The Many-Faced GM's Skulls and Shackles (Inactive)

Game Master Nickadeamous

Skull & Shackles roll20
The Covenant
Crew

Current Plunder: 5
Infamy: 2
Disrepute: 2


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HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Ship Task: Line Work
Profession Sailor, guidance: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
Con check, endurance: 1d20 + 4 + 4 ⇒ (10) + 4 + 4 = 18

Shipboard action: Influence Tilly
Diplomacy, guidance: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11

Sandman was stationed working near Tilly Bracket that day, so he made small talk and tried to learn a bit about her.


Curse of the Crimson Throne Roll20

Giffer Tibbs and Jack Scrimshaw have been updated. Tilly, on the other hand, keeps moving away from you like she's intimidated or a little afraid of you.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Sandman shrugs and tries not to bother her further.


Curse of the Crimson Throne Roll20

The day has seemed to drag on forever. The sun never seems to move, the clouds always look the same, and even the wind doesn't seem to pick up. The bell sounds ending the work day and everyone makes their way up to the main deck. The Bloody Hour has been quiet recently, pretty much since your first day among the Wormwood, but today appears to be different.

While Mr. Plugg begins to make his announcement, a commotion occurs near the stairs to the lower levels. Some of the pirates are leading up a man in chains while the rest of the crew begins to cheer. The man is large with heavy meaty fists and feathers stuck to him all over. He has a collar around his neck with which Master Scourge leads him up by and chains him to the mast.

"So, since it's been a slow week, Captain and I thought we would spice things up with a little entertainment. You guys know the rules, fight Owlbear and the last man conscious wins. No trickery now, no magic and no gimmicks. So, any takers? Come on cowards, don't all step up at once!"

Owlbear appears to be a large man with a solid build. He seems to be in great physical shape. He also appears to be covered in left over tar and feathers. Apparently some time recently, he was tarred and feathered.


Male Halfling | HP 10/10 | AC 19 Touch 15 Flatfooted 15 | Saves F +4 R +5 W +5 | Init +5 | Perc +7, Sense Motive +7 | Inquisitor / 1

So grappling hook will be identified in the morning and not at night, correct?

The next morning Rhemus will initiate his day playing to Besmara, cleaning up with fresh water and sharing clean water with the Crew, then identifying the grappling hook with Nivian and Baltzar.

After that he will head to the galley and diligently works on catching some turtles for the day's meal:

Survival + Guidance + Working Diligently: 1d20 + 2 + 1 + 4 ⇒ (8) + 2 + 1 + 4 = 15

He hauls in a good number of turtles and heads into the galley to help Fishguts prepare lunch and dinner.


Curse of the Crimson Throne Roll20

Yes, the grappling hook will need to be identified in the morning.


Male Halfling | HP 10/10 | AC 19 Touch 15 Flatfooted 15 | Saves F +4 R +5 W +5 | Init +5 | Perc +7, Sense Motive +7 | Inquisitor / 1

As the large tarred and feathered man is brought up to the main deck, Rhemus watches Mr. Plugg with disgust and contempt, what sort of madmen are leading us... What could this man have done to deserve this treatment?

He however then hides his face and tries to avoid being picked to fight the beast.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Profession(Sailor) DC 10: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Just for the record...thats not why I asked on taking 10 on spellcraft, I already had a dice roll put in that post before I realised I swapped out Detect Magic, and that roll would have been a 15! Don't fully understand by what logic board changes the random dice feed.
Having to do Repairs? Nivian normally knows her way around ships, and is prepared for that kind of thing. For those cases where it seems useful despite the casting time, she uses Mending to repair stuff. However, being fatigued from last night and the things Syl told her leave her with a lack of concentration. Unless one of her befriended colleagues in that same shift will assist her, it would seem she fails to meet the expectations today.

