The Loom of Fate (Inactive)

Game Master Feral

Various Factions strive for their place in Magnimar. Will their threads be woven into history or will they be cut short?

Crossover Combat Map

Survey


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Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

This thread is mostly going to be focused on GM discussion and clarification on events in game.
To those playing in factions:
I AM NOT YOUR GM. I will not override their judgements and calls, if I think I need to address something with them I will do so in PM.
If and when we come to a major crossover event where the GM's want me to take over the running until the factions separate again I will do so.

I am planning to use the Gameplay thread for 3 things:

  • A general timeline
  • A place where rumors may be heard amongst the city
  • A place for major crossover events

Please direct all questions related to starting a faction in the recruitment thread, All questions about an individual faction to that GM on their threads, and any questions about the project over all here.


Just checking in. Will have some stuff concerning the Solrath Consortium to run by you guys later.


Male human envoy 1

Hi there! I'm a player.

Anyway, how can I expect most factions (other than the Order of Tears, which I'm joining) respond to my shellshocked, pyromaniac, alcoholic, roid-raging kobold alchemist?


Dotting. Can we create a map?


Male human envoy 1

I have a question for Choon, should s/he check this thread.

What kind of resources do Tears start with? I mean, Korrith could probably make a mutagen from a bottle of rotgut and hobo vomit if he tried, but what kind of wealth would he get for equipment?


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

We can use the Magnimar Map PDF. If someone wants to put one up for google Docs I can link it in the campaign description.


The Man. The Myth. The Mask!
Voyd211 wrote:

I have a question for Choon, should s/he check this thread.

What kind of resources do Tears start with? I mean, Korrith could probably make a mutagen from a bottle of rotgut and hobo vomit if he tried, but what kind of wealth would he get for equipment?

As that is specific to my thread, it will be answered in the recruitment thread for the Tears, when I get it up. Should be up in a few hours, but no promises. My life is bedazzled with chaos at the moment.


Male human envoy 1

Is Mythic going to be a part of this at all? I'm going to guess "no."


The Man. The Myth. The Mask!

Not in mine it won't.


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

I hadn't planned for mythic. That book lends itself more to singular epic stories than cooperative gameplay. I'd rather no one used it.


The Man. The Myth. The Mask!

Here's a good question: should the factions be aware of each other at start?


Male human envoy 1

Oh boy, something to consider that may just topsy-turvy my thought processes.

Would Small tiefs/mars/dhamps be permitted? You know, the guys descended from fiends/angels/vampires and born to halflings, kobolds, goblins, etc.?


Thinking we should have some sort of summary format for the factions. Let me know what you think of what I got below. Advice and suggestions are always welcome. ;)

The Solrath Consortium:

Goal: Power and Knowledge
Alignment: Strongly towards Lawful and Neutral
Leader: Council Head Sadron Whisperspell (LN Male Drow Noble Wizard 11)
Headquarters: Phaedan, The Crow Piling
Territory Presence: Underbridge

Fun Fact: The Spell Bane Curse:

Not all of the most powerful Solrath mages died in their battle against the drow houses. While less then a handful of the Solrath's best survived they did not remain whole. The great houses attacked only when they had the perfect weapon in hand. A mad female mystic had created a potent curse that stripped spellcasters of their ability to use magic of any kind. Using a powerful ritual and priestesses the spell bane curse struck the greatest mages of Solrath down. Protected by their brethren some survived and all those who took part in the ritual were assassinated. The dangerous knowledge of the curse was lost, such a weapon could not be allowed to exist. Still the Solrath search for a cure or those favored enough by the gods to restore their comrades. Yet the cursed are not useless for they retain their knowledge and skills perfected over years of study and devotion. Should they be cured the Solrath Consortium's power would multiply over night with the restoration of these powerful masters.


Male human envoy 1

I have a cunning plan for my kobold; he has the Draconic Aspect feat. He starts with fire resistance 5.

At 10th level, he gets access to the detonate extract. Not useful, right?

At 11th level, I can make Korrith immune to fire damage. Ka-BOOOOOOM! Totally safe! Unless you're not me.


About The Aspis Consortium:

Goal: Obscene wealth and the power that accompanies Scrooge-McDuck-like piles of coin.

Alignment: Neutral Evil - though many people are unaware of the Consortium's nefarious involvement in its dealings.

