
Ruadhán Ó'Brolacháin |

Just checking something. I have noted that we have automatic bonus progression in place is that correct.
I have resistance +1 listed against my character, but not the armour attunement and weapon attunement (probably my fault). Apparently we should be getting deflection +1 at this level as well.

Thorun Madsen |

Just checking something. I have noted that we have automatic bonus progression in place is that correct.
I have resistance +1 listed against my character, but not the armour attunement and weapon attunement (probably my fault). Apparently we should be getting deflection +1 at this level as well.
*facepalm*
Same. Working on update now.

Daire McKiernan |

Cheers for the reminder!

Daire McKiernan |

Bard Level 5 (Brazen Deceiver)
Deflection +1
HP 40 (32 + 8 + 0)
Skill Ranks Per Level: 8 (6 + 1 Int +1 favoured class)
Bluff, Diplomacy, Knowledge Geography, Knowledge Nobility +2, Sense Motive +3
Feat: Dodge (inc Mobility)
Class Features: Inspire Courage +2, Deceptive Tale (improved), Devil's Tongue
New 2nd level spell and in slot: Detect Desires
Deceptive Tale (Su)
A brazen deceiver learns the deceptive tale bardic performance, allowing him to weave magic into his lies and imbue the most fantastic claims with the appearance of truth. While the brazen deceiver maintains this performance, he takes half the normal penalty on Bluff checks for unlikely lies (rounding down to -2). At 5th level, this effect also applies to Bluff checks for far-fetched lies, and at 11th level, it applies to Bluff checks for impossible lies. Deceptive tale relies on audible components.
This replaces the countersong and distraction bardic performances.
Devil’s Tongue (Ex)
At 5th level, a brazen deceiver beguiles others with astonishing skill. This functions as the lore master ability, but its effects apply to Bluff checks instead of Knowledge skill checks.
This ability replaces lore master.
At 5th level, the bard becomes a master of deception and can take 10 on any bluff check. A bard can choose not to take 10 and can instead roll normally. In addition, once per day, the bard can take 20 on any bluff check as a standard action. He can use this ability one additional time per day for every six levels he possesses beyond 5th, to a maximum of three times per day at 17th level.

Daire McKiernan |

Would rapier be a possibility? A slender, deadly blade for a slender, maybe deadly man?
If not, masterworks of short sword, short bow, studded leather, and buckler will do Daire fine. :)

Ruadhán Ó'Brolacháin |

Ranger (skirmisher)4/ Rogue (Waylayer) 1
Deflection +1
HP: 55(44+10+1)
+1BAB (+4)
+1 Fort (+5)
+1 Ref (+9)
Skills: 6+1 (fav class)
Acrobatics, Craft (armour), Handle Animal, Perception, Profession (soldier), Stealth, Survival.
Feat: Boon Companion
Hunters Bond:- Animal companion
Size: Med
Speed: 40ft
AC: 10+3+2+2+1+1= 19
Str: 18, Dex: 16, Con: 16, Int: 2, Wis: 12, Cha: 6
Fort: +8, Ref: 7, Will: +2
HP: 38(average) or 55
BAB: +3
Attack: Bite +7 dmg:1d6+6+1d4 bleed
Link,
Feats: Intercept Blow, Dodge, Improved natural armour
Skills: Stealth, Perception x2, Survival x2.
Tricks max 6+2: Attack, Defend. Or skip straight to Guarding purpose.
Low light vision
Scent
Alertness
Tenacious Guardian: At 3rd level, a bodyguard can always act in a surprise round (though it remains flat-footed until it acts). As long as its master is adjacent, a bodyguard remains conscious (though it becomes staggered) when its hit points fall below 0. While below 0 hit points, the bodyguard loses 1 hit point per round but gains a +2 morale bonus on attack rolls, saving throws, and skill checks, dying only if its hit points reach a negative total equal to its Constitution score plus its master’s class leve

Ruadhán Ó'Brolacháin |

I think that is all about right, I can stick it in profiles on Sunday.
Obviously Cróga to be gained when appropriate.
Equipment: Longsword, Light shield, Chainshirt. Also Javelin if that isn't taking the piss.

Daire McKiernan |

Appreciate the heads up.

Thorun Madsen |

Ok so I just want to clarify before I post anything:
Thorun joined the party after they met Amergin, so he doesn't know who this is, right?

Ruadhán Ó'Brolacháin |

We have met Amergin, when we returned after killing the king and getting the shard of the spear, and I think we have been told the stories of the early adventures. But we haven't seen him do any 'magic'.

Amergin the Wise |

I assume that we'll be roleplaying a bit and then moving on to the underworld... And here's what I propose: Mythic level!
More precisely: a temporary mythic level that would be (partially) lost when you return to the mortal world.
I like the idea of the characters being transformed by the journey. Of their becoming more than the mortal world allows. And perhaps the mythic level invites outside-the-box levels in the future? What do you all think? Too much work, or worth your while?
To be discussed on Discord.