Daytime action: Influence Tilly Bracket: 1d20 + 2 + 2 + 1 + 1 ⇒ (12) + 2 + 2 + 1 + 1 = 18
Smalltalk while working, trying to find out how long she's been on the ship. Trying to find a second person knowing about the plans the officers have with us

In the evening, when the Man is brought up, Nivian raises an eyebrow. That was the man that guarded the area with Baltzars Monkey...if they give him a guard job, yet treat him like an animal for their entertainment...possibly he is more brawn than brain...
Silently, Nivian chuckles to herself...no trickery, no magic, no gimmicks...he did not say "no cheating". She had plenty experience with pirates to understand you were technically SUPPOSED to cheat if the option presented itself...
Misfortune Hex locked and loaded...


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Sandman rolls his eyes at the prospect of bloodsport and keeps his mouth shut.


Curse of the Crimson Throne Roll20
Nivian Mazu wrote:

[dice=Profession(Sailor) DC 10]1d20+6+1

Just for the record...thats not why I asked on taking 10 on spellcraft, I already had a dice roll put in that post before I realised I swapped out Detect Magic, and that roll would have been a 15! Don't fully understand by what logic board changes the random dice feed.

You lost me on this one, I don't follow...

Nivian wrote:


Having to do Repairs? Nivian normally knows her way around ships, and is prepared for that kind of thing. For those cases where it seems useful despite the casting time, she uses Mending to repair stuff. However, being fatigued from last night and the things Syl told her leave her with a lack of concentration. Unless one of her befriended colleagues in that same shift will assist her, it would seem she fails to meet the expectations today.

Both Rosie and Conchobhar come over to lend you a hand. "You seem a little tired today deary, maybe we can help." Adding a +4 to your +8 for a total of +12 which is enough to get your work done.

Nivian wrote:


[dice=Daytime action: Influence Tilly Bracket]1d20+2+2+1+1
Smalltalk while working, trying to find out how long she's been on the ship. Trying to find a second person knowing about the plans the officers have with us

Tilly spends a lot of time talking with you today, mostly just idle chatter, but the simple polite conversation is somewhat distracting at just the right time.

In the evening, when the Man is brought up, Nivian raises an eyebrow. That was the man that guarded the area with Baltzars Monkey...if they give him a guard job, yet treat him like an animal for their entertainment...possibly he is more brawn than brain...
Silently, Nivian chuckles to herself...no trickery, no magic, no gimmicks...he did not say "no cheating". She had plenty experience with pirates to understand you were technically SUPPOSED to cheat if the option presented itself...
Misfortune Hex locked and loaded...


Mordant Spire Elf Magus (Bladebound, Spire Defender) 1 | HP 11/11 | AC 14 Touch 14 Flatfooted 10 | Saves F +4 R +3 W +2 | Init +5 | Low-light vision; Perc +2, Sense Motive +0

Aerel watches as they bring up the man in chains. His head slowly slides to the side in what may be his way of showing confusion or to ponder. As they bring him to the center of the main deck, the elf neither moves back nor steps forward.


Curse of the Crimson Throne Roll20

"Are all of you so terrified of the great Owlbear? Will none of you dare try your luck at fighting this...this, beast of a man?


Female Changeling (Sea) Witch (Hedge, Sea) 4 | HP 18/18 | AC 14 (+2 Dex +2 Natural) Touch 12 Flatfooted 12 | Saves F +0 R +2 W +3 | Init +2 | Darkvision 60; Perc +1, Sense Motive +0 | Allies within 10 feet get +1 morale bonus vs. fear (as long as she is conscious)

Sailor for Day Job: 1d20 + 5 ⇒ (3) + 5 = 8

crap

As for Owlbear, Baltzar says nothing, at first... then when challenged, she says "Why would we want to fight him?"


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Realistically, we have no pure martials for this. I think our candidates are Aerel, who we know nothing about but who handled himself well against the rats. Or Rhemus, who also handled himself fine(and brings good AC and judgement). If gimmicks are out, Rillum is probably out, and out of the 3 witches, only Sandman could even think about it, but has too low AC imho.

So, either Rhemus or Aerel would be my nominees...I think I'd prefer Rhemus personally since this whole fight would otherwise turn into a "freak show" with the creepy-nontalking masked elf and the animalistic beastman covered in tar and feathers...I mean that in a way that Aerel does not exactly have many sympathies with the crew yet, so if things go too far, they may cheer things on, while for the cooks mate, they would probably try and stop before serious damage is done...even if only because food quality seriously improved over the last few days...just a personal opinion here(plus how cool would it be if you win. David vs. Goliath Style.)


