The Horn of Aroden (Inactive)

Game Master Baerlie

Map

Ini:

[dice=Initiative Claire]1d20 + 6[/dice]
[dice=Initiative Vrald]1d20 + 2[/dice]
[dice=Initiative Maximillian]1d20 + 0[/dice]
[dice=Initiative Taliesin]1d20 + 8[/dice]
[dice=Initiative Jagged Stone]1d20 + 1[/dice]
[dice=Initiative Zuriel]1d20 + 2[/dice]

Subtier 4-5


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Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

While the others chat, Vrald approaches the stairs down, shading his eyes to get a look below.

"I'm sure anyone below heard that battle." he murmurs.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Vrald peers down the stairs. Chained the length of the ship, two to a bench, are 50 filthencrusted oar slaves bleeding from lacerations and open sores and slumped in sleep or exhaustion. The benches form a five-foot-wide aisle down the center of the galley, constricting movement in all but three areas: a 10-foot diameter around the main mast, slightly fore of midship, and the extreme ends of the galley which hold rooms.

In the front, are two guys, a man you know already and a gnoll who seems to be the captain of this ship. The man is Pildapush.

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

Vrald waits for the rest of the group to gather before heading down the ladder and announcing.

"Well, well, well. How did you get here ahead of us?"

Asks Vrald as he advances down the middle of the ship, weapon out.

I see everyone scattered on the map at the moment, but presumably we group up so I did a bit of hand waving at the start there, if you want to try something else or delay, Vrald would hold off acting..

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"Maybe because I know how to get to places." Pildapush answers. Seeing Vrald drawing his weapon Pildapush and the Captain also draw their weapons.

I assume you grouped before Vrald advances down into the belly of the ship, I moved your tokens closer to the trap door. If you want to take the other trap door in the back of the ship, just move your token.

GM:

Initiative Gilfroy: 1d20 + 0 ⇒ (20) + 0 = 20
Initiative Jaegar: 1d20 + 4 ⇒ (7) + 4 = 11
Initiative Gudrun: 1d20 + 3 ⇒ (15) + 3 = 18
Initiative Vrald: 1d20 + 2 ⇒ (15) + 2 = 17
Initiative Pildapush: 1d20 + 0 ⇒ (3) + 0 = 3
Initiative Captain: 1d20 + 1 ⇒ (15) + 1 = 16

Round 1
Gilfroy
Gudrun
Vrald
Captain
Jaegar
Pildapush

Silver Crusade

M Tiefling Inquisitor 7; HP 45/45; AC 22, FF 15, T 17; F/R/W, 6/7/8; Per +18; Init +9

Could Jaegar have re-cast his Divine Favor before going down the stairs?

Grand Lodge

Max HP: 26; Current HP: 26; AC 11 (touch 11, FF 11); CMD: 7; F/R/W: +4/+2/+6 (+8 vs illusions)

"Guys, I'll cast some HUBERT-style mist down there," he says out loud, emphasizing a couple words, "So we can climb down under cover."

Gilfroy casts silent image to create thick mist that looks like an obscuring mist spell. He makes sure it covers the two baddies and the ladder.

Will save DC 18 to disbelieve, but everybody gets a +4 bonus if they figure out Gilfroy's hint.

Meanwhile, Hubert jumps softly down and gets in the gnoll's face.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Yes, Jaegar

Will DC18 Captain: 1d20 + 0 ⇒ (5) + 0 = 5
Will DC18 Pildapush: 1d20 + 3 ⇒ (10) + 3 = 13

"Hey, what's that? Where does the mist come from?" you hear Pildapush.

Round 1
Gilfroy
Gudrun
Vrald
Captain
Jaegar
Pildapush

Silver Crusade

M Tiefling Inquisitor 7; HP 45/45; AC 22, FF 15, T 17; F/R/W, 6/7/8; Per +18; Init +9

Jaegar casts Divine Favor before stepping into the lower level.

Will DC 18: 1d20 + 5 + 4 ⇒ (5) + 5 + 4 = 14

Jaegar cannot see through the mist, and sets himself up for eventful attacks against his unseen opponents.

Grand Lodge

Max HP: 26; Current HP: 26; AC 11 (touch 11, FF 11); CMD: 7; F/R/W: +4/+2/+6 (+8 vs illusions)

You only have 50% concealment five feet away, and total 10 or more feet.

If the mist is proving more hindrance than help, he'll remove it.

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

will: 1d20 + 5 ⇒ (8) + 5 = 13
Unable to see through the mist, Vrald still advances up the middle of the ship to where he saw the two ring leaders.

