The Loom of Fate (Inactive)

Game Master Feral

Various Factions strive for their place in Magnimar. Will their threads be woven into history or will they be cut short?

Crossover Combat Map

Survey


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The Man. The Myth. The Mask!

Coming soon to a crossover event near you!

Assault on Sin's Heart

Just getting this thread out of the inactives and dusting it off.


The Man. The Myth. The Mask!

Aspis:

You arrive at the site of the door with surprisingly little difficulty. The path is still littered with the results of your previous exploits (they're smelling wonderful), and it's only now, after the fact, that you realize just how lucky youall have been. The Alligator-man seems even larger now than when he was breathing and you notice half a dozen perfect places for deathtraps that you simply overlooked the first time.
When you arrive, Murr produces the scrolls and the casting list. It takes a long time. The magics stored in the scrolls make your hair stand on end as each applies enough exquisitely tuned destructive power to render each of you to ash several times over.

When the last spell is cast, the door's glowing wards fade and it rolls to the side of its own accord.

When you enter, you are met with perhaps the exact opposite of what all the stories say an evil lair should be. You stumble half blinded into a brightly lit library complete with an exposed second floor. The spacious, twenty foot tall room is dominated by polished bookshelves which are populated by just about every arcane volume you have ever heard of and then some. Each is in good shape. Their spines and varied sizes create a parade of knowledge.
Four grand staircases ascend to the upper level, one in each corner. The floor of the first level is covered in a soft, warm carpets and is dominated by a huge polished wooden desk piled high with books of all descriptions. The room is warm... too warm.

That must be because of the five fire elementals gleefully setting the upper floor ablaze. The far side of the second story is just starting to go up, but if action is not taken soon the whole place will be gone in a matter of minutes. You hear arcane chants from that area and a pair of larger elementals burst into existence near the large table on your floor. As you enter, he is just finishing his summon.

"Burn the maps! he commands in a furious tone. We only need a few hours more! The elementals spread out to several places, starting fires as they go.

Of to your left, you finally noticed something that should have caught your attention earlier: Tears. Five of them to be exact. The same ones whom you encountered at the Nerid's Kiss!

Tears:

When the last spell is cast, the door's glowing wards fade and it rolls to the side of its own accord. Go time, Tears! Caligrific commands. Move! Move! Move!
When you enter, you are met with perhaps the exact opposite of what all the stories say an evil lair should be. You stumble half blinded into a brightly lit library complete with an exposed second floor. The spacious, twenty foot tall room is dominated by polished bookshelves which are populated by just about every arcane volume you have ever heard of and then some. Each is in good shape. Their spines and varied sizes create a parade of knowledge.
Four grand staircases ascend to the upper level, one in each corner. The floor of the first level is covered in a soft, warm carpets and is dominated by a huge polished wooden desk piled high with books of all descriptions. The room is warm... too warm.

That must be because of the five fire elementals gleefully setting the upper floor ablaze. The far side of the second story is just starting to go up, but if action is not taken soon the whole place will be gone in a matter of minutes. You hear arcane chants from that area and a pair of larger elementals burst into existence near the large table on your floor. As you enter, he is just finishing his summon.

"Burn the maps! he commands in a furious tone. We only need a few hours more! The elementals spread out to several places, starting fires as they go.

Of to your left, you finally noticed something that should have caught your attention earlier: Others. The same ones whom you encountered at the Nerid's Kiss plus a woman wielding an Elven curve blade and a dashing gnome.


Male Human Sorcerer

Where are these maps? Could an enterprising gnome reach these maps before the elementals? Also would it be possible to tumble some of these unburnt books into a bag?

"A party, dear democratic collective and we were most certainly invited!"


The Man. The Myth. The Mask!

You have no idea where these maps are, but a good bet is within reach of the walking bonfires. Various Know checks can get you valuable books and bits of a map for the path ahead, but doing so also requires searching as a standard action. In other words, you search or you fight. You cannot do both.


Stats:
F Half Elf NE Bard 2 AC 17, T 13, FF 14 // Fort +3, Ref +7, Will +3 // CMD 17 // Initiative +5 // Perception +7 // HP 27/[27] // BP 10/10
Macro:
[dice=Masterwork Elven curve blade/Arcane Strike]1d20+6[/dice] [dice=Damage]1d10+3+3+1[/dice]

Ceinwynn turns and calls out to the others. "Who are you and why are you here?"


