The Last Prophet of Azlant

Game Master Tyrn Jade

This story takes place in the year 4720 in the world of Golarion, six years after the current year in the Pathfinder universe. Our heroes are field commissioned by the mysterious Pathfinder Society to find a series of artifacts and a Taldan boy who is believed to be a descendant of Aroden. Their motives are unknown but the pay is convincing enough to attract even the noblest of individuals. Enjoy a setting where fanatical dwarves uncover the mysteries of firearms and explosives, and the reclusive Technic League emerges as a recognized power in the Inner Sea Region. This campaign will take you all over Golarion, full of extensive or abbreviated dungeon delves, immersive exploration, shocking and interactive battle mechanics, and an overarching plot that will bring to end an unwritten chapter in the Pathfinder universe. This campaign is rated R (sex, use of drugs and alcohol, gore and violence, and swearing).


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This story takes place in the year 4720 in the world of Golarion, six years after the current year in the Pathfinder universe. Our heroes are field commissioned by the mysterious Pathfinder Society to find a series of ancient tomes, including the Book of 1,000 Whispers, and a Taldan woman who is believed to be a descendant of Aroden. Their motives are unknown but the pay is convincing enough to attract even the noblest of individuals. Enjoy a setting where fanatical dwarves uncover the mystery of firearms and explosives, and the reclusive Technic League emerges as a recognized power in the Inner Sea Region. This campaign will take you all over Golarion, full of extensive or abbreviated dungeon delves, immersive exploration, shocking and interactive battle mechanics, and an overarching plot that will bring to end an unwritten chapter in the Pathfinder universe. This campaign is rated R (sex, use of drugs and alcohol, gore and violence, and swearing).


Shwout!


Male Human Expert 1

Blourph!


T & A


Prestidigitation!


'ello Milords and Mislasses. I be Kinney, faithful assistant ta Kajiiata. Course, I ain't know much 'bout nothin' but that shain't stop me from helpin' where 'n' I ken! I ain't know why ol' Kajii 'ere would reckon a young gent like meself could 'elp the likesa 'im, but I goes wheres I'm told.


I'm a newb :(
Roulette: 1d30 ⇒ 24 Roullete Winning Number!


The Last Prophet of Azlant

The time is nye for the Age of Glory; a time where humanity reaches a golden age of culture and innovation. This age was predicted to occur in 4606 when Aroden would return to Golarion from his Outer Plane, Axis. Instead, all of his worshipers and priests lost their connection with their god that year, directing the course of the world toward the Age of Lost Omens.

The year is 4720 AR. At this time, the Inner Sea Region is energetic with the diversity of its denizens and with new technology on the market. While some nations are greatly thriving, others are thrown into chaos. The dwarves of the Five Kings Mountains, however, have discovered an "ace in the whole", which they believe is their calling to gain more influence on the face of Golarion. When they discovered combustion technology, their dreams could soon be realized, and their golden age had just begun.

The dwarves now follow a fanatical theocrat named Iger Talhrik, an heir to a former king, Odrik Talhrik. They worship a demon named Droskar, the anti-god to Torag in dwarven religion. Iger attested their ingenuity as to why other races were not superior and are "unfit" to rule the land.

The Droskari Empire bought Druma entirely, and annexed it in late 4718 AR. Drumens flock to Iger's ranks to reap the rewards of gold, which exponentially increased his legion. Now the Drumes Mercenary League and The Ashen Legion bide their time while the rest of the world anticipates their next move.

Prelude Part I: The Dwarves' Prize

Introducing Kajiiata the Stargazer
Your arrival to Kyonin was not an easy one. Though the trek was long, it was worth every calorie, as you have finally arrived in a place that holds a portal. Dissimilar to the "elf gates" or more appropriately, "aiudara", the portals are believed to travel to other planets or even different planes. Since your exile from the Mordant Spire, you knew that now you had the freedom to complete your research, if only you could negotiate the cooperation of the High Elves in Kyonin.

The Korvosan docks is where you hit the mainland, only to be ostracized and berated because of your unfamiliar dress and mannerisms; a rude welcoming indeed. Discarding your Mordant Spire mask was an obvious right choice, greatly reducing the amount of harassment you received.

You trekked all the way east to Lake Encarthan, which pools in the near center of Avistan. In order to have reached Kyonin without encountering the fanatical Droskari (if the rumors are true, that is), you had to take the ferry from Tamran in Nirmathas to Greengold in Kyonin.

The ferry boy caught your eye, and you knew you had to have him. His name is Kinney, and he's a young, strong boy from Nirmathas. He was such a helpful ferryman that you thought he'd suit well as your assistant, so you offered him a salary which exceeded his current wage, and he quickly switched to your employment. His first task was to get you and some other passengers across the lake to Greengold.

There. Now you have, for all intents and purposes, a b~%!#.

Once you and Kinney arrived in Greengold, you were shocked to see multiple races mingling with each other and trading. It is a major trade city for Kyonin, but unfortunately a rare occurrence as the elves are isolationist. You and Kinney decided to spend one night in a tavern called the "Ill Mannered Owlbear" or more commonly referred to just as "The Owlbear" or "Eye-MO's".

It is approximately 7:00pm on a Fireday, Pharast 21, 4720. The air is chilly with some snow spotting the land as it resists the Spring. People in Greengold seem very tolerant of you, save for the common bigotry you would find anywhere. It has been a long day of rowing (well... Kinney rowing) and you have yet to have eaten.

I'm picturing Greengold as a lakeside, elven Saratoga Springs and Cape Cod....

Feel free to roleplay between you and Kinney. If I left out details, feel free to fill them in with appropriate fillers. You can even create NPC's if ya'd like as there is enough people in this tavern to have some acceptable variety.

K-Local DC 15:
The tavern you are in is especially known for its wine and mead. You also overheard some folks talking about a famous bard coming from Nirmathas to play here at Eye-MO's tonight. Additionally, you know that to harm the various trees that fill Greengold with green-space is punishable by law.


What a day.

Kajiiata has had a long day watching his new "friend" toil on the oars to transport them to Greengold. It's hard work being the boss.

