Tengu

Canard Kuroihane's page

8 posts. Alias of FanaticRat.


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Ok well that's something. I still have no idea if my Miracle worked or if I hit, though.

Planes: 1d20 + 34 ⇒ (3) + 34 = 37


So was that his turn? Did he do that in response to getting hit? Does he seem any worse for wear? How big are the horsemen? Are they flying? Is there a knowledge to identify them?


Forgot to roll fort for ghaele, not like it matters

Fort Ghaele: 1d20 + 17 ⇒ (3) + 17 = 20

Also did ANY of my attacks hit this guy?


Made a bit of an error in my calculations: my ac should be 86 now not 73.

Do you think I'm overdoing it?


I don't really get it, as my d20 rolls for acrobatics and to hit are the exact same roll I did for the grapple, and the grapple turned out perfectly fine whereas the others got borked. I even double checked to make sure all the dice rolls were seperate. Regardless, let's give this another go...

Acrobatics: 1d20 + 47 ⇒ (13) + 47 = 60

Attack 1: 1d20 + 72 ⇒ (8) + 72 = 80

Attack 2: 1d20 + 52 ⇒ (11) + 52 = 63

Attack 3: 1d20 + 47 ⇒ (15) + 47 = 62

Attack 4: 1d20 + 47 ⇒ (13) + 47 = 60

Attack 5: 1d20 + 42 ⇒ (3) + 42 = 45

Attack 6: 1d20 + 42 ⇒ (13) + 42 = 55

Attack 7: 1d20 + 37 ⇒ (10) + 37 = 47

Attack 8: 1d20 + 52 ⇒ (16) + 52 = 68

I hope it works this time. I apologize for holding stuff up; this is the first time I've done PbP here.


In any case:

First thing's first:

Spend a mythic point for an extra standard action to use the scroll of miracle, praying to whatever good god that will listen to send that sphere of annihilation to outer space somewhere out of the way.

Then, I'm going to use two points from my arcane pool as a swift for Accurate Strike to resolve all my melee attacks as touch until the end of this turn.

Then, assuming that worked, as my full round action I'm going to flurry of blows the guy. Since I still have true strike, my first attack has +20 to hit, with an additional +3 if this guy is wearing metal armor. Also, my enchantment bonus is treated as 4 higher due to him being an evil outsider. Also gonna try acroing in to avoid an AoO but I doubt it matters

1d20 + 100d1d20 + 72 ⇒ (20) + (16, 12, 19, 5, 17, 7, 20, 4, 9, 9, 19, 17, 17, 2, 17, 8, 20, 13, 2, 9, 16, 1, 17, 9, 16, 17, 17, 1, 7, 14, 5, 14, 15, 17, 2, 4, 6, 6, 10, 7, 15, 9, 13, 11, 18, 19, 1, 19, 6, 5, 19, 10, 16, 1, 7, 20, 12, 19, 17, 12, 8, 20, 17, 11, 20, 9, 6, 8, 1, 6, 17, 5, 19, 5, 5, 3, 7, 14, 3, 11, 7, 6, 2, 3, 8, 18, 5, 7, 1, 14, 13, 19, 17, 14, 14, 18, 15, 7, 7, 1) + 72 = 11751d20 + 52d6 ⇒ (15) + (5, 4, 5, 1, 1, 2, 4, 1, 6, 6, 6, 6, 2, 6, 5, 1, 5, 1, 2, 3, 5, 3, 3, 5, 2, 1, 6, 5, 3, 5, 2, 5, 3, 6, 2, 5, 3, 5, 3, 2, 3, 3, 4, 2, 3, 4, 1, 3, 3, 3, 3, 4) = 1971d20 + 47d6 ⇒ (7) + (3, 6, 2, 2, 1, 5, 5, 1, 4, 3, 2, 3, 5, 5, 1, 3, 6, 1, 4, 3, 6, 3, 5, 2, 3, 4, 2, 1, 4, 1, 5, 5, 1, 1, 6, 1, 4, 2, 2, 1, 1, 1, 2, 1, 1, 5, 1) = 1431d20 + 47 ⇒ (10) + 47 = 571d20 + 42 ⇒ (8) + 42 = 501d20 + 42 ⇒ (2) + 42 = 441d20 + 37 ⇒ (12) + 37 = 491d20 + 100d8 + 36 + 6d6 ⇒ (6) + (1, 8, 7, 3, 5, 7, 4, 8, 2, 6, 7, 4, 6, 4, 4, 5, 3, 2, 8, 4, 2, 4, 8, 6, 5, 2, 7, 8, 2, 6, 8, 6, 7, 6, 6, 7, 3, 3, 6, 6, 8, 8, 1, 8, 6, 1, 3, 2, 6, 4, 7, 1, 2, 3, 7, 4, 6, 2, 4, 7, 3, 3, 1, 3, 5, 2, 8, 6, 1, 8, 4, 8, 2, 6, 6, 5, 8, 2, 6, 1, 6, 2, 1, 2, 1, 1, 2, 4, 6, 4, 3, 8, 5, 4, 5, 6, 1, 7, 1, 2) + 36 + (2, 6, 1, 2, 1, 5) = 514 first attack
6d8 + 36 + 6d6 ⇒ (1, 5, 6, 1, 5, 7) + 36 + (1, 5, 5, 3, 5, 5) = 85 second attack
6d8 + 36 + 6d6 ⇒ (4, 2, 5, 3, 6, 1) + 36 + (3, 2, 2, 2, 1, 3) = 70 third attack
6d8 + 36 + 6d6 ⇒ (5, 8, 6, 5, 1, 4) + 36 + (4, 6, 5, 6, 3, 5) = 94 fourth attack
6d8 + 36 + 6d6 ⇒ (1, 1, 5, 5, 1, 4) + 36 + (5, 5, 2, 5, 6, 3) = 79 fifth attack
6d8 + 36 + 6d6 ⇒ (1, 2, 4, 4, 1, 8) + 36 + (4, 4, 3, 1, 5, 2) = 75 sixth attack
6d8 + 36 + 6d6 ⇒ (8, 7, 4, 4, 3, 1) + 36 + (4, 6, 4, 4, 2, 4) = 87 seventh attack
6d8 + 36 + 6d6 ⇒ (1, 5, 5, 8, 7, 4) + 36 + (3, 1, 1, 5, 6, 4) = 86 eighth attack

