The Loom of Fate (Inactive)

Game Master Feral

Various Factions strive for their place in Magnimar. Will their threads be woven into history or will they be cut short?

Crossover Combat Map

Survey


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M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Okay, so no lead blades but MF should still be up... but it doesn't apply to his bite, so disregard the references to that. :P


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Round 1

Swallowing her fear and discomfort over once again coming face-to-face with a creature of fire, Freia moves up towards battle. A swift enchantment gives her blade a pale blue glow and another, coupled with some sparkled crystals, freezes the steel.

"Damn this fire and damn this well!"

With a quick circling movement she rounds the snarling beast and steps up behind it, taking advantage of the distraction Aboki and Zayid creates. With both her hands the drives her sword into the back of the beast, the blade crackling with power. Steam rises from the wound as the chill steel meets the hot-dog.

To Hit, flank with Aboki: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20

Damage, sword: 1d8 + 4 ⇒ (6) + 4 = 10

Damage, non-lethal cold: 1d6 + 4 ⇒ (4) + 4 = 8

On hit, the Hell-Hound is Fatigued (until non-lethal damage is gone) & Entangled (1 round), no save

Swift-action to enhance my sword, Standard action to cast Rimed-Frostbite with alchemical regent for +1CL, Move action to close with hellhound, free action to deliver attack

3 charges left


The Man. The Myth. The Mask!

Freia's attack also cleaves a chunk off the dog. The cold of her magic bursts across the protective stone shell and knicks it on an unprotected crevice running down the spine the beast roars in fury as the magic takes hold.


F Elf Wizard 3/Psion 1 [ HP 3/21 | AC 14 Tch 12 FF 12 | Fort +2 Ref +4 Will +7 | CMD 13| Init +10(+6), Perception +10]

"Quickly! Finish it off before the my spell wears off on the wizard!"


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

Noro advances on the Hell hound realizing that magic has its limits but her fist don't, but at least the magic can hit... :(

attack: 1d20 + 8 ⇒ (2) + 8 = 10


Hearing the urge for haste from one of the tears, Halsanna rushed ahead, skirting the fight with some dog that she had never seen before, figuring that what ever was affecting the wizard she could definitely take advantage of, considering that she did not remember any holes in the floor when they were below. "How much longer on your spell?!", she shouted, her free hand going to the pouch with her Thunderstone.

'I always wanted to do this', she thought to herself with a fierce grin.
________________________
Double Move within range of the pit.


F Elf Wizard 3/Psion 1 [ HP 3/21 | AC 14 Tch 12 FF 12 | Fort +2 Ref +4 Will +7 | CMD 13| Init +10(+6), Perception +10]

"Not long, maybe half a minute." (3 rounds)

Ariana grins. "Though, if we need more time to take out the hound, I can put another one under him."


The Man. The Myth. The Mask!

Screen:

attack: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d8 + 1 + 1d6 ⇒ (5) + 1 + (1) = 7
climb: 1d20 ⇒ 17

The beast spins and snaps at the cold-wielding foe. It's razor sharp teeth and firey breath come within inches of doing serious damage to Freia.

The wizard seems to regain himself and even manages to cast a spell! He rises, slowly, out of the pit and laughs! Your petty pits are not impressive, little Mage.

Spellcraft DC 20:
He cast Overland Flight

Party Up!


F Elf Wizard 3/Psion 1 [ HP 3/21 | AC 14 Tch 12 FF 12 | Fort +2 Ref +4 Will +7 | CMD 13| Init +10(+6), Perception +10]

Spellcraft: 1d20 + 11 ⇒ (4) + 11 = 15

"Well it distracted him for a moment, at least.."

"Noro, move aside! Stay away from the pool for a moment, Tears."

Ariana will, if the team agrees, move to take Noro's place and cast Color Spray on the hell hound.
DC 16 will save or be blinded and stunned for 1d4 ⇒ 3 rounds then stunned for one round.


Startled, Halsanna took a step back, her free hand finding and throwing the Thunderstone at the closest part of the ground that was behind the wizard, wondering how loud this was going to be. "Who's got the Lightning!?" she shouted before she threw it. Hopefully they would get the hint. Her hands went to her ears, just in case.

