - dead
Grindylow #2 - dead
Grindylow #3 - dead
Grindylow #4 - dead
Grindylow #5 - dead
Grindylow #6 - full health
Grindylow #7 - full health
Grindylow #8 - moderate damage
Round 4. Players Turn
Baltzar damage: 2d4 ⇒ (1, 4) = 5
Grindylow fortitude save vs. DC 15: 1d20 + 1 ⇒ (1) + 1 = 2
Grindylow #6 Spear vs. Johara: 1d20 + 2 ⇒ (16) + 2 = 18
Grindylow #6 Bite vs. Johara: 1d20 - 2 ⇒ (18) - 2 = 16
Grindylow #6 Trip vs. Johara: 1d20 + 4 ⇒ (15) + 4 = 19
Grindylow #8 Spear vs. Fargrim: 1d20 + 2 ⇒ (11) + 2 = 13
Grindylow #8 Bite vs. Fargrim: 1d20 - 2 ⇒ (13) - 2 = 11
Grindylow #8 Trip vs. Fargrim: 1d20 + 4 ⇒ (18) + 4 = 22
The roll20 map has been updated.

Johara |

Johara lashes out quickly at the injured grindylow (#8).
Scimitar attack: 1d20 + 6 ⇒ (10) + 6 = 16
Scimitar damage: 1d6 + 4 ⇒ (2) + 4 = 6
Unfortunately, the water makes it impossible for her to do more than continue slashing, as it prevents her from making any adjustments to her position. "More on the way!" she shouts. "We should try to finish these off and get the rest of the team inside this cave so we can defend the passage!"

The Many-Faced GM |

Johara's scimitar opens a large gash across the grindylow's neck. It drops his spear and clutches at it's neck, frantically trying to stem the profuse blood flow as it sinks beneath the surface of the water.
Grindylow #1 - dead
Grindylow #2 - dead
Grindylow #3 - dead
Grindylow #4 - dead
Grindylow #5 - dead
Grindylow #6 - full health
Grindylow #7 - full health
Grindylow #8 - dead

Nivian Mazu |

Nivian, considering the situation here well under control, turns around, hoping to cover the groups back.
Ready action, if I can catch 3 or more Grindylows in a Color spray, I'll 5-foot step away and spray them.

Fargrim Dawnforge |

Fargrim strikes the grindylow standing next to him with his weapon and then looks around for his next target...
Attack #7: 1d20 + 8 + 1 - 1 ⇒ (12) + 8 + 1 - 1 = 20
Damage: 1d10 + 7 + 3 ⇒ (6) + 7 + 3 = 16
Free Action - Maintain Bloodrage (4 rounds). Standard Action - Attack on #7.
I'd like to take additional actions is his attack drops #7. Also, is #6 hiding behind a wall from Fargrim in his current position?

--Sandman-- |

Sandman stepped back up behind Johara and gestured toward the creature in the narrow passage.
Slumber to #6. One trick pony, awaaaaaay!

The Many-Faced GM |

Fargrim's chain whips around the grindylow in front of him and tangles around the creature's neck. He pulls hard and rips the vile creature's head clean off. Sandman curses the remaining visible grindylow who drifts off to dream land, unaware of the fate that awaits him.
Feel free to take the remainder of your turn. #6 does have cover from Fargrim but you can see him.
Grindylow #1 - dead
Grindylow #2 - dead
Grindylow #3 - dead
Grindylow #4 - dead
Grindylow #5 - dead
Grindylow #6 - asleep
Grindylow #7 - dead
Grindylow #8 - dead
Grindylow Will save vs. DC 18: 1d20 + 2 ⇒ (7) + 2 = 9

Fargrim Dawnforge |

Are we able to determine from which direction the grindylows are coming? If so, Fargrim will head toward that entrance. I moved him on the map towards the entrance we used into this little cave, because it doesn't look like the other end of the cave has an opening; however, if we determine they are in fact coming from the other side, then he will move there.