Ratfolk alchemist(plague bringer) | HP 20/20 | Bombs 6/6, Plague vial 1/1
Stats:
AC 16, Touch 14, FlatFoot 13, CMD 10 | Fort +8, Ref +6 and Wis +2 | Init +3 | Sense Motive +2, Perception +9, Low-light vision
Extracts Prepared:
1st - Adhesive Spittle, Bomber's Eye, Monkyfish

Rillum glances back and forth at his 'crew,' None of them are really equipped to take on this beast. All must survive for one, him, to survive. He has taken more than his share of beatings in the past. He whispers to Sandman, "You heal, you help . . after. I give show they want to see."

He grits his teeth, twitches a few times and steps forward.

"Me, it will be me. "

Rillum will fight full defense, AC 18, but never actually attack. He will watch carefully the faces of those who cheer and laugh. The loudest and happiest reveller of this farce get a mental target for later. DM, feel free to bot the battle. I'm still traveling today.


Curse of the Crimson Throne Roll20
Baltzar Callinova wrote:

[dice=Sailor for Day Job]1d20+5

crap

As for Owlbear, Baltzar says nothing, at first... then when challenged, she says "Why would we want to fight him?"

Both Rosie and Sandara are quick to lend a hand to help you get your work done. "Us girls gotta stick together" they kind of blurt out at the same time. With the two ladies helping, that adds an extra +4 to your check, so you finish your duties with room to spare.


Curse of the Crimson Throne Roll20

"See you bloody cowards, even the scrawny little rat man isn't afraid of the big, bad owlbear. Now place your wages and lets get this match underway. Dinner won't be served until we declare a victor."

Several officers are taking wages on the match and with Owlbaer be given 4 to 1 odds.

Betting 1 gold piece on Owlbear to win nets you 1.25 gold pieces.
Betting 1 gold piece on Rillum to win nets you 4 gold pieces.

Characters are bet on whoever they like.

Rillu, please make Initiative, Perception, and Sense Motive checks.

Owlbear Initiative: 1d20 - 1 ⇒ (8) - 1 = 7


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Since he stated he will do full defense and never attack, I think Rillum is throwing the battle, just trying to draw it out and take mental note of who we kill once we have a proper disposal plan...also I would assume the bets are off in case one of the parties is never even attempting to fight back. Also, that means the rolls you requested would be pointless...over time, he can only lose

I still think Rhemus was our best bet as combination between chance to win, and guarantee no permanent damage is inflicted. Just in case Rillum's display will not be satisfactory and they want someone else beaten up :P


Curse of the Crimson Throne Roll20

Well most of the crew are obviously betting on Owlbear.


Ratfolk alchemist(plague bringer) | HP 20/20 | Bombs 6/6, Plague vial 1/1
Stats:
AC 16, Touch 14, FlatFoot 13, CMD 10 | Fort +8, Ref +6 and Wis +2 | Init +3 | Sense Motive +2, Perception +9, Low-light vision
Extracts Prepared:
1st - Adhesive Spittle, Bomber's Eye, Monkyfish

initiative: 1d20 + 3 ⇒ (20) + 3 = 23
perception: 1d20 + 8 ⇒ (8) + 8 = 16
sense motive: 1d20 + 2 ⇒ (11) + 2 = 13

Rillum looks up at the large man, and hisses, "We keep friendly. No weapons, no fire."


Curse of the Crimson Throne Roll20

Owlbear simply nods as he cracks his knuckles.

Nonlethal damage.


Curse of the Crimson Throne Roll20

Before the fight ENDS, wagers must be placed.

Rillum, you go first.

The roll20 map has been updated with lots of crew gathered around watching and cheering.