There he attacks the first of the shadowy figures that is not Hurbert!
I think it is the gnoll, it is the figure in red anyway

"Time to end your evil ways"
attack: 1d20 + 8 ⇒ (14) + 8 = 22
damage: 1d8 + 4 ⇒ (5) + 4 = 9
Not sure if miss chance applies if next door, but in case it does, 1 is good.
miss chance (1 is good): 1d2 ⇒ 2,

The blow looks good, but it's hard to make out the figures in the fog.

Grand Lodge

Male Dwarf Unchained Rogue (Trapsmith) 5/Pathfinder Delver 5 HP: 73/73 | AC: 22 | T: 14 | FF: 18 | CMD: 21 | Fort: +8 | Ref: +15 | Will: +8 | Init: +11 | Perception: +26 | Sense Motive: +6

Will Save: 1d20 + 2 ⇒ (5) + 2 = 7

Gudrun grunts at the mist.

"Bloody magic."

It's a massive hindrance to me, lost me my sneak attack.

-Posted with Wayfinder

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).
So 20% miss chance for Vrald's attack
1=miss: 1d5 ⇒ 3

Gudrun can't see through the mist and does not know where to swing his weapon at. Vrald just tries his luck to see if he hits somebody and indeed is able to hit the captain. The captain swings back but hits only armor.
1=miss: 1d5 ⇒ 4
Handaxe vs. Vrald: 1d20 + 8 ⇒ (14) + 8 = 22

Round 1
Gilfroy
Gudrun
Vrald
Captain red -9HP
Jaegar
Pildapush blue

Silver Crusade

M Tiefling Inquisitor 7; HP 45/45; AC 22, FF 15, T 17; F/R/W, 6/7/8; Per +18; Init +9

Jaegar already went this round. Casting and moving were his actions.

Grand Lodge

Male Dwarf Unchained Rogue (Trapsmith) 5/Pathfinder Delver 5 HP: 73/73 | AC: 22 | T: 14 | FF: 18 | CMD: 21 | Fort: +8 | Ref: +15 | Will: +8 | Init: +11 | Perception: +26 | Sense Motive: +6

I was so busy with my Will save, I forgot my action.

Gudrun draws his battleaxe.

-Posted with Wayfinder

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Ups, sorry! I should have reminded you!

Gudrun draws his battleaxe and Jaegar casts a spell before getting down to the lower deck. Pildapush tries to pierce Hubert with his dagger wondering why he does not hit.
Will: 1d20 + 3 ⇒ (11) + 3 = 14

Round 2
20% miss chance 5 ft. away, 50% > 5 ft.
Gilfroy
Gudrun
Vrald
Captain red -9HP
Jaegar
Pildapush blue

Grand Lodge

Max HP: 26; Current HP: 26; AC 11 (touch 11, FF 11); CMD: 7; F/R/W: +4/+2/+6 (+8 vs illusions)

Gilfroy descends the ladder and moves up to right behind Hubert. Releasing the mist spell, he casts colour spray on both baddies.

Will save DC 18 or game over.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Will Pildapush 3HD: 1d20 + 3 ⇒ (13) + 3 = 16
Will Captain 4HD: 1d20 + 0 ⇒ (1) + 0 = 1

Gilfroy releases the mist and casts a spell at the man and the gnoll. Both drop their weapons and stare at the colors.

Round 2
20% miss chance 5 ft. away, 50% > 5 ft.
Gilfroy
Gudrun
Vrald
Captain red -9HP [blinded and stunned] 1d4 ⇒ 1R [stunned] 1R
Jaegar
Pildapush blue [blinded and stunned] 1d4 ⇒ 2R [stunned] 1R

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

Vrald smaks Pildapush none too gently over the head.

attack: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 1d8 + 4 ⇒ (2) + 4 = 6

Silver Crusade

M Tiefling Inquisitor 7; HP 45/45; AC 22, FF 15, T 17; F/R/W, 6/7/8; Per +18; Init +9

Jaegar attempts to shake off the fog once again. It all disappears just as he tries to fight it.

He trains his eyes on the Gnoll Captain, and releases an arrow.

Ranged Attack: 1d20 + 8 ⇒ (3) + 8 = 11 hopefully the blinded and stunned conditions drop his AC to around 11...

Arrow Damage: 1d8 + 2 ⇒ (5) + 2 = 7

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Vrald hits Pildapush over the head and Jaegar shoots an arrow at the blinded captain. Both hit and injure the foes.