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

Noro looks around trying to guage the situation. You again? I ain't got time for thish. yelling to the "former" foes If you think you can handle it, take care of thoshe fire freaksh, I'm gonna....well no point anounshin what I'm doin'

Noro immediatly starts heading towrd she heard the chanting. chanting usually means magic, it don't take much intelligence to know Fire doesn't walk around on uts own, so it's gotta be magic.


Male Human Inquisitor (Infiltrator) 3 (SoF Included) | HP 28 / 28 | AC 22 ; T14 ; FF 20 | | CMD 19 | F +4; R +3; W +5 | Init +4 | Per +8

Sergeant Sims tears his eyes off of the destruction around him and focuses on the others across the room. He blinks in surprise for a moment before shouting across to the tears, "Here to interfere with city business again? Well follow the lady's example and make yourselves bloody useful!"

Turning to his own companions, he barks out orders, "Hal, see how many arrows you can pump into the walking furnaces in a minute. I hope you can conjure more than just flames, Mezzen! My lady. You're with me!"

Pushing forward, the dashing young guardsman follows the slurring tear towards the source of the chanting, shield high and rapier at the ready.


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

its supposed to be a Lisp but I understand it doesn't quite come across that way in text...sorry bout that


Male Human Inquisitor (Infiltrator) 3 (SoF Included) | HP 28 / 28 | AC 22 ; T14 ; FF 20 | | CMD 19 | F +4; R +3; W +5 | Init +4 | Per +8

Ah, based on previous interaction, I merely assumed Noro was drunk already...woman after my own heart :P


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

drunk is probably part of it as well, but the Tears have a rule about drinking on (before) the job


"Hal" was already in the process of putting arrow to string, recognizing-- if one could be said to "recognize" elementals; more like she recognized the method to the caster's efforts, associating them with another incident in which the Tears were also present. "Acknowledged", she stated superfluously, already taking a step to the side and letting a pair of arrows fly at the closest elemental. This member of the city watch was entirely focused on the bow as she let the arrows go, the smooth motions indicative of a lot of time spent with this specific weapon type, beyond her evident heritage displayed by her swept-back hair that reached just past her nape. No jewelry was on either ear or hand, just a badge hooked on her well-used leather armor.

"Tell me Tears", she called out casually as the fight began. "Is the one who aided me the last time we met-- are they present?" smiling softly as her had went down to her hip to draw another two arrrows, trusting the enchanted bow to aid the quick dispatching of the flame-formed creatures. "I owe them a favor.." Of course, this was said with a bit of the air of a noble out of habit, since the stilted phrasing was not quite local, though the current situation they were in likely threw the context off.
________________________
Attack + Rapid Fire @Closest Elemental: 1d20 + 6 - 2 ⇒ (17) + 6 - 2 = 21, Damage+ Focused Shot: 1d8 + 2 + 2 ⇒ (5) + 2 + 2 = 9
Attack + Rapid Fire @Closest Elemental: 1d20 + 6 - 2 ⇒ (12) + 6 - 2 = 16, Damage+ Focused Shot: 1d8 + 2 + 2 ⇒ (3) + 2 + 2 = 7


The Man. The Myth. The Mask!

I'll roll Init (unless youall roll it first) and get combat rounds going once we have at least Freia checked in (and preferably Zayid too).


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

A well-muscled masked figure enters the room, followed a moment later by a tawny mountain cat. His gaze sweeping the room slowly, he nods toward the nearest of the living flames; the big feline bounds across the room in response. A moment later the Tear grabs his polearm and follows.

