DM Eric |
Due to the halflings. concern about being unable to swim, Gared takes the opportunity to lead the group back to the room where you saw the two Thassilonian statues. Try as you might, no matter what you do the statue does not confer any further blessings on any of you.
Horven Graveltoes |
Intelligence : 1d20 + 2 ⇒ (16) + 2 = 18
"We have scrolls of Water Breathing!" Horven exclaims, slapping his hand to his forehead. "Ow..."
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Anafa, Yamyra |
Int: 1d20 + 2 ⇒ (7) + 2 = 9
"Yes. However, unless Fancy is incapable of carrying you & I, I don't necessarily believe those are our only option." Yamyra replies, adding, "don't do that."
"Let's head back, shall we?"
Fancy did not touch the statue before, does she still not receive any effect?
Considering I did & the interaction between Summoner/Eidolon and magic weapons, that is quite possible.
Horven Graveltoes |
"After you, Yamyra," Horven says, a smile on his face. He didn't know whether it was concern for his well-being or admonishment, but her three words toward him seem to lighten his heart a bit.
DM Eric |
Fancy did NOT touch the statue so the blessing will affect her as normal. She gets a +1 insight bonus on attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks for 24 hours.
You retrace your steps and soon find yourself back at the pool, the passage on the other side beckoning to you...
OK, those who have a minus to their Swim checks need to roll for it.
Horven Graveltoes |
After removing his gear and setting it aside, Horven lowers himself into the water. "I hope I don't get filth fever from this..."
Swim: 1d20 - 1 ⇒ (10) - 1 = 9
And...that was to be expected.
Fancy |
Dex: 1d20 + 1 ⇒ (15) + 1 = 16, to pull Horven out of the water.
Fancy reaches in, retrieving the Halfling from the wet.
"Perhaps you might be better served by allowing Mistress Carmina, Master Ganer or Master Gared to cross and then anchor a rope, along which you might pull yourself, master Horven?"
Horven Graveltoes |
"Yes...thank you...very good of you to suggest that, Fancy," Horven says, a bit down at his failed swimming attempt.
Gared Naught |
"Bah, ye can do it Master Horven, ye just be needing a bit o' divine guidance." The dwarf fretted over the dripping halfling before muttering a blessing to Erastil over him and motioning for him to try again. Casting guidance, so taking 10 ought to be enough here.
Horven Graveltoes |
Horven nods and heads back into the water, swimming with more ease than last time.
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Anafa, Yamyra |
untrained Swim: 1d20 - 1 ⇒ (19) - 1 = 18
untrained Swim: 1d20 - 1 ⇒ (1) - 1 = 0... Oops.
Of course, I make it out to the middle & then fail completely...Aaand now I'm under water. Fortunately I can hold my breath for about a minute, less every round I flail about trying to get back above water...
untrained Swim: 1d20 - 1 ⇒ (5) - 1 = 4, that's one less, so eight rounds.
untrained Swim: 1d20 - 1 ⇒ (9) - 1 = 8, that's two, so six rounds...
untrained Swim: 1d20 - 1 ⇒ (19) - 1 = 18 Finally! after three rounds of flailing about, Yamyra's head breaches the surface once more. Now let's see if she can make any progress.
untrained Swim: 1d20 - 1 ⇒ (16) - 1 = 15 Yay! She makes it another ten feet!
untrained Swim: 1d20 - 1 ⇒ (14) - 1 = 13 Woot! And she is all the way across!
Gared Naught |
1d20 + 6 ⇒ (11) + 6 = 17
1d20 + 6 ⇒ (7) + 6 = 13
1d20 + 6 ⇒ (15) + 6 = 21
1d20 + 6 ⇒ (6) + 6 = 12
1d20 + 6 ⇒ (20) + 6 = 26
1d20 + 6 ⇒ (20) + 6 = 26
Six succesful aid another checks granting a +4 bonus each ought to get both halfings across taking 10 on three checks.
Gared swam across with the halfings, supporting them expertly and guiding them across the water. For a brief moment, he was lost in an old memory of teaching his old villages youth how to swim in the watering hole...
DM Eric |
Gared, Yamyra was able to make it across on her own (with a little bit of a struggle, so I will apply those rolls for Ganer to get across...ok everyone is across now.
.
Now I would encourage investing in the Swim skill at some point, he he.
