The Laughing Wolf Inn

Game Master Thomi Gallowshade

A meeting place for layabouts, brigands, sots, wenches and ne'er-do-wells of an adventurous nature, who are interested in placing themselves in great peril in return for the promise of loot and career advancement.


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Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Beastman #1 moves to F-8 and attacks the first Bugbear with its club 1d20 + 4 ⇒ (7) + 4 = 11 but misses!

Beastman #2 moves to G-6 and attacks the first Bugbear with its club 1d20 + 4 ⇒ (1) + 4 = 5 but swings wildly and misses!

Beastman #3 takes a 5-foot step to I-6, mutters something and points at the first Bugbear. An orb of acid flies into the Bugbear, causing 1d3 ⇒ 3 three points of damage!

Beastman #4 takes a 5-foot step to L-2, mutters something and points at the first Imowen. An orb of acid flies into her, causing 1d3 ⇒ 3 three points of damage!

Beastman #5 mutters something and points at Fener. An orb of acid flies into him, causing 1d3 ⇒ 2 two points of damage!

Beastman #6 mutters something and points at Celif. An orb of acid flies into her, causing 1d3 ⇒ 3 three points of damage!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Nästród, Oracle of the Dasun wrote:
Actually, after examining the map closer, is it even possible for me to get to Thorgrim without getting an AoO?

Any movement to get you close enough to cast a touch spell must be described precisely, as he is surrounded by foes, who could perform AoO's. Do you want to change your mind?

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Flug:
You again feel an attempt to pull the Strength out of your body, but this time you are able to resist the draining effect!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Fener mutters a phrase, and tosses some strange, powdery objects on the ground. A sphere of fire bursts into being, and rolls into the Ogre! (Ogre Reflex Save: 1d20 ⇒ 2) The Ogre sees the sphere roll toward him, but is unable to avoid it! The sphere rolls into the monster, and burns it for 10 points of damage!

Rudy moves to M-3 and grabs Beastman #4 in his snarling jaws, causing 8 points of damage! The force of the attack knocks the Beastman off balance, and he falls prone with Rudy chewing on him!

The Map Is Updated!


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

The bugbear hisses, reacting to the acid eating away at its flesh. It ignores the damage and takes another step closer to Thorgrim before unstrapping the shield on one hand and kneeling, growling something incomprehensible as a black absence of light surrounding its newly freed hand. The bugbear's eyes is black when the hand is thrust on Thorgrim, the sickly void spreading on a major wound.

5-foot-step to H-6. Casting Defensively, Cure Light Wounds on Thorgrim.
Concentration: 1d20 + 7 ⇒ (12) + 7 = 19 Target DC 17 = 15 + (1*2)
Cure Light Wounds: 1d8 + 3 ⇒ (7) + 3 = 10


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

Story master, Rudy's move was before the beastman #4 who would have been prone when he attacked Imowen, he may be still able to attack but just an FYI since its a complicated fight

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

The Bugbear formerly known as Flug manages to touch Thorgrim and cure 10 hit points of damage.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Fener wrote:
Story master, Rudy's move was before the beastman #4 who would have been prone when he attacked Imowen, he may be still able to attack but just an FYI since its a complicated fight

That's what I get for updating late at night...brain fart. Actually, I do fine until the server starts a new page, and then have to go back to a previous page to try and keep track of stuff! And yes, this is one complicated affair, which is pretty spectacular!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Nastrod, Gezzo, Argyros and Thorgrim - your turn for action!


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Ogres, beastmen and bugbears, oh my! You shall all taste my steel!

Gezzo advances on the remaining ogre with sword raised. Lryhla snaps viciously at the creature's legs.

Move to L6

Attack: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
Damage: 1d10 + 4 ⇒ (5) + 4 = 9

Lryhla's Attack: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Crit Confirm: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Damage: 1d10 + 4 ⇒ (6) + 4 = 10


Male Valgaardian Barbarian 5

My eyes snap open as I regain conciousness.. With one of the demons who ate Flug standing over me. Still somewhat disoriented from the recent ogre club to my face. I gather my limbs and hope someone will rid me of at least a few of those foes before attempting to stand up.