Attack vs Left Elemental (PA): 1d20 + 6 - 1 ⇒ (8) + 6 - 1 = 13
Damage?: 2d4 + 7 ⇒ (2, 4) + 7 = 13

Aboki Acrobatics: 1d20 + 7 ⇒ (16) + 7 = 23

Aboki Bite: 1d20 + 3 ⇒ (11) + 3 = 14
Damage?: 1d6 + 1 ⇒ (1) + 1 = 2

Alas, the dice still hate me. :)


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

@I don't recall, but if I'm not wrong - it was Johnny that helped you Hal. Sadly, he left

Freia dashes trough the door as soon as the enchantments are broken, flanking Zayid and Aboki. She barely register the cosy furniture - instead her mind quickly fixates on the elementals. She jerks to a quick halt and swallows hard. WhyWhyWHY! Why must everything and everyone be on freaking fire all the freaking time! GAH! But her psyched up self quickly shifts up from fear to fury, with some help from the ambient aura of sin magic. And the fact that this time, the fire was something tangible - something she could fight. With her comrades at her side.

She afforded the team of 'watchmen' no more then a quick stare, then she turned her masked visage back at the elementals. Damn haughty greedy fools... Atleast they can help put this down! A quick spell summoned the familiar crackling blue energy around her blade, and another encased it in ice. "Destroy the elementals - then we can argue jurisdiction!"

Initiative: 1d20 + 3 ⇒ (2) + 3 = 5

To Hit: 1d20 + 4 ⇒ (5) + 4 = 9

Swift action to enhance weapon with arcane pool. Standard action to cast Frostbite. Move action to close with elemental. Free action to deliver charge.

You shouldn't be complaining about dice Zayid, you got over 10 atleast :P


The Man. The Myth. The Mask!

OK, here we go!

screen:

Freia Init: 5
Zayid: 1d20 + 2 ⇒ (10) + 2 = 12
Halsanna: 1d20 + 4 ⇒ (7) + 4 = 11
Noro: 1d20 + 1 ⇒ (17) + 1 = 18
Kalam: 1d20 + 4 ⇒ (17) + 4 = 21
Ceinwynn: 1d20 + 5 ⇒ (16) + 5 = 21
Mezzen: 1d20 + 1 ⇒ (15) + 1 = 16
Elementals: 1d20 + 9 ⇒ (1) + 9 = 10

Elemental 1(right):16
Elemental 2(left): 15

Aboki Hit damage: 1d8 + 2 ⇒ (7) + 2 = 9

Ariana: 1d20 + 10 ⇒ (3) + 10 = 13
Pelgrev: 1d20 + 2 ⇒ (17) + 2 = 19

Ariana Know:planes: 1d20 + 9 ⇒ (12) + 9 = 21


Tracker:

Freia: acted
Zayid: acted
Noro: moved
Halsanna: acted
Kalam: moved
Ceinwynn:
Mezzen:

Order:
1)Everyone except Freia
2)Elementals
3)Freia
.
Ceinwynn and Mezzen to act. Noro and Kalam have standard actions left. Friea has yet to act, so I moved her back on the map. Pelgrev and Ariana are MIA, so I will be using them as GM backup incase this goes south. If it goes south too badly, however, even they won't be able to save you. They're no Deus Ex, so don't get too stupid. :)

Halsanna's arrows lead the way into battle with a light hiss followed by a crackling howl from her elemental target. Kalam and Noro mirror each other as they advance up the sidelines, followed closely on the left by Zayid and Aboki.
They're fire elementals! Don't attack them with claw or fist! yells Ariana. They burn whatever they come into contact with!
Zayid slashes from the edge of the elemental's effective reach and manages to clip living flame. Aboki swerves under his companion's long iron-tooth and attempts to dodge the flames at they lash out at him. Fortunately, the Elementals are still taking stock of the tasty meatbags and suffer in their accuracy accordingly. Aboki attacks. Their flaming form, however strikes back and burns Aboki's mouth and nose.Unfortnately, aboki is using natural weapons, and thus takes damage as if struck for 9. He now makes a DC 16 reflex save or takes 1d8 fire damage per round for 1d4 rounds. You may roll on the ground for a +4 to this save. This applies to anyone attacking them with natural or unarmed attacks.
Zayid, with Ariana's warning, I'll allow you to call off the attack with a Push check should you choose to do so.


Male Human Sorcerer

Mezzen moves up and casts, catching the two elementals in a swath of cold.

Burning Hands (Cold): 4d4 + 1 ⇒ (4, 4, 3, 1) + 1 = 13 [DC: 17; 1 Arcane Point]

He uses 1 admixture for today.


