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474 posts. Alias of MuadQuim.


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Khaod Argus wrote:
Lolz this parring match is lasting a reeeally long time! ^^People are taking naps and baths and stripping of gear and dancing and socializing and Khaod is getting his face rearranged in a very friendly fashion :P

Hehe my internet died. I haven't had time to do it justice. Bear with me guys. I'm at a friends house right now


Bardolin wrote:

"Hey Jorus, how are you doing? Hey Micka did you eventually retrieve of those goldies?..."

At Kokin's the bard seems to know everybody, and he makes sure to greet everyone. So it takes him several minutes to go from the door to the bar.

"Kokin, may I have some potatoes and a lemonade?"
He then makes his way to a colorful halfling bard.
"Hey Joradaboumbal! here we are again, I'm ready for another rhyme lesson.
I did some practice but I'm not completely sure, something still evades me.
You said that two words to rhyme need to end alike. So Fish and Finish are ok?
And Heard, Beard?"

The bard scratches his head confused, while the halfling smiles at him. Then they start to play together. Bardolin is surely skilled with the instrument, while making up verses on the spot leads to some funny attempts. Maybe not the best bard for a king banquet but is funny enough to let people have a good time.

** spoiler omitted **

2 gp extra in tips. But eventually your singing gets you "encouraged" to go to bed.

I'm home now. Thank you for your patience. I'll build the map tomorrow.


Magnus Wolfgang II wrote:
Anow the angel stuff starts to show! lol Immune to fear, aura of courage +4 for allies vs fear, res 5 cold,electricity, acid, and immune to disease :)

buh...wha...huh? *checks ultimate combat*

Well then. Carry on. *busily ups CR* Paladins bro...

:P


Bardolin wrote:

All right so HP here we go! (C'mon daddy has no Con bonus)

1d8
hmmps

Bardolin, I'm doing minimum half. If your roll doesnt work out, you get 4 hp. So proceed with a roll of "4"


Sure are buddy. Story based leveling. They were about to level when you came in.


Ok. I am going to try to move things along. I have to travel home the next few days and I need to develop some content for the next part of the campaign, namely, a (detailed) map of the fortress.

The crowd at Kokin's is a pleasant one. Travelers, soldiers, and civilians alike share drinks and tales from the stone counters and in comfortably bedded incense corners. Here and there, a bard performs, a sorcerer reads fortunes, and adventurers bluster at one another.

A feeling of calm comes over you all. For the first time in a couple of weeks. The party can rest. Indeed, the rest leaves you all reflecting on your present adventures. Each of you consider what may lie ahead.

Welcome to level 3. Happy New Year.

Additionally, a courier comes with a large pack, giving you each a note from Gorchag and 10 platinum coins each:

"I am sorry that I could not make it to the inn with you. I am quite busy dealing with the events of the road and the coming storm. Please accept this payment for your services and bravery in escorting me here. You have accomplished more than you know. I will be by soon."

The innkeep offers lodging on the house, courtesy of the First Legion he says.

Feel free to RP, but I'm going to start us off during the night next post. I will assume everyone goes to bed around midnight. If you want to do anything otherwise, now is the time. The current time is 7 oclock in the evening. Merchant quarter is open till 8:30 and is near the tavern. Tavern closes at 2:00 am. You can drink and eat all you wish.

Sunny:

Deep underwater, sleep overtakes you for a while, but when you wake, the path below still beckons. Two routes still remain unexplored under the surface: One of the paths is roughly cut in the side of the tunnel, the other continues down to the source of the aquafer. You taste salt from the rough tunnel.


Sorry for the delay. Holiday business. I'll post soon!


Bardolin wrote:

"Are we leaving already?" The bard drags himself out of the pool "If you are looking for something to eat and rooms, I can show you to Kokin's. Is not far, we just have to get through... with his instrument on a shoulder he precedes the others at the exit ... the barracks quarter and down the stairs..."

...
"Forgetting anything Bard?" a man asks Bardolin, pointing him the storing racks, where another man parades some fabrics.
"Mmmm" the skinny man frowns questioningly "Oh, yeah!" and the naked one runs back to gather his belongings.

"Kokin's" is in fact the only inn in the whole fortress. And it is in the civilian quarter. I will get you all a map shortly. Gorchag is conspicuously absent and it is now early evening.

Thanks for the nudge Bardolin


:) This is so exciting! Love my PCs. You guys all bring a lot to the ....er....table.