Round 2
Gilfroy
Gudrun
Vrald
Captain red -16HP [blinded and stunned] 1R [stunned] 1R
Jaegar
Pildapush blue -6HP [blinded and stunned] 2R [stunned] 1R

Grand Lodge

Male Dwarf Unchained Rogue (Trapsmith) 5/Pathfinder Delver 5 HP: 73/73 | AC: 22 | T: 14 | FF: 18 | CMD: 21 | Fort: +8 | Ref: +15 | Will: +8 | Init: +11 | Perception: +26 | Sense Motive: +6

Gudrun clambers down the ladder, moving into the gap between his allies and the slaver.

Double move up to Pildapush.

-Posted with Wayfinder

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Gudrun follows the sound of battle to the lower deck.

Round 3
Gilfroy
Gudrun
Vrald
Captain red -16HP [stunned] 1R
Jaegar
Pildapush blue -6HP [blinded and stunned] 1R [stunned] 1R

Grand Lodge

Male Dwarf Unchained Rogue (Trapsmith) 5/Pathfinder Delver 5 HP: 73/73 | AC: 22 | T: 14 | FF: 18 | CMD: 21 | Fort: +8 | Ref: +15 | Will: +8 | Init: +11 | Perception: +26 | Sense Motive: +6

Gudrun swings down at the blinded slaver, using the man's lack of sight to his advantage.

Sneak Attack as Pildapush loses his Dex bonus from Blinded.

Battleaxe: 1d20 + 2 ⇒ (10) + 2 = 121d8 + 1d6 + 1 ⇒ (6) + (1) + 1 = 8

-Posted with Wayfinder

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

Keen to finish off the slaver, Vrald attempts to press his advantage.

attack: 1d20 + 10 ⇒ (10) + 10 = 20
damage: 1d8 + 4 ⇒ (5) + 4 = 9

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

LOL, even if Pildapush was not blinded and stunned it would have been a hit :D He's fighting in underwear.

Gudrun swings his battleaxe at Pildapush and the man stumples and falls down on the planks. Vrald tries to do the same and attacks the captain. He hits, but the gnoll is stronger than Pildapush. He's bleeding, but still alive and standing.

Round 3
Gilfroy
Gudrun
Vrald
Captain red -25HP [stunned] 1R
Jaegar
Pildapush blue -14HP defeated

Grand Lodge

Max HP: 26; Current HP: 26; AC 11 (touch 11, FF 11); CMD: 7; F/R/W: +4/+2/+6 (+8 vs illusions)

Acid splash touch: 1d20 + 1 - 4 ⇒ (17) + 1 - 4 = 14
Damage: 1d3 ⇒ 1

Gilfroy flings a glob of acid at the gnoll.

Silver Crusade

M Tiefling Inquisitor 7; HP 45/45; AC 22, FF 15, T 17; F/R/W, 6/7/8; Per +18; Init +9

Jaegar activates his judgment as a swift action, and calmly strides toward the gnoll captain.

He utilizes his Deadeye Bowman trait to ignore Huburt for purposes of cover, and shoots an arrow at the slaver.

Ranged Attack: 1d20 + 9 - 4 ⇒ (6) + 9 - 4 = 11

Arrow Damage: 1d8 + 2 ⇒ (6) + 2 = 8

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Gilfroy throws a glob of acid at the gnolla and melts away some parts of his skin. Jaegar's arrow hits only a plank.

Round 4
Gilfroy
Gudrun
Vrald
Captain red -26HP
Jaegar

Grand Lodge

Male Dwarf Unchained Rogue (Trapsmith) 5/Pathfinder Delver 5 HP: 73/73 | AC: 22 | T: 14 | FF: 18 | CMD: 21 | Fort: +8 | Ref: +15 | Will: +8 | Init: +11 | Perception: +26 | Sense Motive: +6

Gudrun steps over the felled Pildapush, beginning to circle behind the captain. The dwarf takes a casual swing as he does so.

Battleaxe: 1d20 + 2 ⇒ (15) + 2 = 171d8 + 1 ⇒ (2) + 1 = 3

-Posted with Wayfinder

Grand Lodge

Max HP: 26; Current HP: 26; AC 11 (touch 11, FF 11); CMD: 7; F/R/W: +4/+2/+6 (+8 vs illusions)

Gilfroy flings more acid

Touch attack: 1d20 + 1 - 4 ⇒ (11) + 1 - 4 = 8

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

Vrald bangs his sword onto his shield to distract the gnoll and try and get his attention and then bangs the sword at the gnoll again - an even surer way to do it.

attack: 1d20 + 9 ⇒ (10) + 9 = 19
damage: 1d8 + 4 ⇒ (4) + 4 = 8

Silver Crusade

M Tiefling Inquisitor 7; HP 45/45; AC 22, FF 15, T 17; F/R/W, 6/7/8; Per +18; Init +9

Jaeger shoots again.