Leader: Unknown. The Consortium is organized by a serious of shadowy figures known as the Patrons, but none other than the Patrons know who they are.

Magnimar Agent: Maiveer Sloan (NE male Taldan rogue 11)

Player Point of Contact (Once they're officially initiated into the Consortium): Tyvain Labreque (LE Human Bard - Not sure what level yet)

Headquarters: The Bronze House, Dockway

Territory Presence: City-wide


The Man. The Myth. The Mask!

When should our posting deadline be?

Order of Forgotten Sorrows:

Alignment: Moderately Lawful, Neutral - It's activity as a law keeping organization leads it's perception by most people, but it is a business, and business will do what they can to profit themselves.

Leader: Deepest Sorrow Honored Glory

Magnimar Agent: Sorrow Caligrific

Player point of Contact: Sorrow Absentia

Headquarders: A small warehouse directly bewteen the Eyes of the Hawk and The Old Fang Tavern

Territory Presence:Dockway, Capital District


The Man. The Myth. The Mask!

Order recruitment is up.


Point of clarification, when I say Territory Presence I mean they control some turf in that area. Sort of like a foothold. Some districts I would think that is ether impossible or a PC event in itself at higher levels. The Ordellia, Naos, and Alabaster districts would be at the top of the list. Their are exceptions and the list changes depending on the nature of the faction. But I think those three would be hardest to get into regardless. Dockway and Underbridge I think would be the easiest to get into regardless.

Thoughts?

@GM Tallgrass

Tyvain Labreque would suggest lvl 7 would be good for a bard.

Update: The Solrath Consortium:

Goal: Power and Knowledge

Alignment: Strongly towards Lawful and Neutral

Leader: Council Head Sadron Whisperspell (LN Male Drow Noble Wizard 11)

Player point of Contact: Verdir (LN Doppelganger Rogue 3)

Headquarters: Phaedan, The Crow Piling

Territory Presence: Underbridge


The Man. The Myth. The Mask!

on Presence: Ahh. I took that to mean area of operation/influence. Kinda like a foothold, but the order will never directly control anything outside of it's own assets like Aspis would.


Aw need to readjust things again. Another fun fact below too. x3

Update: The Solrath Consortium:

Goal: Power and Knowledge

Alignment: Strongly towards Lawful and Neutral

Leader: Council Head Sadron Whisperspell (LN Male Drow Noble Wizard 13)

Player point of Contact: Verdir (LN Doppelganger Rogue 3)

Headquarters: Phaedan, The Crow Piling

Territory Presence: Underbridge

Fun Fact: Unique Solrath Consortium Resources:

The Solrath Consortium did not flee their former homeland empty handed. Few of their number were foolish enough to think they would never need an escape or getaway. Many prepared for such an event by hoarding resources should such an event occur. So they brought more then just their knowledge and skills with them on their journey. Upon settling Phaedan and discovering Magnimar near by they began unpacking and making use of these resources for their goal. Many of which are unknown to Magnimar or the surface world.


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

These are all looking good so far. I think that whether the factions are aware of each other should be between each GM so if you think they would then they will.
I thought we established our deadline for character applications, I will repost it here:
November 8th For character submissions.
November 10th Game start.


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

Order of Tears linked.


Male human envoy 1

Would be alright if I threw out some character concepts if people can't think of anything? Characters just explode out of my brain sometimes.


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

I would ask that of the GM in the thread your applying to.


My recruitment is up here.


Noble Recruitment


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

House Caedmon and Solrath Consortium Linked.


The Man. The Myth. The Mask!

I think, so far, the Order is the only faction that doesn't have a "you may not even know you're working for X" clause. :P


I have been considering if I should let on that the Solrath Consortium is founded and largely drow. Or give away the history I had in the recruitment thread here.

Think that will effect anything? Thoughts?


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

I noticed that to haha, Although I can't imagine a scenario where one wouldn't know if they were working for the Order. They seem like a pretty upfront group.


The Man. The Myth. The Mask!

Alaoin - If you do keep it a secret, you'll need something to set it apart. Some front for it to operate under. That shouldn't be too hard, though.


Well I am trying to avoid a "mixed" PC list problem more then anything. They will find out about the Solrath mages as soon as they are full members. Which would not be long of course.


