The Horn of Aroden (Inactive)

Game Master Baerlie

Map

Ini:

[dice=Initiative Claire]1d20 + 6[/dice]
[dice=Initiative Vrald]1d20 + 2[/dice]
[dice=Initiative Maximillian]1d20 + 0[/dice]
[dice=Initiative Taliesin]1d20 + 8[/dice]
[dice=Initiative Jagged Stone]1d20 + 1[/dice]
[dice=Initiative Zuriel]1d20 + 2[/dice]

Subtier 4-5


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Grand Lodge

Max HP: 26; Current HP: 26; AC 11 (touch 11, FF 11); CMD: 7; F/R/W: +4/+2/+6 (+8 vs illusions)

In a very annoyed voice, Gilfroy replies, "No, I think I'm good. If you want your slaves in good, marketable condition, you shouldn't work them too hard before sale. You can get the next one."

Intimidate: 1d20 + 5 - 4 ⇒ (18) + 5 - 4 = 19

Some of the anger on his features would seem to be genuine. He stalks over to sit in the shade with the gnolls. "So tell me more about our new mistress," he asks. "I want to be sure to impress her, to help improve your standing for bringing her such a good slave."

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

Wary of not wanting to appear too soft on slaves and blow their cover, Vrald causally backhands the lippy gnome.

"Slaves that cannot work have even less value than those that are tired. You have not daddies soliders to protect you now. Another master would remove you tongue for that."

attack: 1d20 ⇒ 16 <- he is putting no skill or strength into the blow
NL damage: 1d3 ⇒ 3

Satisfied with the result, he points to the water bucket again.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Gilfroy, please tell me if it's too much for you. PFS rules clearly say no PvP ;)

While the gnolls rest and Gilfroy carries buckets of water from a nearby oasis, Gima uses improvised lockpicks made from small animal bones and pesh cactus spines to remove her slave collar and starts running away from the gnolls.

The hyena wakes the gnolls with a strange laughing noise, the gnolls get up, rush over to the slaves and check your collars to make sure only one is escaping, then they order Snapper to fetch the fleeing halfling.

You can try to help Gima in several ways. Just describ what you want to do and I will ask for the appropriate checks. Don't forget to balance how much you risk to reveal your skills, powers, and equipment to the gnolls. You may also simply attack the gnolls.

Grand Lodge

Max HP: 26; Current HP: 26; AC 11 (touch 11, FF 11); CMD: 7; F/R/W: +4/+2/+6 (+8 vs illusions)

Gilfroy glares at Vrald for a moment, casually and coldly wiping the blood from his lip. After a moment of glaring, Gilfroy shrugs, smirks sardonically, then says to the gnolls, "I guess some guys can only feel like men when they're tying up and beating defenceless gnomes!" with a laugh.

He heads to the water source, cursing Vrald as he fills the bucket. Under the cover of his muttering a, he casts message. Vrald hears Gilfroy whisper,

Vrald:
"I'm trying to get these gnolls to sympathize with me. Give me one more good smack and then let it go."

Gilfroy brings the bucket back and sets it at his feet, offering a mock bow of servility.

Grand Lodge

Max HP: 26; Current HP: 26; AC 11 (touch 11, FF 11); CMD: 7; F/R/W: +4/+2/+6 (+8 vs illusions)

How much will the gnolls tell about the mistress before she makes her break?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Ah, sorry, forgot to answer on that part!
"Her name is Al’Jakri. As far as I know gnomes are often used as slaves in Absalom's noble families, so just behave and work hard. That will impress her most." Hargur answers. "Why are you interested in your new master? She won't be your master for too long."

Grand Lodge

Max HP: 26; Current HP: 26; AC 11 (touch 11, FF 11); CMD: 7; F/R/W: +4/+2/+6 (+8 vs illusions)

"Knowledge is power, my friend. For example, I know where Vrald's sister lives, so when I'm rescued, not only can I pay him back, but I can spread the pain. The more I know about this Al'Jakri, the better impression I can make, and secure myself a better placement until I'm rescued."

