The Hardest Boss you will Ever Face (Inactive)

Game Master Cr500cricket

"The Legend of the Oblivion Lord, a Godlike force of destruction is true. It has also turned its sights upon our world. It's mere entry into our world annihilated all of Lojis and his rampages have destroyed most of Groden, Quirith and Hindarin. All attempts to stop him have failed so far... help?


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I don't really get it, as my d20 rolls for acrobatics and to hit are the exact same roll I did for the grapple, and the grapple turned out perfectly fine whereas the others got borked. I even double checked to make sure all the dice rolls were seperate. Regardless, let's give this another go...

Acrobatics: 1d20 + 47 ⇒ (13) + 47 = 60

Attack 1: 1d20 + 72 ⇒ (8) + 72 = 80

Attack 2: 1d20 + 52 ⇒ (11) + 52 = 63

Attack 3: 1d20 + 47 ⇒ (15) + 47 = 62

Attack 4: 1d20 + 47 ⇒ (13) + 47 = 60

Attack 5: 1d20 + 42 ⇒ (3) + 42 = 45

Attack 6: 1d20 + 42 ⇒ (13) + 42 = 55

Attack 7: 1d20 + 37 ⇒ (10) + 37 = 47

Attack 8: 1d20 + 52 ⇒ (16) + 52 = 68

I hope it works this time. I apologize for holding stuff up; this is the first time I've done PbP here.


M Nagaji; 20 Paladin (Warrior of the Holy Light)/20 Ninja/ (Dual-Path)10 Champion/Trickster

Looking good :)


Back in fight after his first death Archaon needs 4 rounds to buff.

Archaon is Undetectable As well, All attacks are against FF AC unless it has Uncanny dodge.

User scroll of Time Stop: 1d4 + 1 ⇒ (1) + 1 = 2
User scroll of Time Stop: 1d4 + 1 ⇒ (4) + 1 = 5

After using two scrolls he is buffed and in position to charge from above. Mythic Power used on Arcane Strike and Vanishing Trick

3Rounds of rage used for Raging Brutality

Attack: 1d20 + 125 ⇒ (14) + 125 = 139
Attack: 1d20 + 126 ⇒ (19) + 126 = 145
Attack: 1d20 + 122 ⇒ (1) + 122 = 123
Attack: 1d20 + 118 ⇒ (14) + 118 = 132
Attack: 1d20 + 114 ⇒ (10) + 114 = 124

Damage Ingnores DR due to Smite. The natural 1 can still hit due to Always a chance. One possibel Crit auto confirms

Damage: 6d8 + 8d6 + 354 + 39 ⇒ (2, 8, 2, 3, 1, 3) + (1, 5, 2, 2, 4, 6, 1, 6) + 354 + 39 = 439 Burn Mythic Power for Foebiting
Damage: 12d8 + 8d6 + 796 + 39 ⇒ (6, 4, 2, 8, 8, 2, 7, 4, 3, 5, 8, 6) + (6, 1, 1, 1, 2, 2, 5, 2) + 796 + 39 = 918 Burn Mythic Power for Foebiting
Damage: 6d8 + 8d6 + 358 + 39 ⇒ (4, 4, 6, 4, 4, 7) + (5, 2, 4, 2, 4, 1, 6, 6) + 358 + 39 = 456 Burn Mythic Power for Foebiting
Damage: 6d8 + 8d6 + 360 + 39 ⇒ (7, 6, 4, 1, 3, 5) + (5, 1, 4, 2, 6, 6, 5, 6) + 360 + 39 = 460 Burn Mythic Power for Foebiting Damage: 6d8 + 8d6 + 362 + 39 ⇒ (2, 5, 7, 2, 7, 5) + (6, 1, 1, 1, 6, 2, 6, 3) + 362 + 39 = 455 Burn Mythic Power for Foebiting

Then use 2 mythic to activate Fleet Charge and Perfect Strike to strike and then Fly away.
Attack: 1d20 + 130 ⇒ (17) + 130 = 147
Auto Confirm
Damage: 15d8 + 8d6 + 1015 + 39 ⇒ (4, 6, 8, 1, 3, 4, 3, 6, 2, 4, 5, 7, 8, 5, 6) + (6, 5, 1, 3, 5, 6, 1, 1) + 1015 + 39 = 1154 Burn Mythic Power for Foebiting

Total Damage 3882

13 Mythic Power used total.


Okay, I need everyone within 11.6 miles of the Oblivion Lord to make a Fortitude Save

Spoiler:

1d4 + 1 ⇒ (2) + 1 = 3


M Half Orc Fighter(Lore Warden)/3 (HP 4/30| AC:16 | T:12 | FF:14 | CMB:11/13 | CMD:24/25/26 | Fort:+7 | Ref:+5 | Will:+4 | Init:+4 | Perc:+4 | Speed 30)