Since I'm prone, I'm reading 4 AoO against my 2 hp. if I try to stand up.

status:

AC: 19 (prone -4)
HP: 2 = -8 + 10
Fatigue: 1 round remains


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

yep, stay down and play dead

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Gezzo and Lryhla surge forward and attack the remaining Ogre! Again Gezzo strikes with uncanny precision, and his blade plunges deep, killing the Ogre instantly!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Thorgrim: Celif previously healed you to minus 2, so Flug's healing brings you to +8, not +2 HP.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Nastrod: See my post yesterday at 10:44 p.m. - are you going to clarify your move (especially now that Thorgrim is in positive HP territory?


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Story Master, the -2 was counting a +6 boost from Thorgrim's rage. As he explained it to me in the Discussion thread, that's no longer in place.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Sirena takes a 5-foot step to P-5 and shoots an arrow at Beastman #6. 1d20 + 6 ⇒ (4) + 6 = 10 The arrow flies errantly and misses!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Cеlif wrote:
Story Master, the -2 was counting a +6 boost from Thorgrim's rage. As he explained it to me in the Discussion thread, that's no longer in place.

Got it. Nothing like temporary boosts to mess up the math! :-)

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Nastrod:
Do a Perception Check please.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Imowen, take your turn so we can keep moving along...


Female Human Rogue 6

I am tired of your picking on me Beastman #4! I move to M-2 and whip out my trusty twin short swords and attack Beastman #4 with them.

Attack: 1d20 + 3 ⇒ (15) + 3 = 18 & 1d20 + 3 ⇒ (18) + 3 = 21

Damage: 1d6 + 2 + 1d6 + 1 + 2d6 ⇒ (6) + 2 + (1) + 1 + (4, 1) = 15

Take that!!!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Start of Round 4

Initiative Order:

1. Imowen
2. Celif and Fener
3. Beastmen and Marsh Lady
4. Nastrod, Flug, Sirena, Gezzo, Argyros and Thorgrim

Imowen moves toward Beastman #4 who is laying prone, after being knocked down by Rudy. She plunges both short swords into the monster, killing it!

Celif and Fener's turns...


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

Rudy seeing that Imowen has taken care of his current foe moves around to Beastmen #6 and attacks.

Attack: 1d20 + 6 ⇒ (6) + 6 = 12
Trip: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Fener makes a gesture (move action) and rolls the burning Sphere over onto Beastman #3.
Damage: 3d6 ⇒ (3, 1, 5) = 9

He then casts Shellelagh on his staff, takes a drink from his flask, and giggles.

The drinking is for artistic flair, as it would take a move action normally


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

"GET AWAY FROM HIM!" shouts Celif as one of the bugbears kneels and reaches out towards the injured and unconscious Thorgrim. She looks around frantically. Not good, not good, can't be healing the enemy too, now that we're gaining ground... have to get to him... Septimus guide me!

Without warning, the cleric clumsily shucks her pack and dashes farther into the room.

I've never seen a clear definition of the time to drop a backpack -- see here for a typical discussion -- but I'll conservatively presume a Move Action, especially considering she has her mace in hand.

If she can safely get by Fener's Flaming Sphere she'll move N5->M5, L5, K4, K3, J2, I2. If it's clear she can't, the route will be N5->M4, M3, L2 (kicking the downed Beastman once for good measure), K2, J2, I2.

Heh... ninja'd on the Burning Sphere thing...


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

I did not clarify before, Rudy ends his movement at I4.
Sphere is at I6.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Celif wriggles out of her backpack (move action seems appropriate), and manages to dodge the Flaming Sphere, making her way over to I-2.

Rudy tries to bite Beastman #6, but the creature manages to block the attempt. Because the bite attempt is unsuccessful, the trip attempt also fails.

Fener guides the Flaming Sphere into Beastman #3, and it howls in pain as the sphere burns it for 9 damage!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

The Bugbear at I-2 walks into the smoke cloud at the west end of the room and fades from site.

Beastman #1 moves to J-9, throws a pinch of wool in the air, and casts a spell at Gezzo (make a Will Save).

Beastman #2 moves to F-2, throws a pinch of wool in the air, and casts a spell at Celif (make a Will Save).

