Past
For some current events that have occurred within the last 20 years, please refer to this
LINK.
Recent History (4714 AR => 4720 AR)
4714: The dwarves of the Five Kings Mountains discover the secrets of combustion. They begin developing firearms and explosives, which may rival the technology of the gnomes. Also at this time, a descendant of Ordrik Talhrik, whose name is Igar Talhrik, gains influence within the Five Kingdoms, using the dwarves' superior weapon technology as a reason to establish a strong dwarven presence on Golarion. He usurps Borogrim the Hale from his seat of High King, and unites the dwarven kingdoms under his theocratic Droskari Empire.
4716: The Technic League in Numeria no longer manipulate the Black Sovereign, Kevoth-Kul. Instead, they chose to become the face of Numeria, though their affairs remain reclusive and independent. However, they began limited trade with neighboring provinces, whom have always envied Numeria's access to the Silver Mount.
4718: The dwarves always tried to keep combustion technology hidden, but the rogue inventor who discovered it, Dolgrin Fyrreborn, believes all should know its secrets in order to maintain civility. He fled the Droskari Empire and began selling schematics to the highest bidder. Because of Dolgrin's actions, guns are considered Common Place, though not as much as within the Droskari Empire. In the later part of the year, Igar made his first true act of aggression by invading Druma. The dwarves advanced firearms tore through their ranks, but what really catalyzed their occupation was when they bought the Mercenary League from the Drumes High Prophet Kelldor. He sought to achieve the greatest amount of wealth to be considered among the highest within the celestial order according to their religion.
4719: By the beginning of this year, Druma was officially annexed by the Droskari Empire and without much resistance. Though there was protest against the annexation, most Drumans welcomed it because of the greater wealth they would accumulate. Igar's army continued to grow as Drumans lined up to enlist and take advantage of the substantial pay-rate. Other nations condemn the action, especially the democratic Andoran, whom have spoken loudly about subduing the threat of dictatorship before it grows into other lands. However, many other nations seem less motivated to go to war, stating that their may have been no serious offenses because Druma willingly seceded to the Droskari Empire.
4720: Our story begins on a Sunday, Pharast 16, 4720. Winter snow still clings to the Inner Sea Region. The Droskari Empire has remained docile, though quite productive with its military and fortifications. Andoran, being more on the defensive than other nations, is also working hard building its military as they anticipate a strike from their neighbors to the North. The beginning of this year marked the start of a cold war between the Droskari Empire and the Andoran parliament, simply known as the Arms Race. Meanwhile, Dolgrin Fyrreborn is still a fugitive of the Droskari Empire, and many Drumes bounty hunters comb the land to earn the chest of gold for his head. Other than these changes here, much of the world affairs have been business as usual according to the established Pathfinder history.
Setting
Our heroes can begin play virtually anywhere in the world of Golarion, as the Pathfinder Society is ubiquitous. To find a place for your character to begin their story, please use the webpages in the 'LINKS' spoiler and select a Geographical Location (GL) from the 'Geography of the Inner Sea Region. There you will find links to profiles of the varied nations that dot Golarion. The information you will find there is consistent with present time, save for the changes stated in the section above. Eventually, after a short introduction of our heroes, we will unite at the Grand Lodge in Absalom. We have been field commissioned by the Pathfinder Society's elusive leaders, the Decemvirate. Though our heroes are experienced, their merits hardly amount to those of other field commissioned Pathfinders. Nonetheless, the Decemvirate are willing to pay handsomely for the completion of their quests, which encompasses the retrieval of ancient artifacts and tomes, and also negotiating the help of certain individuals.