After drying off on the other side of the pool for a few minutes, you prepare to continue onwards. The tunnel at the far end of the room turns south and slopes downward. After a span of 100 feet, a short flight of stairs leads down to a thirty-foot-square chamber with a cistern filled with dark water taking up most of the floor. Troughs of this dark water run east, west, and south through hallways alongside five-foot-wide walkways. Soggy timbers have been draped over the gaps to provide unstable looking bridges over the troughs. An ornamental torch made of onyx burns in a sconce next to a hallway heading east, from which the distant sound of someone singing with a raspy throat wafts down the hall.
Horven Graveltoes |
Perception: 1d20 + 10 ⇒ (13) + 10 = 23
After shaking some water out of his ears, Horven looks around the quite uninviting room. He puts a finger to his lips. "A morbid song..."
Anafa, Yamyra |
untrained Perception: 1d20 + 1 ⇒ (9) + 1 = 10
"Quite." Yamyra whispers agreement, listening through Fancy's ears.
"On the one hand," she continues, "They're singing, which would seem to imply they aren't necessarily of a mind to attack..."
"On the other, they're singing in a tongue rarely uttered by those still among the living..." She shudders as she makes the distinction.
Figure that uses up their Bond senses for the day.
Horven Graveltoes |
"I'm not inclined to believe in someone friendly singing like that, but you never know," Horven says.
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Gared Naught |
1d20 + 10 ⇒ (3) + 10 = 13
"Aye, let us be on our guard, and quiet as we can muster..."Spoke the dwarf, just failing to make out the sound. The dwarf advanced into the room, stalking off to the left.
Anafa, Yamyra |
So, have we decided we are going to investigate the singing, or head somewhere else first?
DM Eric, am I correct in interpreting that if we investigate the singing, that is the only route that won't involve having to cross on what looks like it amounts to a simple wooden plank?
"?!.." Yamyra squeeks as she glares incredulously at Carmina.
DM Eric |
You examine the area further and determine the only walkway that can be accessed without risking the unsafe planks would be the eastward one, that head to the sound of singing. To reach the others would require jumping across the five foot wide troughs.
Should you decide to head east, I will need Stealth checks from those who have not rolled them yet.
Carmina Scarnetti |
Carmina hardly notices Yamyra's incredulous stare, (she's grown pretty accustomed to those) but stops whistling when she realizes that the rest of the group just might be trying to be stealthy.
Stealth: 1d20 + 4 ⇒ (9) + 4 = 13
Anafa, Yamyra |
The passageways are still unlit, are they not, DM Eric?
untrained Stealth: 1d20 + 5 ⇒ (5) + 5 = 10
Yamyra stays well back from the others, keeping her torch aloft, but only just enough to illuminate the way ahead of her.
Certainly goes a ways toward explaining her low Stealth roll...
DM Eric |
You all head off towards the sound of the eerie singing, led by the eidolon heading east along the walkway which hugs the north wall. Looking over the walkway you see the water flowing slowly along the path. Strangely, while this does appear to be a sewer, you do not smell the typical stench of such environments.
As soon as you head out on the walkway you all note a light source ahead about 50 feet ahead. The light is enough to illuminate the corridor, albeit dimly. Fancy makes it about halfway towards the source of the light before all of you hear the sound of the off-key singing cut off. Proceeding further, you see the walkway you are on turn into a stone bridge supported by stone pillars which curves through this cylindrical reservoir, illuminated by an everburning torch hanging in a sconce in the southwest corner. A few feet below the bridge, dark water fills the room. The walls within a few feet of the water’s surface have been painted into a remarkable mural that depicts the skyline of Magnimar, complete with numerous ships seeming to float on the waters of the room.
The area appears unoccupied but your keen eyes spot ripples in the water close by the bridge.
As you look about you, suddenly a raspy voice echoes somewhere below the bridge at the waterline, "Well, it is nice to have visitors here, even though I know why you are here. Still, I can help you with your quest. Consider this a favor from me to you."
Horven Graveltoes |
"And who might you be? We certainly mean you no harm if you mean us none as well." Horven says, trying to keep the situation amicable.
Diplomacy: 1d20 + 11 ⇒ (8) + 11 = 19
Ganer Jitesh |
"As I said, I suspect there is little down here that doesn't mean us harm." Ganer whispered to Horven, not realizing what the halfling was attempting. He wondered why the voice would speak to them in that manner, claiming to offer them a favor, but speaking as though they were foes. "Why do you believe that we are here?" He said simply, wondering how the creature would react.
