Story Master
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Beastman #1 moves to F-8 and attacks the first Bugbear with its club 1d20 + 4 ⇒ (7) + 4 = 11 but misses!
Beastman #2 moves to G-6 and attacks the first Bugbear with its club 1d20 + 4 ⇒ (1) + 4 = 5 but swings wildly and misses!
Beastman #3 takes a 5-foot step to I-6, mutters something and points at the first Bugbear. An orb of acid flies into the Bugbear, causing 1d3 ⇒ 3 three points of damage!
Beastman #4 takes a 5-foot step to L-2, mutters something and points at the first Imowen. An orb of acid flies into her, causing 1d3 ⇒ 3 three points of damage!
Beastman #5 mutters something and points at Fener. An orb of acid flies into him, causing 1d3 ⇒ 2 two points of damage!
Beastman #6 mutters something and points at Celif. An orb of acid flies into her, causing 1d3 ⇒ 3 three points of damage!
Story Master
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Actually, after examining the map closer, is it even possible for me to get to Thorgrim without getting an AoO?
Any movement to get you close enough to cast a touch spell must be described precisely, as he is surrounded by foes, who could perform AoO's. Do you want to change your mind?
Story Master
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Fener mutters a phrase, and tosses some strange, powdery objects on the ground. A sphere of fire bursts into being, and rolls into the Ogre! (Ogre Reflex Save: 1d20 ⇒ 2) The Ogre sees the sphere roll toward him, but is unable to avoid it! The sphere rolls into the monster, and burns it for 10 points of damage!
Rudy moves to M-3 and grabs Beastman #4 in his snarling jaws, causing 8 points of damage! The force of the attack knocks the Beastman off balance, and he falls prone with Rudy chewing on him!
The Map Is Updated!
| Flug Managarm |
The bugbear hisses, reacting to the acid eating away at its flesh. It ignores the damage and takes another step closer to Thorgrim before unstrapping the shield on one hand and kneeling, growling something incomprehensible as a black absence of light surrounding its newly freed hand. The bugbear's eyes is black when the hand is thrust on Thorgrim, the sickly void spreading on a major wound.
5-foot-step to H-6. Casting Defensively, Cure Light Wounds on Thorgrim.
Concentration: 1d20 + 7 ⇒ (12) + 7 = 19 Target DC 17 = 15 + (1*2)
Cure Light Wounds: 1d8 + 3 ⇒ (7) + 3 = 10
Story Master
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Story master, Rudy's move was before the beastman #4 who would have been prone when he attacked Imowen, he may be still able to attack but just an FYI since its a complicated fight
That's what I get for updating late at night...brain fart. Actually, I do fine until the server starts a new page, and then have to go back to a previous page to try and keep track of stuff! And yes, this is one complicated affair, which is pretty spectacular!
| Gezzo Wrathforge |
Ogres, beastmen and bugbears, oh my! You shall all taste my steel!
Gezzo advances on the remaining ogre with sword raised. Lryhla snaps viciously at the creature's legs.
Move to L6
Attack: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
Damage: 1d10 + 4 ⇒ (5) + 4 = 9
Lryhla's Attack: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Crit Confirm: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Damage: 1d10 + 4 ⇒ (6) + 4 = 10
| Thorgrim Æsgard |
My eyes snap open as I regain conciousness.. With one of the demons who ate Flug standing over me. Still somewhat disoriented from the recent ogre club to my face. I gather my limbs and hope someone will rid me of at least a few of those foes before attempting to stand up.
Since I'm prone, I'm reading 4 AoO against my 2 hp. if I try to stand up.
AC: 19 (prone -4)
HP: 2 = -8 + 10
Fatigue: 1 round remains
| Cеlif |
Story Master, the -2 was counting a +6 boost from Thorgrim's rage. As he explained it to me in the Discussion thread, that's no longer in place.
Story Master
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Start of Round 4
Initiative Order:
1. Imowen
2. Celif and Fener
3. Beastmen and Marsh Lady
4. Nastrod, Flug, Sirena, Gezzo, Argyros and Thorgrim
Imowen moves toward Beastman #4 who is laying prone, after being knocked down by Rudy. She plunges both short swords into the monster, killing it!
