Aron Kir

Rhemus Frayne's page

131 posts. Alias of Isinghar Thorden.


Full Name

Rhemus Frayne

Race

Halfling | HP 10/10 | AC 19 Touch 15 Flatfooted 15 | Saves F +4 R +5 W +5 | Init +5 | Perc +7, Sense Motive +7 |

Classes/Levels

Inquisitor / 1

Gender

Male

Size

Small

Age

25

Alignment

CN

Deity

Besmara

Location

Port Peril

Languages

Common, Halfling, Elven, Dwarven

Occupation

Cook

Strength 10
Dexterity 18
Constitution 12
Intelligence 14
Wisdom 15
Charisma 11

About Rhemus Frayne

Background:
Unexceptional... Average... Boring... Insignificant...

All good words to describe the little sh*%. It is exactly how he likes it, and it is exactly what has kept him alive in this den of pirates, murderers and thieves known as Port Peril.

From afar he looks like a young human child, with soft brown hair and deep blue eyes. His life has been hard, growing up on the streets of Port Peril, abandoned by his parents and quickly finding himself press ganged onto the "The Fury". His small stature and weak limbs meant he was destined to be the cook's assistant, far away from the fighting and hard work that it takes to run a successful privateer.

Besmara? The Pirate Queen entered his life how she insinuates herself on all crews: praying for a break in the storm, pleading for a boon before the ships engage, and thanking her when spending coins on wenches and drink. Yet after his first year on "The Fury" the siren call of the Pirate Queen pulled him into a small shrine in a now long forgotten port. There he found his true calling at the hands of a cruel mistress he called "Lady Crowdeen". Training under her watchful and unforgiving eye Rhemus learnt the secrets of the Sea, the precision of the Rapier and the doctrine of Besmara.

Now, a few years along he finds himself again at Port Peril. This time seeking a new Captain and Crew. One of his own choosing with which to share adventures, find vast treasures and wench and drink the nights away.

Statistics:

Male Halfling Sanctified Slayer Inquisitor 1
CN Small Humanoid
Init +5; Senses Perception +7, Sense Motive +7
Init = Dex + Trait
------------------------------
DEFENSE
------------------------------
AC 19, touch 15, flat-footed 14 (+4 studded leather + buckler, +4 dex, +1 size)
hp 10/10
Fort +4, Ref +5, Will +5
------------------------------
OFFENSE
------------------------------
Speed 30 ft.
Melee
Rapier Main hand +1 (1d4 /18-20 x2)

Ranged
Short Bow +5 (1d4 /x3)
------------------------------
STATISTICS
------------------------------
Str 10, Dex 18, Con 12, Int 14, Wis 15, Cha 11
Base Atk +0; CMB -1; CMD +13
--------------------
Special Abilities
--------------------
Fey Magic (Favored Terrain - Water)
Fey Thoughts (Acrobatics, Use Magic Device)
Conversion Inquisition (Charm of Wisdom)
Halfling Luck +1
Fleet of Feet (Alternate Racial Trait)
Halfling Weapon Familiarity
Deity's Favored Weapon: Rapier
Monster Lore +2
Stern Gaze +1
Studied Target +1 (move action)
--------------------
Spell-Like Abilities
--------------------
Enhanced Diplomacy (1/day)
Know Direction (1/day)
Purify Food & Drink (1/day)
Touch of the Sea (1/day)

Traits:
Arcane Temper
Armor Expert
Besmara's Blessing
Cheat Death (Besmara)

Drawbacks:
Paranoid

Feats:
Point-Blank Shot
Precise Shot (bonus)

Skills ( 8 points; 6 class, 2 Int):
*Acrobatics: +8 (Ranks:1, Dex: 4, Class Skill: 3)
Appraise: +2 (Int: 2)
Bluff: +6 (Ranks: 1, Wis: 2, Class Skill: 3)
*Climb: +4 (Ranks: 1, Str: 0, Class Skill: 3)
Diplomacy: +6 (Ranks: 1, Wis: 2, Class Skill: 3)
Disguise: +0 (Cha: 0)
*Escape Artist: +4 (Dex: 4)
*Fly: +6 (Dex: 4, Size: 2)
Heal: +2 (Wis: 2)
Intimidate: +3 (Ranks: 0, Wis: 2, Morale: 1)
Knowledge (Religion): +6 (Ranks: 1, Int: 2, Class Skill: 3)
Perception: +7 (Ranks: 1, Wis: 2, Trait: 1, Class Skill 3)
*Ride: +4 (Dex: 4)
Sense Motive: +7 (Ranks:1, Wis: 2, Morale: 1, Class Skill: 3)
*Stealth: +8 (Ranks: 0, Dex: 4, Size: 4)
Survival: +2 (Wis: 2)
*Swim: +4 (Ranks: 1, Str: 0, Class Skill: 3)

Background Skills:
Profession (Cook): +6 (Rank: 1, Wis: 2, Class Skill: 3)
Profession (Sailor): +7 (Rank: 1, Wis: 2, Trait: 1, Class Skill: 3)

*ACP applies to these skills

Languages:
Common, Halfling, Elven, Dwarven

Gear:

Total Weight Carried: 21/75 lbs, Light Load (Light: 24.75 lbs, Medium: 49.5 lbs, Heavy: 75lbs)

Current Coins: 18gp; 8sp

Gear:
Backpack (101 @ 9 lbs) <In: Dropped to ground (1
@ 9.5 lbs)>
0.5 lbs
Bedroll <In: Backpack (101 @ 9 lbs)> 1.25 lbs
Belt pouch (empty) 0.125 lbs
Buckler 2.5 lbs
Candle x10 <In: Backpack (101 @ 9 lbs)> -
Cold iron crossbow bolts x40 <In: Backpack (101
@ 9 lbs)>
0.05 lbs
Cold iron crossbow bolts x10 0.05 lbs
Crossbow bolts x40 <In: Backpack (101 @ 9 lbs)> 0.05 lbs
Crossbow bolts x10 0.05 lbs
Dagger 0.5 lbs
Flint and steel <In: Backpack (101 @ 9 lbs)> -
Hip flask 0.5 lbs
Holy symbol, tattoo (Besmara) -
Holy symbol, wooden (Besmara) -
Holy text (Besmara) <In: Backpack (101 @ 9 lbs)> -
Light crossbow 2 lbs
Mess kit <In: Backpack (101 @ 9 lbs)> 1 lb
Money 0.52 lbs
Pirate clothes 0.5 lbs
Rapier 1 lb
Soap <In: Backpack (101 @ 9 lbs)> 0.5 lbs
Spell component pouch 2 lbs
Studded leather 10 lbs
Trail rations x5 <In: Backpack (101 @ 9 lbs)> 0.25 lbs
Traveller's outfit (Free) -
Waterskin <In: Backpack (101 @ 9 lbs)> 1 lb
Wrist sheath, spring loaded (empty) 0.25 lbs

Spells:

Level 0 (any): Create Water, Detect Magic, Guidance, Light
Level 1 (2/day): Recharge Innate Magic, Shield of Faith