Flug Managarm |
Flug says nothing. Merely stares into the man's eyes. As if piercing the man's soul, as if deciding how best to make the man suffer. As if contemplating the man and the man's fears and how to make the man break.
Intimidate (Aid Another): 1d20 + 10 ⇒ (8) + 10 = 18
Imowen Aroudilee |
I stand nearby watching this encounter unfold, almost feeling sorry for this warrior, and thinking if I didn't know these people I would run away in complete terror!
I reach in my backpack and pull out my rope and walk over to the paralyzed warrior. Once there I take the rope and very securely bind the warrior's hands and feet with it. Then I take the extra rope and tie it loosely around his neck and knot it securely so he won't get short of breath, leaving a length to use as a lead.
Story Master |
I am called Thomi. Rohkar is leader of the Raiders. I am out here being rear guard to our fortress, the High Sentinel Lodge. Look at the top of the hill...you can see fireplace smoke from the Lodge above the trees. Look, I am just a guard, nothing more. We have failed to guard the lodge, so Rohkar will end up killing me. Let me go, I will flee away and not return....
Cеlif |
Celif stands quietly by, arms crossed, trying to look menacing.
Thomi... I know that name... :o)
Story Master |
How many does he command? Well, we were around 15, but you have killed a few, so we're probably down to around 10 or 12. The lodge sits at the top of the hill. This way approaches the back of the lodge, so you can probably get to the building without being seen...
Cеlif |
"Are you sure that's wise?" Celif asks with a frown. "He may try to warn the others."
Cеlif |
"Not kill him, certainly!" Celif protests, seemingly offended at the very thought. "But we could have kept him with us briefly, or put magicks to use." She shrugs as she watches him run away. "Moot now."
Story Master |
After climbing at least a hundred feet into the hills, the snowy trail finally levels off. In a clearing among the trees, a large wooden lodge overlooks a ravine spanned by a long rope bridge. Smoke rises from the lodge’s two snow-covered chimneys, and large woodpile is stacked against the outer wall. A small outbuilding stands east of the lodge, and a stone well nearly blanketed by snow is barely recognizable to the north. Several tracks lead southwest toward a detached stable. Numerous horse and human tracks cross back and forth through the snow near the back porch of the lodge.
You are entering the clearing from the northeast. A new map has been created. Please do a perception roll, plus any other skill rolls you deem appropriate, before continuing.
Story Master |
It is late afternoon, and the sun is hovering over the western horizon, preparing to set soon...
You all observe the lodge and its surroundings, and perceive the following information:
- The interior of the lodge is being lit by lanterns, and you can see several persons maintaining a watch out the eastern windows that look out over the path upon which you are approaching.
- The small building immediately south of you appears to be an outhouse.
- Imowen natural 20! sees a crossbow set up on the eastern porch of the lodge. The crossbow has several strings tied to a stack of pots and pans near it, and a single string that proceeds directly from the porch toward the area in which you are all standing. She cautiously examines the snow in front of the group, and spies a trip line across the trail...
- Nastrod natural 20! notes that the High Sentinel Lodge is constructed of heavy timber and stone harvested from the forested highlands of the Sharpened Hills, a jagged, nigh-impassible region southeast of the lodge. Unless otherwise noted, all of the doors in the lodge are constructed of strong wood (hardness 5, hp 20). He also notes the numerous horse and human tracks that cross back and forth through the snow near the back porch of the lodge. The small out building south of the lodge has its twin doors closed, but is definitely a stable.
Imowen Aroudilee |
"Hey! Don't anybody move! There is a trip line to a trap right in front of us! Let me see if I can disarm it," I say as I motion to the others to move back a bit. Then I carefully move forward to the trip line and attempt to disarm it. Perhaps . . .
Disable Device: 1d20 + 17 ⇒ (4) + 17 = 21
Cеlif |
Good job, Imowen!
"We need to get to the bottom of what's going on around here. Do you think they're involved, or just taking advantage of the situation?"
Flug Managarm |
"Whatever information th-they have may still prove useful. Also better to remove th-them anyway. Capture the l-leader?"
Cеlif |
"Do we have the strength and numbers for that? Even if we march in the front we'll still need to cover the back somehow."
Imowen Aroudilee |
"I agree with Celif; we need to get to the bottom of this. But I also think Flug has a couple of good ideas; we need to get any information we can from their leader. I don't think we should release the animals. We might need them for our getaway. Since they seem to expect someone approaching from this path, perhaps we should sneak in the front entrance and surprise them and take them all out except for the leader. What do you all think?"
Nästród, Oracle of the Dasun |
"One moment."
Nästród sits down and pulls out his Harrow deck. Placing his mind in an oracular state, he deals out the cards in the familiar patters of the fortune teller.
Is it weal or woe to attack the front entrance rather than the rear? He meditates on that question as the last cards fall into place.