Ranged Attack: 1d20 + 9 - 4 ⇒ (15) + 9 - 4 = 20

Arrow Damage: 1d8 + 2 ⇒ (1) + 2 = 3

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Gudrun hits the captain with his battle axe and causes a minor wound. Gilfory's acid blob does not find it's target this time, but Vrald's sword attack hits and finally defeates the gnoll.

combat over

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

Vrald quickly checks the two foes, preferring that they did not die aboard the ship. Once they are stable he turns to look around and assess who else may be aboard, slave or freeman.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The two foes are now stable. There are 50 filth-encrusted slaves chained to the benches. They beg you for freedom. Vrald finds a key in the captain's pocket. The doors are locked.

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

Vrald starts freeing the slaves, asking them for their names and describing the lady the team has come to rescue. After the first slaves are freed he'll relocate the slaver and gnoll to the slaves shackles.

"Somehow I think our lady may be elsewhere... surely she is too valuable to treat like this?"

Silver Crusade

M Tiefling Inquisitor 7; HP 45/45; AC 22, FF 15, T 17; F/R/W, 6/7/8; Per +18; Init +9

Jaegar does his best to liberate the slaves, assisting Vrald with the shackling of Pildapush and the captain.

He turns to the locked rooms in the boat. "Vrald, I agree with the high-value nature of our charge. Perhaps these doors to the forecastle, salon, or bilge hold our maiden?"

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

After the slaves are freed, and any coin found on the captain and slaver distributed amongst them, Vrald turns his attention to the doors. First trying the keys, and then, if necessary, his sword.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Vrald opens the doors with the key. Inside the smallest room Lady Anilah Salhar sits on the floor, her feet and hands tied toghether, a knob in her mouth.

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

Vrald dashes forward to untied lady Salhar.

"My lady, I have come to rescue you!"

He pronounces even as he removes the knob from her mouth.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Lady Anilah thanks you graciously. "I owe you all a favor I can never repay."

Silver Crusade

M Tiefling Inquisitor 7; HP 45/45; AC 22, FF 15, T 17; F/R/W, 6/7/8; Per +18; Init +9

Jaegar checks the bodies of the captain and the slave master. He wants to check for information, instructions, or any other valuable evidence for the Ambassador or the Society. He'll also liberate any valuable coins or magic items, casting Detect Magic.

Jaegar offers Lady Anilah a swig from his wineskin. He can burn a charge from his wand of Cure Light Wounds if she looks injured.

"I suggest we make haste for the Grand Lodge. I'm not certain a flood of escaping slaves will make the docks a safe place. We should press out with the throng to avoid retaliation!"

Jaegar searches the room quickly for any notebooks, journals, or other valuables.

Perception: 1d20 + 7 ⇒ (20) + 7 = 27

He tosses the keys to Gudrun and says, "Let's sweep the other sealed rooms swiftly, and get out with the rest of the escaping slaves."

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

Vrald nods, making sure that Lady Anilah has some clothing, offering her his own cloak if she is lacking appropriate attire.

As he follows the others out, he mentions quietly to the lady.

Faction Journal Card Fluff
"The Pathfinder society heard you had met with trouble, and members of the Soverign Court are always here to help."

diplomacy: 1d20 + 5 ⇒ (20) + 5 = 25

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

After making sure the ship is secure you take lady Anilah back to her husband. Back in the lodge Venture-Captain Alissa Moldreserva eyes you up and down, "You handled that well. Guess I had you wrong. The lot of you may prove useful to the Society yet. Get yourselves a drink, on me."

Grand Lodge

A few weeks later

Venture Captain Ambrus Valsin asked to meet you in his office in the Grand Lodge. Once you arrive at the lodge you immediately meet Valsin.

As a clock chimes the hour, Ambrus Valsin opens the door to admit you then resumes his seat next to a grey-eyed woman wearing the robes of an academic. "Please seat yourselves quickly so we can begin. This is Lady Darchana Madinani, archdean of Absalom’s premier school of the arcane, the Arcanamirium. She’s has come to the Pathfinder Society on delicate business."

Darchana takes a moment to greet you before she speaks.

