The Laughing Wolf Inn

Game Master Thomi Gallowshade

A meeting place for layabouts, brigands, sots, wenches and ne'er-do-wells of an adventurous nature, who are interested in placing themselves in great peril in return for the promise of loot and career advancement.


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Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Lryhla attempts to attack Beastman #3, but the creature is able to block the attack.

Thorgrim musters all his strength, raises his weapon overhead and brings it crashing down on Beastman #3's head, killing it instantly!

Sirena moves to M-5 and shoots an arrow at Beastman #5 1d20 + 6 ⇒ (16) + 6 = 22 and the shaft buries itself in the creature causing 1d8 + 1 ⇒ (6) + 1 = 7 seven points of damage!

Nastrod and Imowen, make Will Saves please; Argyros take your turn, if you are still with us.


Female Human Rogue 6

Good job, Thorgrim! I shout in his direction.

Will save: 1d20 + 1 ⇒ (3) + 1 = 4

. . . down I go . . .

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

The spell was successfully cast on Imowen, and she feels her mind clouding, leaving her dazed and unable to perform any actions for one round.


Male Dasun (half-orc) Oracle 6

Will Save: 1d20 + 5 ⇒ (6) + 5 = 11

Am I still under the effects of Bless? If so, another +1 may apply.

"I'm sorry it had to end this way," Nästród days, "I'm so, so sorry."

Attack: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
Damage: 3d6 + 4 ⇒ (2, 5, 6) + 4 = 17

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

The spell was successfully cast on Nastrod, and he feels his mind clouding, leaving him dazed and unable to perform any actions for one round.

Start of Round 6 What a battle!

Initiative Order:

1. Imowen
2. Celif and Fener
3. Beastmen and Marsh Lady
4. Nastrod, Flug, Sirena, Gezzo, Argyros and Thorgrim

Imowen stands motionless, shaking her head, her mind clouded by the spell.

The cloud of smoke at the west end of the room dissipates...

The map is updated. Celif and Fener are up.

Gezzo:
Wouldn't it make an Inquisitor angry that mind-affecting spells are being used by these foes...?


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

In an attempt to keep the momentum going, Celif takes a shot at a vicious war cry (failing pretty miserably) and then takes another shot at Beastman #2.

Attack: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Damage: 1d6 ⇒ 4

Also failing pretty miserably, apparently. The bugbear coming into view again must have distracted her...

Hoping for a future flanking opportunity with Rudy, she takes a five foot step to G3 and prepares herself for the expected counterattack.

Edit: Well that was an idiot move; she could've had the flank by staying where she was with a five-foot step to E2 by Rudy. Chalk it up to her not being adept at fighting. Or... oh, OH, still wanting to get to Thorgrim for healing purposes! Yeah, yeah, that's the ticket... Morgan Fairchild...

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Celif swings her mace at Beastman #2, but the creature is able to block the blow with its club!

G-2 to E-2 would not have been a 5-foot step...especially considering the Beastman is occupying F-2.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

No no, Rudy moving from F1 to E2 with Celif staying where she was. Five foot step with no AoO generated, and the Beastman then flanked east-west.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

I have Rudy at F-1, per Fener's Tuesday post: "Rudy runs forward to F1 and attacks Beastman #2." I don't see a post moving Rudy after that.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Yes, that's correct. I was only musing that said move would have put the two of us in a flanking configuration had Celif stayed put... and I think Rudy's natural instincts might well have guided him there. But Celif threw that possibility away by moving. C'est la vie!


Male Dasun (half-orc) Oracle 6

Nästród shakes his head clear of the spell and swings his greataxe!

Attack: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11
Damage: 3d6 + 3 ⇒ (6, 6, 2) + 3 = 17


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)
Story Master wrote:
** spoiler omitted **

Story Master:
Indeed! He would be adding it to the growing list of "crimes" against order and nature made by the witch and her creations.
Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Fener is on travel, so we shall direct his character this round.

Fener moves to M-9, his magically enhanced quarterstaff glowing fiercely! He attacks Beastman #5 1d20 + 5 + 1 + 1 ⇒ (2) + 5 + 1 + 1 = 9 and 1d20 + 5 + 1 + 1 ⇒ (18) + 5 + 1 + 1 = 25 and manages to bash the monster, killing it! It had 1 HP left.

Rudy snarls and bites at Beastman #2 1d20 + 6 ⇒ (8) + 6 = 14, but the creature manages to block the attack!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Lady's Voice: Children, look within!

Beastman #1 covers his eyes with his hands.