Ratfolk alchemist(plague bringer) | HP 20/20 | Bombs 6/6, Plague vial 1/1
Stats:
AC 16, Touch 14, FlatFoot 13, CMD 10 | Fort +8, Ref +6 and Wis +2 | Init +3 | Sense Motive +2, Perception +9, Low-light vision
Extracts Prepared:
1st - Adhesive Spittle, Bomber's Eye, Monkyfish

No one should bet on me. I'm not throwing the fight, there is just no chance of me wining it. I'm just hoping to make it entertaining enough to end it for everyone. I have a -3 to attack and can do a max of 1 damage if I do hit. Rillum is used to taking a beating.


Ratfolk alchemist(plague bringer) | HP 20/20 | Bombs 6/6, Plague vial 1/1
Stats:
AC 16, Touch 14, FlatFoot 13, CMD 10 | Fort +8, Ref +6 and Wis +2 | Init +3 | Sense Motive +2, Perception +9, Low-light vision
Extracts Prepared:
1st - Adhesive Spittle, Bomber's Eye, Monkyfish

lets put on a show!

Rillum, let's out a high pitched hiss and leaps for the giant man's throat.

attack: 1d20 - 3 ⇒ (4) - 3 = 1

Oh god . . .


Curse of the Crimson Throne Roll20

Well you can clearly here a few people like Rosie cheering you on!


Curse of the Crimson Throne Roll20

Rillum:

At Owlbear approaches, you notice that he has trouble seeing out of his left eye.

Owlbear's Attack: 1d20 + 5 ⇒ (7) + 5 = 12

Owlbear swings wildly missing and almost connecting with the mast.


Ratfolk alchemist(plague bringer) | HP 20/20 | Bombs 6/6, Plague vial 1/1
Stats:
AC 16, Touch 14, FlatFoot 13, CMD 10 | Fort +8, Ref +6 and Wis +2 | Init +3 | Sense Motive +2, Perception +9, Low-light vision
Extracts Prepared:
1st - Adhesive Spittle, Bomber's Eye, Monkyfish

Well, the throat was too high . . . Let's try something else.

Rillum slips to the left, and hoping to trip him up, swipes at his ankle.

attack: 1d20 - 3 ⇒ (5) - 3 = 2

at least there is improvement.


Male Halfling | HP 10/10 | AC 19 Touch 15 Flatfooted 15 | Saves F +4 R +5 W +5 | Init +5 | Perc +7, Sense Motive +7 | Inquisitor / 1

Crap! The fighting started too quickly. I was going to nominate Rhemus. If possible to Retcon, use the post below, otherwise we can discard.

Rhemus is startled by Rillum's decision to fight the owlbear, and after a few seconds hesitation blurts out:

"Wait a second fearless Rillum! In Port Peril you have a reputation as a ruthless fighter and deadly in a brawl. This poor man has been mistreated by Mr. Plugg and has no chance against the likes of you. I offer the Cook's Mate for this fight instead. That should be a fair fight!"

He steps up and calls on the blessings of Besmara openly, despite Mr. Plugg's warning: Casts "Shield of Faith"


Curse of the Crimson Throne Roll20

Rillum:

Anytime Owlbear lands a hit, you can roll an Acrobatics or Bluff check to avoid the hit, DC 10. While incredibly strong and tough, he is slow and blind in one eye. He also only has an AC of 9.

Owlbear Attacks: 1d20 + 5 ⇒ (20) + 5 = 25
Owlbear Attacks: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d3 + 3 ⇒ (1) + 3 = 4


Curse of the Crimson Throne Roll20

Sorry Rhemus, maybe you can fight the winner.


Ratfolk alchemist(plague bringer) | HP 20/20 | Bombs 6/6, Plague vial 1/1
Stats:
AC 16, Touch 14, FlatFoot 13, CMD 10 | Fort +8, Ref +6 and Wis +2 | Init +3 | Sense Motive +2, Perception +9, Low-light vision
Extracts Prepared:
1st - Adhesive Spittle, Bomber's Eye, Monkyfish

Rillum is driven to the deck by the blow, but catches himself with one arm before he falls. He spins and takes a swipe at the arm that struck him down.

attack: 1d20 - 3 ⇒ (8) - 3 = 5

Getting better!