My my, he may be a boarish lout, but he has his charms...

Kajiiata wrote:
So, young Kinney, what say you to some fresh picked fruit and pungent cheese? Perhaps a goblet of fine wine to wash it all down?
Kinney wrote:
Aye, da'd be mighty fine, Lord Kajii. 'n' quite generous of ya ta boot! Me arms are bout to fall off they is! But mayhaps I get a grog a mead instead? I ain't one fer drinkin' wine 'less it's sweet as a bee's behind!

Yeah, he's uncultured, unrefined, and his butchered form of Common ought to be considered its own language. But he's so alive and alluring. Is what I'm doing wrong on some level? ... Nah.

Kajiiata wrote:
Of course, Kinney. You're rendering invaluable services for me after all. Whatever you desire shall be yours!
Kinney wrote:
Dwah? I ain't mean ta render nothin', I swears! 'n' I'll make sure me services be more valuable fer ya, Lord Kajii!"

Oh god...

Kajiiata wrote:
Um, never mind that. You can have your mead, young Kinney. Fret not!
Kinney wrote:
Oy thanks! Mayhaps if ya didn't spoil me so, we could afford a room with two beds Lord Kajii!
Kajiiata wrote:

Heh... well money is tight but you're worth every last copper! And stop calling me "Lord Kajii"!

Miss! Yes, you the indentured bar wench, I'd like to order.

Shelly the Barmaid wrote:
Oy, who ya callin' indentured, you Elfish bloke! I ain't never said nothing' bout being indentured!

Egads, what's with these Humans and their disregard for their own language?

Kajiiata wrote:
Well, my dear, you didn't have to say anything. That braclet you're wearing says volumes about your status in this life. You see, it's an Elven Charm of Alarm... it's designed set off an alarm if it were to travel a specified distance. And seeing as its welded sufficiently to where you cannot remove it, I deduce you're not allowed to venture too far from this establishment. Considering you're a Human in an Elven town, working in an Elven bar under such constrictions, I'd wager that you're paying off some sort of debt.
Shelly the Barmaid wrote:
Oy! You done figured all dat just by lookin' at me wrist!?! I gotta say, I'm impressed. What'll it be?
Kajiiata wrote:
Yes a pint of mead for the lad, and a goblet of your finest '13 dry red for myself. We'll also take a mountain berry platter with a wheel of aged cheese and a loaf of bread, please.
Shelly the Barmaid wrote:

Comin' right up milords!


Haha. Excellent post. I seriously could not stop laughing. It just reminds me so much of Baldur's Gate.

Just so you know (<--said like Xena), you have to roll a Knowledge Local check in order to reveal the spoiler. I forgot we haven't gone over skill checks or anything. We'll get ya all trained before your intro finishes.

The tavern was busy enough for a Fireday. Judging from your observations, this bar has been here a long time and has a strong following. Many people were mingling, attesting to everyone's familiarity with each other.

"Aye, 'ere ye go, milords. Sum fresh picked b'rries from 'is mornin', for ye. 'N a 'unk o' cheese, wit some bread. That'll be two silvers, milords."

-2 silver from your bank.

"If'n' ya need anythin' else, let ol' Shelly know." She waddles off to tend to another patron.

The bar started to quiet down. A little stage is set up toward the other end of the tavern. The stage was dark, and the bard that was about to play could barely be seen.

"O' Lord... I mean, Kajiiata sir. Me tinks that bard from Nirmathas is bouts to play. I 'ear he's talented, he is."

Kinney's attention is stolen when the bard suddenly cast a spell. Multiple wispy orbs begin to revolve around him.

I know you probably know this spell in person, but just for the sake of practice, I'll have you use your Spellcraft skill. It is probably one you will be using most often as you're the main caster.

Spellcraft DC 15:
The bard casts the evocation spell; dancing lights.

In order for you to reveal the information within the spoiler, you must roll a Spellcraft check. To do this, you would use the "dice" html code. It's good to type in the skill or action that you're doing with the die roll, just so there's minimal confusion.

For example, this check would be "[dice=Spellcraft]" and then you'd type "1d20 + spellcraft modifier". Don't type in "spellcraft modifier". Just type in your total Spellcraft score located in your Skills spoiler on your character sheet. You'd then complete the texts with the typical way to end html. I'd type it, but it would turn this whole paragraph into numbers. :)

The bard is a gnome (ewww gross!). He has olive skin, shaggy burgundy hair, and plenty of colorful tattoos and piercings. His lute is quite ornate and looks expensive. The music that came from him was mesmerizing to the crowd.

You can roll a Spellcraft check even when I don't call for one. You could just be curious about something in the environment and want to see if there is magic involved. For instance, the bard could be casting another spell now, because perhaps he is not as talented as he thinks he is and needs to supplement magic in order to have a career in music.

His song seemed to be about current affairs of the Inner Sea Region, which are matters you are only just learning about. You've only been on the mainland a little over a month.

The men of stone reap the sky
With zealous deeds and bullets, SURPRISE!
Shifting faces; expanding places.
They are too small, so they needed more races.
In deep pockets, entire nations lie.
One man's country, another man's prize.
Truth be told, the Age of Lost Omens is nye.
In dwarven holds, the Age of Glory ARISE!

The bard continued onto another song during his applause. It is an instrumental tune, and not demanding as much attention from the patrons. You turn your attention back to your food and your.... companion...

Feel free to do a slight bit of role play and practice your rolls. Kinney is holding his mug of mead with both hands as he chugs it down.


Prelude Part II: Torn Loyalties

Introducing Cygnus Arche: Apache of Taldor.
It is Starday morning, Pharast 22, 4720 AR. You face the floor of the Imperial Court, with your arm wresting on your falcata like a faithful pet. Your knee grew uncomfortable from kneeling on it for so long, but today you are being honored. The court is filled with nobles, members of the senate, military men, and of course, the Grand Prince Stavian III. Today, you are being knighted, and it is something have longed for since you swore your oath in service to crown as an emissary.

The announcer for the Grand Prince reads from a long scroll...
"...kful for your exemplary service to the crown. Few of your peers are able to serve with such conviction, as you demonstrated the day of Pharast 17, 4720 AR..."

