Rev DM |
Really move? You'll take an OA from the golem.
Somewhat flustered by the encroaching golem, neither Guldarin nor his angel friend can land a blow. Enough damage has already been done, however to bloody G2. (Shatter, would perhaps be a better term in this case.)
Golem notes:
A golem taking weapon damage automatically does 5 damage to any adjacent creature. Note that when golem is bloodied, this increases.
A golem taking non weapon typed damage makes an attack (close burst 5, enemies only, v Ref). On hit, target takes 2d6+10 of whatever damage type triggered the attack.
Kevaras - used second wind
Dram - BLOODIED?
Cronin - resist 5
Guldarin - BLOODIED
Greeg - BLOODIED?; resist 5; used second wind; 5 ongoing (se)
Nayce - resist 5; 5 ongoing (se)
Andaros - BLOODIED?; resist 5; +2 all defences start next turn (used second wind)
Golem 1 - BLOODIED; marked by Greeg; slowed to end next turn; one shroud
Golem 2 - BLOODIED; DCed by Kevaras; granting CA to all to end Kevaras' next turn
Kevaras Zanorin |
DC damage needed from Kevaras.
6 + Cha modifier = 11 radiant damage.
The attack on Greeg triggers my paragon path feature – Hospitaler's Blessing, allowing Greeg to regain 6 + Wis modifier = 9 hit points.
Fully expecting the golem to come after him, Kevaras frantically chases down the golem, to the tune of Yakety Sax.
Double move to L18.
ACTION POINT
Hospitaler's Action: Each ally within 5 squares (which is everyone) regains 3 hit points.
The paladin invokes an exarch of stone and darkness to imprison the golem.
"Book 'em, Magrym!"
Name of Might Close blast 3, targeting each enemy
G2 1d20 + 14 + 2 ⇒ (15) + 14 + 2 = 31 vs Fort
3d8 + 8 ⇒ (6, 3, 1) + 8 = 18 thunder damage.
Hit: G2 is slowed (se).
Miss: G2 is slowed until the end of its next turn.
G2 remains under DC.
___
AC 31; Fort 26, Ref 27, Will 29; Resist 10 fire and necrotic
26 temp HP, 52 of 103 HP, 9 of 13 Surges; Initiative +8
Passive Perception 19, Passive Insight 19;
AP: 0
Conditions:
Lay on Hands: 1 of 3
Dailies: Name of Might
Encounters: Compel Obedience, Virtue, Second Wind, Valorous Smite, Darkfire, Deliverance of Faith
Rev DM |
Kevaras belts across the room and says it with thunder. The resulting sonic boom bounces off G2 and reverberates among the companions.
Refraction (Ref), burst 5 enemies only.
Targets Andaros, Guldarin, Cronin, Greeg, Dirt, Dram, Swordy and Kevaras
1d20+19=24 v Andaros. Miss.
1d20+19=29 v Guldarin. Hits.
1d20+19=35 v Cronin. Hits.
1d20+19=21 v Greeg. Miss.
1d20+19=27 v Dirt. Hits.
1d20+19=37 v Dram. Hits.
1d20+19=25 v Swordy. Miss.
1d20+19=21 v Kevaras. Miss.
2d6+10=17
17 thunder damage to Guldarin, Cronin, Dirt and Dram.
Golem notes:
A golem taking weapon damage automatically does 5 damage to any adjacent creature. Note that when golem is bloodied, this increases.
A golem taking non weapon typed damage makes an attack (close burst 5, enemies only, v Ref). On hit, target takes 2d6+10 of whatever damage type triggered the attack.
Dram - BLOODIED?
Cronin - resist 5
Guldarin - BLOODIED (rather miserable)
Greeg - BLOODIED?; resist 5; used second wind; 5 ongoing (se)
Nayce - resist 5; 5 ongoing (se)
Andaros - BLOODIED?; resist 5; +2 all defences start next turn (used second wind)
Golem 1 - BLOODIED; marked by Greeg; slowed to end next turn; one shroud
Golem 2 - BLOODIED; DCed by Kevaras; slowed (se)
Kevaras - used second wind; used AP; +2 defences (Dirt)
Dram Rao |
Dirt has dropped, and I am bloodied.