DM Eric |
The raspy voice responds immediately although you realize he has not shown himself yet. "I know you did not come here on a whim. You came here to deal with...those who make their home here on this sewer. If you want to wander around here, feel free but I should tell you of what you will run into." He pauses for a moment as if gathering his thoughts before continuing. "South of the entry room is a pretty nasty room. Not only are those bridges in there unstable, but also you have to deal with the poison gas in there! Continuing out south of here to the room with the crossing spans and those four sewer pipes you will run into a couple of nasty monster! They look like mutated eels! As if that wasn't bad enough, I know there is a big patch of green slime that is growing on the ceiling of one of the rooms west of here. You will see it in that room with a pool in it. Also I think there is a burning torch in there too."
As you digest this information, the voice adds, "I am Lockerbie Brast, by the way."
Horven Graveltoes |
Horven keeps silent about their true goal but looks around the area for this Lockerbie.
Perception: 1d20 + 10 ⇒ (17) + 10 = 27
Anafa, Yamyra |
Knowledge (local): 1d20 + 6 ⇒ (10) + 6 = 16
Knowledge (history): 1d20 + 12 ⇒ (10) + 12 = 22 + 1 (23) if Lockerbie is someone from Varisia, + 2 (24) if he is from Magnimar
In both cases, Yamyra is trying to recall if she knows anything about a Lockerbie Brast.
Quickly catching up to the others, Yamyra interjects. "Who makes their homes down here?"
"For that matter, what do you mean, sewer? We came down from..." She stops herself as the full weight of his words sinks in. "Is this part of the sewers?"
Gared Naught |
Sense Motive 1d20 + 9 ⇒ (15) + 9 = 24
The dwarf moved to the edge of the walk way and did his best to measure up the speaker. "We surely appreciate your knowledge of the area and friendly demeanor. Please forgive our caution, this place has been naught but full of danger."
Diplomacy 1d20 + 8 ⇒ (17) + 8 = 25
DM Eric |
Lockerbie chuckles softly in reply to Yamyra's explanation. "Not really a part of Magnimar's sewers, but there is a passage which links up to them. As for who else is down here well..." He pauses for a moment before continuing, "I would be willing to tell you that, if you would do ME a favor."
"Not very long ago, I was a fisherman, captain of the Liza Jane. True she was but a fishing trawler, but she was MY ship." His voice grows emotional as he goes on. "Anyway, I ended up sinking her just east of the Crow several years ago. I lost something very precious to me when she went down and I want you to recover it for me. It was a broach, a gift from my wife. If you show me the broach, I will tell you about what you will encounter south of here."
As you digest this offer, he adds softly. "If you would then return it to my wife, Liza Jane, and tell her you recovered it from my shipwreck BUT also say you found no trace of me, then I will join you to deal with them. I know you will need my help."
Anafa, Yamyra |
"How is it that you made it from 'just East of the Crow' to here?" Yamyra responds. "For that matter, how are we any more likely to succeed in finding the wreck of you vessel, searching it for this broach and then returning the broach to your wife?"
Horven Graveltoes |
"It is a bit of a tall order," Horven muses.
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DM Eric |
"How do you think I got here?? I SWAM here!" There is an obvious note of irritation in his reply. "I found a way into the Crow itself, there is an underwater stairwell right next to the Liza Jane that leads inside the Crow. There is some sort of magical field which keeps the water from flooding the place too!"
Ganer Jitesh |
"I believe we have seen this staircase," Ganer interjected. What this being said seemed to be on the level, still Ganer couldn't put aside the suspicion that something was amiss. He decided to press the issue. "Why do you hide yourself from us? I can't help but wonder about the honesty of one who will not show his face."
Anafa, Yamyra |
"We have not!" Yamyra exclaims, fiercely.
"Yes, there have been beings here that we have dealt with...
forcefully,
but only when all other options have been exhausted!"
Horven Graveltoes |
"Don't bother defending our actions, Yamyra," Horven grunts. "He just wants his favor. Seeing that we could use the help, I say we do it. Though perhaps those of us who don't take well to water should remain behind."
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Gared Naught |
Gared stiffened at the accusation and nodded fiercely along when Yamyra spoke, then once again curtly when Horven replied. "Aye, we'll have to be earnin' each others trust then." rumbled the dwarf, speaking in a tone that was somehow both ominous and apologetic. The dwarf sighed, then pulled himself straight and addressed the waters."Do ye have any words o' advice or warnings 'bout the job?"
Horven Graveltoes |
"I think we can manage the last bit," Horven says.
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Ganer Jitesh |
Ganer didn't back down. He'd all but disqualified himself with the swimming requirement, so he decided that he might as well continue this. "Kill everything we've encountered? Do you identify with the devils? Or perhaps you thing we were wrong to slay the abominations we found in the water? We have not killed anything that was not a threat."