The Man. The Myth. The Mask!

screen:

1:28/60
2:27/60
1d20 + 10 ⇒ (8) + 10 = 18

The elementals reflexively flinch away from the intense cold, but cannot avoid it completely. Both their fiery gazes focus on Mezzen.
Mezzen, in order to get within range of both, you will have to enter the threatened area of one. Please roll to cast defensively.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

"Aboki, back!" exclaims the polearm-wielding Tear as Ariana's words register.

Handle Aboki: 1d20 + 5 + 4 ⇒ (19) + 5 + 4 = 28

The cat gives a little growl of frustration, but swings around mid-stride and waits for another command instead.


Male Human Inquisitor (Infiltrator) 3 (SoF Included) | HP 28 / 28 | AC 22 ; T14 ; FF 20 | | CMD 19 | F +4; R +3; W +5 | Init +4 | Per +8

Ducking behind the gnome as he unleashes his sorcery, Kalam is struck by the intense heat given off by the towering pillars of moving flame. A glance at the others upstairs is enough to give him pause in rushing forward. Touching the flask at his belt, the guardsman offers a quick prayer, "Cayden, if you're listening...please keep me from going up like the mead soaked candle I most assuredly am...", as he speaks, a faint shimmer seems to appear around him. (Cast Shield of Faith)

Glancing past the elementals, he shouts to the tear with a lisp, "Right, up those stairs ma'am! I'll take the bloody pyromaniac from this side."

If I understand the map correctly, the yellow areas are stairs to the second level? and the smaller elementals are upstairs, you have them smaller at the moment for simplicity, yes?


The Man. The Myth. The Mask!

Correct on the coloration. The elementals upstairs are smaller because they are actually smaller. :)


Stats:
F Half Elf NE Bard 2 AC 17, T 13, FF 14 // Fort +3, Ref +7, Will +3 // CMD 17 // Initiative +5 // Perception +7 // HP 27/[27] // BP 10/10
Macro:
[dice=Masterwork Elven curve blade/Arcane Strike]1d20+6[/dice] [dice=Damage]1d10+3+3+1[/dice]

Inspire courage-Working long hours yesterday and today.


The Man. The Myth. The Mask!

screen:

1:28
2:33
Pelgrev: 13

1: 1d20 + 12 ⇒ (19) + 12 = 31
damage: 1d8 + 2 ⇒ (2) + 2 = 4
2: 1d20 + 12 ⇒ (12) + 12 = 24
damage: 1d8 + 2 ⇒ (6) + 2 = 8
1a: 1d20 + 12 ⇒ (16) + 12 = 28
damage: 1d8 + 2 ⇒ (5) + 2 = 7
2a: 1d20 + 12 ⇒ (10) + 12 = 22
damage: 1d8 + 2 ⇒ (4) + 2 = 6
Pelgrev: 1d20 + 7 ⇒ (18) + 7 = 25
save: 1d20 + 3 ⇒ (4) + 3 = 7
damage: 1d6 + 5 ⇒ (1) + 5 = 6
1d8 + 2 ⇒ (8) + 2 = 10
1d8 ⇒ 3
1d4 ⇒ 1

The elementals finally realize what exactly is going on and lay into the only two people who have delivered themselves into their natural reach: Zayid and Mezzen. The fire lashes out with super-human speed and unerring accuracy.
Zayid takes 11 from two hits and must make two saves vs burn. Mezzen takes 14 and must save twice as well. DC 16 or take 1d8 damage for 1d4 rounds. Rolling about gives a +4 to the save and you save every round to end it prematurely.

Freia then charges up, but her blade misses the ever-shifting elemental.
Close behind her, the huge shoanti Pelgrev charges around the table and gets between Mezzen and the Elemental. His hands have become bestial claws which slice through the living flame like paper. As a side effect, the outer edges of his clothes catch fire. He grunts at the pain and continues to stare the elemental down.

Party (except Freia) up!
However, Freia, if you wish to pre-state your actions, I won't say no. :)


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

any visual on the one that was chanting? summoning the elementals?