Beastman #3 makes a 5-foot step to J-3, points his finger at Gezzo, and a spray of acid smacks Gezzo for 1d3 ⇒ 1 one point of damage!

Beastman #5 moves to L-9, throws a pinch of wool in the air, and casts a spell at Fener (make a Will Save).

Beastman #6 attacks Rudy with its club 1d20 + 4 ⇒ (9) + 4 = 13 but the canny wolf manages to dodge the blow!

The map is updated. Nastrod, Flug, Sirena, Gezzo, Argyros and Thorgrim are up.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Gah!

Will Save: 1d20 + 5 ⇒ (16) + 5 = 21
(Add +2 if enchantment or fear effect.)

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Cеlif wrote:
[dice=Will Save]d20+5 (Add +2 if enchantment or fear effect.)

It is an enchantment effect - and you made the save.


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

hmmm.

Will: 1d20 + 7 ⇒ (1) + 7 = 8

That can't be good....


Male Dasun (half-orc) Oracle 6

Nästród, still dismayed at how diplomacy degraded into a bloodbath, tightens the grip on his axe and looks around.

Perception: 1d20 + 3 ⇒ (2) + 3 = 5

"I did not choose the fate, but I must live it." he says.

He goes to M8 and attempts to intimidate Beastman 5.

"The path you have chosen has led to this!"

Intimidate: 1d20 + 11 ⇒ (17) + 11 = 28


Male Valgaardian Barbarian 5

I get up, risking AoO from the beastman and the demon. I then power hit the beastman.

attack: 1d20 + 8 - 1 + 1 ⇒ (14) + 8 - 1 + 1 = 22
damage: 1d8 + 5 + 2 ⇒ (8) + 5 + 2 = 15

status:

HP: 8
AC: 18
Fatigue: ends now
Rage: 6 rounds remaining.


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

The only visible bugbear abruptly turns away from Thorgrim and everyone else, moving westward into the cloud and following the other bugbear.

Story Master:
Moving straight as far as C-6, risking AoOs. Still have a standard action.

Flug inhales deeply to get an idea of the other bugbear's position if they haven't collided.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Beastman #5 successfully casts a spell on Fener, and the druid feels his mind clouding, leaving him dazed and unable to perform any actions for one round.

Nastrod attempts to Intimidate Beastman #5 1d20 + 1 ⇒ (6) + 1 = 7 (who could only succeed on a natural 20), and the creature is visibly Shaken for FOUR ROUNDS! (–2 penalty on attack rolls, saving throws, skill checks, and ability checks.)

Thorgrim stands up, and Beastman #6 swings its club at him 1d20 + 4 ⇒ (13) + 4 = 17 but misses! Thorgrim returns the favor, smashing it with his weapon and knocking it dead!

The other Bugbear moves into the cloud at the west end of the room and fades from view...

Flug:
From what you can determine by sniffing about, the other creature is very close, somewhere around the left side of the flaming statue. You are more than 5 feet away, as you cannot see it.

The map is updated.


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Story Master:
The bugbear starts a harsh murmuring, touching its chest with a free hand to spread a sickly black void that disappears into its skin.

Using my standard action to cast Sanctuary on myself (DC 15, Will negates, 3 rounds)


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Will: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9

Ugh...standing by until I see the results of the Will save.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Beastman #1 successfully casts a spell on Gezzo, and he feels his mind clouding, leaving him dazed and unable to perform any actions for one round.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Sirena fires an arrow at Beastman #2 1d20 + 6 ⇒ (15) + 6 = 21, and strikes it for 1d8 + 1 ⇒ (7) + 1 = 8 eight points of damage!

Start of Round 5

Initiative Order:

1. Imowen
2. Celif and Fener
3. Beastmen and Marsh Lady
4. Nastrod, Flug, Sirena, Gezzo, Argyros and Thorgrim


Female Human Rogue 6

I move to K-5 and attack Beastman #3 with my twin short swords.

