The Great (Pathfinder) Society...in Magnimar! (Inactive)

Game Master Eric Swanson

Shattered Star AP...undertaken by a roving band of misfits...errr scholars...errr...heroes, he he.


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Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

Horven leans toward Gared and whispers. "Is that a tiefling mating ritual?"

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Female Tiefling (Demonspawn) Sorcerer 5 (Abyssal) PP=11 HP: 36/39 AC 18 (Touch 12, FF 16) Claws 9/9

"Well, I at least-" Carmina begins to respond to Yamyra, but is interrupted when Ganer suddenly starts looking her over. "Look, Ganer," she finally says when the other tiefling moves onto examining her mouth. "I know that I have a pretty face, but would you please admire it from a little bit further away?"

Grand Lodge

While Ganer examines Carmina closely...(perhaps a little too closely)...for any signs of injury, the others watch for any other threats. Fortunately, the rest of the cavern is empty. The only thing of interest is the rough hewn stairway leading out of it from the east.


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

As Ganer examines Carmina for possible injury, Yamyra once more calls up healing energies about Fancy.

lesser Rejuvenate Eidolon: 1d10 + 4 ⇒ (4) + 4 = 8


Outsider ([Earth]), ('Good') Eidolon (Elemental/Earth) (Biped) 8, HP: 66/66, AC 23 /t 13 /f 20, F 6, R 5, W 5/9, Init +3, PasPer 19, Darkvision 60'

A bemused & possibly slightly (?annoyed?) expression on her face, Fancy tolerates Yamyra's fussing for a time before gently pressing her back as the Eidolon turns once more to examine their surroundings.

Perception: 1d20 + 6 ⇒ (17) + 6 = 23, examining the cave system while moving toward the stairs.

Grand Lodge

The stairs slope up gently as the eidolon follows them up, with no monsters or other hazards accosting her. The stairs open to an empty chamber with two exits on the other side. The first one leads up a door in the north wall which according to Yamyra's map matches the door you bypassed earlier. Another passage leads south for a short distance before ending at a pair of closed double doors in the west wall.

MAP


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

"Well," Yamyra considers, facing the double doors. "We have eliminated one possibility..."
"At least all the others have doors. Closed, even."
She adds.


male Tiefling (Rakshasa Spawn) Oracle 4 Passive Perception 14

Ganer seemed to recoil from Carmina's words, though any pain she might have caused seemed to be quickly brushed aside. Still, there was a certain irritation clear in his voice when he said, "You have almost died once since we have arrived in this place, and possibly on other occasions that I have forgotten. Despite that, you continue to act in the same manner without hesitation, so I must take special care to ensure your safety." The redness of his cheeks suggested that might not have been the complete answer, but it was at least the truth.


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

"So this one next?" Horven asks Yamyra, moving forward to inspect the double doors.

Perception: 1d20 + 10 ⇒ (4) + 10 = 14

Grand Lodge

Horven experiments with the door and determines it is not locked or trapped. After listening to see if anything lurks on the other side, he hears nothing. Gripping the door handle tightly, the halfling pulls the door open.

Holding aloft the everburning torch, he sees two flights of steps descend into a wide pool of murky water in this room. Pillars carved to look like coiling tentacles support the vaulted roof, rising from the pool to the north and south. While he is sure something is on the other side of the pool, his light source cannot reach that far.

All is quiet.

MAP


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

'Fancy love, try to find how much farther it goes, please?'


Outsider ([Earth]), ('Good') Eidolon (Elemental/Earth) (Biped) 8, HP: 66/66, AC 23 /t 13 /f 20, F 6, R 5, W 5/9, Init +3, PasPer 19, Darkvision 60'

Nodding at her anchor's silent request, Fancy steps forward & through the doors. Descending the stairs, she looks down into the water to attempt to determine depth.

Move to BQ 42
Perception: 1d20 + 6 ⇒ (14) + 6 = 20


Male Dwarf Zen Archer Monk 4//Preacher 1, HP: 46/46, AC(wMA) 21 /t 17 /f 19, F 9, R 6, W 10,(+3 vs spells/poison, +2 vs transmutation) Init +2, PasPer 22(24 stone), Darkvision 60'

Gared moved quickly to catch up to Horven, peering further into the room with his keen dwarven senses. Us creatures with darkvision ought to be able to see 60' past the where the light fades, correct?

Grand Lodge

Fancy and Gared determine the water depth is about 10', too deep to wade through. Gared peers across and thinks he sees a passageway exiting the pool room on the other side of the landing area.


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

DM Eric, if Yamyra casts Enlarge Person on Fancy & Gared, would that increase either of their heights to the point they would be able to walk across?
For that matter, if she dismissed Fancy & summoned a water Elemental, would that be able to help the others swim across?