Later, she would likely be remarking that she had no idea something that small could make such a loud noise. She had expected thunder, but that was more like that sudden clap of thunder that startles you into thinking something was falling down on your head. Even with her ears somewhat covered, they were ringing.
_________________
Noted that "Create Pit" makes a 10x10x10 pit in the ground, which is a bit bad for the purposes of Thunderstone usage. Practically speaking, it could hit the pit (provided he isn't hovering too high over it) and affect him on the bare edges, right?
Thrown Thunderstone: 1d20 + 4 ⇒ (9) + 4 = 13
Fort(15) or be Deafened, as well as -4 Init and 20% Miscast chance


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Freia seems to be missing from the map.

Zayid keeps swinging his polearm as the massive angry dog attacks his friend. His feline friend gives a hiss and adds its teeth and claws to the fray.

Z Attack (PA): 1d20 + 6 - 1 ⇒ (19) + 6 - 1 = 24
Damage: 2d4 + 7 ⇒ (3, 2) + 7 = 12

Kitteh Bite (flank): 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Kitteh Claw (magic fang, flank): 1d20 + 4 + 1 + 2 ⇒ (2) + 4 + 1 + 2 = 9

Kitteh Claw (flank): 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
Damage: 1d4 + 1 ⇒ (3) + 1 = 4


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

I am on the opposite side of the Hell-hound from Aboki. Can't you see me?

I'll get my action up later today : )

@Arianna/Noro

If I have Freia 5-foot step to the right, Arianna can take the spot straight above Zayid and spray to the right, hitting only to the dog with the colour spray without getting within reach of it - also, Noro whom can't reach anyone else without provoking can stay : )

Visual description:

Current:

EENEFEW
EEEHEEE
KZAEEEE

Where E is empty, W is wizard and H is hound. The other are the first letter of our names (A for Aboki). M is Arianna (for mage) since the kitty stole A. C is colour sprays area.

Freia 5-foot steps to the right

EENEEFW
EEEHEEE
KZAEEEE

Shape of colour spray

EECCE
MCCCE
EECCE

Arianna moves up

EENEEFW
EMEHEEE
KZAEEEE

And casts her spell

EENCCFW
EECHCEE
KZACCEE

Notice how only the H is in the area of the spell - and that Ari is at a safe distance. Noro does not need to move and can punch the dog at her hearts desire : )


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Lightning? the errant though passed trough her mind quickly. The was something about it, something she quite couldn't put her finger on ...

*BANG!*

The sound of the thunderstone caused the tiefling to leap a few feet into the air and her large ears to twitch in shock. She hadn't thought it possible, but even more adrenaline surged to her racing heart. FIRE AND BRIMSTONE!!! ... That was it ! Luckily, she appeared to be out of reach for the most damaging effects of the stone.

//

Upon hearing Ari's warning, Freia steps back from the fiery critter. And, she didn't really dare to turn her back on the mage! With fear glimmering in her eyes she lashed out with her sword pouring her last supply of arcane energy into the strike. Can't let him fly out of reach!

To hit: 1d20 + 5 + 3 ⇒ (14) + 5 + 3 = 22

Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Damage, non-lethal cold: 1d6 + 4 ⇒ (4) + 4 = 8

If hit, Wizard is fatigued as long as non-lethal damage persists and entangled for one round.

Fatigued:

A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Entangled:

The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.

5-foot step next up to the wizard, swift to employ Arcane Accuracy and standard action to smack him with the sword.

2/4 charges left, assuming hit

All this assuming the wizard is still flying low enough to be engaged.


The Man. The Myth. The Mask!

He is, but you are stepping into the pit's danger zone and will need to make a reflex save with a +2 bonus or fall in.


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

does Noro have a path to jump and grapple the wizard? I think it will provoke from the hound though


The Man. The Myth. The Mask!

It will, and yes.


