
Dimitrialtjunbuderkin Yanalvidy |

Link to Map
Formatted to make the squares a little more square
Initiative: 1d20 + 0 ⇒ (8) + 0 = 8
"Aggghhhhh!! Dim yells out in pain as the weapon imbeds itself into his leg.

DM- The Infinite Watery Grave |

DM- The Infinite Watery Grave |

Formatted to make the squares a little more squareInitiative: 1d20+0
"Aggghhhhh!! Dim yells out in pain as the weapon imbeds itself into his leg.
Gorchag's Initiative 1d20 + 1 ⇒ (10) + 1 = 11
Gorchag grunts as he hears the snarling behind the party.
UG's Init: 1d20 + 4 ⇒ (2) + 4 = 6
Also, map uses five foot squares until further notice.

DM- The Infinite Watery Grave |

** spoiler omitted **
Sunny, for the sake of the battle map, I'm going to shunt you back a square so I don't have to deal with three objects in a square :P

DM- The Infinite Watery Grave |

Initiative: 1d20+1
Khaod snarls and dismounts his huge horse, leaving Sunny astride it, and he draws his two-handed hammer as he goes.
Move action to dismount, using +1BAB to draw hammer as part of the move I understand it :)
I'll give it to you. You were the only one that noticed this little guy.

"Sunny" |

Suddenly feeling herself alone atop the large beast Sunny gives a small 'Eeek' of surprise/terror/joy and looks around.
"Whut do I do with these things!" She yells lifting and flapping the leather strips in her hand.
Edit: Initiative:1d20 + 3 ⇒ (17) + 3 = 20
(^_^)

Magnus Wolfgang II |

heres my ride check its dc 20 for controlling un-trained mount this is for if needed :) anyways will await Sunny to see what happens :)
EDIT: lol ok so does that mean (for future reference we get military saddles :) ) anyways then I know exactly what ill be doing mwahahaha did you want my action now or wait till sunny?
Ride1d20 + 2 ⇒ (19) + 2 = 21

DM- The Infinite Watery Grave |

heres my ride check its dc 20 for controlling un-trained mount this is for if needed :) anyways will await Sunny to see what happens :)
EDIT: lol ok so does that mean (for future reference we get military saddles :) ) anyways then I know exactly what ill be doing mwahahaha did you want my action now or wait till sunny?
Ride1d20+2
Yea you're good to go. Military mount with a military saddle. Feel free to act before Sunny. I'm just DMing you guys in blocks to speed things up

Magnus Wolfgang II |

ty Dm posting action now :) Move Action move mount to block H,I 5,6 Standard Attack with Longsword drawing as part of the move Action
"Lord guide my hand!" Magnus shouts as he spies the foe and draws his blade directing his mount toward the gnome as he lashes down with his sword at the gnomes mount hoping to remove any chance of flight from the foe.
Attack1d20 + 4 ⇒ (9) + 4 = 13
Ride1d20 + 4 ⇒ (1) + 4 = 5 Guiding Mount with knees Dc 5 good thing ;)
Damage Two handed1d8 + 3 ⇒ (4) + 3 = 7

DM- The Infinite Watery Grave |

ty Dm posting action now :) Move Action move mount to block H,I 5,6 Standard Attack with Longsword drawing as part of the move Action
"Lord guide my hand!" Magnus shouts as he spies the foe and draws his blade directing his mount toward the gnome as he lashes down with his sword at the gnomes mount hoping to remove any chance of flight from the foe.
Attack1d20+4
Ride1d20+4 Guiding Mount with knees Dc 5 good thing ;)
Damage Two handed1d8+3
The crafty gnome slides down flat on his mount again and rolls sideways (?!?) the mount and rider working together as perfectly together in death as they did in life.
As the others attack, Gorchag brings his mount around and dismounts, sliding a bubbly vial out of compartment on his forearm as he does.
Ride 1d20 + 1 ⇒ (5) + 1 = 6
Dim, Sunny, Khaod, all get turns still.

Khaod Argus |

Khaod gives a roar and charges straight at the creature and its emaciated rider, hammer raised high as he covers the ground with surprising speed despite the heavy armor upon his bulky body. As he draws abreast of Magnus' horse, he brings the hammer down at the gnome with a battle-cry raised to the War God.
"Gorum!!!"
Attack, Charging: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 2d6 + 9 ⇒ (3, 2) + 9 = 14
His hammer smashes into the ground with a heavy thud and he roars a feral snarl at the gnome stride the strange dog-like creature.

DM- The Infinite Watery Grave |

Khaod gives a roar and charges straight at the creature and its emaciated rider, hammer raised high as he covers the ground with surprising speed despite the heavy armor upon his bulky body. As he draws abreast of Magnus' horse, he brings the hammer down at the gnome with a battle-cry raised to the War God.
"Gorum!!!"
Attack, Charging: 1d20+8
Damage: 2d6+9His hammer smashes into the ground with a heavy thud and he roars a feral snarl at the gnome stride the strange dog-like creature.
Another deft dodge from the mysterious tracker.

Dimitrialtjunbuderkin Yanalvidy |

Dim pulls out the remains of the pilum from his leg as he guides the dog over towards Khaod. "May fate smile down up on you Khaod" he says as he reaches over and touches Khaod. (Bit of Luck domain ability - For the next round any time you roll a d20, roll 2x and take the best one.)

