The Great (Pathfinder) Society...in Magnimar! (Inactive)

Game Master Eric Swanson

Shattered Star AP...undertaken by a roving band of misfits...errr scholars...errr...heroes, he he.


3,151 to 3,200 of 4,261 << first < prev | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | next > last >>

Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

"Well, that's taken care of," Horven says, shouldering the crossbow.


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

Yamyra nods distractedly, clearly both taken aback by the degree of ferocity displayed by the creatures & also possibly morbidly fascinated by their evident inhumanity and warped biological focus toward violence.

DM Eric, do the Sinspawn resemble any of the creatures shown in the mural you describe here?

Grand Lodge

Yamyra studies the remains of the sinspawn, which have obviously been created to survive in aquatic environments. The more she looks them over, the more she is certain these creatures resemble the ones depicted on the murals back in the Great Hall.


Male Dwarf Zen Archer Monk 4//Preacher 1, HP: 46/46, AC(wMA) 21 /t 17 /f 19, F 9, R 6, W 10,(+3 vs spells/poison, +2 vs transmutation) Init +2, PasPer 22(24 stone), Darkvision 60'

Gared appraised the contents of his pack to see if any would become damaged by being submerged in water before wading forward into the water and searching for any submerged objects of interest.
Taking 10 on perception

Grand Lodge

Other than the three floating sinspawn corpses, the pool holds nothing else of interest.


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

At Ganer's reassurance of the pool's lack of further threats, Yamyra begins the ritual to once more reunite with her companion.


Outsider ([Earth]), ('Good') Eidolon (Elemental/Earth) (Biped) 8, HP: 66/66, AC 23 /t 13 /f 20, F 6, R 5, W 5/9, Init +3, PasPer 19, Darkvision 60'

After a minute's incantations & mystic gesticulations, Fancy coalesces, among the party once more.


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

"So...shall we make our way across then?" Horven asks before realizing he had several items that did not go well with water. "Well...if there's a safe way of getting our belongings across."

-Posted with Wayfinder


male Tiefling (Rakshasa Spawn) Oracle 4 Passive Perception 14

"Now that this threat is taken care of, perhaps it would be best to explore the rest of this level before we risk our equipment?" Ganer said, expecting Yamyra to react badly, but he'd never been pushing the idea of them continuing this way, just that they should eliminate any threats that might attack while their backs were turned.


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

DM Eric, it's still comparatively early, isn't it?

With an aggrieved glance & compressed lips, Yamyra nods agreement at Ganer's words, silently directing Fancy to pull the corpses from the water before once more turning back the way they had all come.


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

Horven looks to Ganer, then Yamyra. The halfling shrugs and follows.


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

"Why don't we try that curved door?" Horven suggests.


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

Considering Horven's words, Yamyra nods. "While we've already seen multiple instances of passages circling back upon each other, there is no guarantee that they all do. In fact, our resting place last night is evidence they don't."
Nodding once more to herself, still clearly a bit shaken by the encounter with the fleshcrafted creatures, Yamyra mutters. "Beter om zeker te zijn. Om grondig, rigoureus zijn. Ja."

Halfling:
"Better to be certain. To be thorough, rigorous. Yes."


Male Dwarf Zen Archer Monk 4//Preacher 1, HP: 46/46, AC(wMA) 21 /t 17 /f 19, F 9, R 6, W 10,(+3 vs spells/poison, +2 vs transmutation) Init +2, PasPer 22(24 stone), Darkvision 60'

Gared nodded and returned to the dry land before gingerly gathering his dry pack and belongings. "Aye, I want to take a quick look in the pool that had the ooze in it, now that I'm already wet. See if there's anything valuable in it."
When we pass it, Gared will search it, taking 10 on perception for a total of 21


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

Horven smirks at Gared. "Why not?"

Grand Lodge

OK let us resume here!

After Fancy pulls the corpses out of the pool, stacking them in one of the corners, you all exit the room and backtrack to the cavern where you fought the ooze. A quick search shows nothing of value left behind so you all continue to the curved door. A quick listen shows no noise coming from the other side so Fancy pulls the door open.

On the other side illuminated by Yamyra's torch you see the walls, floor, and ceiling of this curving corridor are sheathed in rusty plates of iron that have been bolted in place. Scorch marks mar this armor plating at periodic intervals, and the gnawed fragments of blackened bones are scattered here and there. Row after row of tiny runes have been etched into each iron plate.