Beastman #2 takes a 5-foot step to E-3 and covers his eyes with his hands.

The burning cauldron at L-10 erupts in a flashing, fiery, momentary burst of glowing, colored aerial lights that fill the room!

Everyone make a Will Save before we proceed onward...


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Will Save: 1d20 + 5 ⇒ (9) + 5 = 14 (add +2 if enchantment or +3 if fear effect)

Sigh... not even a double digit roll...


Female Human Rogue 6

Dazed and down . . .

Will Save: 1d20 + 1 ⇒ (4) + 1 = 5

FLATTENED!!!


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Eep. Add another +2 if it's enchantment. Though I'm in the cloud, looking in an indeterminate direction, and can't really see.

Will: 1d20 + 3 ⇒ (9) + 3 = 12


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Psst, Flug... the cloud has dissipated... see here.


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Oh. *cough* Well, thanks for the reminder!


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Will: 1d20 + 6 ⇒ (9) + 6 = 15 +1 against fear effects, +2 if its an Illusion spell.

I agree, this is quiet the battle! Wouldn't mind a recap, I'm starting to lose track of who is up and doing what.


Male Valgaardian Barbarian 5

will: 1d20 + 1 ⇒ (2) + 1 = 3 +2 if it's magic

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

1d4 + 1 ⇒ (2) + 1 = 3

Sirena Will Save: 1d20 + 2 ⇒ (14) + 2 = 16

The blast of intense lights flashes across the room! For the next three rounds, Imowen and Thorgrim are BLINDED!

Fener and Nastrod, make Will saves before proceeding.

Turns by Nastrod, Flug, Sirena, Gezzo, Argyros and Thorgrim will complete this round.


Female Human Rogue 6

Argh! Damaged and dazed and blinded! Oh the agony of it all!!! Useless!


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Male Dasun (half-orc) Oracle 6

Will Save: 1d20 + 5 ⇒ (18) + 5 = 23 +1 if fear thanks to bless.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Celif, Gezzo, Nastrod and Flug successfully avoided being blinded. Fener still needs to make a Will Save. Imowen and Thorgrim are blinded.

The Beastmen moved - the map has been updated.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Turns by Nastrod, Flug, Sirena, Gezzo, Argyros and Thorgrim will complete this round. Please proceed.


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

The bugbear walks slightly east and inhales deeply again.

Move action to F-6.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Flug:
You no longer smell another bugbear. But you do smell the Lady, somewhere east of you.


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

The bugbear continues to walk after the slight pause, sniffing as it goes.

Move action to L-6.


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Witch! Your abominations have nearly been dispatched, you are surrounded and your doom is certain. Stop this madness and give yourself up to the Brotherhood!

Gezzo yells as he moves onto the beastman standing in front of him.

Move to K9 and attack B1.

Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d10 + 4 ⇒ (10) + 4 = 14

Lyrhla's Attack: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Trip: 1d20 + 2 ⇒ (9) + 2 = 11


Male Valgaardian Barbarian 5

After losing my sight I calm down, and attempt to listen for nearby dangers, go total defense

1d20 + 5 ⇒ (12) + 5 = 17

status:

HP: 8
AC: 19 + 4 dodge
Fatigue: 2 rounds
Rage: 5

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Flug:
You smell the Lady somewhere south of you.

Gezzo and Lyrhla move adjacent to Beastman #1. Lyrhla's attempt to snap and bite the foe fails, but Gezzo swings his weapon mightily and strikes the enemy for 14 points of damage!

Thorgrim is unable to see, and he takes a defensive stance.

Sirena moves to K-6, nocks another arrow and let's it fly at Beastman #1 1d20 + 6 ⇒ (7) + 6 = 13, but the arrow flies too high and misses!

Nastrod and Argyros, take your turns to end this round.

The map is updated.


Male Dasun (half-orc) Oracle 6

Nästród moves to L9.

"I have been guided by the gods," he says to Beastman #1, "to deliver this fate unto you! Know then, you have chosen the path of evil and your journey ends here!"

Intimidate: 1d20 + 11 ⇒ (4) + 11 = 15

Is K10 passable terrain?

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Rows 9 and 10 surrounding the hole in the floor are passable - they contain rubble, so are difficult terrain (double movement cost) E-9 is not passable unless the brazier is moved.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

1d20 + 6 ⇒ (14) + 6 = 20
Nastrod attempts to Intimidate Beastman #1, but the creature does not seem to be demoralized.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Start of Round 7!