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

Vrald thwacks the upstart Gilfroy around the ear as he does his mock bow.

When Gima makes a break for it Vrald sighs. As the Snapper takes off after her, his sigh turns to worry.

Taking out a sling, he fires a stone at the fleeing halfing, but the jackle seems to get in the way at just the wrong time.

sling vs jackle: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d4 + 4 ⇒ (2) + 4 = 6

"Stupid animal." he snarls. "I had her before your beast got in the way."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"Well, we don't know much about Al'Jakri, we are too low in the rank of our pack, we never met her personally. We get our orders from Chau, our pack leader." the gnoll answers. Suddenly he jumps up and orders the hyena "Get that halfling back!"

While the hyena chases after Gima Vrald takes his sling and shoots a sling stone which hits the animal. The hyena yelps, falls over but gets up and continues to chase the halfling.

waiting for the rest of the group, if they want do do something

Liberty's Edge

F Human (Varisian) Fighter 7 - HP 59/60 - AC 21/T: 16/FF: 16 - Perception +1 - Fort: +7, Ref: +8, Will: +4 (+2 vs. fear) - CMB: +9, CMD: 24 - Speed: 30 - Init. +7 - Sense Motive: +1

I'm thinking of options, nothing reasonable has come to mind thus far.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Some Help:
The PCs can help Gima in a number of ways, but they
should balance how much to risk revealing their skills,
powers, and equipment to the gnolls. If any of the PCs are
posing as slavers, they can offer to recapture Gima for the
gnolls, though purposefully failing to catch her requires
a successful DC 20 Bluff. If the gnolls aren’t convinced,
they accuse the PCs of being liars and attack. If the PCs are
slaves, they can distract the gnolls or Snapper long enough
to give Gima a commanding head start by succeeding at
a DC 18 Bluff, Handle Animal, or wild empathy check (or
another appropriate skill check at the GM’s discretion).
The PCs may also simply abandon their ruse and fight
their gnoll escorts.

Grand Lodge

Max HP: 26; Current HP: 26; AC 11 (touch 11, FF 11); CMD: 7; F/R/W: +4/+2/+6 (+8 vs illusions)

"So, in other words," Gilfroy says, "You're useless to me," and he unshrinks his component pouch and hits both gnolls with a colour spray (DC 18).

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Molos expends one point from his Arcane Reservoir and fires an Ice Missile at the closest gnoll captor.

Ranged touch attack 1d20 + 4 ⇒ (17) + 4 = 21
Ice damage 2d6 ⇒ (5, 5) = 10

DC 14 Fort save to avoid being staggered for one round.

Liberty's Edge

F Human (Varisian) Fighter 7 - HP 59/60 - AC 21/T: 16/FF: 16 - Perception +1 - Fort: +7, Ref: +8, Will: +4 (+2 vs. fear) - CMB: +9, CMD: 24 - Speed: 30 - Init. +7 - Sense Motive: +1

I guess we're going to attack them instead. I'll delay for now to see how effective the spell attacks were. In the meantime, what negative modifiers do you take for fighting in chains? Can the chains be used as weapons?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Your wish is my command :) You have a collar around your neck, the collars are tied toghether with a rope, which can be cut. You can f.e. use the rope to trip a gnoll when you use it toghether with another slave, you can use the rope to strangle a gnoll...