Lilandra Ghoulbane wrote:
** spoiler omitted **

Nope. These bonuses, initiative, daylight, and the aoo, are qualities that don't require a "weapon." So feel free to put it on your armor, or a pendant, or any item that is visible so you can benefit. I also forgot to mention that the paper glows with white magefire when undead are near, which then grants you the initiative bonus.


"Sunny" wrote:
DM- The Infinite Watery Grave wrote:
I knew you couldn't resist. How far would you be swimming down here? Its also quite dark....

*Fumbles about* Well...I do have a Sunrod in me equipment list, but I think most o' that be back at the barn/horse place...*frowns* Lots of finger tracin', I s'pose... (¬_¬)

Perception:1d20+6

(^_^)

Well done. You feel your way through the dark, enjoying the smooth sides of the limestone walls. The water rushes by you, fresh and swift, producing an odd, exhilarating sensation as you grope through the dark. After about 30 feet, the tunnel heads down sharply at an angle. 100 feet after that, you feel a split in the tunnels.

One tunnel, rough hewn and saturated with sand, climbs gradually upward. It tastes mildly salty.

The other tunnel continues downward, and is the source of the rushing fresh water that seems to supply the baths.


Bardolin:

Boy meeting these new and exciting folks has put you in a good mood. What a fine mood, yes, yes! You just feel full of life and excitement these days, so full and happy.

You may channel two extra times a day OR perform two extra times a day. Share the good feelings!


lilandra:
Tucked into your backpack is a note made of charcoal paper. When you first view it, it appears to be blank. Picking it up reveals a white fiery seal and letters etched by some arcane means:

To the Dearest of the Ghoulbanes,

It seems that Death and its agents follow our family like moths to a flame. Your blood has attracted more attention than usual though, and we are forced to tip our hand. I'll not have you caught by a dagger in the night like poor Cassius.

I wish there was more I could do for you, but my time was short, and these dammed Rahadoumians cast more suspicious glances than a hagraven at a beauty pageant. Fortunately, you were....quite....naked, and I had some time.

When you have a moment, wrap this note around a visible piece of gear. The marks and runes used to seal this note will emboss themselves on the item, causing it to glow in the presence of the necromantic arts and creatures.

Well dear, that's the long and short of it. Remember who you are, and sleep with one eye open. These are dark days. Love, Karthus Ghoulbane

Whatever item you wrap this note around will gain a +4 bonus to intitiative checks against undead, give you one additional attack of opportunity per round, and emit light as the spell "daylight" for two rounds.


Also,

Lilandra, check your stuff when you get out of the pool.


"Sunny" wrote:

*Lies back and is patient...Counts to ten...*

Okay..patience all used up..."Wat's in'a hole? Wat's in'a hole? Wat's in'a hole? Wat's in'a hole? Wat's in'a hole? Wat's in'a hole?" XD

(^_^) Season's greetings an' Happy New year to all!

I knew you couldn't resist. How far would you be swimming down here? Its also quite dark....


To the rest of the party:

I assume you spend most, if not all of the rest of the day at the baths. Anything else you want to do before turning in for the night? I'm sure Bardolin can secure you a place to sleep. :)


Khaod Argus wrote:

Khaod dodges the simple blow and returns it with another powerful swing of his hammer. His opponent was fast and agileso he had to use all of his concentration on simply landing a blow. In a real-life battle, he would not have liked actually fighting the young monk.

Attack: 1d20+7
Damage: 2d6+6

The hammer slams into the monk's muscle'd shoulder, definitely leaving a bruise

However, as the blow lands, the monk slides his foot behind you again, this time grabbing the haft of the hammer and pulling you through the swing, over his shoulder.

1d20 + 7 ⇒ (2) + 7 = 9

The first tug is not enough to move the mighty half orc, but with a little leverage from the knee,

1d20 + 7 ⇒ (14) + 7 = 21

You come tumbling to the ground.

Your turn Khoad.


Also,

Bardolin, some major bonus points for that nice little poem you composed. Nice touch :)


Any word from our scrollmaster?


"Sunny" wrote:

"Was' in'a hole? Was' in'a hole? Was' in'a hole? Was' in'a hole? Was' in'a hole? Was' in'a hole?"

*Poke-y, poke-y, poke-y* (^_^)

You are sleeping dear ;-) .....I'll tell you after everyone leaves to go to wherever they are sleeping for the night.


Ok guys I'll post soon. I'm sure we're all busy with christmas and all.


Haha well don't worry i'll be moving things along


Bardolin wrote:

Bardolin leaves his clothes to be attended and moves to the pool carrying his strangely shaped instrument. He walks with calm on the side and carefully lays the object on the ground, at arms reach.