You had just arrived back into Oppara the day before, having little time to rest. The diplomatic mission to Qadira went awry when an assassination attempt was placed on the higher ranking ambassador you were with. You threw yourself in front of the crossbow bolt, which burrowed itself deep into your left pectoral. Working through the pain, you knocked the assassin unconscious with a spell and confined him. He now not only rots in the dungeons; but is ceaselessly interrogated.

"...your sense of altruism and aggressive action are examples for all in service to the throne to heed."

The announcer then went through a list of gifts you are to receive upon reaching knighthood.

"... will receive one horse from the Imperial Stud Farm of your choosing. You will be given an apartment in the district of Canal Row. You will also receive a raise in salary for your continued excellent service..."

The announcer rolls up his scroll and steps to the side. The Grand Prince then stands from his throne and draws an ornate sword which was served to him on a fluffy pillow.

Stavian III says in an awkwardly casual voice, "You knelled as Cygnus Arche, an apache' of Taldor." He dubbed you with his sword, delivering light touches to your shoulders with it. The action was simple yet the sensation was intense. "Now rise, Sir Cygnus Arche. Third Secretary of Taldor."

The crowd began to cheer and clap. The man who's life you saved to earn this honor is named Minister Hyrull Bates; also known as Master Bates. He cheered exceptionally much, as he is the most grateful for your deed.

Master bates is a smart man, but is corpulent and balding, and what hair he has left curls upward along the rim of his scalp, like a ridge. His bushy eyebrows are cartoonish and unforgettable. He is adorned in fine robes and jewelry, as is his usual opulent behavior.

The Grand Prince returns his sword to its sheath and whispers something to one of the senators. The senator then approaches you, and Stavian III leaves the court. You know the senator as the half-elf, Melvin Til'Alexandrez. He has short black hair that slicked back close to his scalp. He has sharp features, but his human ancestry would be more obvious if not for his ears. A cheeky fellow, but one who has never wronged you nor your Grand Prince.

"Sir Arche... Ah, you must admit, it does feel good to hear it that way, don't you think?"

I'll pause here and give you time to post! The court is filled with dispersing and lingering noblemen and noblewomen. The nobles are adorned with decadent clothing, and the women where flashy, decorated wigs. Melvin looks as though he had applied makeup, as is common for one of his stature, though his was a bit excessive.


I hope I do all this right... and if I roll my own Spell craft, how do I know if there is another spell? If I pass the check, do I decide or wait for you?

Spellcraft Check for the Spoiler:Spellcraft: 1d20 + 13 ⇒ (5) + 13 = 18


Yay I passed

Naturally, I'm no proprietor of cheap parlour tricks!

>:o Ay! Shut up Kajiiata, I'm talking to my friends! You're not allowed to think in here, damn it.

Well, I should give him some credit for the ambiance he's created here. The clientele surely are enthralled.

"Young Kinney, what do you know of the Dwarves to the South?"

Kinney slurps down his mead, and wipes off his freckled face.

"Eh? I's ain't like ta get involved wit the goings ons of Dwarves, Lor.. err... Kajii Sir. But day say dem wee folk be plannin' to bring der boomsticks 'n such into all manner a places. Yep. Dat what day say on ferryboats I be oarin' o'er."

Kajiiata looks frustrated as he slowly translates the gutter speak uttered by his companion.

"I see... You seemed mesmerized by the light show the diminutive bard put on. Almost more so than the music."

"Oh yeah, dem shiny lights are sumtin grand to see eh? Wish I was a sorcemagician like you guys is. I'd make rabbits into ants just for to crush 'em"

"..."

"Yep."

"Yes, well... yes. Anyway, that was a fairly simple incantation. I found his use of it creative for the show. You've got to appreciate showmanship... perhaps I could show you some of my little spells?"

"Oy! Da'd be mighty fine! Maybe ya could show me a few tricks in da bedroom dis eve?"

Oh dear. You have no idea...

Kajiiata let's out a hearty chuckle and Kinney joins in unwittingly.

But these lustful thoughts should wait... there is much to learn.


Kajiiata

This is too much... I'm loving it.

You and Kinney spend the next extended moments getting more acquainted with each other. He says he was born in Nirmathas in a brothel. His mother couldn't take care of him so she put him into a foster home. Kinney left the home around age nine and has been supporting himself ever since. Talking about his past made him start recollecting on all the jobs he's had. He's worked on a merchant ship, apprenticed as a blacksmith, worked on a farm, and even as a tailor. Perhaps, unexpectedly, he's more skilled than he looks; though considering his history, his detrital thought process is expected.

The crowd starts to laugh about something. Looking toward the stage, all you see is the dancing lights and a floating lute play a song on its own. The crowd parts as the bard makes his way to a bar stool.

"Your creamiest white wine, Shelly. Let this minuscule man treat you to whatever you want as well." His voice is relatively deep for a gnome. You and Kinney sit one stool to the right of him, your faithful man-servant sitting between you too.

"Pardon the intrusion. But I must confess my fascination with people who are capable of so many things. It's as if there is nothing you can't do. Reliable people are hard to come by, and there's definitely a market for men of your type."

Kinney seems bashful. "Oi, thankey, m'lord. I hafta say, its been intristin'."

"Boy, I bet you could talk all night about all you've seen." He extends a tiny hand to Kinney, "Call me Jenning Leit."

"Aye. En good to meet you, Mr. Leit, sir."

Jenning responded playfully, "Oh don't be silly. Just call me J.T."

Sally arrived with Jenning's wine. It is a pink-gold color with minimal bubbles. He certainly has good taste... not to mention he paid a whole silver for it. The indentured bar wench poured herself a thick stout and slurped it as she thanked Jenning with a big kiss on the cheek.

Kinney has yet to introduce you.


Kajiiata sits awkwardly as "JT" continues to carry on with Kinney. The boy seems to be completely fixated on the Gnome, who in turn is gushing with flattery. All the while, no one seems to acknowledge Kajiiata's presence.

Hmmph, the nerve of some "people!"

