The Infinite Watery Grave

Game Master MuadQuim


351 to 400 of 816 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

Dim:
In rough gnomish, he snarls, "Soon all will be added to the (wet-pile?) and (buried/drowned)!"

Anyone else with gnomish can understand this.


Male Gnome Cleric 2

Link to Map
Formatted to make the squares a little more square

Initiative: 1d20 + 0 ⇒ (8) + 0 = 8
"Aggghhhhh!! Dim yells out in pain as the weapon imbeds itself into his leg.


Dimitrialtjunbuderkin Yanalvidy wrote:

Link to Map

Formatted to make the squares a little more square

+1 Internets to you. I focus on content...sometimes the DM gets a little lazy...


Dimitrialtjunbuderkin Yanalvidy wrote:

Link to Map

Formatted to make the squares a little more square

Initiative: 1d20+0
"Aggghhhhh!! Dim yells out in pain as the weapon imbeds itself into his leg.

Gnomish:
"JOINNN USSSSSSS"

Gorchag's Initiative 1d20 + 1 ⇒ (10) + 1 = 11

Gorchag grunts as he hears the snarling behind the party.

UG's Init: 1d20 + 4 ⇒ (2) + 4 = 6

Also, map uses five foot squares until further notice.


Male Gnome Cleric 2

DM:
Not to be a stickler for detail but each of the big people would be taking up a 10x10 square as they are all mounted and horses are large creatures. (if you want me to shut up and leave you alone, that works as well). :P


Male Half-Orc Barbarian (Armored Hulk)/ 3

Initiative: 1d20 + 1 ⇒ (11) + 1 = 12

Khaod snarls and dismounts his huge horse, leaving Sunny astride it, and he draws his two-handed hammer as he goes.

Move action to dismount, using +1BAB to draw hammer as part of the move I understand it :)


Dimitrialtjunbuderkin Yanalvidy wrote:
** spoiler omitted **

Dim:
Dim, honestly this is my first combat with mounts in a good long while so thank you. I welcome corrections. You're in a 5ft square right? I'll adjust the others. I'm not a ragey DM. I learn something every day. I think its more fun when the rules are used (mostly) correctly. So I'll welcome that input in the future when I forget the +27 ring of Michael Jackson you were wearing. >.>

Sunny, for the sake of the battle map, I'm going to shunt you back a square so I don't have to deal with three objects in a square :P


Khaod Argus wrote:

Initiative: 1d20+1

Khaod snarls and dismounts his huge horse, leaving Sunny astride it, and he draws his two-handed hammer as he goes.

Move action to dismount, using +1BAB to draw hammer as part of the move I understand it :)

I'll give it to you. You were the only one that noticed this little guy.


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

Suddenly feeling herself alone atop the large beast Sunny gives a small 'Eeek' of surprise/terror/joy and looks around.

"Whut do I do with these things!" She yells lifting and flapping the leather strips in her hand.

Edit: Initiative:1d20 + 3 ⇒ (17) + 3 = 20

(^_^)


Paladin of Shelyn 3

Init1d20 ⇒ 5


"Sunny" wrote:

Suddenly feeling herself alone atop the large beast Sunny gives a small 'Eeek' of surprise/terror/joy and looks around.

"Whut do I do with these things!" She yells lifting and flapping the leather strips in her hand.

Lol Sunny. Lets see some initiative dear ;)


Lilandra Ghoulbane wrote:

Init1d20

Lilandra:
Well the good news is that your spidey sense is tingling. This little guy is clearly dead.

Rolling Sunny in:

1d20 + 3 ⇒ (12) + 3 = 15

I don't know what the problem is Sunny. I rolled a 12 ;) ....We can't seem to get you to roll above a ten :P

EDIT: Well I stand corrected. Taking Sunny's roll :)


Rolling Magnus in:

1d20 + 7 ⇒ (8) + 7 = 15


Initiative:

L: 5
Bad Guy: 6
D: 8
G: 11
K: 12
M: 15
S: 20

Ok Sunny you're up


Sorry guys was up in a different town for job and just now got here to a computer so whats going on Ill take Gms roll for initiative hehe 1d20 + 7 ⇒ (14) + 7 = 21 oh well haha anyways :)


To speed things up, I'm going to go ahead and allow Khaod and Magnus to go as well. You are the next two in initiative and I doubt your actions will conflict.