Noro scans the room, she knows that someone summoned these things here, and she wanted to find out who.

perception: 1d20 + 6 ⇒ (3) + 6 = 9


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Reflex: 1d20 + 4 ⇒ (12) + 4 = 16
Reflex: 1d20 + 4 ⇒ (10) + 4 = 14
Rounds: 1d4 ⇒ 3
Damage: 1d8 ⇒ 5
HP: 17/33

"Ah!" exclaims the tanned, well-muscled Tear as the flames catch his garments and begin to burn. Aboki whines at his master's discomfort, but does not approach. The young man hefts his polearm with a growl of pain and anger, and strikes back!

Attack vs Left Elemental (PA): 1d20 + 6 - 1 ⇒ (20) + 6 - 1 = 25
Confirm: 1d20 + 6 - 1 ⇒ (15) + 6 - 1 = 20
Damage: 6d4 + 21 ⇒ (3, 2, 4, 3, 2, 4) + 21 = 39
I think that just might do the trick.

Motioning up the stairs, he calls to the cat behind him, "Aboki, get the smaller ones! Take them out!"

The big feline hurries to comply. If he can't target the bottom-left one, it'll be the first one he can get to.

Aboki Bite vs SW Elemental: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d6 + 1 ⇒ (3) + 1 = 4


Perhaps it was something about the adrenaline, or something about the focus she used when she was firing arrows, but whatever that was that she had heard before was present again, from the second shot of her arrows. The action of firing was routine enough that she could idly pursue the thoughts without affecting her shooting, as the sound was there. It was not a rising or falling, just.. there, like one would hear the hum of a water wheel, or the warmth of a nearby fire.

Her eyes kept the rest of the room in the periphery, as the arrows were sighted and released, no different than the practice range. The nearby threats had to be removed before she could look further.
__________________________
Attack @Closest(Rapid): 1d20 + 6 - 2 ⇒ (8) + 6 - 2 = 12, Damage+Focused: 1d8 + 2 + 2 + 1 ⇒ (1) + 2 + 2 + 1 = 6
Attack @Closest(Rapid): 1d20 + 6 - 2 ⇒ (18) + 6 - 2 = 22, Damage+Focused: 1d8 + 2 + 2 + 1 ⇒ (5) + 2 + 2 + 1 = 10
Dice codes for Attack is total + Rapid, Damage is Dice+ Str.Bonus+ Focused Shot+ Enchantment


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

To make it easier, I will sit out this round and post with the others at the top of round 3 : )


The Man. The Myth. The Mask!

Noro:
You see no sign of the chanter. There is a door that stands open. The hall beyond immidiately branches into three passages.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Bah, Hope Crusher has pointed out to me that you can't crit elementals, so I guess that last attack only did 12 damage. Hope Crusher.


Male Human Sorcerer

Burning Hands (Cold): 4d4 + 1 ⇒ (3, 4, 2, 4) + 1 = 14 DC 16

Mezzen will try to get out of dodge after getting off his spell.


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

Noro makes for the door that she spotted as quick as she can. (probably a double move)


Stats:
F Half Elf NE Bard 2 AC 17, T 13, FF 14 // Fort +3, Ref +7, Will +3 // CMD 17 // Initiative +5 // Perception +7 // HP 27/[27] // BP 10/10
Macro:
[dice=Masterwork Elven curve blade/Arcane Strike]1d20+6[/dice] [dice=Damage]1d10+3+3+1[/dice]

Is there a map?


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Yes, it's in Choon's header, at the end.


Stats:
F Half Elf NE Bard 2 AC 17, T 13, FF 14 // Fort +3, Ref +7, Will +3 // CMD 17 // Initiative +5 // Perception +7 // HP 27/[27] // BP 10/10
Macro:
[dice=Masterwork Elven curve blade/Arcane Strike]1d20+6[/dice] [dice=Damage]1d10+3+3+1[/dice]

Ceinwynn, still inspiring her allies, steps up and heals the handsome gnome. CLW: 1d8 + 3 ⇒ (4) + 3 = 7


The Man. The Myth. The Mask!

