Friendly Fighter

Grayson Delois II's page

5 posts. Alias of Tyrn Jade.


About Grayson Delois II

Name: Grayson Delois II
Race: Human (A'dhelene)
Class: Cleric of War 6
Background: Noble
Alignment: NG
Experience: 18447

Initiative +0
Speed: 30
HP: 52
AC: 18
Proficiency Bonus: +3
Languages: Common, Elven, and Dwarven.

* = saving throw proficiency
STR 14 (21)
DEX 10
CON 18
INT 11
WIS* 18
CHA* 12

Attack Actions
Name: +1q War Hammer ATK: +9 DMG: 1d8+6
Name: Shield ATK: Str(Athl.) v. Str(Athl.) or Dex(Acro.) DMG: Shoved
Name: Light Crossbow ATK: +3 DMG: 1d8 RNG: 80/320
Name: Flintlock Rifle ATK: +0 DMG: 1d12 RNG: 40/120

Skill Proficiencies
History, Insight, Medicine, and Persuasion.

Class Features
Channel Divinity: Can use twice per short rest. Turn Undead – Cost an action. Wisdom saving throw negates effects. Lasts for one minute or until creature takes dmg. Undead within 30ft must move as far away from the cleric as possible. Guided Strike – Gain +10 to an attack roll. War God's Blessing - When a creature within 30ft makes an attack roll, use reaction to grant +10 to the roll.

Bonus Proficiencies: War clerics are proficient in martial weapons and heavy armor.

War Priest: When you make an attack action, you can make another attack as a bonus action. Number of uses = Wis mod/long rest.

Destroy Undead: Destroy undead of CR 1/2 or less when you turn them.

Spells DC: 15 Spell ATK: +7
0th: Light, Spare the Dying, Sacred Flame, Thaumaturgy.
1st: Divine Favor, Shield of Faith, Cure Wounds, Command, Sanctuary, Bless, Bane (4/long rest).
2nd: Magic Weapon, Spiritual Weapon, Warding Bond, Hold Person, Lesser Restoration (3/long rest).
3rd: Crusader's Mantle, Spirit Guardians, Revivify, Mass Healing Word (3/day).
4th:
5th:
6th:
7th:
8th:
9th:

Feats
Shield Master: -If you make an attack action, you can spend a bonus action to shove a creature with your shield. -You add your shield bonus to Dexterity saving throws if you are not incapacitated. -On a successful Dexterity saving throw to take half damage, you can spend a reaction to take no damage.

Sentinel: -Creatures speed is reduced to 0 when struck with an opportunity attack. -Disengage action does not apply to you. -If a creature makes an attack against a target other than you, you gain an opportunity attack against it.

Racial Traits
+1 to two ability scores, a bonus skill proficiency, and a bonus feat.

Equipment
Inventory
Belt of Hill Giant Strength: sets Strength to 21.

Cloak of the Manta Ray: Can put hood up as an action and can breathe underwater and gain swim speed of 60ft.

Weapons and Shields
+1q War Hammer
Light Crossbow
Shield
Flintlock Rifle

Worn Equipment
HEAD:
NECK: Primrose Alliance Badge
TORSO: +1q Splint Mail AC 18
BACK: Cloak of the Manta Ray.
WAIST: Belt of Hill Giant Strength
FEET: Combat Boots
WRIST:
HANDS: Chain Mail Gloves
RING(R)
RING(L):

Copper: Silver: Electrum: Gold: 175 Platinum:

Factions
The Black Sparrows (Liked)
The Tokazu Gang (Hated)
The Primrose Alliance (Shunned)

Assets

Revenue: -1gp = -1gp (Modest Lifestyle)

Aesthetics
Physical Description
Eyes: Blue.
Hair: Blonde.
Clothing: Grayson typically wears a standard military tunic that is worn under armor. It bears the symbol of his unit in the legion, which is The Phoenix. The other obvious article is his Alliance Badge, which are essentially dog-tags. He also wears the Black Sparrow ribbon around his right bicep.

Personality
Passionate, forgiving, empathetic, temperamental, stubborn, and humble.

Backstory
Grayson Delois II was born a noble, but has recently exiled himself from his status to live the life of an adventurer. All of his life he has always felt like the "black-sheep" in his family, and he realized the only thing that brought him happiness is to help others. Being a noble, his family has been able to keep their distance from the common sufferings of people. Grayson felt this was unfair, that simply by virtue of being born who he is, others are placed below him. As a child he would associate with the poorer children, which is where he met Cecil, Drucilla, and Seanalon. He kept the three of them out of trouble for the most part, but once Grayson marched off to war, he was no longer around to do so. The three ran into some trouble with a powerful crime syndicate in Erynport. Their lives were on the line and anyone could have been an enemy. Eventually, they were captured and their friend Barrett was not around to save them. Thankfully, Grayson returned from war just in time to make a rescue mission. He saved his friends and then convinced them it was time to pick a different profession. They all met up with Barrett and formed the Black Sparrows. Grayson was not the same though. He was dishonorably discharged from the military and it is a topic of conversation he refuses to bring up. His family was very disappointed in him. Unable to endure their shame, he turned his back on high society and any inheritance he would have had, and now his sights are fixated on the open road with his friends.