"Hrmmm..." Yamyra contemplates the sight before them. "I have a bad feeling we are going to have to cross that..."
Turning once more to the hallway to the North, "However, there are two other doors we can check first." She adds, brightening.


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

"Huzzah, doors!" Horven says. "If you're not feeling comfortable with it right now, Yamyra, we can come back later."

Grand Lodge

Yamyra, the DC check to swim across the pool is 10. You may take 10 on this check if you wish as there are no distractions and you are not being threatened, should you decide to check out the other side.


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

Her features scrunched in contemplation, Yamyra replies. "We should be able to cross with comparatively little difficulty...
if there are no threats concealed within. I believe I might use the bond between Fancy & I to call up, perhaps a water elemental or somesuch, to investigate & be certain there are no threats..."
Her indecision is plain.


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

Horven takes a deep breath and walks up beside Yamyra. "It can wait."


Female Tiefling (Demonspawn) Sorcerer 5 (Abyssal) PP=11 HP: 36/39 AC 18 (Touch 12, FF 16) Claws 9/9

"Hold on a second, I think I know how we can check if the water is safe," Carmina says to the concerned halflings and steps a bit closer to the pool. She begins to recite a brief arcane chant, which culminates in a grey sea mammal appearing a little over the surface of the water before plummeting down with a splash.

"Yell if there's monsters in there!" Carmina shouts after the summoned creature. "Or... uh... I guess you could just squeak or something."

Summoning a fiendish dolphin (with DR 2/good) on the middle of the pool. Also casting Mage Armor after that since I just realized that I have forgot to cast it today. :/

Grand Lodge

Carmina finishes her summoning of the fiendish whale and it soon swims under the surface heading towards the other side of the pool.

Even as the tiefling starts casting another spell you all notice movement in the pool, three shadowy forms emerging from the far corner underneath the surface converge on the dolphin. The hapless mammal tries to head back away from the threat but it is too late for it. There is a thrashing frenzy as the dolphin breaks the surface with a loud splash, bleeding profusely from its wounds. The forms of its attackers you recognize as sinspwan, albeit of an aquatic variety.

After a few more seconds, the dolphin vanishes as it is slain by a wicked bite from one of the sinspawn, leaving behind only a chunk of flesh.

As you probably have guessed, I hand-wove this fight. It took about 2 rounds for the dolphin to be killed. However, the sinspawn are currently at the surface of the pool for this round so if you wish to attack them, feel free to do so. I will then roll Initiative.


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

Eyes wide at the speed & ferocity of the attack, Yamyra quickly calls up a gobbet of acid to hurl at the closest of the abominable creatures.

By this time, she should be near the stairs to see what happened. Figure about BQ 44
Acid Splash attack: 1d20 + 5 ⇒ (17) + 5 = 22, Acid Splash damage: 1d3 ⇒ 3 Acid


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

Horven quickly fires his crossbow at the sinspawn Yamyra attacked and reloads.

Attack: 1d20 + 9 ⇒ (8) + 9 = 17, Damage: 1d6 + 1 ⇒ (4) + 1 = 5


Male Dwarf Zen Archer Monk 4//Preacher 1, HP: 46/46, AC(wMA) 21 /t 17 /f 19, F 9, R 6, W 10,(+3 vs spells/poison, +2 vs transmutation) Init +2, PasPer 22(24 stone), Darkvision 60'

*ahem* The archer in the party has something to say about this. Hello from the single internet hot spot in the surrounding area! Here's a full attack action.

1d20 + 5 ⇒ (4) + 5 = 91d8 + 7 ⇒ (3) + 7 = 10
1d20 + 5 ⇒ (13) + 5 = 181d8 + 7 ⇒ (3) + 7 = 10

Grand Lodge

DM Rolls:
SR check: 1d20 + 4 ⇒ (12) + 4 = 16 success!

Yamyra sees an opportunity to strike at the unnatural sinspawn and does not hesitate, letting loose a gobbet of acid at the closest one. It strikes true impacting the creature on its face! That is followed by Horven and Gared's shots, which is enough to kill it!

As its body floats to the surface the other two sinspawn, either unable or unwilling to venture out of the water, swim underneath the surface of the pool and out of immediate sight, though you can tell they swam to the other side of the pool in the opposite corner.

Ganer, you may take an action here to attack if you wish. Otherwise combat is over, unless you venture into the water.


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

"We're definitely going to need to deal with those if we have to cross that to find the shard..." Yamyra muses.


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

"I don't think I want to see the lure again..." Horven says softly.