Attack: 1d20 + 3 ⇒ (8) + 3 = 11 & 1d20 + 3 ⇒ (7) + 3 = 10

Damage: 1d6 + 2 ⇒ (4) + 2 = 6 & 1d6 + 1 ⇒ (5) + 1 = 6

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Imowen moves and attacks Beastman #3, but the foul (and mostly singed) creature is able to avoid both swords!

Fener cannot think, his mind clouded by a spell...


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Buffeted by some unidentified evilness, Celif wobbles slightly as she rebuffs the mystical attack by sheer willpower alone. Her eyes narrow as she glares at Beastman #2 and says in quiet but demanding tones, "What did you just try to do?!"

Glancing around to find the clear path to Thorgrim gone -- and the barbarian on his feet and fighting... amazing, that brute -- she decides her best option is to make the path clear once more.

"Never mind, I don't need to KNOW!" Celif says as she strides boldly up to the vile creature, punctuating the last word with a swing of her mace.

Move to G2 and attack: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Damage: 1d6 ⇒ 5

Nine? Yeah, see this is why she doesn't brawl...


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

Fener Dazed, does nothing, his Flaming Sphere burns out.

Rudy runs forward to F1 and attacks Beastman #2.

Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Trip: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Celif attacks Beastman #2 - she swings at it with her mace, but the creature is able to dodge the blow!

Rudy leaps to F-1 and bites Beastman #2 for three points of damage! The force of the attack trips the monster, and it falls prone!

Beastman #2 stands up and tries to attack Rudy with its club 1d20 + 4 ⇒ (19) + 4 = 23 and strikes a solid blow for 1d6 + 3 ⇒ (6) + 3 = 9 for nine points of damage!

(Rudy and Celif may make Attacks of Opportunity against Beastman #2)

Beastman #1 tosses a tiny piece of white fur in the air, mumbles...and casts a spell at Nastrod! (Make a Will Save).

Beastman #3 takes a 5-foot step to J-7, tosses a tiny piece of white fur in the air, mumbles...and casts a spell at Imowen! (Make a Will Save).

Beastman #5 (shaken) tries to strike Nastrod with its club 1d20 + 4 - 2 ⇒ (16) + 4 - 2 = 18, and even though visibly upset, manages to connect 1d6 + 3 ⇒ (5) + 3 = 8 for nine points of damage!

There is no visible sign of the Marsh Lady that can be detected...

The Map Is Updated - Nastrod and Imowen, make Will Saves; Flug, Sirena, Argyros and Thorgrim may act; Gezzo is dazed.


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

Rudy attacks as Beastman #2 gets up.

Attack: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d6 + 2 ⇒ (4) + 2 = 6


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

AoO: 1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21
Damage: 1d6 ⇒ 6

W00t! Celif channels Hellboy: Now STAY down!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Rudy tries to bite Beastman #2, but misses.

Celif swings the mace again and smacks the Beastman for 6 points of damage!

The Beastman is looking severely wounded...


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Story Master:
Flug scents the area again and heads into the direction where he can smell the other in the cloud.

Basically keep moving, following the scent trail until the other bugbear or whoever has their position known to Flug. Should hopefully only take a move action but I understand if it would take a full.


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Uhnnn...Guuhhhh... Gezzo mumbles incohernetly as he slumps in his saddle.

Lryhla growls deeply and lowers her head at the beastman that attacked Gezzo. She silently pads towards the attacker with teeth bared.

Lyrhla 5-foot steps to K7 and attacks B3

Attack: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Trip: 1d20 + 2 ⇒ (3) + 2 = 5


Male Valgaardian Barbarian 5

Despite horrible injuries sustained in the last moments, I step to I7 and rage, power attack Beastman 3.
Clearly visible is a huge gash by my temple, which will certainly leave a scar, left by the second hit from the ogre. In addition my nose is broken along with a broken finger and a couple of cracked ribs, from the magical barrage, and my shield forearm fractured from the first hit by the ogre.

attack: 1d20 + 9 + 2 + 1 + 2 - 1 ⇒ (16) + 9 + 2 + 1 + 2 - 1 = 29 base + bulls strength + bless + flank - PA
damage: 1d8 + 6 + 2 + 2 ⇒ (5) + 6 + 2 + 2 = 15 base + bulls strength + PA

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Flug:
You now smell the creature faintly, east of you.

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