Jealousy is certainly a major fault of this Elf. It seems like the Gnome is making a pass at Kinney!

I hate Gnomes. Especially ones so androgynous. Yuck!

"Ahem... excuse me? I would like to compliment you on your performance this eve. I loved the visuals, and your songs were quite topical..."

Play nice, Kajii... play nice.


"Compliment received kind elf. Magic has many uses, unfortunately few practitioners consider entertainment as an avenue. I can see you're practically gushing with arcane aura." He points his palm at you and cast an obvious detect magic spell. "You must enchant yourself daily. Which school is your concentration?"

Jenning is being quite pleasant. Whether that's what you want or not is in the question.

He doesn't have red hair, ya dink! I did say burgundy, but that was before I considered making him a profile. Sooo... now it's blonde I guess. Haha.


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"My magic is innate and reflects a focus on the Cosmos. My life's work has been to better understand our place in the Universe and reveal it to the World. The abilities I possess have naturally evolved to further this end. I was born to study the stars and mingle with all of the inhabitants of Creation."


"You study dem skysparkles, eh? I tink der littl' 'oles in the sheath dat cover up da world at night."


The gnome sipped and swished his wine in his mouth before quickly swallowing it. "Hah! Little Kinney, there is much more to this life than you know. I'm sure if you spend more time with.... what did you say your name is?"

Your response if you wish.

"Kajiiata Aurora. Now that's an exotic name. Your accent is unlike anything I've heard. This is all meant with intrigue and compliment, of course. I have an ear for sound, you see, and I'd be daft if I didn't tell you how pleasant your voice is to listen to." He takes another gulp of wine, only this time he completely swallows everything in his goblet.

"What say you two to a bottle of Charon 4712? It would be the perfect flavor to compliment our conversation."


Feeling much more at ease, Kajiiata relaxes noticeably. Perhaps he too is falling for the flattery of the Gnome. He has an inkling to try and sense enchantment magics manipulating the situation, but feels that the Gnome is genuine.

Perhaps I was quick to judge the Gnome... he is a kind sort after all.

"What a splendid suggestion! Kinney, you simply MUST try this vintage."

The gay always comes out when I'm drinking...

"Eep! I ain't know much like you fellas do, dat for sure, but i's does know the ole sayin' 'wine 'fore mead, ain't a bad deed, but mead 'fore wine, 'tis a bad time.' Or is it 'ale 'fore wine...'"

"Nonsense, I insist!"

"Hoy boy. GULP"


You all shared the bottle of exquisite wine; which surely attested to J.T.'s refined pallet. The night carried on. Jenning played a little more but was always sure to come back to you guys and buy another bottle for you two.

The night was ecstatic. Peoples' spirits were up and it was easy to make friends, especially with Jenning at your side. At one point you and Jenning did magic tricks together, but you do not remember much more after that.

Though the night ended late, you still managed to wake up early. The splattering of orange and magenta filled the morning sky. You turn your head to see Kinney sound asleep, expressing a light snore through a gaping mouth.

Jenning was nowhere to be seen, until you tried moving your feet a little and felt some hair brush against you. The blankets began to rise as the gnome was awaken. Jenning is still under the blankets at the bottom of the bed, like a little pet chihuahua.

With a groggy, drawn out yawn, "huh-aaaa-AAAAAAHHHH. Well... good morning lord aurora..." He lifted his head out from under the blankets at the end of the bed. "I can't even begin to tell you how much fun I had last night. But I can begin to tell you about the rabid demon that is completely f$$+ing my brain..." His head rested in the palm of his hand.

Perception DC 15:
His clothes are piled on a chair. Something is sticking out of one of the pockets. It's a stone with this symbol on it.

The is a link where it says "this" in the last sentence.

If you pass the Perception check, then roll a....

K-Geography DC 10:
Is is the symbol of the Pathfinder Society.


Perception: 1d20 + 6 ⇒ (5) + 6 = 11


Kajiiata's head was throbbing. Wine will do that...

Why... why... why...

"Ugghhh... What's good about it? Uhhll..."

He could barely see through his blurred vision and waves of nausea permeated his very being.

At least I got to have my boy... even if I did have to share him... apparently? Hmm...

Kajiiata got out of bed and made a rather startling discovery with his first step.

"Uh!! Eww! For crying out loud, Kinney!"

I guess his little colloquialism was apt... Ugh, I'm never drinking again!

Kajii turns once again to Jenning, with a dumbfounded gaze more suited for the likes of Kinney than the Great Cosmic Theurge.

"So... what happened?"


Jenning crawled over to Kinney and woke him gently.

"Good morning, Mr. Kinney. Now would be a good time to get breakfast if we plan on getting to Kyonin anytime soon."

It was hard to remember what he was talking about. You don't remember discussing your plans, nor do you remember inviting him.

"There's a vendor near the main square that sells excellent breakfast cuisine. I suggest we go there before we leave. Can't be traveling on an empty stomach. I might even get us some more wine for trip-ughl..." He choked on the very word, disgusted with the very existence of alcohol. This would change in a few hours.

Kinney struggles to wake up. His is completely dreadful.


So all of a sudden, Polypurpose Panacea is looking like a viable spell!

"Whoa whoa... slow down, JT. I know I don't remember much after we did the disappearing gerbil trick to that Halfling downstairs, but when did we become an entourage? I mean no offense, but I don't recall discussing our travel plans at all, nor should I have had any reason to divulge such information."

Kinney begins to stir... if that.

"Behhhhh. Oooh. Errr... Ohh?"

"Well, at least he's not dead."

I bet he wishes he were.


Actually, just roll a raw INT check to see how much of last night you remember.

Memory check DC 12:
You actually talked with Jenning extensively about your intentions for going to the capital city, Iadara. I keep calling it Kyonin. Kyonin is the nation, Iadara is where the elves keep the portal. He was quite responsive to your jargon. He definitely is not as versed in astronomy and portals as you are, but he was genuinely interested. Jenning offered to guide you to Iadara. He says he knows the way and would give you and Kinney a ride in his carriage.


Whoops! Didn't know you were still posting. My bad.

Memory check DC 17:
There's a good chance you had a wine and drug induced three-way last night.