The Many-Faced GM |

The echoing in the various chambers makes pinpointing the source difficult, but they are coming up from the southern passage. Looking around briefly, there appears to be multiple tunnels that lead out of this chamber. It's possible that others may come from any of the tunnels, but the noise is currently coming from the south.
Baltzar still has actions for Round 4. Will move forward in the morning.
Grindylow #1 - dead
Grindylow #2 - dead
Grindylow #3 - dead
Grindylow #4 - dead
Grindylow #5 - dead
Grindylow #6 - asleep
Grindylow #7 - dead
Grindylow #8 - dead
Fargrim's Survival: 1d20 + 8 ⇒ (15) + 8 = 23

Baltzar Callinova |

Oh, sorry didnt' realize we were in a new round, I will coup de grace any sleeping grindylows... although looks like Johara beat me to the last one

The Many-Faced GM |

Almost as soon as Baltzar and Johara finish off the sleeping Grindylow, four more of the little creatures come into view and charge Nivian. Nivian unleashes her color spray, catching three of them in the explosion of color. They immediately collapse into a pile on the floor, unconscious. Vile shrieking seems to be coming from behind them.
Round 5. Player's Turn!
Grindylow #1 Will save: 1d20 + 2 ⇒ (2) + 2 = 4
Grindylow #2 Will save: 1d20 + 2 ⇒ (2) + 2 = 4
Grindylow #3 Will save: 1d20 + 2 ⇒ (8) + 2 = 10
Unconscious, Blinded and Stunned: 2d4 ⇒ (4, 1) = 5
Blinded and Stunned: 1d4 ⇒ 4

Fargrim Dawnforge |

"Nivian, stay behind me! The rest of you move up and finish off the unconscious ones! I'll handle that last little bugger."
Fargrim moves forward with a stoic face and stands over one of the unconscious grindylow's as he takes the fight to the last one standing! His dorn-dergar whips about, striking the aquatic creature hard!
Attack: 1d20 + 8 + 1 - 1 ⇒ (17) + 8 + 1 - 1 = 25
Damage: 1d10 + 7 + 3 ⇒ (6) + 7 + 3 = 16
Free Action - Maintain Bloodrage (5 rounds). Move Action - Move into position on map. Standard Action - Attack #4!

--Sandman-- |

I love Color Spray. Such an awesome spell.
Sandman moved to dispatch the unconscious creatures.
Moving. Next round will Coup de Grace

Nivian Mazu |

Coup-de-Grace against the one next to me: 2d8 ⇒ (6, 5) = 11 DC 21 Fortitude, was it?
Nivian fires her crossbow at the one closest to her, then prepares to reload as she speaks up as she sees sandman rush past her towards another of the creatures, just as Fargrim smashes the face of the one left standing: "We may try and take one of the creatures prisoner. They seem organized enough to have a language, if they speak anything we understand, a little torture may go a long way towards telling us what happened to our missing crew, and the layout of their lair."
By my count, 3 went down, Fargrim kills the one standing, and Sandman is prepared to take one down, so there should be one left we could question...also...<3 color spray...may not be as iconic as Magic Missile, but it's way more awesome ^_^

Baltzar Callinova |

More grindylows and a color spray means... more coup de graces!
However...
"Good idea, anyone got some rope?"

The Many-Faced GM |

Fargrim's chain crushes the skull of the lone-standing grindylow and it topples over dead. Nivian's bolt easily penetrates the heart of one of the unconscious grindylows, killing it instantly. Sandman moves up to dispatch one of the other unconscious creatures.
Waiting on Johara's action. Also, is Baltzar doing anything his turn?
The grindylows speak Aquan.
Grindylow Fort Save: 1d20 + 1 ⇒ (1) + 1 = 2

The Many-Faced GM |

Both grindylows are unconscious, blinded and stunned from Nivian's color spray. Sandman moved into position to coup-de-grace one and there was talk of interrogating one, but yes, the map is up to date.