Will DC18 vs. color spray blue: 1d20 + 1 ⇒ (5) + 1 = 6
Will DC18 vs. color spray red: 1d20 + 1 ⇒ (10) + 1 = 11

Spoiler:
The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.

blind/stunned red: 1d4 ⇒ 3
blind/stunned blue: 1d4 ⇒ 1

Fort blue DC14: 1d20 + 7 ⇒ (20) + 7 = 27

GM:

Initiative Gilfroy: 1d20 + 0 ⇒ (14) + 0 = 14
Initiative Jaegar: 1d20 + 4 ⇒ (20) + 4 = 24
Initiative Vrald: 1d20 + 2 ⇒ (9) + 2 = 11
Initiative Molos: 1d20 + 9 ⇒ (19) + 9 = 28
Initiative Tori: 1d20 + 6 ⇒ (8) + 6 = 14
Initiative Gnoll blue: 1d20 + 6 ⇒ (1) + 6 = 7
Initiative Gnoll red: 1d20 + 6 ⇒ (18) + 6 = 24
Initiative Hyena: 1d20 + 6 ⇒ (17) + 6 = 23
Initiative Gima: 1d20 + 3 ⇒ (8) + 3 = 11

Round 1
Tori
Hyena
Vrald
Gima
Gilfroy
Molos
Jaegar
Gnoll blue -10HP blind/stunned 1R, stunned 1R
Gnoll red blind/stunned 3R, stunned 1R

Liberty's Edge

F Human (Varisian) Fighter 7 - HP 59/60 - AC 21/T: 16/FF: 16 - Perception +1 - Fort: +7, Ref: +8, Will: +4 (+2 vs. fear) - CMB: +9, CMD: 24 - Speed: 30 - Init. +7 - Sense Motive: +1

With the gnolls seemingly under control, Tori picks up the closest rock or other nearby small object and hurls it at the hyena. "Come and get me, you poor excuse for a dog."

Improvised Weapon - Range +PBS vs. Flat-footed?: 1d20 ⇒ 13
Damage?: 1d3 + 1 ⇒ (3) + 1 = 4

I just guessed on the type of damage a rock would do, you may want to adjust that.

Tori's AC is currently 14 in case it matters.

Silver Crusade

M Tiefling Inquisitor 7; HP 45/45; AC 22, FF 15, T 17; F/R/W, 6/7/8; Per +18; Init +9

Jaegar will actively chase Gima. He wants to avoid directly confronting the gnolls as a slaver.

If the gnolls are indeed divination focuses for the slave master, and Jaegar and Vrald are seen fighting against them the ruse is over.

If the slaves overtake the gnolls, but are subdued by Jaegar and Vrald, the ruse can continue.

If the gnolls are not slain, but are left behind, then Jaegar and Vrald are exposed but the slaves may not be.

Furthermore, Jaegar is not 100% sure where we are going. That leaves us underequipped and lost in the desert with a handful of slaves and potentially 2 dead gnolls. While the gnolls may be slavers, they are essential to helping us infiltrate the slave network.

Jaegar takes a single move toward Gima and fires an arrow at the Hyena.

Ranged Attack: 1d20 + 12 ⇒ (18) + 12 = 30

Arrow Damage: 1d8 + 2 ⇒ (6) + 2 = 8

He calls out as he moves: "Where are you going, little lady? You will be very alone and very thirsty, very soon!"

Diplomacy: 1d20 + 13 ⇒ (18) + 13 = 31

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Tori picks up a rock and throws it at the hyena. She hits the animal and a laceration opens on its head. The hyena lets go Gima and turns around to see who shot the stone and attacks but Tori is aware of the danger and doges.
Hyena vs. Tori: 1d20 + 3 ⇒ (10) + 3 = 13

Jaegar tries to keep up the ruse and chases Gima and to keep her alive and unharmed to get a good price. He shoots at the hyena and hits. The animal is badly hurt, but is still able to move and bite.

Round 1
Tori
Hyena -12HP
Vrald
Gima
Gilfroy
Molos

Jaegar
Gnoll blue -10HP blind/stunned 1R, stunned 1R
Gnoll red blind/stunned 3R, stunned 1R

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

Vrald curses the gnolls

"Your beast is attacking MY slaves."