Memory: 1d20 + 5 ⇒ (17) + 5 = 22


Memory2: 1d20 + 5 ⇒ (12) + 5 = 17


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"... Ah yes, it's coming back to me. I apologize for seeming defensive, but I've often met with, how shall I say... opposition to my research. I appreciate your offer of transportation. It looks like Kinney here could use a lift!"

Kajiiata knows too well that most layfolk are confused or frightened by what he does. Many have even accused him of seeking to unleash demonic hoards from the Hell planes using the portals. Some of his peers on the other hand don't take him seriously at all, and consider his work nothing more than a waste of time.

Kajiiata remembers more sordid details of the evening, realizing he, Kinney, and JT are now intimately acquainted with one another.

I didn't realize Gnomes were so flexible... errrum...

Plagued with a nasty hangover, a sore jaw, and regret, Kajiiata collects his thoughts and goes forth with his most pressing quest.

"Breakfast sounds absolutely divine. Where's this vendor you speak of?"


Kajiiata

"He's just around the corner. Near the city center." He seemed determined to get on the move. "Come on now, young Kinney. We're burning daylight."

Your faithful companion seemed to have little to no recollection of anything that happened last night.

The air is chilly but the sky is clear. It's a lovely morning for a Starday. The hot sausage and steamed vegetable platter from the street vendor are to die for. If there was one thing you could trust about Jenning, it's his taste.

The gnome travels with a hooded cloak, probably to prevent being stopped in large crowds where he is popular. He took you and Kinney to his carriage. It is a fine design with obvious gnomish decor. He had spared no expense on luxury.

"Good 'morrow, Gaudri," said Jenning cheerfully, "and where did you end up last night?"

Gaudri is an older gnome. He still bears gnomish tattoos and markings, but perhaps of a more traditional design.

"I bunkered down in the Diddler Shack, good sir. A fine establishment, yes yes. Plenty o' entertainment. But, 'taint one for diddlin' too hard since me operation. Well then, where will I be taking you and your roadies today?"

"Glad to hear you enjoyed yourself! We need to head inland. To Iadara."

Gaudri looked confused, "I'd suggest you DON'T go. Seein' as how they have their rangers lurking about, keeping non-elves out. Perhaps your one friend can get in but..."

Jenning interrupts his faithful coach, "Don't think me daft, silly Gaudri! I have an appointment. All is written down for the elves to see, so the journey should finish unharassed! Less we run into Treerazor or some other insanity within the forests of Kyonin."

Your party is gathered and you may adventure forth...

(walks to edge of screen and enters the world map)
*Please select the City of Iadara to advance the quest.)

After a long, four hour journey, you finally arrive. However it is not what you had imagined. As far as you knew, Iadara was supposed to be mostly hidden with illusion magicks. But here you saw something very different...

Iadara was lit ablaze. You are still about 500ft away from its borders, though even those have no definition now. From this distance, it's hard to say if there are any survivors.

"By the gods..." said Jenning dramatically.

Moving in closer, you can now piece together the grand elven city that you had imagined. There is a clearing in the forest as you pass through a ruined settlement on the outskirts of the city. Smoldering coals and large flames still act to burn what's left of the village. Even tree homes are ablaze, raining cinder and hot flakes of coal from burning wood above. The area is quite dangerous to be in.

Eventually you come across a pile of bodies stacked in a little town center, near an ashen fountain. All of them elves but mostly males. The thick smoke from the fire blocks the sun and the area is darker.

The path looks as if it was blocked by a large felled tree, though now there is a large hole in the tree, thus allowing passage down the road.

Perception DC 15 or Survival DC 10:
Judging from the amount of structural space not set on fire, you assume that this community was attacked in the early morning; approximately between midnight and 4:00a.m.

Perception DC 10:
The flames make it hard to see in detail, but beyond the hole in the large tree, you see a group of humanoids approaching.

"It looks like you were right, Gaudri. The horses won't move any further. We can make it out just fine. Try to head back to Nirmathas if you can."

"Will do sir. And where will you and your roadies be heading off to?"

"Kajii, I don't have time to explain this. But you and Kinney should stick with me here. I must investigate what happened here and it will only be that much safer with you two here. But, choice is yours. I can promise you will be compensated for your risk."


Some more flaming debris falls from a tree house about 30 feet away from where you three are standing. Kinney looked panicked and clung to the sleeve of your robe.

Jenning continued to try to convince you to stay, "In fact, if you stay with me, I'll see your research funded. Tell me have you seen this symbol before?" He shows you a medallion with THIS symbol on it.

K-Geography:
This is the seal of the Pathfinder Society.


Perception 1: 1d20 + 6 ⇒ (11) + 6 = 17
Perception 2: 1d20 + 6 ⇒ (7) + 6 = 13

"I estimate this monstrous attack occurred late last evening... while we were knee deep in debauchery." A sense of misplaced guilt overcame Kajiiata.

"Ya mustn't blame yerself Sir Kajii! We couldna known nothing' alike dis would be happenin' whilst we carried on like we did!"

Young Kinney, not very bright, but sure full of heart.

"Yes. I understand... but I just feel like... wait! What's that?! Do you guys see movement over there?"


"Eep! I ain't wanna die!"

Kajiiata held Kinney tight.

"No need to fret, my lad. I'll protect you."

Knowledge Geography: 1d20 + 10 ⇒ (18) + 10 = 28

"Yes... the Pathfinder Society, no?"

Suddenly it dawned on Kajiiata...

Wait a minute... the Pathfinder Society has inexhaustible resources... hmm

"You mean to say the Pathfinder Society will support my work? Oh my... oh my lands!"

Despite the Hellish surroundings and dire circumstances, Kajiiata lit up like a rainbow supernova.

"Of course, lead the way!"


"So you'll come with me then? Good. But first, we must investigate what happened here for our report."

Kinney seems confused, "'n whada 'spose dat is?"

"I'll explain later, we shouldn't stay here long. I'm officially field comm-" Jenning is suddenly cut-off when you point out the people heading your way.

"Dammit! They could be friendly but we don't know for sure... what should we do?"