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Female Tiefling (Demonspawn) Sorcerer 5 (Abyssal) PP=11 HP: 36/39 AC 18 (Touch 12, FF 16) Claws 9/9

I'm otherwise fine with the hand-waving of the epic battle between the dolphin and the sinspawns, except that Carmina would have dispelled the spell after the first round. Since doing so wouldn't really change the outcome of the situation, would it be possible to retcon it to be so? I can't really imagine Carmina just stoically watching while her dolphin is being torn to shreds. :/

Grand Lodge

Carmina, while the dolphin did not wound the sinspawn in any significant way, it did do one crucial thing (which any of the other party members would realize): The dolphin was able to keep the sinspawn near the surface of the pool long enough for the other party members to kill one of them. That would not be possible if Carmina dismisses her summoned dolphin.

Are you moving back to one of the other doors you bypassed earlier?


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

Actually, Carmina is correct in that since we are going to have to take out all three to be able to safely get through & that will require most likely some variation of 'lure & volly' ambush; it isn't as important that we have eliminated one this time.
Also, yes, Yamyra will be deciding to hope that we can find the shard in the section of this level we haven't explored yet first.
Yamrya isn't as attached to the elementanls she summons as Carmina is to the fiendish crittters she summons...

"I have other lures..." Yamyra replies.
"Right!" She exclaims. "Those other doors are looking much more promising now, don't you think?" Clearly not wanting to face this obstacle until absolutely necessary, Yamyra proceeds back up the hallwway & through to the long-abandoned labratory in which the 'fleshdregs' were found.

She will heaad to about BN 59 or so.


Outsider ([Earth]), ('Good') Eidolon (Elemental/Earth) (Biped) 8, HP: 66/66, AC 23 /t 13 /f 20, F 6, R 5, W 5/9, Init +3, PasPer 19, Darkvision 60'

Once more, Fancy moves to preceed her companion. At the door, she leans in to listen carefully.

Perception: 1d20 + 6 ⇒ (9) + 6 = 15


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

Horven plods along, clearly unsettled by Yamyra's behavior. Answer yourself honestly, Horven: Do you really want to see where those feelings for her lead to?

When she was uncertain or nervous, Horven felt a rising heat in his heart, a stupid chivalry that gnawed at him. It was when she was vulnerable that he saw something he could love in her, but those moments weren't often. No, she was strong and stoic, completely unreadable. That's who the true Yamyra was at this moment. In her eyes, Horven saw practicality and goals...an interior heart shut away by logic.

Then again...he was a rogue and always enjoyed a good challenge. If a feeling woman existed behind the thinking woman, that possibility kept him from just forgetting about her altogether.

-Posted with Wayfinder


male Tiefling (Rakshasa Spawn) Oracle 4 Passive Perception 14

"Do we not have a scroll to animate the dead? Perhaps we could raise the one we killed as a lure for the others?" Ganer suggested. Clearly he was not as broken up about things dying for his purposes as Carmina. "I do not like the idea of wandering away with these creatures still alive and aware of us. Who is to say they would not follow and ambush us later?"


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

"For the same reason I do not wish to confront them in there." Yamyra retorts. "Clearly, they are at their best in the water, while we are stronger on land."


male Tiefling (Rakshasa Spawn) Oracle 4 Passive Perception 14

"I am not suggesting that we wade into the water. You lot seem quite capable of killing one in a short time at range, so if we repeat the same process twice more, that should solve the problem quickly enough."

I am, of course, assuming that the dead one is floating on the surface. If it sank, then none of this is really relevant.


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

"..."
Sighing in exasperation, Yamyra continues. "I meant, they are unlikely to come out of the water to ambush us for the same reason I did not try to send Fancy in to fight them in the water, it is clearly not their element."

Yamyra & Ganer, arguing about irrelivancies... Never happen!


male Tiefling (Rakshasa Spawn) Oracle 4 Passive Perception 14

"Are you willing to risk that they won't? Better to kill them now from range than hope that they will do as you expect." As he spoke, Ganer watched the water, as though he was expecting the beasts to rise and attack them at any moment.

I know, I'm scared too!


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

"Fine, fine!" Fancy snaps, clearly not wanting to confront the creatures again so quickly.

'Fancy, love, I'll call you back when it's over.'

Calming herself, Yamyra unhurriedly intones Fancy's dismissal & watches, unhappily, as her friend disperses into cog-like motes to evanesce upon the air.
"I'm going to try a water elemental. It's only be a small one, but it should be a bit more able to hold it's own against them. Everyone, be ready."

Setting deed to word, Yamyra calls upon her link with Fancy to draw in a smallish spirit of the water, focusing upon the steps just above the edge.

Alright, figure she never did get out of the chamber & is still about BR 44.
SMII SLA: 1/8, four minute duration.
Linguistics: 1d20 + 9 ⇒ (12) + 9 = 21, to try & convey to the elemental that she wants it to find & lure the creatures hiding in the water.
Held action; Acid Splash attack: 1d20 + 5 ⇒ (20) + 5 = 25, as soon as one of the creatures comes in range.
Acid splash critical confimation: 1d20 + 5 ⇒ (20) + 5 = 25, okay, that's sick...
Acid splash & crit damage: 2d3 ⇒ (1, 2) = 3 Acid.