Standard action heal check to get Guldarin a healing surge use1d20 + 16 ⇒ (17) + 16 = 33
Move to M13
AP used to summon spirit companion in L13
minor healing spirit on Greeg he gets to use a healing surge, and I gain 3d6 ⇒ (5, 1, 1) = 7 hps
Dram leans over Guldarin to give him some aid, then retreats.
Enraged by Dirt's torture, Dust errupts out of the nether and spreads some healing around.
Rev DM |
The companions eye each other grimly as the many wounds start to take their toll. Whoever built these guardians had clear views on keeping shut doors shut.
Dram and the bears do what they can for Guldarin, but it is clear that this is a fight that needs to end soon.
Golem notes:
A golem taking weapon damage automatically does 5 damage to any adjacent creature. Note that when golem is bloodied, this increases.
A golem taking non weapon typed damage makes an attack (close burst 5, enemies only, v Ref). On hit, target takes 2d6+10 of whatever damage type triggered the attack.
Cronin - resist 5
Guldarin - BLOODIED (rather miserable)
Greeg - BLOODIED?; resist 5; used second wind; 5 ongoing (se)
Nayce - resist 5; 5 ongoing (se)
Andaros - BLOODIED?; resist 5; +2 all defences start next turn (used second wind)
Golem 1 - BLOODIED; marked by Greeg; slowed to end next turn; one shroud
Golem 2 - BLOODIED; DCed by Kevaras; slowed (se)
Kevaras - used second wind; used AP; +2 defences (Dirt)
Dram - BLOODIED; used AP
Cronin |
Move to L17. Standard: Mass CLW -- burst 5 (everyone) regains surge value+1 (does not use a surge). Minor: Sustain resists.
Cronin moves to the center of the battlefield. "No falling down, now!" he booms, and wounds start to close over.
HP 79+5/96, Surge 9/9, Resist 5 all
Rev DM |
Cronin's reassuring bellow is accompanied by an equally reassuring flood of divine healing. Everyone gathers strength.
Golem notes:
A golem taking weapon damage automatically does 5 damage to any adjacent creature. Note that when golem is bloodied, this increases.
A golem taking non weapon typed damage makes an attack (close burst 5, enemies only, v Ref). On hit, target takes 2d6+10 of whatever damage type triggered the attack.
Guldarin - BLOODIED (rather miserable)
Greeg - BLOODIED?; resist 5; used second wind; 5 ongoing (se)
Nayce - resist 5; 5 ongoing (se)
Andaros - BLOODIED?; resist 5; +2 all defences start next turn (used second wind)
Golem 1 - BLOODIED; marked by Greeg; slowed to end next turn; one shroud
Golem 2 - BLOODIED; DCed by Kevaras; slowed (se)
Kevaras - used second wind; used AP; +2 defences (Dirt)
Dram - BLOODIED; used AP
Cronin - resist 5
Guldarin |
"Well, that's better. I wish you fellows were a little closer together, I've a new trick I want to try on you. And on anyone else in the area, come to think of it, which doesn't always endear casters to their friends and allies, not that I've much personal experience in blasting people off bridges into rivers with crocodiles in them of course." Guldarin looks slightly guilty, waves his hand at the angel as if to say carry on, and backs a little further from the golem.
Move to L15
Sword Angel attacks G2, 1d20 + 15 + 2 ⇒ (2) + 15 + 2 = 19 vs Fort, 1d8 + 8 ⇒ (7) + 8 = 15 damage
Edit: GDI!My last five attack rolls have been 3, 6, 6, 6, and now 2.
Rev DM |
Guldarin potters clear, reminiscing as he goes. Swordy remains in place, but light refracting off the shattering golem makes the angelic aim less than sure.
