Cеlif |
"If we needed confirmation of fey involvement," Celif says as she studies the fetishes, "I'd say we have it." She looks around as a shiver runs through her... though whether from the cold or something else, it was hard to say.
Story Master |
Imowen: 1d20 + 8 ⇒ (5) + 8 = 13
Flug: 1d20 + 8 ⇒ (18) + 8 = 26
Celif: 1d20 + 8 ⇒ (4) + 8 = 12
Nastrod: 1d20 + 8 ⇒ (16) + 8 = 24
Flug and Nastrod suddenly feel a stinging sensation, like a pin or needle prick...
Both of you need to make Fortitude saves please.
Story Master |
Nastrod feels a stinging sensation, but brushes it off.
Flug feels a numbing cold creep over his body, freezing him with chills and staggering him!
1d20 ⇒ 18
Nastrod notices several diminutive, luminous creatures are flitting around the trees, moving toward the group!
Roll for Initiative. The map is updated. Flug, you are staggered for the first round - you may make one standard action, or one move action, but not both.
Creature Initiative: 1d20 + 3 ⇒ (14) + 3 = 17
Story Master |
Imowen takes careful aim...and looses a bolt that strikes one of the creature! It yips in pain!
Group 2: The creatures
The creatures fly about rapidly...
Imowen: 1d20 + 8 ⇒ (13) + 8 = 21
Celif: 1d20 + 8 ⇒ (9) + 8 = 17
Flug: 1d20 + 8 ⇒ (3) + 8 = 11
Nastrod: 1d20 + 8 ⇒ (6) + 8 = 14
Imowen and Celif feel stinging sensations, and are immediately beset by a wave of numbing cold, leaving them staggered! You are staggered for one round - you may make one standard action, or one move action, but not both.
Group 3: Flug, Celif, Nastrod...
Flug Managarm |
Flug's arm shakes when he lifts it towards the creature nearest to him.
Gift of Madness {mind-affecting compulsion} (Will negates DC 17) confuse for 1 round on the creature at L-11.
Cеlif |
Sorry gang, O/T at work is really sucking up all my time. Closer to the end of it than the beginning, though...
Celif gasps and shivers uncontrollably, barely managing to complete an involved hand gesture before reflexively hugging herself and rubbing her arms in an effort to warm up.
Invoking Prayer. +1 luck bonus to allies and -1 luck penalty to foes for just about everything INCLUDING damage for six rounds. (Range is 40' radius.)
-Posted with Wayfinder
Story Master |
Imowen takes aim with her crossbow and launches another bolt, but it misses the flitting creature.
Group 2: The creatures.
All of a sudden groups of glowing spherical lights appear among the trees, moving forward and backwards, up and down, sideways and curving among the branches. They fly about in crazy patterns and then...wink out! Looking around, you no longer see the creatures who attacked you, and you must presume they have fled...
End of Encounter.
Flug Managarm |
Spellcraft: 1d20 + 4 ⇒ (2) + 4 = 6
Flug looks around before speaking. "If they were not fairies, w-what were they?"
Story Master |
Nastrod recognizes the tell-tale signs that the spell Dancing Lights was used by the creatures to disguise their luminous glow while they retreated from the area.
There being no further signs of life in the area, the party decides to continue following the trail of tracks through the snow. After walking about one mile the trail of tracks is crossed by a narrow game trail that winds its way through the trees and undergrowth here. Hoofprints mark the underlying snow, leading in both directions.
1d20 + 7 ⇒ (11) + 7 = 18
Perception rolls please, plus any other rolls you think might benefit.
Flug Managarm |
Clarifying: there are two different trails, trails of tracks, and the game trail, and both have hoofprints through them?
Perception: 1d20 + 6 ⇒ (12) + 6 = 18
Story Master |
Clarifying: there are two different trails, trails of tracks, and the game trail, and both have hoofprints through them? [/QUOTE
Correct. There is the main trail made by a dozen or so persons and horses, and at this spot it is crossed by a game trail which has its own set of tracks.
Story Master |
Your excellent perception and knowledge skills allow you to determine that the tracks along the game trail are very recent, and belong to a large deer. Looking around in the direction the tracks are heading, you see the head of a large stag peering above a pile of rocks about 50 feet away. The creature is looking at you, and it is distinctive because its fur and antlers are totally white. The steam rising from its breath was the thing that made it noticeable. It stares at you...notices that it has been seen...and it speaks:
More people...how unusual. What brings you to the forest? There are many dangers about...
Imowen Aroudilee |
Well, hello, Sir! We are looking for a Countess and her entourage that disappeared on their way through this forest, and for a farmer that went looking for a talking white stag that his son saw in this forest and then never came back. Would you know anything about these people and what happened to them? Where we could find them and return them to where they came from?
Flug Managarm |
"A winter of discontent..." Flug says, "we aim to stop its advance. May we save ourselves, but others would fall to the cold grasp. Who are you to warn of us, another creature we know nothing about?"
Story Master |
Stag: I am me...just what you see. I warn you of dangers ahead, nothing less, nothing more. You must fight the cold in addition to the frost-bound creatures who appear in its midst. If you are ready for both challenges, then proceed... I am here neither to aid you nor to hinder you...
Story Master |
Stag: As previously told to you, I warn you of dangers ahead, nothing less, nothing more. I am here neither to aid you nor to hinder you. If you desire to stop the expanding cold, then you must proceed on your chosen path. I believe our conversation is at an end...
The stag turns and proceeds up the game trail, and disappears into the woods...