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

cool and i think this is gonna hurt

Noro sees that the others are positioning themselves to deal with the bad doggie. Noro sets her eye on the wizard.

she moves as she can to leap at the wizard and grapple the SOB to the ground.

acrobatics to avoid AoO from the hound: 1d20 + 7 ⇒ (9) + 7 = 16

Acrobatics jump: 1d20 + 7 ⇒ (8) + 7 = 15

grapple attack w/rage: 1d20 + 12 ⇒ (3) + 12 = 15

well it sounded cool?!?


The Man. The Myth. The Mask!

The wizard fully indulges in a round of intense cackling until a small stone explodes behind him.

screen:

fort: 1d20 + 9 ⇒ (3) + 9 = 12
will: 1d20 + 1 ⇒ (1) + 1 = 2
1d100 ⇒ 27
1d20 + 5 ⇒ (14) + 5 = 19

His cackles turn to a pained scream as his ears fold in on themselves. He doubles over in the air and screams You BI--- just before a flying Noro impacts him. They both spin and tilt violently and Noro just barely manages to get a hold on the man. The spell cannot hold them both, however, and they both disappear into the pit.

High = Noro's on top: 1d100 ⇒ 88

They spin and fall. Noro manages to reign in the rotation at the last moment and lands squarely on top. Her weight drives a pained wheeze from the wizard's lungs.

Way to hit pretty much every check on the head there. I did give you a +1 on the grapple for being awesome and for the deafened condition that Halsanna just inflicted on the guy.

Ariana's spell washes over the Hound of Doom. He whimpers... and then turns to face her with bared teeth, just before stumbling and whimpering some more. Several more attacks come hammering in and chip off progressively more of it's stone armor.

In the hole, the wizard struggles against Noro's grip, but he doesn't really stand a chance.

Well, a couple failed saves and this goes from a good fight to clearly in the party's favor!
Party up!


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Zayid continues to swing, keeping one eye on the evil hound and another on its master.

Z Attack (PA): 1d20 + 6 - 1 ⇒ (9) + 6 - 1 = 14
Damage?: 2d4 + 7 ⇒ (4, 1) + 7 = 12

Kitteh Bite (flank): 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Kitteh Claw (magic fang, flank): 1d20 + 4 + 1 + 2 ⇒ (6) + 4 + 1 + 2 = 13
Kitteh Claw (flank): 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Previous round

Reflex, DC 18: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22

She does keep to her feet, and manages to hit the wizard before he takes the Noro express down : )

Round 3

I'm a bit short of time atm - I'll get this round up later today. Basically Freia will probably just attack the hound and wait for Arianas spell to expire


F Elf Wizard 3/Psion 1 [ HP 3/21 | AC 14 Tch 12 FF 12 | Fort +2 Ref +4 Will +7 | CMD 13| Init +10(+6), Perception +10]

Did Ari's spell hit then?
"Well..I think that's about my part in this play." Ariana steps back from the monster, draws her crossbow and fires. 5' step
Prescience1d20[/b]
If under 12: 1d20 - 1 ⇒ (11) - 1 = 10 (for firing into melee) for 1d8 ⇒ 1 damage.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Round 3

With a quick glance down the pit Freia turns to face the hound again.

"It should close right up any moment now - right ?" she calls out to her wizard companion.

To Hit: 1d20 + 5 ⇒ (4) + 5 = 9

Sadly the swing of her sword is inaccurate - the hectic situation getting the better of her nerves for a moment!

still 2/4 charges left


F Elf Wizard 3/Psion 1 [ HP 3/21 | AC 14 Tch 12 FF 12 | Fort +2 Ref +4 Will +7 | CMD 13| Init +10(+6), Perception +10]

Spellstrike uses up a touch spell if it misses, unlike a regular touch attack. I don't believe it uses up "charges" of a spell though if it misses.