Nivian Mazu |

Well, I do speak Aquan natively, so there's that.
Having slain the one next to her, Nivian steps up to the still unconscious one she intends to take prisoner and interrogate, carefully listening if there's more trouble on the way, while reloading her crossbow.
Perception: 1d20 + 10 ⇒ (5) + 10 = 15
If there's more coming, it's no good risking anything...
5-foot step, move action to reload, standard for active perception

Baltzar Callinova |

Baltzar will assist with the interrogation.

--Sandman-- |

Coup de splat: 2d10 + 6 ⇒ (6, 10) + 6 = 22

The Many-Faced GM |

The sounds of screams bounce off of the narrow corridors and tight tunnels. The screams are guttural, not coming from tortured pain, but more from unbridled aggression. They seem to be getting louder, but their source is yet unseen. Sandman's war club smashes the skull in of one of the unconscious grindylows.
You have 1d3 ⇒ 2 rounds until the next wake.
Grindylow Fort save: 1d20 + 1 ⇒ (16) + 1 = 17

Nivian Mazu |

"More coming. I suppose they don't mean to give us a break. Does anybody have means of binding this potential prisoner up quickly?", Nivian asks as she steps forward, touching Fargrim absentmindedly.
CLW: 1d8 + 3 ⇒ (7) + 3 = 10

Fargrim Dawnforge |

GM advised we have rope with us that we were able to get from the ship.
"Sandman, be a lamb and tie up that creature for dear Nivian. The rest of you fall back into that other cave. I'll hold them off at the choke-point so they can only come at us one at a time!" He then holds his advanced ground until the others begin to fall back into the other cave...
Once everyone moves back into the smaller cave where we encountered the first group of grindys, Fargrim will then move into the position I have him at on the map. His dorn-dergar will be in 'Reach' mode.

The Many-Faced GM |

As the sleeping grindylow is secured and bound, two humanoid creatures with long, sharp teeth and pallid flesh stretched tightly over their starved frames come sloshing up the tunnel. The stench of death and decay wafts into the room and it is clear that the undead can be only one thing: ghouls.
Round 7. Player's Turn!
The ghouls are actually aquatic ghouls known as lacedons. Knowledge (religion) to know more.
The roll20 map has been updated.

Johara |

Johara steps out of her dance and jogs past Fargrim into the cave, as requested. Once she's on the other side of him, she spins and twirls her hand in a repeated sort of come-hither gesture that seems to sparkle and coalesce into magical energy, and then she dips forward and gently touches Fargrim's back.
Cure light wounds: 1d8 + 3 ⇒ (1) + 3 = 4

The Many-Faced GM |


--Sandman-- |

Seeing the undead approaching, Sandman swears under his breath. "Nivian, move! Fargrim, hold them here."
Sandman summoned the tangling shadows that had trapped Plugg back on the ship, hoping they'd serve as well against these foes.
Casting Adhesive spittle at one of them and moving out of that room. Nivian, you really don't want to be in there either. Ghouls are nasty. If you follow me to where everyone else is, and Fargrim backs up, we should be able to hold them at the mouth of this little cave area.
Target is Entangled and at 1/2 movement. DC 15 Reflex save or be stuck in place as well.

Nivian Mazu |

Oh, i most definitely had not planned to stick around and try my 6 Strenght in Melee against a paralyzing undead creature. Alas, work was crazy and I wanted to postpone update until such time I can access Roll20 and move. I'll do the movement later.
"Those ones are able to inflict some sort of paralysis on their victims. Try to stay at range, or, if you can't, make sure you don't end up in a position where us others can't help!", Nivian states as she helps drag their prisoner through the water into the other cave, then goes in position as far from the entrance as reasonable, steadying her crossbow aiming at where the Lacedons would come.