Daire McKiernan |

Daire: Mythic Level 1
Hard to Kill (Ex)
Whenever you’re below 0 hit points, you automatically stabilize without needing to attempt a Constitution check. If you have an ability that allows you to act while below 0 hit points, you still lose hit points for taking actions, as specified by that ability. Bleed damage still causes you to lose hit points when below 0 hit points. In addition, you don’t die until your total number of negative hit points is equal to or greater than double your Constitution score.
Mythic Power (Su)
Mythic characters can draw upon a wellspring of power to accomplish amazing deeds and cheat fate. This power is used by a number of different abilities. Each day, you can expend an amount of mythic power equal to 3 plus double your mythic tier (5/day at 1st tier, 7/day at 2nd, etc.). This amount is your maximum amount of mythic power. If an ability allows you to regain uses of your mythic power, you can never have more than this amount.
Surge (Su)
You can call upon your mythic power to overcome difficult challenges. You can expend one use of mythic power to increase any d20 roll you just made by rolling 1d6 and adding it to the result. Using this ability is an immediate action taken after the result of the original roll is revealed. This can change the outcome of the roll. The bonus die gained by using this ability increases to 1d8 at 4th tier, 1d10 at 7th tier, and 1d12 at 10th tier.
Path: Marshall
Marshal’s Order: Rally (Su)
As a swift action, you can expend one use of mythic power to rally your allies. This gives you and each of your allies within 30 feet the option to reroll any one d20 roll after the roll is made. The granted reroll must be used before the beginning of your next turn, and the creature must take the result of the reroll, even if it is lower.
Path ability:
Inspired Defense (Ex)
Whenever you use bardic performance to inspire courage, the competence bonus against charm and fear effects instead applies to all saving throws. If you expend one use of mythic power when you start a bardic performance to inspire courage, you add your tier to this bonus.
Mythic Feat:
Weapon Finesse (Mythic)
You’re an expert with weapons that rely on your agility.
Prerequisite(s): Weapon Finesse.
Benefit: When using Weapon Finesse, you may also use your Dexterity modifier instead of your Strength modifier on your damage rolls. If you carry a shield, its armor check penalty doesn’t apply to either the attack rolls or the damage rolls.

Aoife FitzStephen |

Aoife: Mythic Tier 1
Base Mythic Abilities: Hard to kill, Mythic Power 5/day, Surge +1d6
Path: Guardian
Absorb Blow
As an immediate action, whenever you take hit point damage from a single source (such as a dragon’s breath, a spell, or a weapon), you can expend one use of mythic power to reduce the damage you take from that source by 5 per tier (to a minimum of 0 points of damage taken). If you have another ability or effect that reduces damage (such as protection from energy), reduce the damage with the absorb blow ability before applying any other damage-reducing effects. For every 10 points of damage that this ability prevents, for 1 minute you gain DR 1/epic and 5 points of resistance against acid, cold, electricity, fire, and sonic damage. The DR and resistances stack with any other DR and resistances that you have.
Additional Call
You learn an additional guardian’s call ability. You can select this ability twice.
Sudden Block
As an immediate action, you can expend one use of mythic power to hinder a melee attack made against you or an adjacent ally. Add your tier to your AC or the ally’s AC against this attack. The creature making the attack must make two attack rolls and take the lower result. Once the attack is resolved, you or your ally (your choice) can make one melee attack against the creature. The damage from this attack bypasses all damage reduction.
Mythic Diehard
Benefit(s): When your hit point total is below 0, you are staggered but do not take damage from taking standard actions. When you reach the negative hit point total that would normally result in your death, you have an additional number of negative hit points equal to your Constitution score + mythic tier beyond that. When in this range of negative hit points you automatically stabilize, but are unconscious.

Thorun Madsen |

Thorun: Mythic Tier 1
Base Mythic Abilities: Hard to Kill, Mythic Power 5/day, Surge +1d6
Path: Champion
Bonus Hit Points: Whenever you gain a champion tier, you gain 5 bonus hit points. These hit points stack with themselves, and don’t affect your overall Hit Dice or other statistics.
Fleet Charge: As a swift action, you can expend one use of mythic power to move up to your speed. At any point during this movement, you can make a single melee or ranged attack at your highest attack bonus, adding your tier to the attack roll. This is in addition to any other attacks you make this round. Damage from this attack bypasses all damage reduction.
Impossible Speed: Your base land speed increases by 30 feet. In addition, if you expend one use of mythic power, for 1 hour your base land speed increases by 10 feet per mythic tier.
Mythic Feat: Undecided, would appreciate feedback. Mythic power attack for more raw damage, or mythic cleave to make it easier to beyblade on the haters?

Amergin the Wise |
1 person marked this as a favorite. |

So I have gone down the rabbit hole and I am drowning in research, which I should have done ages ago given that I knew this was coming! Long story short, I haven't forgotten you all. I am just making sure that my Otherworld is properly populated and makes sense while taking into account your characters!

Amergin the Wise |

Mythic Feat: Undecided, would appreciate feedback. Mythic power attack for more raw damage, or mythic cleave to make it easier to beyblade on the haters?
I am not sure that you need to deal more raw damage! Perhaps then Mythic Cleave? I'll make sure to give you some opportunities to enjoy it!
Mind you, I know that you'll have opportunities to enjoy Mythic Power Attack, so...

