
Canard Kuroihane |

I don't really get it, as my d20 rolls for acrobatics and to hit are the exact same roll I did for the grapple, and the grapple turned out perfectly fine whereas the others got borked. I even double checked to make sure all the dice rolls were seperate. Regardless, let's give this another go...
Acrobatics: 1d20 + 47 ⇒ (13) + 47 = 60
Attack 1: 1d20 + 72 ⇒ (8) + 72 = 80
Attack 2: 1d20 + 52 ⇒ (11) + 52 = 63
Attack 3: 1d20 + 47 ⇒ (15) + 47 = 62
Attack 4: 1d20 + 47 ⇒ (13) + 47 = 60
Attack 5: 1d20 + 42 ⇒ (3) + 42 = 45
Attack 6: 1d20 + 42 ⇒ (13) + 42 = 55
Attack 7: 1d20 + 37 ⇒ (10) + 37 = 47
Attack 8: 1d20 + 52 ⇒ (16) + 52 = 68
I hope it works this time. I apologize for holding stuff up; this is the first time I've done PbP here.

Archaon, The Everchosen |

Back in fight after his first death Archaon needs 4 rounds to buff.
Archaon is Undetectable As well, All attacks are against FF AC unless it has Uncanny dodge.
User scroll of Time Stop: 1d4 + 1 ⇒ (1) + 1 = 2
User scroll of Time Stop: 1d4 + 1 ⇒ (4) + 1 = 5
After using two scrolls he is buffed and in position to charge from above. Mythic Power used on Arcane Strike and Vanishing Trick
3Rounds of rage used for Raging Brutality
Attack: 1d20 + 125 ⇒ (14) + 125 = 139
Attack: 1d20 + 126 ⇒ (19) + 126 = 145
Attack: 1d20 + 122 ⇒ (1) + 122 = 123
Attack: 1d20 + 118 ⇒ (14) + 118 = 132
Attack: 1d20 + 114 ⇒ (10) + 114 = 124
Damage Ingnores DR due to Smite. The natural 1 can still hit due to Always a chance. One possibel Crit auto confirms
Damage: 6d8 + 8d6 + 354 + 39 ⇒ (2, 8, 2, 3, 1, 3) + (1, 5, 2, 2, 4, 6, 1, 6) + 354 + 39 = 439 Burn Mythic Power for Foebiting
Damage: 12d8 + 8d6 + 796 + 39 ⇒ (6, 4, 2, 8, 8, 2, 7, 4, 3, 5, 8, 6) + (6, 1, 1, 1, 2, 2, 5, 2) + 796 + 39 = 918 Burn Mythic Power for Foebiting
Damage: 6d8 + 8d6 + 358 + 39 ⇒ (4, 4, 6, 4, 4, 7) + (5, 2, 4, 2, 4, 1, 6, 6) + 358 + 39 = 456 Burn Mythic Power for Foebiting
Damage: 6d8 + 8d6 + 360 + 39 ⇒ (7, 6, 4, 1, 3, 5) + (5, 1, 4, 2, 6, 6, 5, 6) + 360 + 39 = 460 Burn Mythic Power for Foebiting Damage: 6d8 + 8d6 + 362 + 39 ⇒ (2, 5, 7, 2, 7, 5) + (6, 1, 1, 1, 6, 2, 6, 3) + 362 + 39 = 455 Burn Mythic Power for Foebiting
Then use 2 mythic to activate Fleet Charge and Perfect Strike to strike and then Fly away.
Attack: 1d20 + 130 ⇒ (17) + 130 = 147
Auto Confirm
Damage: 15d8 + 8d6 + 1015 + 39 ⇒ (4, 6, 8, 1, 3, 4, 3, 6, 2, 4, 5, 7, 8, 5, 6) + (6, 5, 1, 3, 5, 6, 1, 1) + 1015 + 39 = 1154 Burn Mythic Power for Foebiting
Total Damage 3882
13 Mythic Power used total.

The Blur |

Watching as the armored godbeing hits Archaon with a sphere of nothingness, The blur decides to focus offensively. He will take the paladin's offer of power from his god (activating smite) and also will study the dark one offensively, before flying across the battlefield to repeat the assault of the previous round.
Study opponent (dc=10+CR) spending a point to add +20 to check: 1d20 + 52 ⇒ (9) + 52 = 61
Flurry with Spring Attack, Haste, Flank, Smite, Study Opponent, and bypassing all DR/Hardness: 1d20 + 59 ⇒ (10) + 59 = 691d20 + 59 ⇒ (1) + 59 = 601d20 + 59 ⇒ (14) + 59 = 731d20 + 54 ⇒ (15) + 54 = 691d20 + 54 ⇒ (10) + 54 = 641d20 + 49 ⇒ (13) + 49 = 621d20 + 49 ⇒ (3) + 49 = 521d20 + 44 ⇒ (18) + 44 = 62
Rolling damage for the hits that are 65+
Damage (including doubling smite damage for first hit): 4d8 + 74 ⇒ (8, 1, 2, 3) + 74 = 884d8 + 54 ⇒ (6, 4, 2, 4) + 54 = 704d8 + 54 ⇒ (3, 2, 8, 1) + 54 = 68
The Blur will then finish his movement 100' away from the Oblivion Lord, on the opposite side of the starting side of the party. He will then spend a mythic point to take a standard action to go full defensive, making his AC 61.
Fort Save: 1d20 + 19 ⇒ (9) + 19 = 28