As you continue looking around the maze-like corridors, you all hear the sound of claws clicking along the stone floor, coupled with growls along with the occasional howl echo ominously through the maze.

MAP

I am posting the map here just as a visual aid...don't get the impression the maze is empty here :)


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

Upon seeing the various signs of trouble, Horven takes the lead, his everburning torch firmly in hand. He keeps a lookout for any traps.

Perception: 1d20 + 10 ⇒ (8) + 10 = 18 (+1 for traps)


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

What height are the ceiling in here? Am I correct in guessing the plated walls continue up to the ceiling?
Knowledge (arcana): 1d20 + 7 ⇒ (18) + 7 = 25, to get an idea what this chamber is for.

Eyes wide at the vista spread before them, Yamyra takes it all in. "How odd." She murmurs, seemingly oblivious to the sounds of bestial occupation within.


Outsider ([Earth]), ('Good') Eidolon (Elemental/Earth) (Biped) 8, HP: 66/66, AC 23 /t 13 /f 20, F 6, R 5, W 5/9, Init +3, PasPer 19, Darkvision 60'

Perception: 1d20 + 6 ⇒ (6) + 6 = 12, to locate the source of the sounds.

Not so oblivious, Fancy cocks her head as she attempts to pinpoint the possible threat.


Male Dwarf Zen Archer Monk 4//Preacher 1, HP: 46/46, AC(wMA) 21 /t 17 /f 19, F 9, R 6, W 10,(+3 vs spells/poison, +2 vs transmutation) Init +2, PasPer 22(24 stone), Darkvision 60'

Woooo, welcome back everyone! Before we continue I wanted to ask if I found anything in the ooze pool with my 21 perception check, Eric? Also taking 10 on perception her for a total of 21
Gared listened as well, whispering to his friends. "Why don't I take up the back with Carmina, and Fancy and Ganer can take the lead? We can move alongside the outside wall for a while and see if we can't deal with what ever danger's show up."

Grand Lodge

Gared, you did not find anything in either of the pools.

Yamyra studies the runes carefully as your group proceeds slowly down the curved maze corridors. as she studied them more closely, she is convinced this entire room is a complex magical item,of a kind not seen in millenia. She deduces the entire chamber is built to be some sort of device to focus planar energies, with the layout of the walls and their rune-infused iron plates designed to create a thin spot between the planes at the center of the maze. The entire room is known as a Rift Siphon.

Knowledge Planes DC 20:
The Rift Siphon is currently focused on Hell.

Spellcraft DC 25:
The rift siphon can be closed by prying no fewer than 10 iron plates from the walls (no two of which can be closer than 10 feet apart). This will ruin the entire device.

As Yamyra continues studying the runes, you all hear the echoes of the creature, a canine of some sort by the sound of it.


male Tiefling (Rakshasa Spawn) Oracle 4 Passive Perception 14

Ganer took his place as he was asked, leading the pack. He kept an eye out for anything threatening, that he might have to throw himself at for the good of the group.

Perception: 1d20 + 4 ⇒ (12) + 4 = 16
Knowledge (Planes): 1d20 + 10 ⇒ (17) + 10 = 27

A sudden feeling of unease wafted over Ganer as he walked. "Is this a portal of some kind? If so, this might be how our associates came to be here, because it is attuned to Hell.


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

"Well, is there anything we can do to close it?" Horven asks, his tension rising.


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

Spellcraft: 1d20 + 7 ⇒ (2) + 7 = 9
With her companion's revelation that the structure they were presently exploring was some manner of machine for accessing Hell, Yamra's eyes grow wide & fearful. "I...
don't know..."


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

"Then we'll find a way," Horven says with a light touch on Yamyra's shoulder. "We've got danger around here, so let's handle that first."


Female Tiefling (Demonspawn) Sorcerer 5 (Abyssal) PP=11 HP: 36/39 AC 18 (Touch 12, FF 16) Claws 9/9

Knowledge (Planes): 1d20 + 6 ⇒ (15) + 6 = 21
Spellcraft: 1d20 + 6 ⇒ (12) + 6 = 18

"But why would anyone build a huge thing like this just to connect to such a boring plane? Man, some people just have too much free time on their hands," Carmina muses idly as she examines the place.


Male Dwarf Zen Archer Monk 4//Preacher 1, HP: 46/46, AC(wMA) 21 /t 17 /f 19, F 9, R 6, W 10,(+3 vs spells/poison, +2 vs transmutation) Init +2, PasPer 22(24 stone), Darkvision 60'

Gared nodded. "If we can't shut it down ourselves, if we can secure the area I'm sure the pathfinders might aid us in taking it apart, or keeping it from harming anyone."