Celif and Fener's turns...
| Fener |
Rudy seeing that Imowen has taken care of his current foe moves around to Beastmen #6 and attacks.
Attack: 1d20 + 6 ⇒ (6) + 6 = 12
Trip: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Fener makes a gesture (move action) and rolls the burning Sphere over onto Beastman #3.
Damage: 3d6 ⇒ (3, 1, 5) = 9
He then casts Shellelagh on his staff, takes a drink from his flask, and giggles.
The drinking is for artistic flair, as it would take a move action normally
| Cеlif |
"GET AWAY FROM HIM!" shouts Celif as one of the bugbears kneels and reaches out towards the injured and unconscious Thorgrim. She looks around frantically. Not good, not good, can't be healing the enemy too, now that we're gaining ground... have to get to him... Septimus guide me!
Without warning, the cleric clumsily shucks her pack and dashes farther into the room.
I've never seen a clear definition of the time to drop a backpack -- see here for a typical discussion -- but I'll conservatively presume a Move Action, especially considering she has her mace in hand.
If she can safely get by Fener's Flaming Sphere she'll move N5->M5, L5, K4, K3, J2, I2. If it's clear she can't, the route will be N5->M4, M3, L2 (kicking the downed Beastman once for good measure), K2, J2, I2.
Heh... ninja'd on the Burning Sphere thing...
Story Master
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Celif wriggles out of her backpack (move action seems appropriate), and manages to dodge the Flaming Sphere, making her way over to I-2.
Rudy tries to bite Beastman #6, but the creature manages to block the attempt. Because the bite attempt is unsuccessful, the trip attempt also fails.
Fener guides the Flaming Sphere into Beastman #3, and it howls in pain as the sphere burns it for 9 damage!
Story Master
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The Bugbear at I-2 walks into the smoke cloud at the west end of the room and fades from site.
Beastman #1 moves to J-9, throws a pinch of wool in the air, and casts a spell at Gezzo (make a Will Save).
Beastman #2 moves to F-2, throws a pinch of wool in the air, and casts a spell at Celif (make a Will Save).
Beastman #3 makes a 5-foot step to J-3, points his finger at Gezzo, and a spray of acid smacks Gezzo for 1d3 ⇒ 1 one point of damage!
Beastman #5 moves to L-9, throws a pinch of wool in the air, and casts a spell at Fener (make a Will Save).
Beastman #6 attacks Rudy with its club 1d20 + 4 ⇒ (9) + 4 = 13 but the canny wolf manages to dodge the blow!
The map is updated. Nastrod, Flug, Sirena, Gezzo, Argyros and Thorgrim are up.
| Cеlif |
Gah!
Will Save: 1d20 + 5 ⇒ (16) + 5 = 21
(Add +2 if enchantment or fear effect.)
| Nästród, Oracle of the Dasun |
Nästród, still dismayed at how diplomacy degraded into a bloodbath, tightens the grip on his axe and looks around.
Perception: 1d20 + 3 ⇒ (2) + 3 = 5
"I did not choose the fate, but I must live it." he says.
He goes to M8 and attempts to intimidate Beastman 5.
"The path you have chosen has led to this!"
Intimidate: 1d20 + 11 ⇒ (17) + 11 = 28
| Flug Managarm |
The only visible bugbear abruptly turns away from Thorgrim and everyone else, moving westward into the cloud and following the other bugbear.
Flug inhales deeply to get an idea of the other bugbear's position if they haven't collided.
Story Master
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Beastman #5 successfully casts a spell on Fener, and the druid feels his mind clouding, leaving him dazed and unable to perform any actions for one round.
Nastrod attempts to Intimidate Beastman #5 1d20 + 1 ⇒ (6) + 1 = 7 (who could only succeed on a natural 20), and the creature is visibly Shaken for FOUR ROUNDS! (–2 penalty on attack rolls, saving throws, skill checks, and ability checks.)
Thorgrim stands up, and Beastman #6 swings its club at him 1d20 + 4 ⇒ (13) + 4 = 17 but misses! Thorgrim returns the favor, smashing it with his weapon and knocking it dead!