Grand Lodge

DM Rolls:
SR check: 1d20 + 4 ⇒ (9) + 4 = 13

Yamyra waves everyone into position as she readies to lure the remaining sinspawn out of their hiding spot. With arrows and bolts ready to fire, Yamyra conjures forth her elemental which immediately swims to the center of the pool.

As expected, the two sinspawn head towards the elemental. Once they break the surface of the water , Yamyra lets her spell loose which impacts on its head! The spawn gurgles in pain as the acid burns its skin before being washed away by the water.

Horven, Ganer, Carmina, and Gared may all take standard attack actions here. Once everyone has attacked, I will have the elemental take its actions.


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

Horven aims and fires at Yamyra's target. Attack: 1d20 + 9 - 4 ⇒ (13) + 9 - 4 = 18; Damage: 1d6 + 1 ⇒ (1) + 1 = 2

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Female Tiefling (Demonspawn) Sorcerer 5 (Abyssal) PP=11 HP: 36/39 AC 18 (Touch 12, FF 16) Claws 9/9

"You will pay for what you did to the poor little fish!" Carmina shouts, drawing her own crossbow and shooting at the same sinspawn as the halflings had.

Attack: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d10 ⇒ 2

And yes, I know that dolphins aren't fish. :P


male Tiefling (Rakshasa Spawn) Oracle 4 Passive Perception 14

Ganer drew his sling and a bullet, and began to swing it. Following tradition, he attacked the same one as the others had.

Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d4 + 2 ⇒ (1) + 2 = 3


Male Dwarf Zen Archer Monk 4//Preacher 1, HP: 46/46, AC(wMA) 21 /t 17 /f 19, F 9, R 6, W 10,(+3 vs spells/poison, +2 vs transmutation) Init +2, PasPer 22(24 stone), Darkvision 60'

Gared unleashed another deadly volley at the beasts, noting where his arrows were left in the pool.
1d20 + 5 ⇒ (9) + 5 = 141d8 + 7 ⇒ (8) + 7 = 15
1d20 + 5 ⇒ (15) + 5 = 201d8 + 7 ⇒ (1) + 7 = 8

Grand Lodge

DM Rolls:
Vortex damage save DC 13: 1d20 + 2 ⇒ (19) + 2 = 21 saved.
Vortex held save DC 13: 1d20 + 2 ⇒ (16) + 2 = 18 saved.

With the combined efforts of your attacks, another sinspawn is slain and also the final one is wounded as Gared's arrows prove devastating to them. The elemental advances towards the remaining sinspawn and then changes form to a swirling vortex of water, causing the pool to become a churning body of motion! Unfortunately the vortex has little effect on the sinspawn , other than keeping it occupied.

Everyone is up! The sinspawn has partial concealment (20% miss chance) due to the vortex.


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

Horven loads and fires again.

Attack: 1d20 + 9 - 4 ⇒ (16) + 9 - 4 = 21; Miss Chance(<20): 1d100 ⇒ 24; Damage: 1d6 + 1 ⇒ (6) + 1 = 7


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

It worked. It actually worked!

Heartened by the success of her 'plan', Yamyra calls forth another acrid gobbet, flinging it at the remaining creature. Only to find her aim thwarted by the elemental's actions...

Acid Splash attack: 1d20 + 5 ⇒ (8) + 5 = 13, vs. Touch AC; Miss Chance (<21): 1d100 ⇒ 16 Oh, poop.


male Tiefling (Rakshasa Spawn) Oracle 4 Passive Perception 14

Ganer loaded another bullet, trying to keep the beast in view as he launched another shot at it.

Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Miss Chance: 1d100 ⇒ 61


Female Tiefling (Demonspawn) Sorcerer 5 (Abyssal) PP=11 HP: 36/39 AC 18 (Touch 12, FF 16) Claws 9/9

Hey Ganer, you got a crit!

Carmina starts loading another bolt into her rather large crossbow, taking a considerable time to do so.

Loading a heavy crossbow is a full-round action, so Carmina will do nothing productive this turn. :P


male Tiefling (Rakshasa Spawn) Oracle 4 Passive Perception 14

Oh, so I did!

confirm: 1d20 + 3 ⇒ (6) + 3 = 9

Grand Lodge

Even before Gared is able to finish off the last sinspawn, Horven and Gared send it back to the spawning pit where it came from. The elemental spends some of its remaining time it has left on this plane searching the pool for any additional threats but none appear.

COMBAT OVER!

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