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

"Yes. We aren't' the only team Venture-Captain Heidmarch oversee's. Certainly someone in Magnimar will be able to decipher it's purpose."
Reassured by this conclusion, Yamyra once more sets to investigating their present environment.

Grand Lodge

DM Rolls:

Initiative
C 1d20 + 2 ⇒ (16) + 2 = 18
Gn 1d20 + 6 ⇒ (4) + 6 = 10
Gr 1d20 + 2 ⇒ (14) + 2 = 16
H 1d20 + 3 ⇒ (4) + 3 = 7
Y 1d20 + 1 ⇒ (13) + 1 = 14
F 1d20 + 1 ⇒ (9) + 1 = 10
.
HH 1d20 + 5 ⇒ (10) + 5 = 15

As you discuss your options, you notice the echoing sounds of the canine suddenly grow quiet for a moment, before suddenly being shattered by a loud howl! Carmina, who had been guarding the rear of the party, sees the source of the howl: a thin, lanky wolf with reddish-brown fur, white claws, and burning, fiery red eyes. It appears around one of the curves in the maze corridor and readies to attack!

Knowledge Planes DC 12:
As might be guessed, this is a hell hound. As an infernal creature it shares the immunities of them, including an immunity to fire. It also is capable of breathing fire on its opponents! Fortunately it does have a weakness, namely cold based attacks.

Round 1: Carmina, Gared, Wolf, Yamyra, Ganer, Fancy, Horven.

MAP


male Tiefling (Rakshasa Spawn) Oracle 4 Passive Perception 14

Knowledge (Planes): 1d20 + 10 ⇒ (11) + 10 = 21

"It's a Hell hound! Ganer announced when he got a good look at the creature.""Attack it with ice! And not fire." The last bit was added after a short pause when he realized that some members of the group might not make that logical leap.


Female Tiefling (Demonspawn) Sorcerer 5 (Abyssal) PP=11 HP: 36/39 AC 18 (Touch 12, FF 16) Claws 9/9

Knowledge (Planes): 1d20 + 6 ⇒ (1) + 6 = 7 Lol, nope.

"Are you blind?" Carmina calls out to Ganer. "That's clearly a Hound Archon! We need to blast it with... uh... something before it makes us question our life choices! Was it garlic? I never remember..."

Having said that, Carmina casts a quick spell, enchanting her natural weapons with necromantic energy, and prepares to face the hostile outsider.

Casting Chill Touch and moving to BH 70.

Can't blame her, all those canine lawful outsiders look the same. :/ Especially when your copy of Ye Olde Grimoire of Extraplanar Critters didn't have any illustrations in it.


Male Dwarf Zen Archer Monk 4//Preacher 1, HP: 46/46, AC(wMA) 21 /t 17 /f 19, F 9, R 6, W 10,(+3 vs spells/poison, +2 vs transmutation) Init +2, PasPer 22(24 stone), Darkvision 60'

Full attack action vs flatfooted ac
attack 11d20 + 5 ⇒ (12) + 5 = 171d8 + 7 ⇒ (5) + 7 = 12
attack 21d20 + 5 ⇒ (20) + 5 = 251d8 + 7 ⇒ (6) + 7 = 13
crit confirm1d20 + 5 ⇒ (11) + 5 = 162d8 + 14 ⇒ (3, 7) + 14 = 24

Gared raised an eyebrow at the back and forth between the tieflings before launching a barrage of arrows at the devilish creature.

Grand Lodge

Carmina readies her spell to discharge against the hell hound, but Gared renders her efforts irrelevant as his arrows pierce the hound, one in the side and one in the throat. Gurglind and chocking on its own blood, it collapses in a heap, unmoving.

COMBAT OVER!...That was quick, he he.


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

"Well done, Gared!" Horven exclaims, surprised by how quickly the beast went down.


Male Dwarf Zen Archer Monk 4//Preacher 1, HP: 46/46, AC(wMA) 21 /t 17 /f 19, F 9, R 6, W 10,(+3 vs spells/poison, +2 vs transmutation) Init +2, PasPer 22(24 stone), Darkvision 60'

Gared allowed himself a grim satisfied smile for a moment before moved to retrieve his arrows, pulling out his whetstone as he went, muttering a prayer to Erastil as he did so in dwarven. Casting Guidance
"The last one was lucky shot. The thing ran right into it. Let's be on our guard, there may be more."