Screen:

1:40
2:50
Pel:28
1: 1d20 + 11 ⇒ (13) + 11 = 24
2: 1d20 + 11 ⇒ (5) + 11 = 16
attack freia1: 1d20 + 12 ⇒ (10) + 12 = 22
damage: 1d8 + 2 ⇒ (8) + 2 = 10
attack freia 2: 1d20 + 12 ⇒ (17) + 12 = 29
damage: 1d8 + 2 ⇒ (1) + 2 = 3
attack Pelgrev1: 1d20 + 12 ⇒ (4) + 12 = 16
damage: 1d8 + 2 ⇒ (6) + 2 = 8
attack Pelgrev2: 1d20 + 12 ⇒ (15) + 12 = 27
damage: 1d8 + 2 ⇒ (5) + 2 = 7

tracker:

Freia:
Zayid: acted
Noro: acted
Halsanna: acted
Kalam:
Ceinwynn: acted
Mezzen: acted

The upstairs consists of a balcony with bookshelves built into the walls. Several small elementals hare here happily burning away the vast library.

The group cooperatively continues to pile on the damage, and the flames of the elementals are beginning to look more disorganized and shorter lived when separated from the main body.

The elementals lash out at their newest assailants. the left one strikes Freia twice (for 13 and two saves) while the right one makes an attack land on Pelgrev

Noro, you start down one hall, but quickly realize that, without a map, you have no idea where the culprits might have headed. The passages here branch rapidly and chaotically. Without care it will be easy to loose oneself in there.

Freia, then party up


The Man. The Myth. The Mask!

Aboki's attack fails to catch the tiny elemental in it's grasp, but it doesn't counter attack. It just burns books faster.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Round 3 (2 for Freia)

Ref: 1d20 + 4 - 1 ⇒ (12) + 4 - 1 = 15

Ref: 1d20 + 4 - 1 ⇒ (8) + 4 - 1 = 11

Freia grasps in pain as the fiery elemental batter her around. And what is worse then the intense pain is the horrific flames that linger in her clothes and armour afterwards. With a yelp of fear and chock, she desperately swipes at the elemental with her sword and stumbles backwards.

Attack, fighting defensively: 1d20 + 4 - 4 ⇒ (5) + 4 - 4 = 5

Standard to attack elemental, while fighting defensively. AC is now 18 until her next turn. 5-foot step away from elemental


Male Human Inquisitor (Infiltrator) 3 (SoF Included) | HP 28 / 28 | AC 22 ; T14 ; FF 20 | | CMD 19 | F +4; R +3; W +5 | Init +4 | Per +8

Round 2 (Hope I'm not too late? Got tied up last night)

Bounding up the stairs, Kalam pokes his head through the door, cursing loudly as he realizes there are too many options. Swinging back around he sets his sights on the small elemental nearby, merrily setting books alight. Shield angled against the searing heat that emanates from the creature, he strikes with his rapier, shouting to the others as he does, "Our friend has retreated deeper into this hellhole, see if you can't save the books. Who knows what secrets are locked away here."

Rapier - PA, IC: 1d20 + 6 - 1 + 1 ⇒ (14) + 6 - 1 + 1 = 20
Damage: 1d6 + 3 + 2 + 1 ⇒ (2) + 3 + 2 + 1 = 8


The Man. The Myth. The Mask!

The little flame hisses and snaps when Kalam strikes it, but continues burning books at an alarming rate.

That marks the complete end of round 2. Round 3: Go!


Stats:
F Half Elf NE Bard 2 AC 17, T 13, FF 14 // Fort +3, Ref +7, Will +3 // CMD 17 // Initiative +5 // Perception +7 // HP 27/[27] // BP 10/10
Macro:
[dice=Masterwork Elven curve blade/Arcane Strike]1d20+6[/dice] [dice=Damage]1d10+3+3+1[/dice]

Round 3

Knowledge Planes: 1d20 + 5 ⇒ (4) + 5 = 9

To learn defenses

Still inspiring courage to her companions, Ceinwynn attempts to tumble into melee with the small fire elemental.

Acrobatics: 1d20 + 1 ⇒ (10) + 1 = 11

She strikes at it with her elven curve blade.