Golem notes:
A bloodied golem taking weapon damage automatically does 10 ongoing damage to any adjacent creature.
A golem taking non weapon typed damage makes an attack (close burst 5, enemies only, v Ref). On hit, target takes 2d6+10 of whatever damage type triggered the attack.
Greeg - BLOODIED?; resist 5; used second wind; 5 ongoing (se)
Nayce - resist 5; 5 ongoing (se)
Andaros - BLOODIED?; resist 5; +2 all defences start next turn (used second wind)
Golem 1 - BLOODIED; marked by Greeg; slowed to end next turn; one shroud
Golem 2 - BLOODIED; DCed by Kevaras; slowed (se)
Kevaras - used second wind; used AP; +2 defences (Dirt)
Dram - used AP
Cronin - resist 5
Guldarin - (disgruntled)
Greeg |
Beginning of round save for class ability - Save 1d20 ⇒ 5
Thunder step Attack 1d20 + 17 ⇒ (16) + 17 = 33 Damage 2d10 + 8 ⇒ (2, 5) + 8 = 15. I teleport up to 5 squares and attack opponent. Opponent is Dazed until end of my next turn. Daily power.
Greeg felt great after both the spiritual bear and his old companion had channeled their magics into him. He was almost as fit as when the fight had begun. He tried to shake the glass shards from his body again, but this time they had sunk past his armour and sliced into his flesh. He whinced a little, but then called upon the power of the mountain storm, flashing his hammer with a thunderous crack against his shieled and riding the wave of sound into the side of the Golem itself. His hammer swung true, thumping into the arcane construction with the sound of shattering glass, causing the Warden to smile to himself in satisfaction, even as more glass shards danced and skittered across the room.
Mark target as a free action
Now diagonally opposite Nayce, providing flanking for him hopefully.
End of round save 1d20 ⇒ 16 since the first one failed.
Current condition AC 28, Fort 28, Ref 24, Will 26, HP 110 (after healing then onging glass damage. No longer bloodied.
Rev DM |
Freshly healed and raring to go, Greeg's thunderous attack dazes the unfortunate golem. More shards shower around him, but Nayce is nicely set up for a devastating attack.
You hit it and therefore take 5 ongoing (se) - that includes the damage reduction.
Golem notes:
A bloodied golem taking weapon damage automatically does 10 ongoing damage to any adjacent creature.
A golem taking non weapon typed damage makes an attack (close burst 5, enemies only, v Ref). On hit, target takes 2d6+10 of whatever damage type triggered the attack.
Nayce - resist 5; 5 ongoing (se)
Andaros - BLOODIED?; resist 5; +2 all defences start next turn (used second wind)
Golem 1 - BLOODIED; marked by Greeg; slowed to end next turn; one shroud; dazed to end Greeg's next turn
Golem 2 - BLOODIED; DCed by Kevaras; slowed (se)
Kevaras - used second wind; used AP; +2 defences (Dirt)
Dram - used AP
Cronin - resist 5
Guldarin - (disgruntled)
Greeg - resist 5; used second wind; 5 ongoing (se)
Rev DM |
Nayce's attack misses, but cunningly tightens his shrouds around the golem, breaking it still more while not harming himself or his allies.
Golem notes:
A bloodied golem taking weapon damage automatically does 10 ongoing damage to any adjacent creature.
A golem taking non weapon typed damage makes an attack (close burst 5, enemies only, v Ref). On hit, target takes 2d6+10 of whatever damage type triggered the attack.
Andaros - resist 5; used second wind
Golem 1 - BLOODIED; marked by Greeg; slowed to end next turn; one shroud; dazed to end Greeg's next turn
Golem 2 - BLOODIED; DCed by Kevaras; slowed (se)
Kevaras - used second wind; used AP; +2 defences (Dirt)
Dram - used AP
Cronin - resist 5
Guldarin - (disgruntled)
Greeg - resist 5; used second wind; 5 ongoing (se)
Nayce - resist 5
Andaros Dawnblade |
Andaros casts his Mirror Image spell as minor action and lays into
Giant 2 with the One Sword
Attack vs. Reflext 1d20 + 17 ⇒ (15) + 17 = 32
Damage 2d8 + 9 ⇒ (8, 4) + 9 = 21
Secondary Attack vs Will
1d20 + 17 ⇒ (7) + 17 = 24 Hit: Dazed for One round.