He dashes over and draws his sword, slashing at the hyena and scowling at Tori.
"You'll get a blade too if you try something stupid like that again."

attack: 1d20 + 8 ⇒ (11) + 8 = 19
damage: 1d8 + 4 ⇒ (7) + 4 = 11

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Molos expends one point from his Arcane Reservoir and fires another Ice Missile at the blinded gnoll captor.

Ranged touch attack 1d20 + 4 ⇒ (2) + 4 = 6
Ice damage 2d6 ⇒ (6, 5) = 11

DC 14 Fort save to avoid being staggered for one round.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Vrald also continues with the ruse and swings his sword at the hyena which attacked Tori. The hyena yelps and drops into the sand, sucking it with blood. Gima stops to run away and turns around. Molos fires another missile at a gnoll, but hits only the ruin wall behind the creature.

Round 1
Tori
Hyena -23HP defeated
Vrald
Gima
Gilfroy
Molos
Jaegar
Gnoll blue -10HP blind/stunned 1R, stunned 1R
Gnoll red blind/stunned 3R, stunned 1R

Silver Crusade

M Tiefling Inquisitor 7; HP 45/45; AC 22, FF 15, T 17; F/R/W, 6/7/8; Per +18; Init +9

Jaegar will trot toward Gima without nocking an arrow, and call back over his shoulder, "Hey slaves! Do any of you know where you're going?"

He looks to take the Halfling under his arm, placing his hand on her back for comfort. He whispers to her paternally, "If you need food or drink, we will help you. This is not the time or place to flee."

Diplomacy: 1d20 + 13 ⇒ (12) + 13 = 25

How confident is Jaegar that he could find the 'slave cave' if necessary? I haven't seen any specifics in the previous GM posts.

Survival: 1d20 + 15 ⇒ (4) + 15 = 19 - Are there tracks or a trail we're following?

Perception: 1d20 + 18 ⇒ (16) + 18 = 34 - Have the gnolls discussed it?

Knowledge Local: 1d20 + 10 ⇒ (3) + 10 = 13 - Have we heard rumors of the specific location?

Knowledge Nature: 1d20 + 10 ⇒ (10) + 10 = 20 - Are there any specific natural features that we could navigate?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Only the gnolls know the exact place of the 'slave cave', but there is only one trail and natural features which should lead you there

"No, sir! We've never been here. Sorry." the slaves answer to Jaegar's question. But remembering the gnoll's discussions and following the trails in the dessert Jaegar is pretty sure he can find the way to the meeting place on his own.

He trots toward Gima, picks her up and carries her back to the group. "Ok, I'm sorry for that, I thought it's the right time to get away when the gnolls are sleeping. Please, don't kill me and I may help you as well." Gima says. "Although I don't look strong I can pick locks for you."

Round 2
Tori
Vrald
Gima
Gilfroy + Round 1 action
Molos

Jaegar
Gnoll blue -10HP stunned 1R
Gnoll red blind/stunned 2R, stunned 1R

Still in initiative as the gnolls are not defeated.

Grand Lodge

Max HP: 26; Current HP: 26; AC 11 (touch 11, FF 11); CMD: 7; F/R/W: +4/+2/+6 (+8 vs illusions)

Gilfroy flings acid at the gnolls.

Round 1 acid: 1d20 + 1 ⇒ (20) + 1 = 21
Round 1 acid confirm: 1d20 + 1 ⇒ (8) + 1 = 9
Damage: 1d3 ⇒ 1
Damage: 1d3 ⇒ 3 (might confirm as its touch attack)

Round 2 acid: 1d20 + 1 ⇒ (8) + 1 = 9
Damage: 1d3 ⇒ 1

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Molos keeps waiting for his friends to finish off the gnolls.

He uses his third ice missile of the day at the blue gnoll.

RTA 1d20 + 4 ⇒ (16) + 4 = 20

Damage 2d6 ⇒ (2, 5) = 7

DC 14 Fort save or be staggered one round.