Also, on the first successful hit, I will activate my spell storing AoMF to cast its contained Intensified Empowered Mythic Shocking Grasp for 15d8 ⇒ (1, 6, 7, 8, 7, 3, 6, 5, 2, 1, 1, 6, 2, 3, 5) = 63 electric damage, spending a mythic point for Channel Power to ignore the oblivion lord's SR and increase the damage done by 50%.

Also, if he's wearing metal armor, I also get a free grapple check when Mythic Shocking Grasp hits, for 1d20 + 49 ⇒ (10) + 49 = 59 +1/size level he's bigger than I. If the grapple check succeeds, I will use Uncanny Grapple to immediately throw him to the ground to make him prone.

Any crit threats automatically confirm, and I will spend two arcane points on each crit to increase the multiplier to X4

Meanwhile, the summoned Azata will cast divine power and fly about 100 feet closer.

EDIT: I have no idea why these rolls aren't calculating correctly and don't know how to fix them. I've tried rearranging them 10 times to no avail. Help?


Eh, I really don't see the appeal of Bodywrap. I was more just asking so I could calculate my damage correctly.

So, I'm still unsure if I can use my all day buffs or not, but I think I'll do my three round routine if I still get it:

Round one:
Standard: Cast Mythic Haste (are allies included in this?)
Move: Draw potion of Protection from Evil
Mythic Point for amazing init to drink said potion

Round 2:
Standard: Cast Shield
Move: Draw scroll of Time Stop
Second Move: Draw scroll of Summon Monster IX

Round 3:
Standard: Use Scroll of Time Stop (makes the DC on a nat 1)
Move: Draw scroll of Greater Heroism

Rounds of Time Stop: 1d4 + 1 ⇒ (2) + 1 = 3

Round 1 of Time Stop:
Amazing init standard to use scroll of Summon Monster IX to summon a Ghaele Azata
Standard: Cast Mythic Mirror Image

Round 2 of Time Stop:
Standard: Cast Mythic Augmented Elemental Body III to become an air elemental (2 mythic point)
Amazing Init to use scroll of Greater Heroism
Move: Draw scroll of Aroden's Spellbane

Round 3 of Time Stop:
Stanard: Cast Mythic True Strike
Amazing Init to use spell (null: AMF)
Move: Draw scroll of Miracle
Swift: Use arcane pool to enchant fists with +2 Holy Evil Outsider Bane to bring my attack to +5 Spell Storing Holy Bane and Mythic Bane Evil Outsider

Total: 6 points of Mythic Power spent, 5 arcane points spent, Dex increased by 8, +50 to speed, +13 AC, +11 temp HP, +4 morale to hit, damage, saves, skills, and immune to fear, 1d4 + 8 ⇒ (1) + 8 = 9 mirror images, and + 20 to hit on my next attack that ignores all dr


I have an alias now, though still unsure how to add all those stats and Crap to it. Any thoughts on any of the questions I asked, gm?