Casting Mirror Image (minor action)
Three images of Andaros spring out of him confering him a Power Bonus of +6 to AC.
Rev DM |
Andaros - moved The One Sword so it could hit G2. How long does the +6AC last?
G2 looks utterly bewildered as three eladrin spring from nowhere to face him. His eyes cross in confusion as he tries to decide which to hit. Not only does his miss Andaros, he discovers once more that failing to hit Kevaras brings its own penalty.
Double Attack (AC) v Andaros(es). On hit slide target one square
1d20+21=29. Miss.
1d20+21=24. Miss.
Save v slow: 1d20=1. Sigh.
Similarly dazed, G1 attacks Greeg again, seemingly happy to ignore Nayce's lurking presence.
Double Attack (AC) v Greeg. On hit slide target one square
1d20+21=36. Hits. 3d10+9=19
1d20+21=34. Hits. 3d10+9=25
44 damage to Greeg.
Golem notes:
A bloodied golem taking weapon damage automatically does 10 ongoing damage to any adjacent creature.
A golem taking non weapon typed damage makes an attack (close burst 5, enemies only, v Ref). On hit, target takes 2d6+10 of whatever damage type triggered the attack.
Kevaras - used second wind; used AP; +2 defences (Dirt)
Dram - used AP
Cronin - resist 5
Guldarin - (disgruntled)
Greeg - resist 5; used second wind; 5 ongoing (se)
Nayce - resist 5
Andaros - resist 5; used second wind; +6AC
Golem 1 - BLOODIED; marked by Greeg; one shroud; dazed to end Greeg's next turn
Golem 2 - BLOODIED; DCed by Kevaras; slowed (se); dazed to end Andaros's next turn
Kevaras Zanorin |
Knowing full well the consequences of striking the golem, Kevaras grits his teeth and confronts his foe.
Move to N18.
Resurgent Smite
G2 1d20 + 19 ⇒ (1) + 19 = 20 vs AC
2d8 + 8 ⇒ (8, 5) + 8 = 21 damage.
G2 remains under DC.
___
AC 31+2; Fort 26, Ref 27, Will 29; Resist 10 fire and necrotic
26 temp HP, 79 of 103 HP, 9 of 13 Surges; Initiative +8
Passive Perception 19, Passive Insight 19;
AP: 0
Conditions:
Lay on Hands: 1 of 3
Dailies: Name of Might
Encounters: Compel Obedience, Virtue, Second Wind, Valorous Smite, Darkfire, Deliverance of Faith, Resurgent Smite
Dram Rao |
Grasping Tide,1d20 + 16 ⇒ (17) + 16 = 33 vs fort on G1, 1d6 + 11 ⇒ (1) + 11 = 12 untyped damage, if the target moves out of the area of effect before the end of your next turn it is subject to a secondary attack, 1d20 + 16 ⇒ (16) + 16 = 32 vs ref, target is knocked prone
Dram lashes out with a watery attack at the ailing golem.
Rev DM |
All too aware that a successful attack will damage his allies, Kevaras pulls his blow and misses. Dram however, can and does, attack with impunity, knocking G1 off balance.
Golem notes:
A bloodied golem taking weapon damage automatically does 10 ongoing damage to any adjacent creature.
A golem taking non weapon typed damage makes an attack (close burst 5, enemies only, v Ref). On hit, target takes 2d6+10 of whatever damage type triggered the attack.