I have added a few stones to the map. They are sufficient to grant partial cover. The stones are 5x5 roughly, but you can see over and around them.


Are the mounts battle trained? Just so i know what I can do


Magnus Wolfgang II wrote:
Are the mounts battle trained? Just so i know what I can do

Absolutely. The Legion provided these for you. They're also wearing light barding.


heres my ride check its dc 20 for controlling un-trained mount this is for if needed :) anyways will await Sunny to see what happens :)

EDIT: lol ok so does that mean (for future reference we get military saddles :) ) anyways then I know exactly what ill be doing mwahahaha did you want my action now or wait till sunny?
Ride1d20 + 2 ⇒ (19) + 2 = 21


Magnus Wolfgang II wrote:

heres my ride check its dc 20 for controlling un-trained mount this is for if needed :) anyways will await Sunny to see what happens :)

EDIT: lol ok so does that mean (for future reference we get military saddles :) ) anyways then I know exactly what ill be doing mwahahaha did you want my action now or wait till sunny?
Ride1d20+2

Yea you're good to go. Military mount with a military saddle. Feel free to act before Sunny. I'm just DMing you guys in blocks to speed things up


ty Dm posting action now :) Move Action move mount to block H,I 5,6 Standard Attack with Longsword drawing as part of the move Action

"Lord guide my hand!" Magnus shouts as he spies the foe and draws his blade directing his mount toward the gnome as he lashes down with his sword at the gnomes mount hoping to remove any chance of flight from the foe.

Attack1d20 + 4 ⇒ (9) + 4 = 13

Ride1d20 + 4 ⇒ (1) + 4 = 5 Guiding Mount with knees Dc 5 good thing ;)
Damage Two handed1d8 + 3 ⇒ (4) + 3 = 7


Magnus Wolfgang II wrote:

ty Dm posting action now :) Move Action move mount to block H,I 5,6 Standard Attack with Longsword drawing as part of the move Action

"Lord guide my hand!" Magnus shouts as he spies the foe and draws his blade directing his mount toward the gnome as he lashes down with his sword at the gnomes mount hoping to remove any chance of flight from the foe.

Attack1d20+4

Ride1d20+4 Guiding Mount with knees Dc 5 good thing ;)
Damage Two handed1d8+3

The crafty gnome slides down flat on his mount again and rolls sideways (?!?) the mount and rider working together as perfectly together in death as they did in life.

As the others attack, Gorchag brings his mount around and dismounts, sliding a bubbly vial out of compartment on his forearm as he does.

Ride 1d20 + 1 ⇒ (5) + 1 = 6

Dim, Sunny, Khaod, all get turns still.


heads up...this guy is tough ;).......but I know you can do it


Male Half-Orc Barbarian (Armored Hulk)/ 3

Khaod gives a roar and charges straight at the creature and its emaciated rider, hammer raised high as he covers the ground with surprising speed despite the heavy armor upon his bulky body. As he draws abreast of Magnus' horse, he brings the hammer down at the gnome with a battle-cry raised to the War God.

"Gorum!!!"

Attack, Charging: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 2d6 + 9 ⇒ (3, 2) + 9 = 14

His hammer smashes into the ground with a heavy thud and he roars a feral snarl at the gnome stride the strange dog-like creature.


Khaod Argus wrote:

Khaod gives a roar and charges straight at the creature and its emaciated rider, hammer raised high as he covers the ground with surprising speed despite the heavy armor upon his bulky body. As he draws abreast of Magnus' horse, he brings the hammer down at the gnome with a battle-cry raised to the War God.

"Gorum!!!"

Attack, Charging: 1d20+8
Damage: 2d6+9

His hammer smashes into the ground with a heavy thud and he roars a feral snarl at the gnome stride the strange dog-like creature.