"WATCH ME!"
suddenly he springs in the air, draws his knees to his chest and embrace his legs with his arms. Just like a human rock he falls into the pool
SPLOOOSH!!!!!
............
blub blub blub

when the bard remerges he looks puzzles at the flowing clothes.
"hei, somebody left thes..." his eyes wide open "Miss Lilandra, Sir Magnus help! miss Sunny dissolved in the water..."

Hahaahahahahahaha. Ha. *catches breath* Thank god we have a bard now :P


"Sunny" wrote:

Jinkies! I go to work an' every one posts! (^_^)

** spoiler omitted **

Hopefully Sunny's disappearance into the pool does not cause too much alarm. (¬_¬)

You guys have to remember I be on'a other side o' th' world t' yourselfs. :)

No worries Sunny. You always make it in to post eventually. I hear from you a lot. Its ok!

So sleep first or exploring first? I knew you couldn't resist.


I'll get it. He's listed earlier in the game thread. I was just browsing through it today.


Bardolin wrote:

Perception 1d20 +1

What I see? whatIsee?whatIseewhatIseewhatIsee?

Beeing candid and naive Bardolin has no issue with nudity, people are interesting with or without clothes. While he get undressed he folds his garments and asks.
"Could I have this washed? Some fruit happened to catch a fall of mine"

"Certainly sir. "

4 gold from each party members sheet please. Comprehensive bath services.


Hows everyone doing? Want more time to rp? Play around at some of the places in the fort? Or should I try to move things along soon? Don't want to bore you all.

At the same time, I have lots of little things to do in the fort if you desire them. Otherwise the story marches on!

Finally, like I said, everyone is getting a feat-like benefit based on their character. So the rp'ing is helping me decide. :)

Just getting that customer feedback! Merry Christmas all. `


Sorry, Lilandra only folks. So everyone is taking bath. Excellent. Its about midday. The bath should last at least a couple hours. (Not that we need to stop rp'ing it. I know we've been combat heavy lately) Is there anything anyone else needs to get done on their day off?


Lilandra Ghoulbane wrote:

"Why thank you!" she replies making her way over to the stations.

She looks over her shoulder at Magnus and Bardolin "Looks like they're a pretty open society here in some respects.Well, laws of the land I suppose, besides I've never been one to oppose either the appreciation of the body or indulgence in pampering."

Her grin broadens, looking to the attendant to stow her equipment and indicate procedure while unbuckling her hammer belt and unslinging the axe from across her back.

"This is long overdue," she sighs.

Bath salts marked off

Make a perception check.


Sunny,

The cleansing and sealing properties of the bath salts give you a double duration on days out of water. Also, you get a bonus of +2 on fort saves that can be influenced by the resistance of your skin. This bonus will last you one month. For example, a fort save against a breath of cold, resistance to the elements, or an acidic gas will all be at an additional +2.

Staying limber helps extend the effect. Any day you spend stretching or dancing extends the duration by one day, up to one month. I know you don't like to dance....:P

In terms of flavor, you are surprised how smooth and comfortable this "salt" makes the water. A worthy purchase indeed. Unfortunately, these extraordinary benefits are only noticed by someone with skin like a water elf's.

Remember those vengeance points I gave Magnus? Yea everyone will be getting something, based on your behavior. (This doesn't mean you can "Fail," just that you influence the campaign by how you act. :) ...I'm not a fan of punishing PCs in a world they didn't create.


Lilandra Ghoulbane wrote:
I love the fact that we have two Paladins, one of whom is the classic noble knight in shining armor and the other of whom is a borderline hedonist.

Different....strokes for different folks? :P


Lilandra Ghoulbane wrote:
With a grin and a shrug Lilandra turns to the man with a nod of acknowledgement."As you can see from my friend's reaction, your pools are both beautiful and inviting. Is there somewhere we can stow our gear and clothing?"

"Absolutely my lady." He points to a series of racks and containers near one of the merchant stations. An attendant guards the various stations.


Khaod Argus wrote:

Khaod takes a deep breath then advances, growling and swipes at the Monk before him with one powerful swing, focusing entirely on the match at hand. He did not want to hurt the man, nor did he wish to be hurt, but he would not just use half his strength in a test of skill.

Attack: 1d20+7
Damage: 2d6+6

A hand intercepts your hammer before the full blow is realized. At the same time, a foot slides behind you and another palm slams into your chest.

1d20 + 5 ⇒ (4) + 5 = 9

Fass is not strong enough though and the blow fails to move you.

Your up Khaod.


"Sunny" wrote:
At the sight of the pools, Sunny simply shuffles forwards and falls ungraciously into the biggest one she can find....and quickly sinks, disappearing into its depths...