Cronin - resist 5
Guldarin - (disgruntled)
Greeg - resist 5; used second wind; 5 ongoing (se)
Nayce - resist 5
Andaros - resist 5; used second wind; +6AC
Golem 1 - BLOODIED; marked by Greeg; one shroud; dazed to end Greeg's next turn; falls over if moving before end Dram's next turn
Golem 2 - BLOODIED; DCed by Kevaras; slowed (se); dazed to end Andaros's next turn
Kevaras - used second wind; used AP
Dram - used AP
Cronin |
"Well, try this, then -- we serve Kord!" Cronin moves to a point between golems and brings his halberd down in a mighty blow against one of the golems. Kord then grants the allies near Cronin skin as hard as granite against the glass attacks.
Minor: Sustain resists. Move: L19. Standard: Granite Shield vs G1.
1d20 + 17 + 2 ⇒ (15) + 17 + 2 = 341d10 + 13 ⇒ (5) + 13 = 18
18 weapon damage and push 3sq NW as part of hit. Not sure if that means Nayce evades the shattering. I do, thanks to reach weapon.
Effect: Cronin gives allies resist 5 all in aura 2 TEOMNT
Rev DM |
Cronin moves in and drives his halberd up and under G1 sending the golem crashing into the wall. Already unsteady from Dram's harsh application of water, it topples over.
Shards fly out again but this time nobody is in range.
Golem notes:
A bloodied golem taking weapon damage automatically does 10 ongoing damage to any adjacent creature.
A golem taking non weapon typed damage makes an attack (close burst 5, enemies only, v Ref). On hit, target takes 2d6+10 of whatever damage type triggered the attack.
Guldarin - (possibly getting gruntled)
Greeg - resist 5; used second wind; 5 ongoing (se)
Nayce - resist 5
Andaros - resist 5; used second wind; +6AC
Golem 1 - BLOODIED; marked by Greeg; one shroud; dazed to end Greeg's next turn; prone
Golem 2 - BLOODIED; DCed by Kevaras; slowed (se); dazed to end Andaros's next turn
Kevaras - used second wind; used AP
Dram - used AP
Cronin - resist 5
Guldarin |
"I'm sure there's an applicable proverb, here." Guldarin is momentarily distracted by the golem falling over. "Something about 'the bigger they are, the more things they squash when they fall down.' Or maybe I'm remembering it wrong." Thoughtfully, he waves his rod, and there's a wingclap as Swordy flies over to the downed golem and attempts to smite a mighty blow.
Move: Sword Angel to H17
Minor, Sword Angel attacks G1, 1d20 + 17 ⇒ (6) + 17 = 23 vs Fort, 1d8 + 9 ⇒ (2) + 9 = 11 damage
Doesn't seem any good reason to damage everyone around G2.
Rev DM |
Engrossed in his search for an appropriate proverb, Guldarin is less than accurate in his instructions and Swordy fails to land a blow. At least nobody is harmed in the attempt.
Golem notes:
A bloodied golem taking weapon damage automatically does 10 ongoing damage to any adjacent creature.
A golem taking non weapon typed damage makes an attack (close burst 5, enemies only, v Ref). On hit, target takes 2d6+10 of whatever damage type triggered the attack.
Greeg - resist 5; used second wind; 5 ongoing (se)
Nayce - resist 5
Andaros - resist 5; used second wind; +6AC
Golem 1 - BLOODIED; marked by Greeg; one shroud; dazed to end Greeg's next turn; prone
Golem 2 - BLOODIED; DCed by Kevaras; slowed (se); dazed to end Andaros's next turn
Kevaras - used second wind; used AP
Dram - used AP
Cronin - resist 5
Guldarin - (possibly getting gruntled)
LazarX |
Andaros - moved The One Sword so it could hit G2. How long does the +6AC last?
Each time I'm missed, the number of images goes down, reducing the bonus by 2. When all three images are down the spell is over. Leftovers persist for an hour but I don't think that's going to be a factor in this fight. Right now I'm at +2 AC
Greeg |
Save 1d20 ⇒ 10
Ponderous strike Attack 1d20 + 17 + 2 ⇒ (13) + 17 + 2 = 32, Damage 3d10 + 8 ⇒ (4, 5, 5) + 8 = 22
Shift one square left.