Another deft dodge from the mysterious tracker.


At Dm I was swinging at the goblin dog btw :)


Magnus Wolfgang II wrote:
At Dm I was swinging at the goblin dog btw :)

OH! Smart! Well you still missed it. But you've got a much better chance at the mount.


haha exactly! but oh well least he cant be throwing things at my teammates haha


Male Gnome Cleric 2

Dim pulls out the remains of the pilum from his leg as he guides the dog over towards Khaod. "May fate smile down up on you Khaod" he says as he reaches over and touches Khaod. (Bit of Luck domain ability - For the next round any time you roll a d20, roll 2x and take the best one.)


Ok, all that is left is Sunny, then baddy then Lilandra


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

Sorry fer being a tad slow. Work and being in a different time zone throw me out of kilter fer most games. *Bows*

Not even attempting to work out how to control the horse, Sunny simply throws one leg over the saddle and falls to the ground.

Ref Save:1d20 + 3 ⇒ (3) + 3 = 6

And collapses with an ungraceful "Uff!" as she hits the ground.

Assuming the grass etc gives her at least partial cover.

Sunny groans and her arms flop about.

"Ooooh, I all-a-ways ferget how hard things be when every thing is dry..." She murmurs as she collects herself.


"Sunny" wrote:

Sorry fer being a tad slow. Work and being in a different time zone throw me out of kilter fer most games. *Bows*

Not even attempting to work out how to control the horse, Sunny simply throws one leg over the saddle and falls to the ground.

Ref Save:1d20+3

And collapses with an ungraceful "Uff!" as she hits the ground.

Assuming the grass etc gives her at least partial cover.

Sunny groans and her arms flop about.

"Ooooh, I all-a-ways ferget how hard things be when every thing is dry..." She murmurs as she collects herself.

Lol Sunny. You can dismount from a horse as a move action normally or a a free action with a DC 20 ride check. :P Regardless, I'll just give you the turn getting to the ground and getting your weapon out.


Magnus gets an attack of opportunity.

The camouflaged gnome darts away again and hucks another pilum at Dim.

1d20 + 8 ⇒ (16) + 8 = 24

1d6 + 4 ⇒ (6) + 4 = 10

This one hits closer to his chest and embeds deeply.

"Weaklings! Ignorant fools! Soon more than dust will choke your lungs and fill your veins! No one in Azur sees the coming darkness! Fools staring at the sun!"

Lilandra, you're up


Male Gnome Cleric 2

From where UG was/is would Khaod not get an AoO as well as UG moves away?
Also, what you got against Gnomes? Sheesh!


Dimitrialtjunbuderkin Yanalvidy wrote:

From where UG was/is would Khaod not get an AoO as well as UG moves away?

Also, what you got against Gnomes? Sheesh!

You are small and at the back of the party. A little spoiler...this guy is also a gnome ranger. He's essentially hunting you guys. He's probably going to be real disappointed when Khaod pounds him flat when he can't drag his prey away. Also, I let him diagonally move out so he didn't take two aoo's. I would do the same for you guys. Hang in there buddy! Help is comin'.


Dimitrialtjunbuderkin Yanalvidy wrote:

From where UG was/is would Khaod not get an AoO as well as UG moves away?

Also, what you got against Gnomes? Sheesh!

Also, forgot that luck domain ability. That's SO cool.


AOO
Attack1d20 + 4 ⇒ (16) + 4 = 20 haha take that viloe gnome! (i hope)
Damage1d8 + 3 ⇒ (3) + 3 = 6

Let me know if the old speech is counter productive :)
"Thou shalt not escape the vengence thou has drawn upon thee foul gnome!" Magnus shouts as he swings his sword at the escaping figure.


Magnus Wolfgang II wrote:

AOO

Attack1d20+4 haha take that viloe gnome! (i hope)
Damage1d8+3

Let me know if the old speech is counter productive :)
"Thou shalt not escape the vengence thou has drawn upon thee foul gnome!" Magnus shouts as he swings his sword at the escaping figure.

