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101 posts. Alias of Cr500cricket.


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Grem Schmidt wrote:
Minus armor is around 120, flatfooted minus armor seems to be somewhere just south of 90. Have not tried touch myself.

Yes you do hit a lot. However Undead are immune to Brilliant Energy. You haven't done a single point of damage. :)


The Save was Death Throes but because (more than) one person died, the Oblivion Lord revived, Summoning was his turn, He seems to be vry well off. Medium, they aren't flying right now, Knowledge (planes) to identify


If your Fortitude save was above 72 or you're immune to death effects:

If you aren't immune to death effects: 40d6 + 39 ⇒ (1, 2, 2, 6, 3, 4, 4, 1, 4, 4, 5, 1, 3, 6, 1, 5, 5, 5, 2, 4, 3, 5, 5, 4, 6, 3, 6, 1, 6, 3, 1, 1, 6, 5, 1, 6, 3, 3, 6, 1) + 39 = 182
If you can't fly or don't have feather fall: 20d6 ⇒ (3, 6, 1, 3, 4, 5, 5, 6, 2, 4, 1, 1, 5, 3, 3, 1, 1, 2, 5, 4) = 65

If your saving throw is below 72:
You are dead.

The Oblivion Lord buckles from Archaon's blows but reappears where he once stood as a wave of annihilation washes over everything in sight.
For those that are dead:
A tree is growing out the Ground 120' away and will release you (unbuffed) on your next turn.


Yeah, it's a house rule.


yes


Gobo Horde wrote:

Realizing I made a lapse in thinking :(

The one-hit build needs to charge to get the massive amount of damage and needs to vital strike to have all the damage maximized :(
The oversight is that you can't combine the two :(
So I'll probably have to change some stuff around and it won't do nearly as much damage , but we'll see :)

You can charge with vital strike. It's a useless feat otherwise.


Grem Schmidt wrote:


Whose turn are we on, did we skip Blur/Atropos?

[ooc] Immediate action for the Oblivion Lord, The a Blur and Atropos still have to go, however if they don't post by Tuesday I'm going to skip them.


I don't mind.


Okay, I need everyone within 11.6 miles of the Oblivion Lord to make a Fortitude Save

Spoiler:

1d4 + 1 ⇒ (2) + 1 = 3


Ok, you'll be about 120' away, just like everyone else. You're just up a bit.


Grandmother Shinescale, how far away would you be?


Round 1 Recap

The Blur Runs in and delivers a flurry of punches, but to no effect.

Archaon Charged and gave a Tremendous blow to the Oblivion Lord's head.

The Oblivion Lord Created a Sphere of Annihilation in Archaon's chest. Archaon disappeared. The sphere is now resting against the Oblivion Lord's Leg.

Grem delivered several blows to the Oblivion Lord.

Validk Summoned something, and is looking for weaknesses

Yanev Ran up to the Oblivion Lord cast a spell, which spiderwebbed across an undetectable field around the Oblivion Lord, then attacked but missed.

Round two

Initiative:

Grandmother Shinescale: 1d20 + 17 ⇒ (7) + 17 = 24
Canard: 1d20 + 34 ⇒ (1) + 34 = 35
Atropos: 1d20 + 39 ⇒ (3) + 39 = 42

Order
Atropos
Blur
Canard
Archaon
The Oblivion Lord
Grem
Grandmother Shinescale
Validk
Yanev


:)


Yes.


(SR check please)


Just Yanev now.


I'm going to say no for the Monk's robe, however I can point you towards a Bodywrap of Mighty Strikes or Stonefist gloves for extra damage. +5 impact Bodywrap+Stonefist gloves+what you already have gets you to 8d8.


FanaticRat and leinathan make aliases and post in the discussion thread. I'll get you in next round.


Because a lot of these things are up to interpretation I'm going to bring rule 0 into play. Because the Eidolon isn't its own entity it can rage with the Summoner however it does not gain belt, book, bracer, etc. bonuses unless the items in question are actually on the eidolon

Pummeling style is with unarmed strikes only, Close weapons(for brawler love) or with weapons that function as Unarmed strikes.(Such as a Zen Archer's bow or a Shield Champion's Shield)


Just waiting for Validk and Yanev before posting round recap


Grem Schmidt wrote:
It is mechanically equivalent - gives him all the flat footed penalties against me, just not the condition.

Is there anything that can go through?