Thorun Madsen |

Yeah that's the thing. It's impossible to not enjoy the benefits of power attack. But it is possible to miss the benefits from cleave.
Screw it. You say it will be useful, and it's not like Thorun has been built weak. I'll go with mythic cleave.

Daire McKiernan |

Thorun does remind me a little of this Norseman...
As Vikings on the east bank of the Derwent raced to prepare for battle, the scouts west of the river faced the task of delaying the English advance across the bridge. Fighting uphill, their backs against the river, the Norsemen were quickly overrun by the oncoming English. What happened next has taken on a mythical quality but is largely accepted: As Harold’s troops reached the bridge, they were met by a lone Viking defender, who used his massive battle-ax to cut down numerous challengers (some sources claim 40 Saxons), much to the glee of onlookers on the east bank. The lone warrior’s feat provided his compatriots with crucial time to assemble their defense.
Chroniclers state that one of Harold’s housecarls found an empty swill tub upstream and, under the cover of overhanging willows, managed to glide undetected beneath the bridge. The housecarl then aimed his spear deliberately at the Viking’s unprotected groin and, with necessity prevailing over honor, skewered the berserker where he stood. The English then poured over the bridge.[/quote

Daire McKiernan |

I completely missed that I hadn't posted a response in gameplay until now!

Ruadhán Ó'Brolacháin |

Ruadhán : Mythic Tier 1
Base Mythic Abilities: Hard to Kill, Mythic Power 5/day, Surge +1d6
Path: Guardian
Bonus Hit Points: Whenever you gain a guardian tier, you gain 5 bonus hit points. These hit points stack with themselves, and don’t affect your overall Hit Dice or other statistics.
Sudden Block: As an immediate action, you can expend one use of mythic power to hinder a melee attack made against you or an adjacent ally. Add your tier to your AC or the ally’s AC against this attack. The creature making the attack must make two attack rolls and take the lower result. Once the attack is resolved, you or your ally (your choice) can make one melee attack against the creature. The damage from this attack bypasses all damage reduction
Unsure of my Path ability, either:
Retributive reach: Treat your reach as 5 feet greater than normal for the purpose of determining whether or not you can make an attack of opportunity. If a creature provokes an attack of opportunity within this area of increased reach, you can expend one use of mythic power to gain a bonus equal to your tier on the attack roll and damage roll of the attack of opportunity.
And then take Combat Reflexes (normal)as my mythic feat.
Or
Additional call- Beast's Fury: As a swift action, you can expend one use of mythic power to imbue your animal companion, cohort, eidolon, familiar, or bonded mount with some of your mythic power. As an immediate action, that creature can move up to its speed and make an attack with one of its natural weapons. When making this attack, the creature rolls twice and takes the higher result. Any damage dealt by this attack bypasses all damage reduction. A creature affected by this ability can take these actions in addition to any others that it takes during its turn.
And then take Mythic Rapid Shot as my feat.
Any thoughts?

Ruadhán Ó'Brolacháin |

Also apologies I have been quiet, tough week with not much sleep. Also have been discussing a couple of things with Amergin on discord.
My issues over the decision above are:
Reach and combat reflexes would be quite a change in fighting style, but seems a safe option and a bit different.
Beast and rapid shot option, well I haven't actually got an animal companion yet and currently only 1 javelin. I can make more darts or javelin, but when?

Thorun Madsen |

Thorun has an updated temporary section for his mythic abilities now.
I'm gonna beyblade some mooks real good.

Thorun Madsen |

Well I'm already really glad about my mythic choices.
If we end up having trouble staying ahead of the undead, Thorun can briefly stop to slow them down, throw a great cleave around, and then catch up with the party.

Daire McKiernan |

A big cheer for the wrath of the norsemen!

Thorun Madsen |

This is a PSA to all of my active games: I will be unavailable starting this Friday afternoon (the 16th) until next Thursday morning (the 22nd). I apologize for any inconvenience this may cause. Please GMPC me as needed.

Daire McKiernan |

So...do the effects of spooked and shaken stack?

Daire McKiernan |

I spotted this and thought I'd share!

Daire McKiernan |

I'll be with family and less active on the forums but I should still get to check in every day or two.

Ruadhán Ó'Brolacháin |

Hey all, my apologies for disappearing for a while, real life has had to take over for a while. However my deepest apologies for not at least managing to jump on here and check in and update you all. I will probably be fairly quiet on here over the next few days as this is my first Christmas off shift for the last 2 years and so my wife will probably kill me of I don't 'make the most of it', but I will try. Certainly should be back to normal on the 27-28th.

Cobhlaith MacMurrough |

Hello there!
Just scrolled past all this discussion and haven't checked to game thread, but Amergin says the good sister has been buffeted by fate. I too have been recuperating face down from two eye surgeries and am mostly here because it's time to deal with the new normal of reduced vision and get on with life.
Any suggestions about how to ease Sister Coblaith back into the game would be appreciated. And I might need to ask for help in leveling up my character.