Liberty's Edge

F Human (Varisian) Fighter 7 - HP 59/60 - AC 21/T: 16/FF: 16 - Perception +1 - Fort: +7, Ref: +8, Will: +4 (+2 vs. fear) - CMB: +9, CMD: 24 - Speed: 30 - Init. +7 - Sense Motive: +1

Assuming the others had the gnolls well in hand, and not wanting to blow her cover completely, Tori merely waits and watches.

Delaying

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

"Well, I guess the game is up.. sighs Vrald, somewhat relieved to not have to pretend any more about pretending to be a slaver.

He advances on the gnolls and swipes his sword at one.

Blue unless it is defeated already

attack: 1d20 + 9 ⇒ (18) + 9 = 27
damage: 1d8 + 4 ⇒ (5) + 4 = 9

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Gilfroy hurls two orbs of acid at the gnolls, hitting the blue one twice. Molos throws his last magic missile at the same gnoll, hitting it as well. Vrald is able to finish the gnoll off with his sword.

Round 2
Tori delay
Vrald
Gima carried by Jaegar
Gilfroy
Molos
Jaegar
Gnoll blue -31HP defeated
Gnoll red blind/stunned 2R, stunned 1R

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Just a note, DM. Molos is using his Ice Missles arcanist ability. He has 1 point left in his Arcane Reservoir, so he can cast one more.

Silver Crusade

M Tiefling Inquisitor 7; HP 45/45; AC 22, FF 15, T 17; F/R/W, 6/7/8; Per +18; Init +9

Jaegar will continue to carry Gima back to the crowd.

"All right. Did everyone get that out of their systems?"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Ok, thanks!

Jaegar Returns with Gima to the ruins.

Round 3
Tori delay
Vrald
Gima carried by Jaegar
Gilfroy
Molos
Jaegar

Gnoll red blind/stunned 2R, stunned 1R (–2 penalty to AC, and loses its Dexterity bonus to AC)

What do you want to do with the remaining gnoll?

Liberty's Edge

F Human (Varisian) Fighter 7 - HP 59/60 - AC 21/T: 16/FF: 16 - Perception +1 - Fort: +7, Ref: +8, Will: +4 (+2 vs. fear) - CMB: +9, CMD: 24 - Speed: 30 - Init. +7 - Sense Motive: +1

Tori continues to remain docile at the moment, in case her slave cover needs to stay active.

Still delaying.

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

Vrald looks at Jaegar even as he moves up to the gnolls.

He holds his sword ready, whether it is to 'guard' the gnoll from the slaves or finish him off is unclear for a moment. Then with a sigh he brings it down on the gnolls neck.

"After a revolt, they wouldn't let you all live."

attack: 1d20 + 9 ⇒ (3) + 9 = 12
damage: 1d8 + 4 ⇒ (8) + 4 = 12

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Molos waits, wondering why the rest haven't jumped on the last gnoll. "What are you waiting on? This is our chance! Break the thing's neck and let's get out of these chains before I have to use every bit of my magic today!"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Vrald knocks the remaining gnoll unconscious.

"Whats going on? You say you are slavers, but you knock out your customer's forces. Is that the normal behavior where you come from?" Gima asks.

-Posted with Wayfinder

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

"We are not slavers." says Vrald as he releases Molos from his shackles.

"We are here to put a stop to a particular group of unsavoury individuals who use this horrible trade to further...their strategic goals."

He looks around the group of slaves.

"Unfortunately you have been caught in the middle of this. This is bad - if you 'escape' you will be hunted down. I understand that slaves who revolt and kill their captors are dealt with harshly."

The warrior contemplates options.