Grem Schmidt wrote:
So we're looking at a flat footed -armor AC of about 120 guys...

Because he's already acted, he's not flat footed.


Sudden strike hit.


Archaon:
At the end of the round a tree will start growing 120ft. S of the Oblivion Lord. You'll emerge from it alive at your initiative count next turn.


Archaon runs up to the Oblivion Lord and delivers a crushing blow to the head that causes the Oblivion Lord to stagger to the side.


Doombringer the DM wrote:
Negative energy is the one thing I'm actually not worried about... Death effects on the other hand...

Energy drain?


I guess hitting chinks in the armour...


Okay, That's extremely weird. SA is viable...
This feels so wrong.


fnord72 wrote:

We know:

He's a 50ft. Tall suit of pitch black spiked full plate with pure oblivion seeping through the chinks. He's lawful evil.

So, good buffs are?

mindblank
nondetection
contigency

moment of prescience
freedom of movement
resist energy (all)
fly
see invis
greater spell immunity (what spells?)
magic circle vs evil
protection from law
align weapon
greater heroism
invisibility
holy aura
mythic haste

Others?

Death ward. You'll definitely want death ward.


The Blur runs up and delivers a flurry of punches and kicks. The Oblivion Lord turns and looks at The Blur as he springs back. The Oblivion Lord looks unaffected by these attacks.


The Blur wrote:
Gotcha. His AC is 61+, gang. How far away did we start, btw?

120ft.minus any Movement during your first 3 rounds.


AM Dark Knight wrote:
Immune to... Immune to sneak attack? Excuse me while I go completely rebuild my sneak attack focused character... Rogues and all... Is there any particular reason you made clear before or is he because... He just is? I want to look for a magical item or feat that doesn't totally invalidate my build.

Yes. Undead traits. He's neither alive nor dead. So not Undead type but Undead traits. Feel free to change classes.


The Blur wrote:
did I hit with any of my attacks?

No, you didn't.


Static 938 damage?
Also he's immune to crits/sneak attacks


Don't mind.


Gameplay open!


The ground was featureless for miles. All barren rock with no trace of life. A massive creature stands in the middle of a large open plain, it stands about 50ft tall and looks like a pitch black suit of spiked plate. It carries a shield and a strange sword that looks like two saw toothed blades placed side by side.

Initiative:

Archaon: 1d20 + 15 ⇒ (16) + 15 = 31
The Blur: 1d20 + 23 ⇒ (15) + 23 = 38
Grem: 1d20 + 23 ⇒ (2) + 23 = 25
The Oblivion Lord: 1d20 + 17 ⇒ (13) + 17 = 30
Validk: 1d20 + 20 ⇒ (3) + 20 = 23
Yanev: 1d20 + 18 ⇒ (4) + 18 = 22

Round 1 initiative:
Blur
Archaon
The Oblivion Lord
Grem
Validk
Yanev


Yep


It doesn't look like Rheseus is coming for a while. His last post was 15 days ago. So when Ashe gets his alias(es) up and running we'll start.


3 rounds to prepare.
He's lawful evil.


Understandable. I'd be doing an rl game right now but our group's small and one of my friends has a concussion.


Cohorts can't be leaders.


He's a 50ft. Tall suit of pitch black spiked full plate with pure oblivion seeping through the chinks.


Just waiting on Rheseus_pieces and Ashe.


Discussion...


Dragonflyer1243, Vrog Skyreaver, Rhesus_pieces, Trekkie90909, Ashe, and Fnord72 are the first to reach The Oblivion Lord. As soon as all of you post with an alias, I'll open gameplay.

To everyone else: It is highly unlikely that just those six will be able to take down the Oblivion Lord alone. Submissions are still viable.


rhesus_pieces wrote:
Ashe wrote:
Maybe your god should join others to face Archaon :)

Psh, 2 words, Antimagic Field.

Do you know what school your eidolon is though? I can make an exception for certain schools, and since we're on the same team...

Trekkie90909 wrote:


The belts give an inherent bonus so they stack with everything.

Nah, enhancement :/

If that's the way inherent bonuses work, I have some reworking to do...

Eidolon would be Conjuration.


Y'all should have a reason to fight (and not flee) the oblivion lord.

Also, every character gets eight extra lives from Nadur, The Oblivion Lord's greatest enemy. This is if you're killed by an effect that would bypass Mythic Immortality.


Looks good.


Trust me, you'll want it.

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