Fort Save: 1d20 + 36 ⇒ (20) + 36 = 56


If it's a death effect, stun, fatigue, exhaustion, or energy drain, I'm immune. If not:

Fort: 1d20 + 33 ⇒ (11) + 33 = 44 add +4 if this is poison or disease


M Nagaji; 20 Paladin (Warrior of the Holy Light)/20 Ninja/ (Dual-Path)10 Champion/Trickster

Fortitude: 1d20 + 68 ⇒ (8) + 68 = 76

Whose turn are we on, did we skip Blur/Atropos?


Fort Save: 1d20 + 62 ⇒ (8) + 62 = 70


female human fighter 5 | hp 53/67 | AC 21, touch 12, ff 20, CMD 20 | Fort +8, Ref +5, Will +1 | Perc +9, Init +1 (+3) | Reaching Blade Stance |
Resources:
Grit 1/1, TiB 1/1, PotH 1/1, A-PS 0/1, BR 0/1, Stam. 3/8

Fort?: 1d20 + 50 ⇒ (18) + 50 = 68


Grem Schmidt wrote:


Whose turn are we on, did we skip Blur/Atropos?

[ooc] Immediate action for the Oblivion Lord, The a Blur and Atropos still have to go, however if they don't post by Tuesday I'm going to skip them.


fort: 1d20 + 21 ⇒ (3) + 21 = 24

Can mythic surge apply if needed?


yes


Male Wildrunner Monk (Martial Artist) 7 | Alchemically Quickened Aegis (Aberrant) 6 | Trickster 3

Watching as the armored godbeing hits Archaon with a sphere of nothingness, The blur decides to focus offensively. He will take the paladin's offer of power from his god (activating smite) and also will study the dark one offensively, before flying across the battlefield to repeat the assault of the previous round.

Study opponent (dc=10+CR) spending a point to add +20 to check: 1d20 + 52 ⇒ (9) + 52 = 61

Flurry with Spring Attack, Haste, Flank, Smite, Study Opponent, and bypassing all DR/Hardness: 1d20 + 59 ⇒ (10) + 59 = 691d20 + 59 ⇒ (1) + 59 = 601d20 + 59 ⇒ (14) + 59 = 731d20 + 54 ⇒ (15) + 54 = 691d20 + 54 ⇒ (10) + 54 = 641d20 + 49 ⇒ (13) + 49 = 621d20 + 49 ⇒ (3) + 49 = 521d20 + 44 ⇒ (18) + 44 = 62

Rolling damage for the hits that are 65+

Damage (including doubling smite damage for first hit): 4d8 + 74 ⇒ (8, 1, 2, 3) + 74 = 884d8 + 54 ⇒ (6, 4, 2, 4) + 54 = 704d8 + 54 ⇒ (3, 2, 8, 1) + 54 = 68

The Blur will then finish his movement 100' away from the Oblivion Lord, on the opposite side of the starting side of the party. He will then spend a mythic point to take a standard action to go full defensive, making his AC 61.

Fort Save: 1d20 + 19 ⇒ (9) + 19 = 28


If your Fortitude save was above 72 or you're immune to death effects:

If you aren't immune to death effects: 40d6 + 39 ⇒ (1, 2, 2, 6, 3, 4, 4, 1, 4, 4, 5, 1, 3, 6, 1, 5, 5, 5, 2, 4, 3, 5, 5, 4, 6, 3, 6, 1, 6, 3, 1, 1, 6, 5, 1, 6, 3, 3, 6, 1) + 39 = 182
If you can't fly or don't have feather fall: 20d6 ⇒ (3, 6, 1, 3, 4, 5, 5, 6, 2, 4, 1, 1, 5, 3, 3, 1, 1, 2, 5, 4) = 65

If your saving throw is below 72:
You are dead.

The Oblivion Lord buckles from Archaon's blows but reappears where he once stood as a wave of annihilation washes over everything in sight.
For those that are dead:
A tree is growing out the Ground 120' away and will release you (unbuffed) on your next turn.


Forgot to roll fort for ghaele, not like it matters

Fort Ghaele: 1d20 + 17 ⇒ (3) + 17 = 20

Also did ANY of my attacks hit this guy?