"Sunny" |

Sorry fer being a tad slow. Work and being in a different time zone throw me out of kilter fer most games. *Bows*
Not even attempting to work out how to control the horse, Sunny simply throws one leg over the saddle and falls to the ground.
Ref Save:1d20 + 3 ⇒ (3) + 3 = 6
And collapses with an ungraceful "Uff!" as she hits the ground.
Assuming the grass etc gives her at least partial cover.
Sunny groans and her arms flop about.
"Ooooh, I all-a-ways ferget how hard things be when every thing is dry..." She murmurs as she collects herself.

DM- The Infinite Watery Grave |

Sorry fer being a tad slow. Work and being in a different time zone throw me out of kilter fer most games. *Bows*
Not even attempting to work out how to control the horse, Sunny simply throws one leg over the saddle and falls to the ground.
Ref Save:1d20+3
And collapses with an ungraceful "Uff!" as she hits the ground.
Assuming the grass etc gives her at least partial cover.
Sunny groans and her arms flop about.
"Ooooh, I all-a-ways ferget how hard things be when every thing is dry..." She murmurs as she collects herself.
Lol Sunny. You can dismount from a horse as a move action normally or a a free action with a DC 20 ride check. :P Regardless, I'll just give you the turn getting to the ground and getting your weapon out.

DM- The Infinite Watery Grave |

Magnus gets an attack of opportunity.
The camouflaged gnome darts away again and hucks another pilum at Dim.
1d20 + 8 ⇒ (16) + 8 = 24
1d6 + 4 ⇒ (6) + 4 = 10
This one hits closer to his chest and embeds deeply.
"Weaklings! Ignorant fools! Soon more than dust will choke your lungs and fill your veins! No one in Azur sees the coming darkness! Fools staring at the sun!"
Lilandra, you're up

DM- The Infinite Watery Grave |

From where UG was/is would Khaod not get an AoO as well as UG moves away?
Also, what you got against Gnomes? Sheesh!
You are small and at the back of the party. A little spoiler...this guy is also a gnome ranger. He's essentially hunting you guys. He's probably going to be real disappointed when Khaod pounds him flat when he can't drag his prey away. Also, I let him diagonally move out so he didn't take two aoo's. I would do the same for you guys. Hang in there buddy! Help is comin'.

DM- The Infinite Watery Grave |

AOO
Attack1d20+4 haha take that viloe gnome! (i hope)
Damage1d8+3Let me know if the old speech is counter productive :)
"Thou shalt not escape the vengence thou has drawn upon thee foul gnome!" Magnus shouts as he swings his sword at the escaping figure.
Hit! A nasty wound opens in the Gnome's shoulder....saltwater pours out (?!)
You play Magnus however you want. Flexible DM is flexible :)

Dimitrialtjunbuderkin Yanalvidy |

And don't forget to roll 2x and take the best one.

Khaod Argus |

As the Gnome moves away Khaod takes a swipe with his immesne hammer, not yet enraged enough to power the swing fully but woe betide anything that his hammer comes in contact with.
AoO Attack 1d20 + 6 ⇒ (18) + 6 = 24 Luck 1d20 + 6 ⇒ (4) + 6 = 10
Damage 2d6 + 9 ⇒ (1, 2) + 9 = 12
Dm? I'll take the first roll pleeease :P

"Sunny" |

Sunny picks herself up, absently brushing the dust from her clothes, as she pulls out her x-bow and ready-s to take aim.
"See! This be whut happens when folks don't make things right t' stop shamblers wadin' ashore."

DM- The Infinite Watery Grave |

As the Gnome moves away Khaod takes a swipe with his immesne hammer, not yet enraged enough to power the swing fully but woe betide anything that his hammer comes in contact with.
AoO Attack 1d20+6 Luck 1d20+6
Damage 2d6+9Dm? I'll take the first roll pleeease :P
A satisfying crunch reverberates through the small creatures body as you straight out break his knee.
Lilandra then we're back to the top

Lilandra Ghoulbane |

Lilandra thunders in on horseback appreciating the responsiveness of a trained mount. Ride1d20 + 4 ⇒ (19) + 4 = 23
Pulling her battle axe from across her back she swings low, axe hacking into the mounted zombie gnome with a satisfying impact
1d20 + 6 ⇒ (19) + 6 = 25
1d8 + 3 ⇒ (4) + 3 = 7

Magnus Wolfgang II |

When you direct a horse to move its taking into account that its move is now your move action and if you double move its like your devoting your whole attention to making it move so much was how it was explained to me.
Its why horses dont get to attack unless they do not move at all even paladins and calvalier mounts cant attack if they have moved becaused you and the mount are pretty much one being at the time of of being monted. You get 50+ move as your move instead of 30 and you then get to attack

DM- The Infinite Watery Grave |

Why not? Horse takes double move to cover 100 ft, Lilandra takes partial action and attack action. It's the reason I didn't include charge bonuses, because there's no straight line to charge albeit with a 23 ride check we could probably easily jump the stone as well.
Magnus, I am unfortunately working in one of the least defined areas of Pathfinder here. But after reading some stuff over, Lilandra is only directing the horse to use its action. So she can double move and take a single melee attack, provided she makes the check. To be fair, I didn't notice this before, and I should have given Magnus the option to make a hoof attack with his mount's standard action as well as an AOO when the gnome left the horse's threatened squares. If this seems unbalanced, your right, because it is. But druids get an "extra" attack when they direct their animal companion, and wizards are, well, wizards. In any case, this is my ruling: Provided you can make a DC 5 ride check, you and your mount get full round actions in anyway you want to spend them. HOWEVER, the Core does usefully limit you from full attacking from atop your mount if you have moved more than five feet during your turn. If this doesn't work or if I missed something, hit me up in the discussion forum :)