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![]() I don't really get it, as my d20 rolls for acrobatics and to hit are the exact same roll I did for the grapple, and the grapple turned out perfectly fine whereas the others got borked. I even double checked to make sure all the dice rolls were seperate. Regardless, let's give this another go... Acrobatics: 1d20 + 47 ⇒ (13) + 47 = 60 Attack 1: 1d20 + 72 ⇒ (8) + 72 = 80 Attack 2: 1d20 + 52 ⇒ (11) + 52 = 63 Attack 3: 1d20 + 47 ⇒ (15) + 47 = 62 Attack 4: 1d20 + 47 ⇒ (13) + 47 = 60 Attack 5: 1d20 + 42 ⇒ (3) + 42 = 45 Attack 6: 1d20 + 42 ⇒ (13) + 42 = 55 Attack 7: 1d20 + 37 ⇒ (10) + 37 = 47 Attack 8: 1d20 + 52 ⇒ (16) + 52 = 68 I hope it works this time. I apologize for holding stuff up; this is the first time I've done PbP here. ![]()
![]() In any case: First thing's first: Spend a mythic point for an extra standard action to use the scroll of miracle, praying to whatever good god that will listen to send that sphere of annihilation to outer space somewhere out of the way. Then, I'm going to use two points from my arcane pool as a swift for Accurate Strike to resolve all my melee attacks as touch until the end of this turn. Then, assuming that worked, as my full round action I'm going to flurry of blows the guy. Since I still have true strike, my first attack has +20 to hit, with an additional +3 if this guy is wearing metal armor. Also, my enchantment bonus is treated as 4 higher due to him being an evil outsider. Also gonna try acroing in to avoid an AoO but I doubt it matters 1d20 + 100d1d20 + 72 ⇒ (20) + (16, 12, 19, 5, 17, 7, 20, 4, 9, 9, 19, 17, 17, 2, 17, 8, 20, 13, 2, 9, 16, 1, 17, 9, 16, 17, 17, 1, 7, 14, 5, 14, 15, 17, 2, 4, 6, 6, 10, 7, 15, 9, 13, 11, 18, 19, 1, 19, 6, 5, 19, 10, 16, 1, 7, 20, 12, 19, 17, 12, 8, 20, 17, 11, 20, 9, 6, 8, 1, 6, 17, 5, 19, 5, 5, 3, 7, 14, 3, 11, 7, 6, 2, 3, 8, 18, 5, 7, 1, 14, 13, 19, 17, 14, 14, 18, 15, 7, 7, 1) + 72 = 11751d20 + 52d6 ⇒ (15) + (5, 4, 5, 1, 1, 2, 4, 1, 6, 6, 6, 6, 2, 6, 5, 1, 5, 1, 2, 3, 5, 3, 3, 5, 2, 1, 6, 5, 3, 5, 2, 5, 3, 6, 2, 5, 3, 5, 3, 2, 3, 3, 4, 2, 3, 4, 1, 3, 3, 3, 3, 4) = 1971d20 + 47d6 ⇒ (7) + (3, 6, 2, 2, 1, 5, 5, 1, 4, 3, 2, 3, 5, 5, 1, 3, 6, 1, 4, 3, 6, 3, 5, 2, 3, 4, 2, 1, 4, 1, 5, 5, 1, 1, 6, 1, 4, 2, 2, 1, 1, 1, 2, 1, 1, 5, 1) = 1431d20 + 47 ⇒ (10) + 47 = 571d20 + 42 ⇒ (8) + 42 = 501d20 + 42 ⇒ (2) + 42 = 441d20 + 37 ⇒ (12) + 37 = 491d20 + 100d8 + 36 + 6d6 ⇒ (6) + (1, 8, 7, 3, 5, 7, 4, 8, 2, 6, 7, 4, 6, 4, 4, 5, 3, 2, 8, 4, 2, 4, 8, 6, 5, 2, 7, 8, 2, 6, 8, 6, 7, 6, 6, 7, 3, 3, 6, 6, 8, 8, 1, 8, 6, 1, 3, 2, 6, 4, 7, 1, 2, 3, 7, 4, 6, 2, 4, 7, 3, 3, 1, 3, 5, 2, 8, 6, 1, 8, 4, 8, 2, 6, 6, 5, 8, 2, 6, 1, 6, 2, 1, 2, 1, 1, 2, 4, 6, 4, 3, 8, 5, 4, 5, 6, 1, 7, 1, 2) + 36 + (2, 6, 1, 2, 1, 5) = 514 first attack
Also, on the first successful hit, I will activate my spell storing AoMF to cast its contained Intensified Empowered Mythic Shocking Grasp for 15d8 ⇒ (1, 6, 7, 8, 7, 3, 6, 5, 2, 1, 1, 6, 2, 3, 5) = 63 electric damage, spending a mythic point for Channel Power to ignore the oblivion lord's SR and increase the damage done by 50%. Also, if he's wearing metal armor, I also get a free grapple check when Mythic Shocking Grasp hits, for 1d20 + 49 ⇒ (10) + 49 = 59 +1/size level he's bigger than I. If the grapple check succeeds, I will use Uncanny Grapple to immediately throw him to the ground to make him prone. Any crit threats automatically confirm, and I will spend two arcane points on each crit to increase the multiplier to X4 Meanwhile, the summoned Azata will cast divine power and fly about 100 feet closer. EDIT: I have no idea why these rolls aren't calculating correctly and don't know how to fix them. I've tried rearranging them 10 times to no avail. Help? ![]()
![]() Eh, I really don't see the appeal of Bodywrap. I was more just asking so I could calculate my damage correctly. So, I'm still unsure if I can use my all day buffs or not, but I think I'll do my three round routine if I still get it: Round one:
Round 2:
Round 3:
Rounds of Time Stop: 1d4 + 1 ⇒ (2) + 1 = 3 Round 1 of Time Stop:
Round 2 of Time Stop:
Round 3 of Time Stop:
Total: 6 points of Mythic Power spent, 5 arcane points spent, Dex increased by 8, +50 to speed, +13 AC, +11 temp HP, +4 morale to hit, damage, saves, skills, and immune to fear, 1d4 + 8 ⇒ (1) + 8 = 9 mirror images, and + 20 to hit on my next attack that ignores all dr |