M Nagaji; 20 Paladin (Warrior of the Holy Light)/20 Ninja/ (Dual-Path)10 Champion/Trickster

All attacks vs flat footed AC; main-hand attacks ignore armor bonuses;

attack bypasses all DR, treated as good, adamantine, silver, cold iron, magic, slashing, ghost touch, and epic for all purposes relating to that

Attacks do not fail on a natural roll of 1; Crits auto confirm and are maximized

Full attack action + 1 attack from spending ki

Main hand 1: 1d20 + 94 ⇒ (4) + 94 = 98
Main hand 2: 1d20 + 94 ⇒ (20) + 94 = 114
Main hand 3: 1d20 + 94 ⇒ (17) + 94 = 111
Main hand 4: 1d20 + 89 ⇒ (19) + 89 = 108
Main hand 5: 1d20 + 84 ⇒ (6) + 84 = 90
Main hand 6: 1d20 + 79 ⇒ (11) + 79 = 90

Off hand 1: 1d20 + 94 ⇒ (5) + 94 = 99
Off hand 2: 1d20 + 94 ⇒ (9) + 94 = 103
Off hand 3: 1d20 + 94 ⇒ (7) + 94 = 101

Spend 1 mythic point for an extra standard action
Main hand 7: 1d20 + 94 ⇒ (11) + 94 = 105
Off hand 4: 1d20 + 94 ⇒ (4) + 94 = 98

Damage
Damage MH 1: 4d6 + 125 + 17d6 ⇒ (3, 6, 6, 3) + 125 + (3, 6, 2, 5, 3, 2, 3, 4, 5, 2, 1, 5, 5, 2, 4, 6, 2) = 203
Damage MH 2: 1876 = 1876 Spend 2 MP for Foebiting, regain one from path ability
Damage MH 3: 1876 = 1876 Spend 2 MP for Foebiting
Damage MH 4: 1784 = 1784 Spend 2 MP for Foebiting
Damage MH 5: 4d6 + 125 + 17d6 ⇒ (5, 6, 3, 3) + 125 + (4, 5, 6, 2, 5, 1, 6, 3, 1, 3, 2, 3, 1, 6, 5, 5, 3) = 203
Damage MH 6: 4d6 + 125 + 17d6 ⇒ (3, 1, 1, 5) + 125 + (2, 1, 6, 1, 2, 3, 5, 5, 2, 1, 4, 4, 1, 6, 3, 5, 6) = 192

Damage OH 1: 4d6 + 125 + 17d6 ⇒ (1, 6, 4, 1) + 125 + (5, 1, 1, 2, 2, 2, 4, 4, 2, 4, 3, 1, 4, 1, 3, 5, 4) = 185
Damage OH 2: 4d6 + 125 + 17d6 ⇒ (1, 5, 2, 1) + 125 + (4, 5, 4, 6, 6, 6, 3, 4, 4, 2, 5, 3, 3, 5, 2, 5, 1) = 202
Damage OH 3: 4d6 + 125 + 17d6 ⇒ (1, 5, 1, 1) + 125 + (6, 1, 5, 6, 5, 4, 3, 1, 3, 1, 6, 4, 5, 1, 2, 5, 3) = 194

If any mainhand and off hand hits
Rend 1: 1d10 + 42 ⇒ (6) + 42 = 48
Damage MH 7: 4d6 + 125 + 17d6 ⇒ (3, 6, 1, 3) + 125 + (6, 4, 2, 3, 3, 5, 4, 6, 5, 6, 2, 3, 4, 1, 3, 1, 2) = 198
Damage OH 4: 4d6 + 125 + 17d6 ⇒ (5, 5, 2, 5) + 125 + (4, 6, 1, 4, 3, 2, 4, 4, 2, 4, 1, 4, 3, 5, 3, 3, 6) = 201
If MH7 and OH 4 hit:
Rend 2: 1d10 + 42 ⇒ (10) + 42 = 52

Total if everything hit: 7214

Smite: 5/7; LoH: 30/31; MP: 13/23; LP: 8/8; Ki 23/26


Male Wildrunner Monk (Martial Artist) 7 | Alchemically Quickened Aegis (Aberrant) 6 | Trickster 3

Oh, not that it matters, but I forgot that I always target flat-footed ac. I knew there was a reason I didn't spike up my attack bonus... also, going to spend a mythic point to add my tier (100') to my speed (cause appearantly reading my abilities is a good idea.)


(Before Grem) The Oblivion Lord holds out his hand, and 5 black garbed horsemen emerge from thin air.


So was that his turn? Did he do that in response to getting hit? Does he seem any worse for wear? How big are the horsemen? Are they flying? Is there a knowledge to identify them?


The Save was Death Throes but because (more than) one person died, the Oblivion Lord revived, Summoning was his turn, He seems to be vry well off. Medium, they aren't flying right now, Knowledge (planes) to identify


Ok well that's something. I still have no idea if my Miracle worked or if I hit, though.

Planes: 1d20 + 34 ⇒ (3) + 34 = 37

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