Feel free to explore. The "vent" from which the spring bubbles is over four feet wide.

Also. Your feat timer resets. Did you use the bath salts Lilandra bought? and did somebody mark that off their sheets?


Bardolin wrote:

"Here madam Lilandra, your gardens. Water for miss Sunny elf, and shade for all of us, the best spot in the fortress. Well, after Kokin's Inn, were all the guys of the watch go when off duty. I think there is better: lot of people, food and music, but it is going to be empty for the next couple of hours at least" then starting to feel sticky himself "I think I need a wash and a change myself, come this way."

I am guessing there is a room with a few tubs where people can wash for a couple of goldies

"A ROOM?!? My dear Bardolin, these are the finest pools available for 300 leagues! Their marble lining holds captive the bubbling depths of a pure, sand filtered aquifer. The smooth steps give the body a place to rest and a the cool temperature give the mind solace. Good company's to be had and even better food, hawked by the finest Merchants to be found. A mere room, silly lad. Kokin's in is for lilly-footed splinter skulls!"

The voice that accosts you comes from a garishly dressed half elf tending to one of the stone counters that surround the edge of the pool.


Lilandra Ghoulbane wrote:
As they walk along, listening to Bardolin speak Lilandra can feel herself beginning to relax in anticipation of some much needed self pampering, keeping an eye out for the much touted bathing pool.

After a short walk. You arrive at the Bath Gardens, a lush, cool garden with a shaded pool that stands out dramatically amid the harsh desert landscape. /The accommodations include a multitiered marble sitting area, a hedgeway, massage tables, and beautiful artisan accents imported from all over the Inner Sea. Lounging about are a variety of travelers, local officials, merchants and other people that can avoid the Gardens services. A few soldiers here and there "patrol" the grounds, although clearly the assignment is a reward from manning the walls.

The library is also nearby and a few scholars are clearly taking advantage of the shade to read and study away from the stuffy buildings closer to the edge of the fort. The Gardens are located near the middle.

I will, at some point, try to draw a "map", of the forts accomodations and their locations. But my descriptions will have to suffice for now. Sorry all!


Khaod Argus wrote:

Khaod Initiative: 2d20+1

Khaod salutes the man with his hammer and braces his feet, ready to begin.

1d20 + 2 ⇒ (1) + 2 = 3

The monk slides his feet in the dust, adopting a defensive posture. He also kicks a little dust towards you, his lips forming a cracked, dry line as he does.

Your up


Bardolin wrote:

What about the Fort? Can we have a few more details like, how big it is, how many people leave there. Is it a self contained fort (everything inside the walls) or there is a fort and then buildings spawned around? Is it in the middle of the salt-thing or on the edge? Does it protect a trade route or something else?

Knowledge (local) 1d20 +7
Knowledge (history) 1d20 + 3
Knowledge (geography) 1d20 + 7
just in case they are needed

The Salt Fortress is large star-shaped fort about 1000-1500 feet in diameter, depending on where you measure it. It was built about 250 years ago shortly after one of the worst famines that Rahadoum ever experienced. It has accommodations for 1500 persons; 1000 soldiers and 500 civilians. Currently, it houses about 250 soldiers and 150 civilians. The fort is "self-contained" although many camps exist outside its walls. There are a couple of watch towers, also made out of salt bricks, that watch the coast, and the road to the fort.

As for its positioning, It is located north of the Jodin river, Northeast of Azir, the capital of Rahadoum, set back perhaps three or four hundred yards from the coast. In that area in front of the fort is a grand canal that opens into a shallow barge dock. The canal doubles as a missive moat for the front of the fort. Various drainage trenches are lined with stone for running burning oil through in the event of a siege. Massive catapults on rotating platforms abut the walls of the fort.

The southern edge of the fort, facing away from the coast, overlooks the road and the Salt Flats, from which the salt for the bricks was harvested. The salt flats are the product of an ancient flooding and drainage cycel that left a layer of hardened salt many feet deep for dozens of miles along what used to be part of the Inner Sea.

The purpose of the fort is to protect the northeast march of Azir, and to protect the farmfields along the river from raids by buccaneers and other roaming bandits. Finally, the Fort is, in peacetime, a bustling trade port and an alternative to sailing all the way around to the west to get to Azir.

Hope this answers your questions.


Why the two rolls? Did I miss something? :) In any case, I'll update soon. Just arrived home


Note to party. Rancheck on that question. I'm traveling home today and tomorrow for the holidays. But I will try to post when I can. :) Bardolin, I will get you a report on the nature of the fort asap.