Greeg again tried to shrug off the shards of Glass, but to no avail. They sliced into his hide, even through Cronins magical aid.
He slipped sidewards a little, moving a little to the side in the hopes of opening Nayce up to a better attack opportunity again then brought his hammer around and into the golem.
He used his natural reach to hit the thing, hoping that the slight distance between he and the creature would prevent him taking more damage from the broken pieces.
Save at end of round for ongoing since beginning round failed 1d20 ⇒ 11
Current condition. HP 71, AC28, Fort 28, Ref 24, Will 26
Rev DM |
Greeg's blow may be ponderous, but it is fully backed by his weight and expertise. More shards fly, but none hit the goliath.
Greeg - take a look at the map and confirm you're in the right place. Unless I'm reading it wrong, your description puts you within two squares of G2, so that's who I took the damage from. If so, Swordy, Kevaras and Andaros will all take ongoing. Another point to note - 10 is a save, so you took no ongoing damage at the start of your turn.
Golem notes:
A bloodied golem taking weapon damage automatically does 10 ongoing damage to any adjacent creature.
A golem taking non weapon typed damage makes an attack (close burst 5, enemies only, v Ref). On hit, target takes 2d6+10 of whatever damage type triggered the attack.
Nayce - resist 5
Andaros - resist 5; used second wind: +2AC
Golem 1 - BLOODIED; marked by Greeg; one shroud; dazed to end Greeg's next turn; prone
Golem 2 - BLOODIED; DCed by Kevaras; slowed (se); dazed to end Andaros's next turn
Kevaras - used second wind; used AP
Dram - used AP
Cronin - resist 5
Guldarin - (possibly getting gruntled)
Greeg - resist 5; used second wind
Greeg |
Actually, I wanted to attack g1, but forgot he had been pushed. Can I change my shift to a move instead. I was originally 3 squares from G2, so that should,t provoke. Will move so I'm still at reach from that G1 and attack it. Closest square I can reach is fine by me. He won't be marked though as I'm not in base. Cheers
Rev DM |
Not a problem. Map corrected and updated.
Golem notes:
A bloodied golem taking weapon damage automatically does 10 ongoing damage to any adjacent creature.
A golem taking non weapon typed damage makes an attack (close burst 5, enemies only, v Ref). On hit, target takes 2d6+10 of whatever damage type triggered the attack.
Nayce - resist 5
Andaros - resist 5; used second wind: +2AC
Golem 1 - BLOODIED; one shroud; prone
Golem 2 - BLOODIED; DCed by Kevaras; slowed (se); dazed to end Andaros's next turn
Kevaras - used second wind; used AP
Dram - used AP
Cronin - resist 5
Guldarin - (possibly getting gruntled)
Greeg - resist 5; used second wind
Rev DM |
The welcome sound of shattering glass rings around the room as Nayce downs the first golem permanently.
Golem notes:
A bloodied golem taking weapon damage automatically does 10 ongoing damage to any adjacent creature.
A golem taking non weapon typed damage makes an attack (close burst 5, enemies only, v Ref). On hit, target takes 2d6+10 of whatever damage type triggered the attack.
Dark square is ex-golem. Moving into it will deliver 5 damage.
Andaros - resist 5; used second wind: +2AC
Golem 2 - BLOODIED; DCed by Kevaras; slowed (se); dazed to end Andaros's next turn
Kevaras - used second wind; used AP
Dram - used AP
Cronin - resist 5
Guldarin - (possibly getting gruntled)
Greeg - resist 5; used second wind
Nayce - resist 5
Andaros Dawnblade |
Clarification: The One Sword isn't a separate entity, it's a Spiral Tower sword attack routine. Also if Andaros is attacked with anything that can miss him by if his AC or Reflex defense is 4 pts higher his Shield spell will kick in. and will last until the next turn.
