GM Larkin |
Two days passed without incident, the weather has varied from light rain to brilliant sun. In the distance you saw some lightning storms and valkyries (That's big metal birds for the Heghlanders) but there has been absolutely no activity on the trail or around your camp.
In the dawning light of mid-morning on the third day the lookouts spot something. Men... 6 Men... Armed with Lasguns... In Severan Dominate fatigues. By the time Jermaie spots them they are too close for comfort.
Cort had the lowest stealth, passing by 6, so the Dominate troops will need to pass by the same the same to spot the lookouts
Opposed awareness for the enemy 35: 1d100 ⇒ 16 I guess every traitor has his day
The Severan Dominate troops see you at almost the same time as you see them.
Right, can I get initiative from everyone please. Also common lore (war) or scholastic lore (tactica imperials) from everyone please. I'll get the map up tonight but you can assume Cort and Jermaie are at point L. The enemy are at (75,43) and the rest of the PCs are at (45,0)
I just realised that frag grenades have a 4 m radius (or is it diameter... I’ll check that tonight) so if 1 of your 'frag mines' goes off it may set them all off... Let me know if you want to remove some. At the moment the enemy troops are too far away to notice any of your traps
Jermaie Dael |
Initiative: 1d10 + 4 ⇒ (5) + 4 = 9
Common Lore (War); Intelligence=29: 1d100 ⇒ 52
Oh emperor... What's this 'war' thing everybody keeps going on about?
I'm guessing, at this point, we won't even be able to signal before the shooting starts. Not that it matters really. Just now, I think we've all got it in our heads that War is like two hamburgers that you flip.
GM Larkin |
GM Larkin |
Trooper 1 will half-move into the loose rock at the base of the cliff and fire on Jermaie and Cort on semi-auto with his lasgun.
BS+10Close range: 1d100 ⇒ 36 1 hit on Jermaie doing
Damage before TB and armour: 1d10 + 2 ⇒ (4) + 2 = 6
The dominate soldier opens up with a hasty spray of las-fire. A lucky shot catches Jermaie in the chest, thankfully his armour takes most of the damage.
Troopers 2, 3 and 4 will run in attempt to get to the top of the northern cliff (20m up)
Athletics: 1d100 ⇒ 89
Athletics: 1d100 ⇒ 36
Athletics: 1d100 ⇒ 23
Only 4 makes it any distance up, the others only make it about 3m up.
The two remaining troopers charge towards the southern cliff, going out of sight of all the PCs
Athletics: 1d100 ⇒ 52
Athletics: 1d100 ⇒ 27
Cort and Jermie can hear the rummaging of rocks being dislodged as the enemy is clearly attempting to scale the cliff face
It'll be tomorrow morning before I get a chance to update the map, but I can tell you that 2, 3 and 4 are heading straight towards the bolder on the top of the northern cliff, and they are all currently on the cliff face. 5 and 6 are heading directly towards Cort and Jermaie. 1 is the only one in cover and he moved NW into very light cover
Cormeg, Eirik, Garion and Wikvaya can only see the severan dominate soldier 4 as he is climbing up the cliff, but even that is a difficult shot (-20)
Wikvaya Shoodii |
Run, Wikvaya, Run! AB 3 so Run is 18 metres or 9 squares. Heading 9 squares directly up, into the cover of the tree.
"Everybody move!" Wikvaya runs for the cover of the trees, tugging his comrade into a safer spot. "Get them before reinforcements arrive!"
GM Larkin |
You also get a +5 for your comrade shooting at the same thing
The two closest you cannot see without moving. The closest one is trooper 1 who is in cover. Your round would have hit his left leg, but it is in cover.
Court's las round hits the rock which the traitor is using for cover, burning a hole through it and into his armour. However, the man shrugs off the damage.
No wounds inflicted.
I suggest you have a look at the rules for armour penitration (with your bolter) and suppressing fire (with your autogun)
Jermaie Dael |
Jermaie shudders as the las-round hits his chest plating.
"Gah! 'at'l leave a bruise. Contact, contact down by the lower cliffs, and up to our right flank. 'Roight, it's time to wake up the ladies. Narine, fire on my target, hose 'em down."