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

Noro firmly in charge, tightens her grip slowly choking the wizard to unconsciousness.

grapple to maintain: 1d20 + 12 + 5 ⇒ (2) + 12 + 5 = 19
damage: 1d6 + 8 ⇒ (3) + 8 = 11


With one of the Tears grappling the wizard, Halsanna turned her attention to the lava dog-thing, and fired two arrows into it with a bit of misgiving. The poor creature was just doing what it was summoned for, but it was still an obstacle. She was honestly surprised to see both arrows miss.
____________________
Attack+Rapid: 1d20 + 8 - 2 ⇒ (5) + 8 - 2 = 11
Attack+Rapid: 1d20 + 8 - 2 ⇒ (1) + 8 - 2 = 7


The Man. The Myth. The Mask!

screen:

dog: 19
Wiz:
concentration: 1d4 ⇒ 2

The dog's stone protection finally disintegrates under the combined assault. His blood begins to flow red and steaming. He still seems disoriented and keeps swinging his head to the side in order to hear better.

The wizard struggles against Noro, but the Barbarian has too tight a grip. He changes tactics and instead grabs her arm with his glowing right hand. Red light flares and furious magic clouds Noro's mind, threatening to overwhelm her.

Noro, make a DC 16 will save (with a +2 circumstance bonus for being a barbarian) or be confused (as the spell) by overwhelming amounts of fury for 2 rounds.

Party Up!


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

will dc 16: 1d20 + 3 ⇒ (16) + 3 = 19


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Has/does the Create Pit expire(d)?


The Man. The Myth. The Mask!

It will expire at the end of this round


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

You tryin to magic me? s@!!ty wizard

maintain grapple: 1d20 + 12 + 5 ⇒ (11) + 12 + 5 = 28
damage: 1d6 + 8 ⇒ (3) + 8 = 11


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Round 4

While waiting for the wizard to become accessible, Freia tried to focus on the Hell Hound again. She worried a bit how Noro was doing, but the string of profanities emerging from the pit seemed to indicate she was on top of the situation.

Freia launched her frozen blade in a heavy arc towards the side of the dog, counting on Aboki to distract him enough for the blow to land.

To Hit: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17

damage: 1d8 + 4 ⇒ (5) + 4 = 9

damage, non-lethal cold: 1d6 + 4 ⇒ (3) + 4 = 7

+fatigue & entangle as previously

If hit: 1/4 charges left


The Man. The Myth. The Mask!

Aboki does his job well. Apparently the dog/cat rivalry spans the multiverse. The poor blind spawn of hell has even more debilitating magic layered on him.


Gah! Someone poke me or something! My apologies!
Round 4

As long as the Tear had her hands on the wizard, Halsanna was free to worry about the dog-- not that there was much to worry about. So she kept one eye on the wizard, or at least the pit where the wizard was while taking careful shots at the dog.
________________________
Attack @Flaming dog-thing: 1d20 + 8 ⇒ (9) + 8 = 17, Damage: 1d8 + 2 ⇒ (1) + 2 = 3


The Man. The Myth. The Mask!

I was about to. :) We're just waiting for Arianna and Zaid now. That last post about aboki actually belonged in the previous round. I only now realize that it may have indicated that Zayid had gone when he hadn't.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Yes, I guess that was about the Flanking bonus :)?


The Man. The Myth. The Mask!

Maybe... ;)


F Elf Wizard 3/Psion 1 [ HP 3/21 | AC 14 Tch 12 FF 12 | Fort +2 Ref +4 Will +7 | CMD 13| Init +10(+6), Perception +10]

Wait, you were waiting on me? Uhm..just assume Ariana keeps using her crossbow. She's out of useful spells at this point.

1d20 - 1 ⇒ (19) - 1 = 18 1d8 ⇒ 1


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

That was a crit! Let us see if the other 1d8 is more cooperative ^^ And if the confirmation roll is as nice :D


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Oh, for some reason I thought I /had/ gone.

Zayid and Aboki continue their joint assault on the dog-thing.

Z Attack (PA): 1d20 + 6 - 1 ⇒ (2) + 6 - 1 = 7

Kitteh Bite (flank): 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7

Kitteh Claw (magic fang, flank): 1d20 + 4 + 1 + 2 ⇒ (13) + 4 + 1 + 2 = 20
Damage: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Kitteh Claw (flank): 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
Damage: 1d4 + 1 ⇒ (3) + 1 = 4


F Elf Wizard 3/Psion 1 [ HP 3/21 | AC 14 Tch 12 FF 12 | Fort +2 Ref +4 Will +7 | CMD 13| Init +10(+6), Perception +10]

Confirmation: 1d20 - 1 ⇒ (3) - 1 = 2 for 1d8 ⇒ 2 I forgot crossbows have a crit range of 19-20!