GM Overlord |

If you aren't immune to death effects: 40d6 + 39 ⇒ (1, 2, 2, 6, 3, 4, 4, 1, 4, 4, 5, 1, 3, 6, 1, 5, 5, 5, 2, 4, 3, 5, 5, 4, 6, 3, 6, 1, 6, 3, 1, 1, 6, 5, 1, 6, 3, 3, 6, 1) + 39 = 182
If you can't fly or don't have feather fall: 20d6 ⇒ (3, 6, 1, 3, 4, 5, 5, 6, 2, 4, 1, 1, 5, 3, 3, 1, 1, 2, 5, 4) = 65
The Oblivion Lord buckles from Archaon's blows but reappears where he once stood as a wave of annihilation washes over everything in sight.

Grem Schmidt |

All attacks vs flat footed AC; main-hand attacks ignore armor bonuses;
attack bypasses all DR, treated as good, adamantine, silver, cold iron, magic, slashing, ghost touch, and epic for all purposes relating to that
Attacks do not fail on a natural roll of 1; Crits auto confirm and are maximized
Full attack action + 1 attack from spending ki
Main hand 1: 1d20 + 94 ⇒ (4) + 94 = 98
Main hand 2: 1d20 + 94 ⇒ (20) + 94 = 114
Main hand 3: 1d20 + 94 ⇒ (17) + 94 = 111
Main hand 4: 1d20 + 89 ⇒ (19) + 89 = 108
Main hand 5: 1d20 + 84 ⇒ (6) + 84 = 90
Main hand 6: 1d20 + 79 ⇒ (11) + 79 = 90
Off hand 1: 1d20 + 94 ⇒ (5) + 94 = 99
Off hand 2: 1d20 + 94 ⇒ (9) + 94 = 103
Off hand 3: 1d20 + 94 ⇒ (7) + 94 = 101
Spend 1 mythic point for an extra standard action
Main hand 7: 1d20 + 94 ⇒ (11) + 94 = 105
Off hand 4: 1d20 + 94 ⇒ (4) + 94 = 98
Damage
Damage MH 1: 4d6 + 125 + 17d6 ⇒ (3, 6, 6, 3) + 125 + (3, 6, 2, 5, 3, 2, 3, 4, 5, 2, 1, 5, 5, 2, 4, 6, 2) = 203
Damage MH 2: 1876 = 1876 Spend 2 MP for Foebiting, regain one from path ability
Damage MH 3: 1876 = 1876 Spend 2 MP for Foebiting
Damage MH 4: 1784 = 1784 Spend 2 MP for Foebiting
Damage MH 5: 4d6 + 125 + 17d6 ⇒ (5, 6, 3, 3) + 125 + (4, 5, 6, 2, 5, 1, 6, 3, 1, 3, 2, 3, 1, 6, 5, 5, 3) = 203
Damage MH 6: 4d6 + 125 + 17d6 ⇒ (3, 1, 1, 5) + 125 + (2, 1, 6, 1, 2, 3, 5, 5, 2, 1, 4, 4, 1, 6, 3, 5, 6) = 192
Damage OH 1: 4d6 + 125 + 17d6 ⇒ (1, 6, 4, 1) + 125 + (5, 1, 1, 2, 2, 2, 4, 4, 2, 4, 3, 1, 4, 1, 3, 5, 4) = 185
Damage OH 2: 4d6 + 125 + 17d6 ⇒ (1, 5, 2, 1) + 125 + (4, 5, 4, 6, 6, 6, 3, 4, 4, 2, 5, 3, 3, 5, 2, 5, 1) = 202
Damage OH 3: 4d6 + 125 + 17d6 ⇒ (1, 5, 1, 1) + 125 + (6, 1, 5, 6, 5, 4, 3, 1, 3, 1, 6, 4, 5, 1, 2, 5, 3) = 194
If any mainhand and off hand hits
Rend 1: 1d10 + 42 ⇒ (6) + 42 = 48
Damage MH 7: 4d6 + 125 + 17d6 ⇒ (3, 6, 1, 3) + 125 + (6, 4, 2, 3, 3, 5, 4, 6, 5, 6, 2, 3, 4, 1, 3, 1, 2) = 198
Damage OH 4: 4d6 + 125 + 17d6 ⇒ (5, 5, 2, 5) + 125 + (4, 6, 1, 4, 3, 2, 4, 4, 2, 4, 1, 4, 3, 5, 3, 3, 6) = 201
If MH7 and OH 4 hit:
Rend 2: 1d10 + 42 ⇒ (10) + 42 = 52
Total if everything hit: 7214
Smite: 5/7; LoH: 30/31; MP: 13/23; LP: 8/8; Ki 23/26

The Blur |

Oh, not that it matters, but I forgot that I always target flat-footed ac. I knew there was a reason I didn't spike up my attack bonus... also, going to spend a mythic point to add my tier (100') to my speed (cause appearantly reading my abilities is a good idea.)