Jermaie readies his bolter, firing down off the cliff at the enemy soldiers scaling the rockface. Attacking #3.
Semi Auto Burst; BS: 42+5(Comrade)=47: 1d100 ⇒ 30
One degree of success. Hit to the head.
Damage(X)(Pen-4): 1d10 + 5 ⇒ (6) + 5 = 11
GM Larkin |
Jermaie shudders as the las-round hits his chest plating.
"Gah! 'at'l leave a bruise. Contact, contact down by the lower cliffs, and up to our right flank. 'Roight, it's time to wake up the ladies. Narine, fire on my target, hose 'em down."
Jermaie readies his bolter, firing down off the cliff at the enemy soldiers scaling the rockface. Attacking #3.
He's at close range so you get a +10 giving you 3 degrees of success (passing counts as the first degree in this system) and another hit, roll for damage.
The first bolt kills the Dominate Trooper outright, blowing his head to peaces.
The second bolt can hit #2 or #4
GM Larkin |
Dominate trooper 1 continues to fire at Jermaie and Cort
Semi-auto+Aim+Close range: 1d100 ⇒ 21 3 degrees of success = 2 hits, both to the arm. One each
Damage for Jermaie (pen 0): 1d10 + 3 ⇒ (2) + 3 = 5 soaked up by armour
Damage for Court (pen 0): 1d10 + 3 ⇒ (9) + 3 = 12 that's 4 wounds after armour and toughness. Feel free to try and dodge
Leaving his dead squad-mates behind trooper 4 continues to climb
Athletics: 1d100 ⇒ 64 but the work is trieing and he begins to slow.
Likewise troopers 5 and 6 continue to climb towards Jermaie and Cort
Athletics #5: 1d100 ⇒ 23
Athletics #6: 1d100 ⇒ 28 they both make it to the top and use the outcrop as cover
Trooper 6 uses his last half action to fire upon Jermaie and Cort again
Semi-auto+Close range: 1d100 ⇒ 16 3 degrees of success is 2 hits again
Damage for Jermaie (pen 0): 1d10 + 3 ⇒ (5) + 3 = 8 With your plate armour and your TB you manage to soak all of that... Just
Damage for Court (pen 0): 1d10 + 3 ⇒ (2) + 3 = 5Soaked by armour
Both trooper 5 and 6 are now considered to be in cover (AC 6) for their legs and chest. They are also over 2m apart, so if you want to hit both with semi-auto burst you'll have to fire one between them (ie loose 1 hit)
GM Larkin |
Aiming would have helped,, but your figures are correct. You still have a 1/2 action this turn. You cannot use an attack action.
The bolt round goes straight through armour for 10 wounds killing the man outright
The single round snapped from courts weapon lands exactly where he wants it to, dropping the traitor instantly!
Cort Darfrain |
Oh I didnt realize I could aim and single shot! I certainly would have aimed. And even though I hit, I think it is only fair to say I aimed. So no other action for me. Sigh I will learn this system one day...just in time to die probably. Also I must now save up for deadeye shot cause that was awesome.
Jermaie Dael |
The thoughts flash by nigh instantaneously, the blasts of bright light screeching past, some even having the indignity to strike Jermaie's armor. "Come on then, ya' think you can hurt the rampaging Dael?! Jus' try me!" But they are not the words he speaks. Another voice rears itself behind his bravado, calm and almost soothing. Your position is bad. You're getting flanked and need better cover.
Shaking his head, Jermaie will lay down a burst of supressing fire over the heads of the enemy troopers on the right flank. Troopers 5 and 6.
Suppressing Fire To-Hit; BS: 42-20(Sup. Fire)=22: 1d100 ⇒ 43
Yelling over the din, Jermaie shouts, "Cort, we need better cover. They're coming up on the rocks ta' our right."
GM Larkin |
You are currently 91m from the closest enemy, which is extreme range for your bolt pistol (-30). If you half move to the cliff's edge (NE) you will be in better cover and 88m, long range for your bolt pistol (-10). Alternatively you can run 16m north to the cliff's edge and have everyone in site to fire at next turn. They'll all be at long range. Other alternatives involve climbing down the cliff or running around to Cort's position both of which will take several turns.