
![]() |

@Walter-People still fight in steampunk/gaslamp settings, so you will still absolutely be relevant. As for "fitting in" with the setting, that's all in how you play him.
@Redelia-Sorry to lose you, but totally respect your choice.
@Anya-I apologize, I had forgotten you'd posted about going with magic knife throwing orcle
On the concept of character-type indecision, I'm still debating between elven witch or occultist. Either, way, I'll try to ensure some ability to provide secondary melee assistance, but probably more buff/debuff/control (still deciding) as the focal area.
Okay, I didn't know if a Greatsword wielding fighter would still be relevant.

![]() |

Fillion Rafael wrote:Okay, I didn't know if a Greatsword wielding fighter would still be relevant.@Walter-People still fight in steampunk/gaslamp settings, so you will still absolutely be relevant. As for "fitting in" with the setting, that's all in how you play him.
@Redelia-Sorry to lose you, but totally respect your choice.
@Anya-I apologize, I had forgotten you'd posted about going with magic knife throwing orcle
On the concept of character-type indecision, I'm still debating between elven witch or occultist. Either, way, I'll try to ensure some ability to provide secondary melee assistance, but probably more buff/debuff/control (still deciding) as the focal area.
Of course it is! You might even ask the GM for some "steampunk flavor" options like it's a telescoping blade so it works like a mechanical version of a lightsabre or maybe it's a sword embellished by gears and levers that help make it more well-balanced than an ordinary sword (particularly if you spent the money to make it masterwork).
EDIT: elf witch as melee would be boosted by using wooden weapons (+1 attack and damage) and a feat in weapon focus for another (+1 to hit) and weapon finesse

![]() |

@GM Mandarin-Would a sword cane with a wooden sword be acceptable as a weapon? Would the wooden blade have any sort of drawbacks/penalties?
EDIT: And do I correctly assume that elves don't get the proficiency in longswords, bows, etc. as they do in standard Pathfinder? I assume the +1 on wooden weapons is the trade off for that?

GM Mandarin |

@Fillion: Yes, it does replace that special trait. And a wooden sword only gains bonuses if an elf has it, and the elf only gets bonuses from wooden swords
Here are some steampunk-ish ideas (I can add prices if you like them):
- telescoping sword
- sword with a lightning rod in it so you can deal electrical damage
- gun that shoots spells or bullets that have spell-like effects
- wrist-mounted crossbow (special/exotic and costs more money)
- a gauntlet that shoots knives
- green-arrow style arrows with special effects
- a bow that has gears to make the shots more accurate
More coming (I'll update them on the campaign info document)

GM Mandarin |

Wrist mounted crossbow: Damage - 1d8 medium size, 60 ft., Piercing type, 5 lbs. It takes a full move action to take off and put on the crossbow
Gauntlet: Damage - 2d4, 45 ft., Piercing type, 3 lbs.
@Claudine:
- Boxing glove (normal glove for campaign)
- Flash (Flash powder for Pathfinder)
Basically tipped with any alchemical creation from Pathfinder. They cost the normal price +1 gp. and does what it would normally do if it weren't on an arrow