Andaros brings the Dawnblade into play again using the One Sword attack.
Attack vs. Reflex 1d20 + 17 ⇒ (14) + 17 = 31 Damage 2d8 + 9 ⇒ (3, 1) + 9 = 13
Secondary Attack
Attack vs. Will 1d20 + 17 ⇒ (1) + 17 = 18 Hit: Target dazed until Andaros' next turn.
Rev DM |
Thanks for the clarification. I had summoning head on.
Andaros braces himself and strikes at G2, sending more glass flying into himself, Kevaras and Swordy the angel. Startled, the follow up blow is less effective.
The golem ignores him as it attempts to beat the life out of Kevaras.
Double attack (AC). Slide one on each hit.
1d20+21=31. Hits. 3d10+9=26
1d20+21=41. Crit. 39
65 damage to Kevaras.
Save v slow: 1d20=1.
Golem notes:
A bloodied golem taking weapon damage automatically does 10 ongoing damage to any adjacent creature.
A golem taking non weapon typed damage makes an attack (close burst 5, enemies only, v Ref). On hit, target takes 2d6+10 of whatever damage type triggered the attack.
Dark square is ex-golem. Moving into it will deliver 5 damage.
Kevaras - BLOODIED?; used second wind; used AP; 10 ongoing (se)
Dram - used AP
Cronin - resist 5
Guldarin - (Swordy taking 10 ongoing (se))
Greeg - resist 5; used second wind
Nayce - resist 5
Andaros - resist 5; used second wind; 5 ongoing (se)
Golem 2 - BLOODIED; DCed by Kevaras; slowed (se)
Kevaras Zanorin |
65 plus 10 ongoing wipes out my temp HP; bloodied at 29 HP.
"Lucky shot, walking church window," he mutters while tending to his wounds.
3 minor actions to Lay on Hands, sheathe sword, and draw my Bard's Songblade dagger.
On 65 HP with Resist 3 until SONT.
Divine Challenge on G2 ends.
Save against ongoing damage 1d20 ⇒ 14.
Hero's Poise: Until the start of Kevaras' next turn, any ally within sight and 5 squares away gets a +5 bonus to saving throws.
___
AC 31; Fort 26, Ref 27, Will 29; Resist 10 fire and necrotic, Resist 3 until SONT.
65 of 103 HP, 8 of 13 Surges; Initiative +8
Passive Perception 19, Passive Insight 19;
AP: 0
Conditions:
Lay on Hands: 2 of 3
Dailies: Name of Might
Encounters: Compel Obedience, Virtue, Second Wind, Valorous Smite, Darkfire, Deliverance of Faith, Resurgent Smite
Rev DM |
Kevaras takes a moment to sort himself out, drawing his dagger and applying some immediate first aid.
Golem notes:
A bloodied golem taking weapon damage automatically does 10 ongoing damage to any adjacent creature.
A golem taking non weapon typed damage makes an attack (close burst 5, enemies only, v Ref). On hit, target takes 2d6+10 of whatever damage type triggered the attack.
Dark square is ex-golem. Moving into it will deliver 5 damage.
To start Kevaras's next turn, anyone within sight within 5 squares gets +5 to saves.
Dram - used AP
Cronin - resist 5
Guldarin - (Swordy taking 10 ongoing (se))
Greeg - resist 5; used second wind
Nayce - resist 5
Andaros - resist 5; used second wind; 5 ongoing (se)
Golem 2 - BLOODIED; slowed (se)
Kevaras - used second wind; used AP; resist 3 to start next turn
Dram Rao |
Grasping tide G2, 1d20 + 16 ⇒ (18) + 16 = 34 vs fort, 1d6 + 11 ⇒ (1) + 11 = 12 untyped damage effect: If the target moves out of the area of effect before the end of your next turn it is subject to a secondary attack, 1d20 + 16 ⇒ (2) + 16 = 18 vs ref, target is knocked prone
Dram lashes out with his trusty watery assault.