The Man. The Myth. The Mask!

What do you mean by "mixed" PC list?


Darkland races, could have come with the Solrath Mages. Surface races, have no idea about the Solrath mages at first.


The Man. The Myth. The Mask!

Ahh. I thought it was a more general issue that cropped up in PbP recruitment. I understand now.


Still does not solve my problem. xP

Will think on it some more. To reveal or not to reveal, more then just a question.


The Man. The Myth. The Mask!

You can solve it the easy way and just outlaw underworld races.

Or say you're a traveling mercenary group who's finally decided it's time to settle down and try running a town instead of just burning them. And, for starters, you've decided to rule Magnimar. Trying to start small, ya know.


Well I put it up, gave fair warning as well. So will see how it effects things if at all. x3


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

I think it will help because if nothing else it helps players know whether the eventual focus of the faction will come into conflict with there goals.


Male human envoy 1

What do I do if I have two different characters?

I made a kobold alchemist specifically for this, but then my brain went on autopilot, and now I have a dhampir ranger. If there's anything that needs to be known about me, it's that I'm HORRIBLE at choosing between options. Do I just keep one as backup, in case the other dies, or can I alternate using them, or what?


The Man. The Myth. The Mask!

You could keep him as backup, apply to another faction (with that GM's permission), apply to another PbP entirely. Up to you, really.


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

I'd go with GM Choon's suggestion. Making characters is fun and there are many options out there to play one.


Male human envoy 1

Could Victus just gain EXP as Korrith does? That way, if Korrith dies, I won't have to play catch-up?

We could just assume that Victus spent all that time eating goblins' faces in.


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

I think that would be up to a GM but I would argue no. No play means no XP if you need to bring in a backup it's up to the GM to decide what level you can be.


I wrote this for my recruitment thread and thought it might be worth sharing here. Feel free to borrow, tweak, or ignore for your own recruitment threads.

About The Campaign
The game will take place in Magnimar, a large, wealthy and adventure-filled Varisian city. Multiple factions exist in the same city, each with their own goals, territories, and members. You will play a character in one (or more, GM-approving) of these factions alongside the other factions in other threads, with other GMs. Your actions or inactions will affect them and theirs will do the same to you.

As you work towards the aims of your faction, you will increase not only your experience and character's fame, but that of your faction, granting you and your allies bonuses, equipment and prestige.

There will be intrigue. Interactions with other factions (yes, that potentially means PvP combat). And all manner of urban adventures. All in the hopes of spinning a grand tale.

Why You Should Play as an Aspis Consortium Member
There is nothing money cannot acquire - power, knowledge, love (the bards are wrong) or simply a cold cup of ale. The Aspis Consortium recognizes and embraces this reality, granting its loyal members access to obscene wealth, power and knowledge.

We are not noble. We have no desire to save the downtrodden. We exist for profit at any cost.

Those who align with our ambitions will be richly rewarded. All others are simply annoyances to be bought off, stepped upon or wiped out.


Yes I will steal it shamelessly. Just not the part about the Aspis Consortium. ;)


So one of my submissions brought up firearms, what is our stance about that. Cause the setting as far as I know is a bit brutal towards them. Only high level types with lots of coin can even have them outside Alkenstar and just maintaining ammo for them would drain those without great wealth.


The Man. The Myth. The Mask!

If he takes the crafting skills it shouldn't be too bad. 1/3 cost is nice as long as it's mundane ammo. Honestly I haven't thought about it much as I don't have any of those submissions.

As for me, I noticed that psionics were being submitted elsewhere. I wasn't aware that was allowed. Must have missed the post. Is this being treated as a GM things or are we allowing them Loom-wide?


I was allowing psionics because they are effectively paizo-made at this point, and it would be terribly hypocritical of me to ban them, considering I personally enjoy using psionics in general. At the very least they are weaker than the corresponding arcane magic, so balance-wise, I think they are okay. Setting-wise, I did not think about that.

As for firearms, I think they are already well restricted by their cost. If you even consider say the guards of a faction, the faction would certainly hire more soldiers with mundane weapons than a single firearm wielder.


Concerning psionics as far as I know they do not exist in the inner sea setting. Personally I don't like psionics, I would be against them. Then again I have seen them overpowered by optimizers so that's just my jaded view. xP

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