Initiative Order:

1. Imowen
2. Celif and Fener
3. Beastmen and Marsh Lady
4. Nastrod, Flug, Sirena, Gezzo, Argyros and Thorgrim

Imowen is blinded and unable to see what is occurring around her...

Imowen, Celif and Fener, your turns. Nastrod, if you were going to perform more actions, do so now.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Her opponent no longer an immediate threat, Celif refocuses on the original plan and moves to H6.

Noting Thorgrim seems intently focused on something, as she nears him she says, "I'm just behind you, Thorgrim. Healing touch coming."

Cure Light Wounds->Thorgrim: 1d8 + 2 ⇒ (7) + 2 = 9

Edit: Har! Yeah, where do I find me more of them d20 CLWs... corrected to d8, d'oh!


Female Human Rogue 6

Ah, now I am only damaged and blinded; at least I can hear what is going on. I hear what Celif says to Thorgrim and hope her healing helps him since he is far more damaged than I am. I will patiently wait here until my sight returns.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Fener is on travel, so we shall direct his character this round.

Fener moves to K-8, his magically enhanced quarterstaff continuing to shine! He attacks Beastman #1 1d20 + 5 + 1 + 1 ⇒ (1) + 5 + 1 + 1 = 8 (natural 1 miss) and 1d20 + 5 + 1 + 1 ⇒ (20) + 5 + 1 + 1 = 27 (possible critical hit) 1d20 + 5 + 1 + 1 ⇒ (11) + 5 + 1 + 1 = 18 - (just missed a crit) and smacks the creature 2d6 + 1 ⇒ (1, 3) + 1 = 5 for 5 points of damage! The creature's eyes roll back, and it falls dead!

Rudy moves to F-2, growling and snapping at Beastman #2 1d20 + 6 ⇒ (11) + 6 = 17 , but the creature manages to block the attack!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Beastman #2 takes a defensive stance against Rudy, and shouts: I yield! Call off your animal!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Nastrod, Flug, Sirena, Gezzo, and Thorgrim are up. The map is updated.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Flug:
Do two perception rolls, one for sight and one for smell.


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Story Master:
Perception (sight): 1d20 + 3 ⇒ (14) + 3 = 17
Perception (smell): 1d20 + 3 ⇒ (5) + 3 = 8


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

Hi everyone, I'm back. Storymaster, thanks for taking care of my moves. I ended up not having internet for most of my trip so I couldnt post.


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

Fener calls out to the last Beastman. Drop your weapons and he will hold


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Your forces have abandoned you! Your vileness has failed! Call off your creature and step out from the shadows! If you give yourself over and beg for mercy, your cooperation will be noted when you are brought to justice!

Gezzo barks into the room pointing his greatsword at the bugbear near Sirena; his forceful but higher-pitched voice echoing off the walls. Lryhla begins stalking slowly around the room, giving the bugbear a wide berth and sniffing intently along the floor.

Move to the other side of the room by going forward, staying out of the rubble and passing by Thorigrim, across the room through the rows, then hooking back around to K3 to face the bug bear. Lryhla uses scent to try to track an unidentified human, Gezzo tries to Intimidate to influence an attitude to get the witch to reveal herself while he looks for her and examines the bugbear.

Intimidate: 1d20 + 5 ⇒ (1) + 5 = 6
Perception(Gezzo): 1d20 + 15 ⇒ (14) + 15 = 29 +2 if there is an Illusion spell.
Perception(Lryhla): 1d20 + 3 ⇒ (1) + 3 = 4

Wow, double 1s....

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Flug:
You don't smell anything out of the ordinary, but you notice that Thorgrim's torch in the hallway seems to be floating in the air by itself, and moving.

Gezzo:
Your attempt at Intimidation does not appear to have any effect. Lryhla appears to be distracted. As you are facing the Bugbear you notice that Thorgrim's torch in the hallway seems to be floating in the air by itself, and moving.

Beastman #2 drops his club and shield, and backs off 5 feet from Rudy

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Combat has ceased, but the situation is still hostile. Initiative order is suspended. You can post in any order, but continue actions and movement in turn-based fashion. The map will continue to be updated periodically. The blindness and dazed effects wear off quickly...


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

Fener moves forward close to Beastman #2 and kicks the weapons away from him. ending up at E5
He studys the room to see if he sees anything he missed before. He also Studies the burning cauldron.

Perception: 1d20 + 10 ⇒ (17) + 10 = 27


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

There in the hallway! Do not move, witch! Quick, Lryhla!

Gezzo spurs Lryhla forward at the moving torch, hoping the bugbear will ignore him.

He would easily make it in one move action, but since combat is over, not sure if you want me to roll something?

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