The Heavenly Discs

Game Master Elf King

In the world(s) of the Discs, a great power is, unbeknownst to the people, rising on Shkhari, the desert disc.


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Human Dungeon Master GM 3

Well, you guys have been good about posting, but I'm waiting for Walter and Oracion.
I'll post round actions after everyone is in


Human Dungeon Master GM 3

I know I've been asking this a lot but, is everyone still playing?
If you all are too busy with life, it's okay and we can postpone or, hopefully not, stop playing this particular game.

If you do choose the dreaded latter, then at least we had a good run. So, the choice is yours, and happy holidays.

Liberty's Edge

Female Human Lore warden Fighter 1| HP: 12/12 | AC: 18 / T: 14 / FF: 14| Fort: +4, Ref: +4, Will: +1 | CMB: +0, CMD: 14 | Init: +4, Perception: +6

i'm still willing to play

Scarab Sages

Elven Occultist; HP 17/21; AC 18, touch 15, ff 13; CMD 17; Fort +3, Ref +6, Will +2 (+2 vs enchantment, immune to sleep) Init +5, Perception +5, 30 ft mvmt
Skills:
Appraise +8, Bluff +8, Diplomacy +7, Disable device +11, Knowledge (arcana, engineering, history, planes, religion) +8, Linguistics +9, Perception +5, Sense motive +10, Sleight of hand +11, Spellcraft +8

I'm still here.


Male Fengari Alchemist/3

Still here, just trying to get the new computer up and running.


F Human Ranger 3

I'm here, hoping to wake up some time soon :-)


Male Fengari Alchemist/3

Out of curiosity, what type of action is the fire gloves' fireball?


Human Dungeon Master GM 3
Cilla wrote:
I think this means I attack the nearest creature, which would be...?

The robot thing.

Gonzo the Mad wrote:
Out of curiosity, what type of action is the fire gloves' fireball?

It's a standard action, normal attack. Just kamehameha ...

@Cilla: You don't need the d100 to shake off the confusion.

Scarab Sages

Elven Occultist; HP 17/21; AC 18, touch 15, ff 13; CMD 17; Fort +3, Ref +6, Will +2 (+2 vs enchantment, immune to sleep) Init +5, Perception +5, 30 ft mvmt
Skills:
Appraise +8, Bluff +8, Diplomacy +7, Disable device +11, Knowledge (arcana, engineering, history, planes, religion) +8, Linguistics +9, Perception +5, Sense motive +10, Sleight of hand +11, Spellcraft +8

Hey look, our game's back from the dead! Let's kill some spider-bots!


Human Dungeon Master GM 3

Alriiiiiiiiight!
Begin

Sorry about it taking so long to post something.

Scarab Sages

Elven Occultist; HP 17/21; AC 18, touch 15, ff 13; CMD 17; Fort +3, Ref +6, Will +2 (+2 vs enchantment, immune to sleep) Init +5, Perception +5, 30 ft mvmt
Skills:
Appraise +8, Bluff +8, Diplomacy +7, Disable device +11, Knowledge (arcana, engineering, history, planes, religion) +8, Linguistics +9, Perception +5, Sense motive +10, Sleight of hand +11, Spellcraft +8

Not sure where we are in initiative and/or who all is still here. Don't think I'm actually up, but should I just go ahead and post my next action?


Human Dungeon Master GM 3

Yes


Human Dungeon Master GM 3

I'm guessing everyone's busy ...


Human Dungeon Master GM 3

Okay, listen. I'm sure everyone of you is very busy; I am myself. But this campaign, I feel, has kind of lost momentum (we've even lost two of the original cast).
We got far, and you guys are great at this, but I think the reached its end.
So, alas, I think we'll stop. Keep up the role-playing!

~ GM Mandarin

P.S. - Use your imagination for the ending! :)


F Human Ranger 3

Thanks everyone for giving it a go!


Male Tiefling (Qlippoth spawn) Oracle Level 4 /Bloodrager Level 1 | 23/43 hp | AC: 20(Shield spell / 24) / T: 11 / FF: 19 (23) | Uncanny Dodge / Resist: 5 Cold,Fire, Electricity | Fort: +6, Ref: +2, Will: +3 | CMB: +8, CMD: 19| Init: +5, Perception: +4, Darkvision

you should probably actually close the campaign down brah. so it's not clogging up peoples tabs


Male Human Crazy/3, Nerd/2

It was a worthy try.

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