"I think the best way to continue is probably to continue the 'ploy', and head on to our eventual destination. There we will put a stop to what is going on, and rescue those who are enslaved there. At that stage you are all welcome to come with us back to Absalom - although I cannot promise a safe trip. Once back there you will have no legal master and thus be free."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You can still keep up the ruse if you are able to convince the guards to believe a good story about what happened to the gnolls and their hyena ;)

Gima listens to Vrald's story and nods, but she does not say a word. She still looks nervous.

On the morning of the third day of travel you spot a fortress built in the mountains. Once at the gate a gnoll approaches you and asks "Are these the new slaves?"

Grand Lodge

Max HP: 26; Current HP: 26; AC 11 (touch 11, FF 11); CMD: 7; F/R/W: +4/+2/+6 (+8 vs illusions)

Gilfroy, firmly back in chains, spits and growls curses, glaring from puffy eyes beneath a swollen brow.

"New slaves? New slaves?! You worthless mongrel of a one-eyed lapb!+$@, I am Lord Gilfroy of the exalted House of Fezziwig, and just because my lord father's soldiers were only able to slay a pair of pathetic gnolls and their filthy pet before this scum," he pauses to spit at Vrald and Jaeger, "cut them down, doesn't mean that he won't send more, and more upon more, until this wretched island is covered in my father's knights and your wretched and mutilated corpses! Free me now and give these...these...vile...things unto my will, and I will ensure your lives are spared."

Bluff: 1d20 + 13 ⇒ (13) + 13 = 26

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

Vrald backhands Gilfroy, again with a tired almost resigned swipe
No skill or strength bonuses being applied

attack: 1d20 ⇒ 2
NL damage: 1d3 ⇒ 1

"Yes, these are the slaves. Apparently the wordy one is actually well connected. Not sure he'll ever learn to be a good servant though. Maybe you'll get a ransom for him before you grow tired of his mouth. Speaking of tired, I am. We need some rest and some water."

Grand Lodge

Max HP: 26; Current HP: 26; AC 11 (touch 11, FF 11); CMD: 7; F/R/W: +4/+2/+6 (+8 vs illusions)

Gilfroy easily ducks the blow and, grabbing his crotch, makes a rude gesture to Vrald and mutters something impolite about his mother and a gnoll.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The gnolls eyes widen when he hears Gilfroy's story but after Vrald slapped the gnome in the face he says with a grin "Well, there is a high request on noble slaves as I've heard. Don't worry, most of the slaves who come here will shut up sooner or later. If not, it means more meat for the pack." The gnoll turns around and shouts "Open the gate!" and the gate opens.

A wall of ochre bricks bristles at its base with sharp stakes, barring entrance to a deep round hollow in the red rocky cliff. The wall curves at a small watchtower with a leather tent roof. Beyond the wall, the cliff rises over a hundred feet, its lower reaches dotted with shallow caves. The masonry wall is 10 feet high, 2 feet thick, and composed of the same reddish stone that makes up the cliff. Sharpened wood stakes around the base of the wall. An iron portcullis over the cave entrance is attached to a winch by a thick rope, and a lever release inside the entrance can cause the gate to close quickly. The gnolls have also attached a block and tackle that they can use from the courtyard to lift the portcullis more easily. The cliff above the fort is 110 feet high. A freestanding structure serves as a barracks for most of the gnolls. Its doors are in poor repair.

Once inside you meet another gnoll "You missed it! Chief finally ran the veiled lady off! We’re gonna celebrate tonight with her best wine!"

The gnolls order you to leave the chest on the floor in the center of the kennels. They then lead the slaves past the guard hyenas to the slave pen and tell Vrald and Jaegar to wait outside the kennels until the chief is ready to see them.

Liberty's Edge

F Human (Varisian) Fighter 7 - HP 59/60 - AC 21/T: 16/FF: 16 - Perception +1 - Fort: +7, Ref: +8, Will: +4 (+2 vs. fear) - CMB: +9, CMD: 24 - Speed: 30 - Init. +7 - Sense Motive: +1

Tori attempts to get a good feel for the camp's structures and the guards, while continuing to follow through with the slave routine. As such, she makes no comments.

