| Akahale Gilbrid |
"Enough of this. Return to the depths you crawled from demon-spawn."
Determined to end this fight before Seram ends his life, Akahale ignores the illusory restraints placed on him and sends more dark energy coursing towards FM4.
Curse, Blast (Ref) v FM4 (1d20 9=25, 1d10 7=10, 1d8=7). Hopefully that hits. 17 damage to FM4.
| Grafire Serpenthelm |
Grafire snarls at the fishman4. "Oh you want some to huh??" Grafire then bellows a loud roar and IT feels invigorated.
Lions Roar - 1d20+13=27 Damage - 2d10+5=17
IT can spend a healing surge + 7hp bonus.
As a minor action Grafire tells Seram "By the blessing a Bahamut shake it off, my Barbarian friend. It's merely a flesh wound." Shake it off - He gets a +7 to his next Save roll. Its a bonus from my Charisma. I think its a +7 with my level adjustment. Or is it with out the level adjustment? It would then be a +2 I think.
| Mandrake the Mad |
Manny covers his ears as Grafire bellows.
"Wow. Sumbody Git that boy sum antacid!" He mutters.
Mandrake then stands up and levels his staff over Rowan's shoulder.
"Don't move,..." He mutters. "Jes' like shootin fish inna barrel,..."
And he lets loose a mystic bolt that careens wildly in the general direction of the fish-man.
MM vs. Reflex. Presuming that missed,... ;P
"Yep. That usually happens to the barrel too." He says matter-of-factly to Rowan.
| Fabes DM |
Alderman missed Manny with Dagon's Fang.
Similarly a bolt of dark psychic energy shoots past Mandrake from the Alderman in the doorway.
Rowan has posted his action so... ah now, the fishmen are equidistant from you, so I'll just pick one, let's say FM2, who by the way is bloodied.
Rowan calls on his holy power and flames from heaven lick at the fishman. The foul perversion goggles, partially disorientated by the radiant energy.
IT's turn.
| Akahale Gilbrid |
| Fabes DM |
Mystic Cultist attacks It - Dagon's Fang 25 vs Fort - 13 psychic damage to IT. Althanis flees. Fishman Slayer attacks It and misses. Fishman Warrior attacks It and misses.
The forces of Dagon batter at the warforged but IT beats them off with ease, only succumbing to a mental onslaught from the cultist.
Akahale's turn
>>>>MAP<<<< (Althanis is no longer there)
INITIATIVE
Block 1
Seram Zal - death save passed - currently on 1 failure
Fishman Warrior
Fishmen Slayer
Block 2
Akahale
Grafire
Mandrake
Alderman
Block 3
Rowan
It
Mystic Cultist
Althanis
| Akahale Gilbrid |
Flicking a claw at the Alderman, Akahale chants menacingly and smiles enigmatically as tendrils of doom flow towards his cursed foes.
Curse Alderman - minor. Cursebite on FM2,FM4, Alderman
Cursebite v FM2, FM4, Alderman (1d20 11=26, 1d20 11=16, 1d20 11=29). Cursed foes within burst range 20 v Fort. So I'm guessing it will have hit FM2 and the Alderman, but not FM4.
| Grafire Serpenthelm |
Grafire looks to Seram "Excellent you have awoken. Now feel the inspiration of the power of Bahamut." [minor] Seram can now take his last heal surge with a +2d6 - 1d6=6, 1d6=4 for a total bonus of 10hp
"Seram move back so you can stand my friend." Wolf Pack Tactics on FM4 - 1d20+13=18 vs. AC on a hit allows Seram to shift west 1 sqr to get away so he can stand with out receiving a OA from FM2. Although I think it missed, Damage - 1d10+5=13
| Rowan Darkwinter |
He isn't awake. You need to make a Heal check to activate his Second Wind. And you did miss. Sorry :(
Sorry just found it, its a standard action for a Heal check
"Manny got anything that can push those idiots in front of Seram back long enough for me to drag him clear?" Rowan asks Manny.
"If not if I step forward can you drag Seram clear while I hold them off?" Rowan then adds.
| Mandrake the Mad |
Grafire's gone, Manny's up?