The other Bugbear moves into the cloud at the west end of the room and fades from view...
The map is updated.
| Flug Managarm |
Using my standard action to cast Sanctuary on myself (DC 15, Will negates, 3 rounds)
Story Master
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Sirena fires an arrow at Beastman #2 1d20 + 6 ⇒ (15) + 6 = 21, and strikes it for 1d8 + 1 ⇒ (7) + 1 = 8 eight points of damage!
Start of Round 5
Initiative Order:
1. Imowen
2. Celif and Fener
3. Beastmen and Marsh Lady
4. Nastrod, Flug, Sirena, Gezzo, Argyros and Thorgrim
| Cеlif |
Buffeted by some unidentified evilness, Celif wobbles slightly as she rebuffs the mystical attack by sheer willpower alone. Her eyes narrow as she glares at Beastman #2 and says in quiet but demanding tones, "What did you just try to do?!"
Glancing around to find the clear path to Thorgrim gone -- and the barbarian on his feet and fighting... amazing, that brute -- she decides her best option is to make the path clear once more.
"Never mind, I don't need to KNOW!" Celif says as she strides boldly up to the vile creature, punctuating the last word with a swing of her mace.
Move to G2 and attack: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Damage: 1d6 ⇒ 5
Nine? Yeah, see this is why she doesn't brawl...
Story Master
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Celif attacks Beastman #2 - she swings at it with her mace, but the creature is able to dodge the blow!
Rudy leaps to F-1 and bites Beastman #2 for three points of damage! The force of the attack trips the monster, and it falls prone!
Beastman #2 stands up and tries to attack Rudy with its club 1d20 + 4 ⇒ (19) + 4 = 23 and strikes a solid blow for 1d6 + 3 ⇒ (6) + 3 = 9 for nine points of damage!
(Rudy and Celif may make Attacks of Opportunity against Beastman #2)
Beastman #1 tosses a tiny piece of white fur in the air, mumbles...and casts a spell at Nastrod! (Make a Will Save).
Beastman #3 takes a 5-foot step to J-7, tosses a tiny piece of white fur in the air, mumbles...and casts a spell at Imowen! (Make a Will Save).
Beastman #5 (shaken) tries to strike Nastrod with its club 1d20 + 4 - 2 ⇒ (16) + 4 - 2 = 18, and even though visibly upset, manages to connect 1d6 + 3 ⇒ (5) + 3 = 8 for nine points of damage!
There is no visible sign of the Marsh Lady that can be detected...
The Map Is Updated - Nastrod and Imowen, make Will Saves; Flug, Sirena, Argyros and Thorgrim may act; Gezzo is dazed.
| Cеlif |
AoO: 1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21
Damage: 1d6 ⇒ 6
W00t! Celif channels Hellboy: Now STAY down!
| Flug Managarm |
Basically keep moving, following the scent trail until the other bugbear or whoever has their position known to Flug. Should hopefully only take a move action but I understand if it would take a full.
| Gezzo Wrathforge |
Uhnnn...Guuhhhh... Gezzo mumbles incohernetly as he slumps in his saddle.
Lryhla growls deeply and lowers her head at the beastman that attacked Gezzo. She silently pads towards the attacker with teeth bared.
Lyrhla 5-foot steps to K7 and attacks B3
Attack: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Trip: 1d20 + 2 ⇒ (3) + 2 = 5
| Thorgrim Æsgard |
Despite horrible injuries sustained in the last moments, I step to I7 and rage, power attack Beastman 3.
Clearly visible is a huge gash by my temple, which will certainly leave a scar, left by the second hit from the ogre. In addition my nose is broken along with a broken finger and a couple of cracked ribs, from the magical barrage, and my shield forearm fractured from the first hit by the ogre.
attack: 1d20 + 9 + 2 + 1 + 2 - 1 ⇒ (16) + 9 + 2 + 1 + 2 - 1 = 29 base + bulls strength + bless + flank - PA
damage: 1d8 + 6 + 2 + 2 ⇒ (5) + 6 + 2 + 2 = 15 base + bulls strength + PA