Masterwork Elven curve blade/Arcane Strike/IC: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27 Damage/Arcane Strike/Power Attack/IC: 1d10 + 3 + 3 + 1 + 1 ⇒ (7) + 3 + 3 + 1 + 1 = 15

Crit Confirm if applicable: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18 Damage/Arcane Strike/Power Attack/IC/Killer: 1d10 + 3 + 3 + 1 + 1 + 2 ⇒ (10) + 3 + 3 + 1 + 1 + 2 = 20


Round 3
Inspire Courage in effect

Unless something interrupted her, Halsanna would be firing arrows until she ran out, though the others were handling things fairly well. It was good for them that she was not going to run out of arrows too soon. As she started to sight on the same Elemental yet again, she realized that the smaller Elementals were not putting up much of a fight, and they were being distracted by the larger ones!

"Saving the books! Shout for assist!", she informed her group. Shifting her aim, she sighted on the first smaller elemental that had not been engaged by anyone yet.
____________________________
Targeting Left side (smaller) Elemental
Arrow+Rapid: 1d20 + 6 - 2 + 2 ⇒ (14) + 6 - 2 + 2 = 20, Damage: 1d8 + 2 + 2 + 2 ⇒ (6) + 2 + 2 + 2 = 12
Arrow+Rapid: 1d20 + 6 - 2 + 2 ⇒ (6) + 6 - 2 + 2 = 12, Damage: 1d8 + 2 + 2 + 2 ⇒ (8) + 2 + 2 + 2 = 14
*facepalm* I keep forgetting to factor in the magic bow.
(6/40) Arrows used


Male Human Inquisitor (Infiltrator) 3 (SoF Included) | HP 28 / 28 | AC 22 ; T14 ; FF 20 | | CMD 19 | F +4; R +3; W +5 | Init +4 | Per +8

Kalam pushes at the flame creature with his shield, trying to keep it from the flammable shelves as he stabs repeatedly with the rapier, "They're under orders! Quickly now, if our conjurer friend wants it gone so badly it must be important. I want this evidence preserved!"

Rapier: 1d20 + 6 - 1 + 1 ⇒ (14) + 6 - 1 + 1 = 20
Damage: 1d6 + 3 + 2 + 1 ⇒ (6) + 3 + 2 + 1 = 12


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

The tanned young tear keeps swinging his polearm as his massive feline friend assaults its target.

Zayid Attack vs Left Elemental (PA): 1d20 + 6 - 1 ⇒ (20) + 6 - 1 = 25
Damage: 2d4 + 7 ⇒ (3, 3) + 7 = 13
*grumbles about not being able to crit elementals*

Aboki Bite: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Aboki Claw: 1d20 + 4 ⇒ (7) + 4 = 11

Aboki Claw: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d4 + 1 ⇒ (2) + 1 = 3


The Man. The Myth. The Mask!

With a sudden shift of priorities the unlikely allies quickly end five of the six small elementals. Zayid's target also takes another blow, causing a dimming of the eternal fires at its core.

Holding on Mezzen and Noro.


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

couple of questions...which of the small ones are still around (the map still has all 6 alive) also does the bard effect also in effect for the tears? I don't want to just assume so after our last encounter together.


The Man. The Myth. The Mask!

For the moment, the bard effects you, yes.

I'll edit the map really quick before I go to work.


Male Human Sorcerer

Mezzen chills the elementals out.

Burning Hands: 4d4 + 1 ⇒ (4, 3, 3, 3) + 1 = 14 DC 16


The Man. The Myth. The Mask!

screen:

saves: 2d20 ⇒ (13, 5) = 18
AoO on Mezzen: 1d20 + 12 ⇒ (17) + 12 = 29
damage: 1d8 + 2 ⇒ (8) + 2 = 10

No casting defensively, Mezzen? This might hurt...
Mezzen the Slightly Overconfident casts in the face of the animate pillar of flame. The closer elemental reacts violently and clobbers the gnome in the face as his spell goes off. Take 10 damage. DC 16 reflex or catch fire for 1d8 damage for 1d4 rounds.
The elementals barely avoid the freezing cold, but it still affects them. They both are starting to show signs of weakening under the combined assault.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

I'm a cheaterpants.

Reflex: 1d20 + 4 ⇒ (1) + 4 = 5
More Fire!: 1d8 ⇒ 1
Second round of being on fire. HP: 16/33.


The Man. The Myth. The Mask!

It's ok Zayid. I still love you, and would have poked you eventually :)


Male Human Sorcerer

I'm a little unclear why you don't have me use the table as soft cover from AoO.

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