Iomedae

Sister Jasmine's page

62 posts. Alias of LazyPanda.


Full Name

Sister Jasmine Dai

About Sister Jasmine

Stats:

WS 34
BS 51
S 29
T 31
INT 44
AG 41
Per37
WP 33
FW 28

Insanity: 8
Corruption: 0

Wounds 10
Fate Points: 3

Skills and Talents::

Skills:

Awareness +20
Common Lore (Ecclesiarchy)
Common Lore (Imperial Creed)
Dodge +20
Forbidden Lore (Warp)
Literacy
Logic
Speak (Low/High Gothic)
Performer (singer)
Scrutiny
Search
Survival
Trade (Copyist, Apothecary) (Int)
Chem-Use
Medicae

Talents:
Basic Weapon Training (Primitive, Bolt)
Melee Weapon Training (Primitive)
Pistol Training (Las, Bolt)
Pure Faith
Peer (Ecclesiarchy, Noble)
Fearless
Ambidextrous
Two Weapon Wielder (Ranged)
Autosanguine

Gear:

Weapon:
Flail Melee — 1d10+2 I 0 Flexible, Primitive 4 kg 20 Scarce
las pistol and charge pack
Mono-Blade Sword Melee — 1d10 R 2 Balanced, Primitive 3 kg 15 Common (+40 for mono edge, no longer counts as primitive.)

Armor:
Carapace chest plate (AP 6 Body)
Mesh cowl (AP 3 Head)

Other:
Aquila necklace
Chaplet Ecclesiasticus (a devotional iconamulet)
vestments (Good Quality Clothing)
4 candles,
writing kit
Copy of the Rule of the Sororitas
Ring of Suffrage (counts as a charm).

Wealth:

Starting Wealth: 76+5 months (It's what the last 2 players did in Discussion thread, so just following suit)Nobility Income Level.
Rank 1 500 p/m
500 p/m
Rank 2 550 p/m
Rank 3 600 p/m
Rank 4 650 p/m
Rank 5 700 p/m

3776 starting: 2502 remaining

Bought:
Bolt Pistol Pistol 30m S/2/– 1d10+5 X 4 8 Full — 3.5 kg 250
Red-Dot Laser Sight +0.5 kg 50 Scarce (+10 BS w/ Single Shot)
Fire Selector +0.5 kg 25 Scarce
Bolt Shells 16/1 Rare (Bought 2 clips worth @256)

Inferno Shells 18/1 Rare (Bought 2 clips worth @ 288)
These shells contain a phosphorous gel that ignites on contact
with the target. A target hit by an inferno shell must make an
Agility Test or catch on fire, in addition to suffering damage
as normal. Inferno shells may also be used to set things on fire
besides people at the discretion of the GM

Mono Blade Sword - 15+40 (55) Scarce
Mesh Combat Cloak Arms, Body 4 1.5 kg 350 Very Rare

XP Spent:

SPENT: 3950xp/4000xp

Rank 1: 0-499
100 Awareness
100 Dodge
100 Forb. Lore (Warp)
100 Simple WP +5
100 Simple Per +5

Rank 2: 500-999
100 Logic
100 Scrutiny
200 Survival
100 BS Simple +5

Rank 3: 1000-1999
100 Awareness +10
100 Dodge +10
100 Search
100 Basic Weapon Training (Bolt)
100 Pistol Weapon Training (Bolt)
250 AG Simple +5
250 Interm. BS +5

Rank 4: 2000-2999----Hospitaller
100 Chem-Use
100 Medicae
100 (Trade) Apothecary
250 INT Simple +5
500 BS Trained +5

Rank 5: Sister Oblatia (ALT. RANK) 3000-5999
100 Awareness +20
200 Fearless
200 Dodge +20
100 Ambidextrous
100 Two Weapon Wielder (Ranged)
200 Autosanguine

Origin:

Famulous Protégé traits
Those bred and raised by the Order Famulous are smooth,
devout, well connected and often highly eccentric. You gain
all of the following traits, which should be recorded on your
character sheet.

Etiquette
Your tutors have trained you to act with the highest standards
of decorum, the better to serve the Emperor.
Effect: You gain a +10 bonus on Charm, Deceive and
Scrutiny Tests when dealing with high authority and in
formal situations.

Famulous Network
You benefi t from the contacts made by your wealthy lineage
and the networking conducted on your behalf by the Order
Famulous.
Effect: You begin play with the Peer (Ecclesiarchy) Talent,
and in addition you also gain Peer (Administratum, Military
or Noble), selecting one category to reflect your family’s
powerbase.

Mysterious Lineage Roll=1
Rolled 1d10: Increase INT and Insanity by 8

Divination:
“The wise man learns from the deaths of others.” Increase Intelligence by +3

Pure Faith:

Your faith in the God-Emperor of Mankind, His divine power
and grace, is total and complete. This faith wraps around you
and suffuses your soul, armouring you so the foul influences
and weapons of the heretic cannot bear to touch you. Pure
Faith provides all of the following benefits:
• You are always immune to the effects of Daemonic Presence
(including the negative modifiers to your Willpower).
• You may avoid taking a Fear Test, avoid acquiring Insanity
Points and avoid gaining Corruption Points by spending
a Fate Point. These safeguards remain in place for the
duration of the encounter only.
• You may burn a Fate Point to resist the effects of any single
Daemonic or psychic attack, effectively allowing you to
emerge unscathed as if by a miracle.