Edit: Okay not so much.


The Man. The Myth. The Mask!

With the wizard otherwise occupied (read: slowly getting choked to death by Noro), the rest of the party goes to work on the puppy and takes it down quick. The body disintegrates into a pile of ash instantly upon death and releases powerful sulfuric vapors.

Meanwhile, Ariana's spell expires and Noro rejoins the party, crazy wizard in her grip.

1d20 + 4 ⇒ (10) + 4 = 14

He just barely manages to get a hold of Noro's face with his glowing hand. Suddenly, there is a small explosion of red energy.

Noro takes 2d4 ⇒ (3, 4) = 7damage. Please make me a DC 15 fort save or be knocked 5 feet to the left on the map and loose your grapple.

If she fails:

Noro is blasted aside and tumbles up onto the small circular basin that contains the base of the angry red energy stream.
Choice: Immidiately stabilize yourself on the rim, but touch the red energy, or attempt a Reflex save. Failure means you fall in.

Party up!


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

"Aboki! Get him!" calls the tanned young man, moving into position to swing his polearm at the mage. The cat snarls once at the remnants of evil-dog, then leaps over to do his master's bidding. Whether or not Noro is able to sustain the grapple may affect the outcome of this post; I'll let you adjust the wizard's AC as appropriate once Noro has posted. :)

Z Attack (PA): 1d20 + 6 - 1 ⇒ (15) + 6 - 1 = 20
Damage: 2d4 + 7 ⇒ (3, 3) + 7 = 13

Aboki Claw (magic fang, flank): 1d20 + 4 + 1 + 2 ⇒ (5) + 4 + 1 + 2 = 12


The Man. The Myth. The Mask!

Correction: He knocks Noro to.the left and down, toward the menacing red pool of upward flowing energy.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Round 5

Freia circles the now surfaced wizard to provide a flanking for her companions. Carefully to not hit Noro she aimed and took a stab at the wizard with her sword.

To Hit, flanking again with Aboki: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23

Damage: 1d8 + 4 + 1d6 + 4 ⇒ (2) + 4 + (6) + 4 = 16


The Man. The Myth. The Mask!

Ariana, Noro, Halsanna to act!


F Elf Wizard 3/Psion 1 [ HP 3/21 | AC 14 Tch 12 FF 12 | Fort +2 Ref +4 Will +7 | CMD 13| Init +10(+6), Perception +10]

As Noro is kicked away, and before Aboki jumps on him, Ariana throws a flask of dark, reddish liquid at the mage.
1d20 + 3 ⇒ (16) + 3 = 19 v Touch AC, 1d8 ⇒ 7 fire damage.


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

ok confused, save or no save? what exactly happened? I don't know what the spell was but does it force Noro to release her grip?

also concentration check? to cast a spell while grappled? Concentration to cast or use a spell like ability is DC 22+spell level

grappled condition. note that Noro take half penalties


The Man. The Myth. The Mask!

This was a special ability tied to his glowing hand requiring a touch attack. Fort save DC 15 from you for no effect other than a bit of damage from the explosion. Fail that and you are blasted onto this focusing well where the spoiler comes into play.


Given the number of people surrounding the wizard, Halsanna was justifiably hesitant to fire two arrows into that overwhelming display of force. Still, doing nothing would not solve anything, so she nocked an arrow and carefully fired it at the wizard.
___________________
Attack: 1d20 + 8 ⇒ (20) + 8 = 28, Confirm: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d8 + 2 ⇒ (4) + 2 = 6, If Crit, add: 2d8 + 4 ⇒ (7, 6) + 4 = 17


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

fort save DC 15: 1d20 + 7 ⇒ (11) + 7 = 18

Noro winces slightly at the pain of the glowing attack. she simply re affirms her grip.

maintain grapple: 1d20 + 12 + 5 ⇒ (11) + 12 + 5 = 28
damage: 1d6 + 8 ⇒ (6) + 8 = 14

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