Hit! A nasty wound opens in the Gnome's shoulder....saltwater pours out (?!)

You play Magnus however you want. Flexible DM is flexible :)


Dim is right. I made a mistake.

Khaod, swing that big ole hammer of yours. Take an aoo.


Male Gnome Cleric 2

And don't forget to roll 2x and take the best one.

DM:
I don't want to come across as a rules nazi, if you would prefer for me to go with what you are saying then I can do that. I just don't want to be a thorn in your side, pointing out oversights, running a game can be enough work as is. I am enjoying the game so far!


Male Half-Orc Barbarian (Armored Hulk)/ 3

As the Gnome moves away Khaod takes a swipe with his immesne hammer, not yet enraged enough to power the swing fully but woe betide anything that his hammer comes in contact with.

AoO Attack 1d20 + 6 ⇒ (18) + 6 = 24 Luck 1d20 + 6 ⇒ (4) + 6 = 10
Damage 2d6 + 9 ⇒ (1, 2) + 9 = 12

Dm? I'll take the first roll pleeease :P


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

Sunny picks herself up, absently brushing the dust from her clothes, as she pulls out her x-bow and ready-s to take aim.

"See! This be whut happens when folks don't make things right t' stop shamblers wadin' ashore."


Khaod Argus wrote:

As the Gnome moves away Khaod takes a swipe with his immesne hammer, not yet enraged enough to power the swing fully but woe betide anything that his hammer comes in contact with.

AoO Attack 1d20+6 Luck 1d20+6
Damage 2d6+9

Dm? I'll take the first roll pleeease :P

A satisfying crunch reverberates through the small creatures body as you straight out break his knee.

Lilandra then we're back to the top


Paladin of Shelyn 3

Lilandra thunders in on horseback appreciating the responsiveness of a trained mount. Ride1d20 + 4 ⇒ (19) + 4 = 23

Pulling her battle axe from across her back she swings low, axe hacking into the mounted zombie gnome with a satisfying impact
1d20 + 6 ⇒ (19) + 6 = 25
1d8 + 3 ⇒ (4) + 3 = 7


Lilandra ummm not to be nit picky but there is now way your mount and you can reach UG according to the map


Paladin of Shelyn 3

Why not? Horse takes double move to cover 100 ft, Lilandra takes partial action and attack action. It's the reason I didn't include charge bonuses, because there's no straight line to charge albeit with a 23 ride check we could probably easily jump the stone as well.


When you direct a horse to move its taking into account that its move is now your move action and if you double move its like your devoting your whole attention to making it move so much was how it was explained to me.
Its why horses dont get to attack unless they do not move at all even paladins and calvalier mounts cant attack if they have moved becaused you and the mount are pretty much one being at the time of of being monted. You get 50+ move as your move instead of 30 and you then get to attack


Lilandra Ghoulbane wrote:
Why not? Horse takes double move to cover 100 ft, Lilandra takes partial action and attack action. It's the reason I didn't include charge bonuses, because there's no straight line to charge albeit with a 23 ride check we could probably easily jump the stone as well.

Magnus, I am unfortunately working in one of the least defined areas of Pathfinder here. But after reading some stuff over, Lilandra is only directing the horse to use its action. So she can double move and take a single melee attack, provided she makes the check. To be fair, I didn't notice this before, and I should have given Magnus the option to make a hoof attack with his mount's standard action as well as an AOO when the gnome left the horse's threatened squares. If this seems unbalanced, your right, because it is. But druids get an "extra" attack when they direct their animal companion, and wizards are, well, wizards. In any case, this is my ruling: Provided you can make a DC 5 ride check, you and your mount get full round actions in anyway you want to spend them. HOWEVER, the Core does usefully limit you from full attacking from atop your mount if you have moved more than five feet during your turn. If this doesn't work or if I missed something, hit me up in the discussion forum :)

351 to 400 of 816 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Infinite Watery Grave All Messageboards

Want to post a reply? Sign in.