Male Halfling | HP 10/10 | AC 19 Touch 15 Flatfooted 15 | Saves F +4 R +5 W +5 | Init +5 | Perc +7, Sense Motive +7 | Inquisitor / 1

OK...

Rhemus whispers to Sandman, "If Rillum lands a blow can you sleep the big man like you did the rats and the pirates? Maybe we can make it look like our rodent friend knocked out the giant with one hit...

He then cheers Rillum loudly:

"Punch him Rillum!! Do not hold back!! Hit him!!"

EDIT: Did not read all the posts about throwing the fight.


Curse of the Crimson Throne Roll20

owlbear's attack: 1d20 + 5 ⇒ (13) + 5 = 18


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Sandman's face scrunches up a bit. "I think someone would probably notice that. If I have a good distraction, maybe."


Ratfolk alchemist(plague bringer) | HP 20/20 | Bombs 6/6, Plague vial 1/1
Stats:
AC 16, Touch 14, FlatFoot 13, CMD 10 | Fort +8, Ref +6 and Wis +2 | Init +3 | Sense Motive +2, Perception +9, Low-light vision
Extracts Prepared:
1st - Adhesive Spittle, Bomber's Eye, Monkyfish

Damage?


Curse of the Crimson Throne Roll20

1d3 + 3 ⇒ (2) + 3 = 5 if you're not trying to dodge.


Ratfolk alchemist(plague bringer) | HP 20/20 | Bombs 6/6, Plague vial 1/1
Stats:
AC 16, Touch 14, FlatFoot 13, CMD 10 | Fort +8, Ref +6 and Wis +2 | Init +3 | Sense Motive +2, Perception +9, Low-light vision
Extracts Prepared:
1st - Adhesive Spittle, Bomber's Eye, Monkyfish

An 18 hits even with defensive fighting. nonlethal now equals current HP

A second heavy blow is too much for Rillum to weather. He topples to the deck unmoving.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Sandman sighs and goes to pick up Rillum.

"How sporting." he rumbled.


Curse of the Crimson Throne Roll20

With that, the crew erupts into laughter and celebration and Owlbear raises his arms in victory. Scourge and Plugg look very pleased with themselves, although some of your new found friends are saddened by the loss. In celebration of Owlbear's victory, a crab feast is held tonight. Owlbear loves to eat crabs, most of the time not bothering to remove the shell.


Ratfolk alchemist(plague bringer) | HP 20/20 | Bombs 6/6, Plague vial 1/1
Stats:
AC 16, Touch 14, FlatFoot 13, CMD 10 | Fort +8, Ref +6 and Wis +2 | Init +3 | Sense Motive +2, Perception +9, Low-light vision
Extracts Prepared:
1st - Adhesive Spittle, Bomber's Eye, Monkyfish

Wait! Just read nonlethal rules, I'm only staggered

Taking another blow, Rillum pushes back the dark haze that threatens to engulf him long enough to wildly swing at the 'Owlbear."

attack: 1d20 - 3 ⇒ (18) - 3 = 15

if that hit, I do one nonlethal!


Curse of the Crimson Throne Roll20

Yes, that hits. Did you read the spoiler with your name on it at the start of the fight?


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

What happened to Rhemus gets to fight the winner? Skipping right to the feast? I know Rillum stepped up fast but we had little time to decide as group who would be best suited to step forward? Or are we scripted to lose anyway? Because I know the ratling is even more frail than me, so would actually also interrupt if he nominates himself and suggest the elf or the halfling instead...basically anybody I saw hold their own in close quarters combat. I thought there was no need to if he does not fight serious, since the crowd will want to see a less one-sided fight and so there would be no need to "interrupt-retcon" Rill's self-nomination. Even if he hits, he can at most do 1 nonlethal scratching at him-


Ratfolk alchemist(plague bringer) | HP 20/20 | Bombs 6/6, Plague vial 1/1
Stats:
AC 16, Touch 14, FlatFoot 13, CMD 10 | Fort +8, Ref +6 and Wis +2 | Init +3 | Sense Motive +2, Perception +9, Low-light vision
Extracts Prepared:
1st - Adhesive Spittle, Bomber's Eye, Monkyfish
The Many-Faced GM wrote:
Yes, that hits. Did you read the spoiler with your name on it at the start of the fight?