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

Horven nods and looks around the maze-like room. "Which way should we go?"

Perception: 1d20 + 10 ⇒ (16) + 10 = 26

Grand Lodge

Horven listens intently for any signs of further threat but his keen ears pick up nothing else besides the sound of your own bodies.


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

"Hmm..." Yamyra, examining the walls of the central chamber, withdraws her notebook & begins quickly jotting down observations.

'Be a dear and see if I'm right, would you please? It seems to be a series of broken concentric rings.'


Outsider ([Earth]), ('Good') Eidolon (Elemental/Earth) (Biped) 8, HP: 66/66, AC 23 /t 13 /f 20, F 6, R 5, W 5/9, Init +3, PasPer 19, Darkvision 60'

Nodding in acknowledgment, Fancy gives an amused snort as she pursues evidence in support of her anchor's newest suspicion.

Perception: 1d20 + 6 ⇒ (20) + 6 = 26
Also looking to determine if there are any other exits from this 'room' than the one we entered through.

Grand Lodge

Yamyra notes the walls, floor, and ceiling of this curving corridor are sheathed in rusty plates of iron that have been bolted in place. They seem to cover the entire maze complex.

Fancy explores the maze thoroughly and does find another exit in the south portion. Following the passageway further, the eidolon is barred from further progress by a stout iron portcullis; its winch stands to the side. A skeleton, still in the scorched half-plate armor it wore in life, is slumped over the winch.

MAP

The winch is located in square BR70.


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

Horven looks around the winch for anything suspicious.

Perception: 1d20 + 10 ⇒ (17) + 10 = 27 (+2 if it's a trap)

Grand Lodge

The halfling tries to reach the winch but the iron portcullis blocks his way. Checking further, he sees the portcullis is locked in place and cannot be lifted unless the winch’s locking bar is disengaged, which cannot be done from this side of the portcullis.


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

"Well, we won't be able to move that physically," Horven says.


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

"What's important is that we have cleared this chamber." Yamyra replies as she finishes her notes. "At least for the time being."
"We are developing a thorough picture of what is down here. Later teams, with better resources, will be able to use what we have learned to better understand & hopefully permanently disable this construction."
Her arms swing wide to indicate the chamber around them.
"We know there is at least one other passage we have yet to thoroughly explore. Considering what we have encountered so far, it wouldn't surprise me if the other side of those bars was to be found there."


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

"Fair enough," Horven says, admiring Yamyra for a moment. "Let's go."

Grand Lodge

After being stymied by the portcullis, you all backtrack through the rift siphon and then through the room with the warning plaque which led to where you fought the fleshdirges. Yamyra's guess proves accurate as the winch room is connected to that room by a short passage.

Thus finally able to reach the winch, Horven is easily able to disengage the locking mechanism, allowing the portcullis to be raised.

An inspection of the corpse shows the ancient skeleton’s masterwork half-plate is rusty but still usable. The armor has the broken condition until repaired (Loot list updated). The bones themselves crumble to dust as he moves the armor to one side. A quick search shows nothing else of interest here.

Consulting your maps, you have determined the only place you have not explored is the passage at the opposite side of the underground pool.


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

How much of the day has passed? I suspect it isn't much past Noon, if at all.

"Huh," Yamyra sighs as she examines the pool between them & the far passage, "I could grow Fancy & probably Gared...
They could ferry the rest of us across?"

Didn't you say something about the water being 10 deep DM Eric? Or was that across?

Grand Lodge

The water is 10' deep and 30' across. Since the water is calm, the Swim DC is 10 and you may take 10 on that check. You already dealt with the challenge here :)

It is appx early afternoon.


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

If I take 10, that's a 9 on my end. Someone should be made large to carry our belongings across though.

-Posted with Wayfinder


Male Dwarf Zen Archer Monk 4//Preacher 1, HP: 46/46, AC(wMA) 21 /t 17 /f 19, F 9, R 6, W 10,(+3 vs spells/poison, +2 vs transmutation) Init +2, PasPer 22(24 stone), Darkvision 60'

"Aye, let's have Fancy get the spell and take us across." The dwarf paused thoughtfully. "Before we continue, I think we should make a quick treck up to that statue and see if we can't get another of it's blessings. It shouldn't take too long to determine."

3,151 to 3,200 of 4,261 << first < prev | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Project 'X" Game thread All Messageboards

Want to post a reply? Sign in.