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

Vrald heads towards the indicated area.

"Bring some of the wine down here please. And who was the Veiled lady?"

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Molos again keeps his head down, not enjoying his mission at all. He kept his eyes open ready for any weaknesses shown by the gnolls, so that he might strike against them when the opportunity arose.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"The veiled lady is responsible for the slaves, but she shows up only occasionally. You make business with the chief. Wait here." the gnoll says while leaving Vrald and Jaegar alone after telling a younger gnoll to get some wine.

The gnolls are very lazy. Most of them are sleeping or playing dice games in the training hall.

A stone dais painted with a hyena-like face occupies the center of the kennels. A wide, eight-foot-high ledge runs around the perimeter of the room with a crude ladder to the east connecting the floor and elevated area. Several shallow caves with wooden gates and floors covered in straw open into this room from the north. A door to the east and a door with a barred grille to the west lead to other parts of the stronghold. A shattered wooden box and several dozen scraps of sodden, torn paper lie scattered across the floor. The gnolls allow their hyenas to roam the fort freely but use the shallow gated caves as kennels to lock up other useful animals like camels, jackals, or the occasional trollhound. Two hyenadons, mutated in a ritual involving trollhound blood, are usually left here to guard the slaves during the day. These beasts, as large as horses, are especially well suited to guard duty by the extra eyes in the center of their foreheads and behind their ears.

DC 15 Intelligence, Linguistics, or Perception:
You can piece together some information from a few scraps of paper on the floor. What’s most noteworthy are a few surviving signatures, including one by “—orn Desimire,” one by “M. Sloan,” and one from “Jacquo Dals—.”

The slave quarters consist of a single long room with several bunk beds against the back wall, a pair of buckets in the corner, and a heavy wood door that can be barred from outside. A Kelishite man wearing a pale linen scarf about his head and an excessively wide grin on his face, resides here with two other slaves.

"Welcome! I am Korshad, overseer for our masters. Though I wear a collar, you’ll find it’s best to do as I say! Now, they lock us in at night when they go hunting, but mostly we have the run of the place, nearly as much liberty as the hyenas. You’ll be trained to be excellent house slaves, then taken back to the ships to be sold to nice noble families. It may seem harsh, but if you take to it, it’s probably a better life than you were used to before. Meanwhile you should get some rest and we can begin your lessons in the morning. As the proverb says, ‘When the day is hottest, even the busy must rest and wait.’" the man says and grins. You can see a gap between his teeth.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

After a few minutes the young gnoll returns to Vrald and Jaegar, wine in his hands. He says "The chief will see you tomorros, she's busy now. You may stay in the training hall for tonight."

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Intelligence 1d20 + 3 ⇒ (2) + 3 = 5

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

intelligence: 1d20 ⇒ 17

Vrald scoops up a few of the scraps of paper, passing them to Jaegar.

know(nobility): 1d20 + 1 ⇒ (5) + 1 = 6
"What do you make of these names?"

Grand Lodge

Max HP: 26; Current HP: 26; AC 11 (touch 11, FF 11); CMD: 7; F/R/W: +4/+2/+6 (+8 vs illusions)

Gilfroy says nothing to Korshad, as he stumbles over to an empty cot. He slips a few pinches of coloured sand from his spell component pouch into a pocket of his trousers and hides the rest of the pouch under his mattress.

Sleight of Hand: 1d20 ⇒ 17

Liberty's Edge

F Human (Varisian) Fighter 7 - HP 59/60 - AC 21/T: 16/FF: 16 - Perception +1 - Fort: +7, Ref: +8, Will: +4 (+2 vs. fear) - CMB: +9, CMD: 24 - Speed: 30 - Init. +7 - Sense Motive: +1

"Are you the one training us, or will we have another overseer?" Tori asks Korshad, her tone and expression neutral.

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