"As Second Spell Lord of Absalom, I continually investigate magical attempts to attack our home. The Pathfinder Society recently aided one of my investigations by capturing a disguised Okeno slave ship used for several months to transport various unfortunates to Absalom for sale as slaves to the city’s noble families. Normally this would be legal, yet it seems someone has marked each of these slaves for use as divination foci. I can’t ignore the threat posed by such an insidious spy network. With the capture of that ship, we’re now in an excellent position to strike back at the hidden mastermind behind the slave-scrying. Know that I do not come to the Pathfinder Society lightly. I am taking on a calculated political risk by asking you to handle this investigation for me. But my long friendship with your master of spells Aram Zey has given me confidence in the abilities — and discretion — of Pathfinder agents. Using my own spells, I acquired an image of the slaver: a humanoid woman wearing a heavy veil and peering into a mirror. Her clothing is common in Kelish fashion, and I could sense her location was somewhere underground on Stonespine Island. Although we could pursue conventional means of tracking down the slavers, I have taken measures to ensure our quarry does not see you coming, and I would appreciate a similar effort from you. I propose disguising yourselves either as slaves for sale or possibly the slavers selling them. If successful, you need only allow our enemy’s agents to escort you to their hidden stronghold. Once inside, it should be a modest challenge for you to escape and take their leader by surprise." Lady Darchana pauses for emphasis.

"Our goals are to capture the veiled spymaster and to bring the scrying mirror I observed back to Absalom for further study. If the spymaster dies before she is brought here, that would be regrettable but also understandable."

"Before you get too concerned," Ambrus adds quickly, "it isn’t the Society’s practice to sell our field agents into slavery. We’re sending you with a reliable cover story and a magical edge we can discuss in a moment. This isn’t just because it’s a dangerous assignment; we also found the name ‘Muhlia’ associated with the captured Okeno ship. It’s not a common name, but if haven’t kept up with recent history, I can understand why you may not remember her. Pasha Muhlia al’Jakri was an associate of ours who represented Qadira’s interests to the Pathfinder Society. Three years ago, she departed following very ugly circumstances in Taldor and hasn’t been seen since. If it’s true that she’s building a spy network in Absalom, we need to head off the threat she poses to the society before she can strike."

Ambrus waits for any questions.

Grand Lodge

Max HP: 26; Current HP: 26; AC 11 (touch 11, FF 11); CMD: 7; F/R/W: +4/+2/+6 (+8 vs illusions)

A mission involving disguises, cover stories, and infiltration? Oh, if only I were playing an illusionist with a massive bluff score! Wait, I am!!

All Gilfroy's questions would pertain to their method of infiltration, so he waits, though with visibly growing excitement and a big goofy grin.

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Dot. I'll get a post in later.

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

The tiefling in the corner huffs at the mission details. "We are to pass ourselves off as slaves? Assuming that does work, how are we to free ourselves with what I'd assume is no useful gear?"

Any useful Knowledge skills here? Basic knowledge roll. 1d20 ⇒ 13

Liberty's Edge

F Human (Varisian) Fighter 7 - HP 59/60 - AC 21/T: 16/FF: 16 - Perception +1 - Fort: +7, Ref: +8, Will: +4 (+2 vs. fear) - CMB: +9, CMD: 24 - Speed: 30 - Init. +7 - Sense Motive: +1

Before the meeting begins, an athletic young human woman of Varisian heritage with dark brown hair and hazel eyes waits with some impatience outside Valsin's office. Her mithral chain shirt, composite longbow and quivers of arrows suggest she's probably an archer of some type. Once everyone arrives, she introduces herself, "I'm Tori, good to be working with you all."

After the meeting starts:

Oh my gods, not this terrible woman again...

"Lady Darchana, we meet again." Tori says with a polite nod to Valsin's guest, "Yeah, I remember all that. I have to admit that I'm not too fond of the idea of either being enslaved or acting as a slaver. Would it be possible to come up with another disguise, perhaps as merchants? I seem to recall that the Okeno slave ship you mentioned actually possessed an enslaved Pathfinder Society member, this sounds more than a little risky."

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

Vrald nods at the words of Tori, but bows respectfully to lady Darchana.

"My lady, I would be..uncomfortable..posing as a slave. It would also part me from my implements of office, making my task of defending the team substantially harder than is desirable."

He looks around, before turning his attention to Ambrus. "What else is known about Pasha Muhlia al’Jakri ? Does she have any known weaknesses? Why would she veil her face? Custom? It would be odd to do that while spellcasting would it not?"

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