Mandrake looks at Rowan and sniffs haughtily.
"I am a wizard. I command the elements, the very fabric of reality itself. I grasp the life blood of the universe and shape it according to my will!"
He grins like a schoolboy on vacation.
"Of COURSE I have something! Watch this!"
Manny takes a step forward with his staff lowered like a spear. He sights along its length with his tongue partially sticking out from between his teeth.
"Screwball, corner pocket,..."
And a now-familiar blast of thunder rolls out from his staff, passing over the prone form of Seram, and barely missing his own servant, to hammer at the fishman and alderman in the doorway.
Move one square SE. Thunderwave vs Fort at fish & Alder, angled so as to miss IT. Hoping that since Seram is prone, it will miss him automatically. If hit they take dmg, & knocked back 2 squares, & knocked prone. Even if they can't be pushed I hope they can't attack while Rowan drags Seram to safety.
| Fabes DM |
OK, Grafire - as what you are trying to do is get him back on his feet, you would need to make a Heal check to activate his Second Wind. It's DC10 - to keep things moving, I'll roll. Heh. Just as well, I rolled 19 unmodified. So, Seram has taken Second Wind, but does not gain the bonus to defences.
Manny - if you move 1 square SE, you can hit the Mystic Cultist as well, and completely avoid Seram by firing on the diagonal. By the way, you hit the fih-man and the alderman. I'll roll for your other attack. I got 23, so that's a hit as well. Remember, you only roll damage once. I'll take your first one.
Seram - you have your surge value in hp and you are prone.
| Fabes DM |
Manny hit all 3 opponents. Alderman is dead. The Mystic Cultist and FM3 have been pushed 2 squares and they are prone. They're also off the map. Haha.
Mandrake unleashes a blast of sonic might, and the enemy taste the way of pain. The alderman expires, and the others are thrown down the corridor.
Rowan's turn.
| Rowan Darkwinter |
Manny hit all 3 opponents. Alderman is dead. The Mystic Cultist and FM3 have been pushed 2 squares and they are prone. They're also off the map. Haha.
Mandrake unleashes a blast of sonic might, and the enemy taste the way of pain. The alderman expires, and the others are thrown down the corridor.
Rowan's turn.
Rowan pulls Seram clear and will move to stand where Seram was and prepare to enter melee next round.
If that action didn't use up his standard and move action
| Rowan Darkwinter |
| It |
IT attempts to push F4 further into the stairwell.
Tide of Iron (1d20+13=23, 1d8+10=12) If succeeds, push fishman one square right and follow into his square
| Fabes DM |
The warforged's olfactory sensors are overloaded by the stench of the fish-man, causing a feedback loop to his attack functions, rendering what might have been a hit into a half-hearted swing.
The remaining cultist steps back and screams, "By the will of the Father!" and Rowan feels darkness stab at his mind, horrific deep sea images threatening his sanity.
Dagon's Fang vs Rowan - 30 vs Fort. Rowan - 9 psychic damage
INITIATIVE
Block 1
Seram Zal (prone)
Fishmen Slayer
Block 2
Akahale
Grafire
Mandrake
Block 3
Rowan
It
Mystic Cultist
Althanis
Seram Zal to play...
| Seram Zal |
Clutching his blade as tighly as possible, the injured barabarin barrels down the hall at the cultist.
Charge the cultist; Howling Strike 1d20+13=25; Damage 2d4+1d6++11=21 damage
| Grafire Serpenthelm |
Can Seram take advantage of this in his charging attack? Guide the Charge-Trigger: An ally charges -Effect: If the ally hits, he or she adds your Intelligence modifier to the damage roll and pushes the attack’s target 2 squares. The ally can shift 2 squares to remain adjacent to the target.
| Seram Zal |
Can Seram take advantage of this in his charging attack? Guide the Charge-Trigger: An ally charges -Effect: If the ally hits, he or she adds your Intelligence modifier to the damage roll and pushes the attack’s target 2 squares. The ally can shift 2 squares to remain adjacent to the target.
Oooohhhh, I like