To the bathers:

Bardolin points out various items of interest and also various items of disinterest. If you have any questions he can answer them at a +5 knowledge local check, since he's been here for a while. You may also inquire about any other topic you wish, at a standard knowledge check from Bardolin.

If you have no questions, you may proceed to the Bath Gardens and take some real r&r.


Khaod Argus wrote:
Khaod blinks and bows his head back to the man, then looks at his hammer as they walk to a sparring ring. "Shall I use my hammer or would that be impractical? Do you have sparring weapons here? I would not wish to injure or be injured seriously if I have any say in the matter. I am Khaod Argus, at your service Sir Fass" he bows again to the Monk then makes ready for their sparring match, unsure on the rules of the engagement but eager to have some good practice fighting an actual two-legged opponent that did not reek of death.

In response, the Monk beckons you to attack with one open palm.

In the sparring ring, you both can act as if you are fighting normally since you both intend to only deal nonlethal damage. So instead of giving you both a -4, I will just let you fight as normal, assuming you both pull your blows :) . Of course you may do otherwise but then its you vs. the fort ;) .....So rolling initiative will take me a couple days haha.


Dell Franklin wrote:

Alright, if Sunny and Lil decide to go to the gardens at the behest of the mad bard, I think Dell will be sitting there. Perhaps he could overhear some of their talk about their journey and speak up?

Just an idea.

Sounds good. I'm going to metagame that Lilandra and Sunny muse on what to do with the magical gear at some point. A perfect opportunity for you to offer to take a look :)


Bardolin wrote:

Bardolin steps back at the reprimand.

but can't help himself to giggle quietly Hihihi, she talks funny

Then recompose himself Oh, water, I should have known... you like water. They have plenty down at the gardens.
They take it from underground, did you know that beneath the desert there is water? People tend to ignore that but if you dig deep enough...


@players feel free to stop the logorrheic before he drags you into a dissertation about digging engineering

@DM I supposed Bardolin has been in the fort for a couple of days at least, so he should know a little of the whereabouts

All party members entitled to all info. No spoilers needed.

Bardolin
Yes you've been here a week actually. Your dual powers of healing and entertainment for the soldiers have earned you some.... efficient contracting that has kept you at the fort for some time. You are familiar with the layout of the fort and its amenities.

Khaod
Well sir, you certainly are entitled to a partner. Your check overcomes the reluctance of many of the lesser soldiers to spar with you. As you turn around, roll initiative, and view Fass, a monk of the order of the First Law. Cass wears a brown cloak like Dawinia's (Remember her? She hired you.), but it is streaked in patterns that evoke the image of armor. The lines shimmer a little under the morning sun. He bows respectfully and folds his hands together. He is young, probably in his twenties, but the folds of the cloak hide leathery skin and rippling muscles. His shoulders are exceptionally broad.

Marketplace:
A voice calls out, quickly and with a lisp: "Prunes eh? five pretty gold coins from the pretty lady and her friends could make you the proud owners of some glorious bath salts! Harvested right here in the Flats, the Fortress fortunately ferried a full freighter of fantastic feeling salts before the siege began. Five fewer gold and your faces returned to full fashion. I fervently promise!"


Dell Franklin wrote:
I was going to wait until they went to sell the staff and scrolls, but alas that seems to be taking awhile. I'll try to slip him in a little earlier. Actually, speaking of... How far is the party from where a wagon would have to be parked and left? Is there like a livery or stables for such a thing nearby?

Yes the Order of the First has a series of stables that will keep your horses for you. There an honorable sort that'll keep thieves away from your stuff as much as theirs :)


"Sunny" wrote:

Sunny is initially distracted such that when the sticky, sweet smelling fellow almost literally plants his nose against hers all she can do is return a cross eyed stare back in return.

At his comments upon her disposition, Sunny sighs and her weight shifts more onto Lilandra as she sags more,

"Aye, well...while we's folk aren't normally too worried about th' weather, fer late there's been a mite too much dessication here abouts." She blinks, tilting her head and offers a wan smile at Bardolin,

"Here now, did ye not see th' huge expanse o' white shine outside...?" She muses, her voice still quiet. "While t'would be great fer a bod t'be workin' on their complexion, even m'self c'n maybe have too much of a good thing."

Coming up on a few days there Sunny. You need a bath :)


Where's our wizard? By the way...


The shopkeeps all stare with bemused grins.


Haha I think it he meant it as sarcasm Khaod :P


This is all good. I'm just letting to party get reacquainted. Just wanted to let you know i'm back here watching. Let me know if you need to get any substantive business done.

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