No, I missed that!

acrobatics first blow: 1d20 + 3 ⇒ (11) + 3 = 14 Dodge!
acrobatics second blow: 1d20 + 3 ⇒ (12) + 3 = 15. dodge!

Rillum is in this fight, still!

Sandman, Rhemus' suggestion is a good one! Try stepping to the back and using the DM's generous hidden casting rules.


Ratfolk alchemist(plague bringer) | HP 20/20 | Bombs 6/6, Plague vial 1/1
Stats:
AC 16, Touch 14, FlatFoot 13, CMD 10 | Fort +8, Ref +6 and Wis +2 | Init +3 | Sense Motive +2, Perception +9, Low-light vision
Extracts Prepared:
1st - Adhesive Spittle, Bomber's Eye, Monkyfish

Nivian, I volunteered because no one else volunteered since last night. I assumed no one else was interested so jumped forward. Didn't mean to skip the party discussion, but since no discussion was going on . . . Rillum is used to taking a beating, anyway.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

I understand, but you are just doing it to get it over with, right? AFAIK, Aerel just didn't understand what this whole thing is about since nobody translated for him. And Rhemus had not come to the conclusion that from among us new guys, he's probably the best option considering he actually CAN fight and they definitely want to keep their cooks mate alive. Too late anyway, but yeah, I understand. Since nobody volunteered, I posted my OOC a while before you stepped up, suggesting Rhemus and Aerel, to see if either would come forward or, if not, to start a discussion.

The thing is, while you may be used to take a beating, it seems more like a sportive event on board. If our team loses(against the officers pick), that may impact how open people are to joining our side. While I understand Rillum doesn't really care about diplomacy and influencing people, you may have thrown a wrench in other peoples plans there by accident-


Ratfolk alchemist(plague bringer) | HP 20/20 | Bombs 6/6, Plague vial 1/1
Stats:
AC 16, Touch 14, FlatFoot 13, CMD 10 | Fort +8, Ref +6 and Wis +2 | Init +3 | Sense Motive +2, Perception +9, Low-light vision
Extracts Prepared:
1st - Adhesive Spittle, Bomber's Eye, Monkyfish

i was going to just dodge, but my wife is driving, so I can post this whole morning. I'd like to give our tormentors the show they want, and LOVE Rhemus' idea about slumber hexing Owlbear with one of my blows. I'm hoping it's possible. I'm just imagining their reaction. That can only help our reputation.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Best hope their reaction is not to kick him and tell him to get back up and fight, then ;) For the record, I also think it may be difficult to pull of, since a serious hit would need to knock him unconscious, while the slumber hex makes him...asleep. So if they can easily rouse him afterwards and he's all fresh and vital, they may realize something is off(also remember slumber hex puts to sleep for witch level rounds...so effectively 6 seconds, which is not long)...because if he were unconscious he should still be basically staggered/weak from the non-lethal damage, and not get up by himself moments later...so while I like the idea, too, I'm not getting my hopes up that it would work out without problems.

Because if they figure out we used trickery, they may up the ante and re-start the fight...which may not bode well for you-


Ratfolk alchemist(plague bringer) | HP 20/20 | Bombs 6/6, Plague vial 1/1
Stats:
AC 16, Touch 14, FlatFoot 13, CMD 10 | Fort +8, Ref +6 and Wis +2 | Init +3 | Sense Motive +2, Perception +9, Low-light vision
Extracts Prepared:
1st - Adhesive Spittle, Bomber's Eye, Monkyfish

Even then, if Rillum 'takes down' Owlbear even for a few seconds, we should gain some points for unexpected toughness. Considering our party makeup I don't thing any of us had a chance.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Regarding party makeup, if you dodged his blows with acrobatics, I'd double-nominate Rhemus who I think has it as class skill with ranks(he tumbled around when we fought the rats)...

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