This is where you have some time to plan. The people approaching could be dangerous, it's really unknown. You can do things like hide, or cast buffing spells, or do whatever you think would be helpful to you in order to survive the potential threat. The smoke is decreasing visibility, but if you can the people approaching, there's a good chance they see you too.

GM only:

1d20 + 7 ⇒ (6) + 7 = 13
1d20 + 7 ⇒ (20) + 7 = 27
1d20 ⇒ 14
1d20 ⇒ 19

You'll see a spoiler that says "GM only" every now and then. They're rolls the GM makes to determine certain things. In fact, I sometimes will roll Perception checks for you without you knowing to increase immersion.

Let me know what you'd like to do. You have approximately 30 seconds before they reach the giant fell log with the hole in it.


Prelude Part III: The Hardest Locke to Break

Introducing Veda Lockeheart
It is Sunday morning, Pharast 23, 4720 AR. The past month has been quite an experience for you. You never thought you would ever meet a man so great. He has meant so much to you, that you even moved into his home yesterday. Life on the sea had many treasures, but none so valuable as the love received from another.

The other perk to this relationship is your boyfriend is quite well off. He is a Hellknight in the Order of the Pyre; a branch of the chelish military. The likelihood of you dating him was slim but some how, fate found a way to bring you two together.

This man, this Nero Aeros, is quite powerful. It's hard to resist his allure; his commanding presence. His attention to detail and to his posture. Though he hasn't revealed it, it's clear he is high ranking in the Order.

You slide off of Nero and plop your body down to the side of him, sweat beading all over. It is hard to catch your breath, and Nero looked as if he was going to go back to sleep.

"Dammit, Sir Aeros! You did it again. You sacked me."

"Hah! Yes. You were quite sacked. Not bad for an early morning. The sun is barely risen and I feel ready for bed again."

"There'll be none of that while I'm living here now. 'The skipper who burns daylight burns the more'."

"And the skipper that tires the crew tires the ability to command."

"Blah blah blah. Your breath smells like horse s+&!."

"You really are quite mature." Your immaturity is probably what he loved most about you. His super serious life needed such a release.

Unfortunately for Nero, this love was never meant to last. Since about two months ago, you have been on a special assignment. An employer of yours is in need of a certain book, one that is within the home of Nero Aeros. They're willing to pay a handsome price for it, along with the promise of employment in the future. Once Veda found the book, The History and Future of Humanity, she would then plan her escape, and poor Nero will be suddenly alone without explanation.

Part of you felt bad for doing this, but you considered yourself intelligent enough to rationalize some actions. In fact, your willingness to do basically anything for money is what has kept you alive since your life as a Shackles Pirate ended. Steady work had been hard to come by since you've left the seas, but somehow you found yourself quite useful in the "fetching" business. After all, it was you who organized heist on land, a new avenue for The Shackles Pirates to explore for plunder. Now, you are self-employed, working for the highest bidder doing whatever is within your capabilities. This life suited you, and has even inspired you to write a book, though it is slow coming.

Back in the bedroom, you kiss Nero and then leave the bed. You walked over to the balcony, completely naked, and watched the sunrise. Meanwhile, Nero pulled something out of a locked case located on a bookshelf.

"What's that, love?"

He paused for a moment and then stared at Veda as if simulating something in his head. "It's something very dear to me. Since you and I are closer now, I think it's appropriate I share it with you."

"All cards on the table, then? This is good. Though I warn you, I'm a tough lock to pick."

"Well, I believe it was you who told me 'trust is the hardest lock to break'. You've no doubt entered my circle of trust."

You felt a slight sense of satisfaction. It brought you joy to be trusted by someone, to be loved. These are things you were unable to experience. Your mother is the unforgiving sea, and your father the stubborn wind.

Enough with these thoughts, cookie. You're young. Take this time to make as much money as you can, then you just buy love. You know how this works.

"Well, have at me, love. What is that in your locked case that's so special to you?"

"It's our future."

"Uhhh... as in our future?"

"Potentially. But I don't want to make you..."

"No. No, it's okay, Nero. Either way we don't know what it'll hold. But please carry on."

"True enough. But ummm... well it's a book of mine. Of my brother's actually."

"I had no idea you had a brother. Guess the circle of trust has more in it than I thought," you jested.

"Yes. A twin brother actually. We look nearly the same, but complete opposites in personality and philosophy. For both being Hellknights, we have vastly different interpretations of the Asmodean Disciplines. I have to give him credit though. He's taken leave to go fight the Stormlord at the Worldwound."

"Would you have gone with him?"

"There was a thought. But ultimately I decided my place was here."

"You mean you met me."

"It was a big influence, yes. But anyways, this book has been passed down in our family for nearly three generations, and some speculate even longer."

"Well what's it about?"

"It's about humanity." He stepped a little closer to you. "Our history and even our future."

He opened a page and showed you a passage, only it was impossible for you to read. The words were there, but they made completely no sense. You don't recognize anything, as if the very gaze upon the book toyed with your ability to comprehend.

"Ughh... love. Do you mind not show that to me?"

"But why? It has something very important that I'd like to show you."

"I know but... it's making me feel ill for some reason. Is it enchanted?"

"I... never thought to check. But no matter, I'll shut it. The passage I wanted to show you is about the coming of the Age of Glory. Where Aroden returns as a god and brings peace and prosperity to humanity."

"Seems a bit... demanding of belief suspension?"

"Of course..." he seems embarrassed, "well, if you'd ever like to see it again some time, just let me know."

You both awkwardly got dressed for the day. He seemed to be more shy around you. Still, you had to focus on your objective. You now know where the book is. In an attempt to break the silence, you try a conversation with Nero.

"Heading out today, love?"

"Yes. I have to organize drills today for the reserves. I should be gone some six hours."

You move closer to him and give him an apologetic hug.

"I didn't mean to make a mess of your trust circle. Please forgive me. The next time you open up to me, I won't be so careless with what you care about."

Hah! 'Open up to me'. Good one, Veda. 'Open up your locked case to me, sexy boyfriend, and let me steal your booty'.

"It's okay, Veda." He stood up headed toward his armor stand. A sinister set of scale mail elegantly rested on an undetailed manikin. It was colored gold, red, and black with themes of fire engraved in the metal. Some of his guards came over to help him don his armor.

This was a part of his life you've never seen. Seeing him in the armor made you feel quite afraid him. Like he transformed all of a sudden into this infernal warrior. He's always been so sweet with you, so seeing him this way is hard to accept.

"My house guard will see that you are protected. I have assigned Corporal Lennoi as your personal bodyguard should you want to leave the estate."

Dammit! A babysitter!? Who does he think he's dating!

"That's very kind of you, darling. Do have a great day."

Your dainty formalities are awkward for you to say, but you know all too well how useful bluffing can be.

"And as well, my love. I have big plans for our new life here. I know it's only been a couple months but..."

"How about we discuss it over dinner? I'd cook but... well, lets just say I had better skills to learn out at sea."

"I've heard horror stories of your cooking, actually. So save me the despair." He chuckled. "Alright, Veda. I'll be home at sundown. Do take care."

And you as well.... ya sap.


"Quick, let us duck behind that burning hovel!"

"Aieeee!! What do in'??? Ain't can't we jus...

"No time!"

The troupe scurries behind the burning building, taking cover. Kinney fears for his life.

Casts Mage Armor on Self
(7/8 First Level Starsoul Spells remain)

"I think we should hide..."

"Aye... but Kajii Sir, ain't we already is hidin'?"

Kajiiata just grins slyly.

Casts Invisibility on all three over three rounds
(2/5 Second Level Starsoul Spells remain)

Casts Resistance on Self

"We are ready."


The village is small, maybe housing 100 residence or so. It's in the typical Kyonin-elven fashion one would find in Iadara. Unfortunately, the houses are typically made of wood, which fuels the flames. And, as mentioned, other homes exist within nature as well, such as the trees, seeing how elven architecture is designed with nature, not against it. These homes are also susceptible to the advancing fire.

The dwarves finally reach the village center where your party was recently standing. They appear to be searching for something. It's highly probable that they saw you.

"Welchen Weg haben Sie sehen, wie sie gehen?"

"Achten Sie auf ihre Spuren."

Do you look to see what they are doing? If so, roll me a Stealth check.

GM Only:

1d20 + 7 ⇒ (11) + 7 = 18
1d20 + 8 ⇒ (19) + 8 = 27
1d20 + 12 ⇒ (17) + 12 = 29
1d20 ⇒ 17


Stealth: 1d20 + 23 ⇒ (15) + 23 = 38


Kajiiata

You successfully peer around the corner of the burning home without making a sound. Where you guys were standing are two dwarves, dressed in their geometric charcoal-black armor, and two humans, wearing some armor that you are unfamiliar with. They look very regal compared to the dwarves, whom looked as if they were cleaning chimneys all morning.

GM Only:

1d20 + 8 ⇒ (16) + 8 = 24
1d20 + 10 ⇒ (14) + 10 = 24

The dwarf armed with a crossbow and the human armed with a bow begin searching the ground. It's clear they're looking for a trail and it's even clearer that they found your tracks.

"Kommen Sie. Sie gingen auf diese Weise."

"Ihr zwei, gehen um die andere Ecke des Hauses," says the dwarf with the crossbow to the other human and dwarf in the troupe.

The other human, armed with a falchion, and the dwarf with a bardiche moved to the right, while the two tracking followed the tracks.

You are being approached, though your location is unknown to the trackers. The other two members of the troupe hustled northwest, on the other side of the home you are hiding behind. The tackers are moving at half speed (human: 15ft, dwarf: 10ft). You have two rounds to act in, though depending on what occurs in the first round can change that.


Of all respectable reasons for achieving his newly bestowed status, Sir Cygnus Arche would never have imagined that absorbing a sloppily dispatched crossbow bolt intended for such a caricature of Taldor’s corrupt upper class would be his clincher. Nevertheless, the knight eagerly accepted his gifts and titles knowing full well that his personal mission of restoring his country to the superpower it once was required the influence of position these arbitrarily assigned monikers brought with them.

He knelt at the mouth of the hall for what felt like a lifetime as dozens of smug, two-faced senators ignored the proceedings to conduct their petty conjectures indiscriminately on both friends and rivals. The filthy roots of corruption had anchored deep into heart of Glorious Taldor hundreds of years past; the fruit it bore was rotten at birth, poisonous by nature and flowered beneath sumptuous dress, knitted beards and countless jewels.

Grand Prince Stavian III wrote:
"Now rise, Sir Cygnus Arche. Third Secretary of Taldor."

Third Secretary? Pluck that title from his gilded a$$hole, did he?

Cygnus does as he’s bid (such is his way) and rises as a man slightly less unworthy to be found in present company. Though cloyed by the behavior of The Bearded and other men and women of substance, he smiles and silently gestures a thank you to his prince.

Perception: 1d20 + 13 ⇒ (14) + 13 = 27 (to eavesdrop on the G-Prizzz)

Melvin Til'Alexandrez wrote:
"Sir Arche... Ah, you must admit, it does feel good to hear it that way, don't you think?"

”It will feel even better when I’m through with having these unbearably long excursions with Hyrul Bates. The gentle master certainly lives up to his name.”


Enough of this! These brutes are clearly responsible for this atrocity. I refuse to wait to be slaughtered like sheep, time for action!

"Oooooooh!"

Kajiiata pops out of thin air and blasts his enemies with the sparkly wonder of the Cosmos.

Casts Spray of Shooting Stars at advancing Dwarf and Human
(2/3 remain)
Spray of Shooting Stars: 5d4 + 1 ⇒ (3, 3, 3, 3, 3) + 1 = 16

Init: 1d20 + 3 ⇒ (20) + 3 = 23


Kajiiata

1d20 + 8 ⇒ (11) + 8 = 19
1d20 + 10 ⇒ (19) + 10 = 29

You side step out from behind the burning home (5'step) and unleashed a cosmic flare of heavenly photons upon the culprits of this disaster (standard action). The dwarf hides his vulnerable parts from the blast and the human also moves closer to the ground and avoids much of the damage.

Dwarf A: -8 hp
Human A: -8 hp

QUEUE BATTLE MUSIC!!!! ROLL INITIATIVES!!!!!!

Initiatives
Dwarf A1d20 + 2 ⇒ (8) + 2 = 10
Human A1d20 + 4 ⇒ (10) + 4 = 14
Kinney 1d20 ⇒ 3
Jenning 1d20 + 2 ⇒ (2) + 2 = 4

Initiative Order
Kajii
Human A
Dwarf A
Jenning
Kinney


Annoyed yet determined, Kajiiata takes advantage of their surprise.

"You want more, slags?! Round 2, FIGHT!"

Kajiiata casts Spray of Shooting Stars at Dwarf A and Human A.
(1/3 remain)
Spray of Shooting Stars: 5d4 + 1 ⇒ (1, 4, 4, 1, 3) + 1 = 14


1d20 + 8 - 2 ⇒ (10) + 8 - 2 = 16
1d20 + 10 - 4 ⇒ (10) + 10 - 4 = 16

Since you have the jump on them, they failed to react to you surprisingly quick casting. They took another blast from your cosmic spray, but this time took the whole of it.

Dwarf A: -22 (<--Totals)
Human A: -22

Human A regains his composure and readies an arrow on you.

ATK Kajiiata: 1d20 + 8 ⇒ (7) + 8 = 15

His attack, however, missed. The arrow flew just over your shoulder. A breeze blew by your hair from the arrow's wake.

The dwarf also readies a ranged attack on you, but this time he has a deadly heavy crossbow.

ATK Kajiiata: 1d20 + 10 ⇒ (20) + 10 = 30 <--Critical Hit! Oh S!*$!
Confirming Critical Hit: 1d20 + 10 ⇒ (9) + 10 = 19
Lets see how much damage he did. Certain weapons have a critical hit range based on the raw roll of a d20. Heavy crossbows have a 19-20x2 range, meaning if the raw d20 roll is a 19 or 20, it rolls double the dmg die and doubles your dmg modifier. Since the dwarf rolled a natural 20, he was able to make a confirmation roll, which means he just has to beat your AC to receive the critical hit. Lets see your character's fate....
Critical DMG: 2d10 ⇒ (7, 1) = 8

Kajiiata: -8 hp

HAHAHAHA!!!! So anti-climatic! Now it's Jenning's turn.

Jenning casts eagle's splendor on himself. +4 to CHA

Kinney remains invisible and you're not sure whether he's still in the place where you left him or not.

GM Only:
1d20 + 1 ⇒ (16) + 1 = 17

It is your turn again, Kajii! Round 2 begins, NYE!!!


Cygnus

The Grand Prince had already moved roughly 20' away, so eavesdropping is difficult. But you catch the end of his sentence, "....the guy?".

Cygnus wrote:
”It will feel even better when I’m through with having these unbearably long excursions with Hyrul Bates. The gentle master certainly lives up to his name.”

"I can't say I really blame you. An intelligent man, but in need of great assistance for tasks far below your stature. Hopefully, you will never have to work with him again. Do you think you could maybe meet me in my quarters this evening? Say sundown? We like to have a small little "initiation party" for our newly knighted. Something that's been done for a while, just isn't really spoken of. Don't worry, we wouldn't haze you. It's a literal, informal celebration of your knighthood."


"Ow! You dick!"

Feeling overpowered, Kajiiata takes a five foot movement, retaking cover behind the burning house.

Let's do this right.

Kajiiata casts Flaming Sphere toward the Dwarven imp that harmed him.
Flaming Sphere: 3d6 + 1 ⇒ (6, 4, 5) + 1 = 16
★★Dazzling Stars Arcana in effect★★
(4/5 Second Level Heavens Spells remain)

"Suck on my flaming ball of vengeance, Imp!"


"Having nothing better penned for this evening, it would be an honor." His words were short and it was clear he had little more to do in the court. He had had his honors, the right people came and went - Off to their hedonistic debaucheries, no doubt - and Cygnus felt no desire to linger in the halls much further. Whatever Martin wished to speak of could be done in quiet later.


Dwarf A fort save: 1d20 + 8 ⇒ (14) + 8 = 22
refl save: 1d20 + 8 ⇒ (7) + 8 = 15

The dwarf really felt the heat from your rolling flaming ball. He wasn't expecting it to come tumbling around the corner.

Dwarf A: -38

The human's actions are not visible to you.

GM Only:
cure light wounds: 1d8 + 1 ⇒ (2) + 1 = 3
Human A: -19

He moves to the second square from the corner of the house, essentially 10' away from Kajii but not in sight or in combat.

The dwarf's actions are out of your field of vision.

GM Only:
The dwarf moves around the flaming ball and now one square diagonal and behind the human with the longbow. He also holstered his crossbow and drew his axe and shield.

MEANWHILE!!!

The two other goons creep around the corner on the opposite side of the house. They are in field of view but some rubble makes the path from them to your considered difficult terrain. They now enter the initiative order.

Jenning begins creating a strange noise from his vocal cords. The sound is strangely captivating, though he is not even saying anything comprehensive.

Dwarf B Will save: 1d20 + 3 ⇒ (15) + 3 = 18

The dwarf stops his movement and has a look of great intrigue toward Jenning. He is Fascinated.

Kinney's turn.
Will save to resist crying: 1d20 + 1 ⇒ (2) + 1 = 3

Yeah he's definitely crying.


Kajiiata takes a deep breath.

Ok... That'll teach 'em. But I've got to regroup a bit.

Kajiiata moves his Flaming Sphere back into his dwarven nemesis, hoping against hope to finish him.
Flaming Sphere: 3d6 + 1 ⇒ (5, 1, 6) + 1 = 13
Dwarf A Fort Save Against Daze: 1d20 + 8 ⇒ (13) + 8 = 21

Kajiiata has moved his Sphere, and then decides it appropriate to heal.

Casts Cure Light Wounds on self.
Cure Light Wounds: 1d8 + 5 ⇒ (7) + 5 = 12
(7/8 First Level Heavens Spells remain)

I hope this works...

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