The Great Modron March (Inactive)

Game Master bookrat

In which the heroes must try to save a town from the unswerving march.

Scenes of the March (modern 5e art)
Scenes of the March (original 2e art)
Scenes of the March (deviantart, inside Mechanus)
Heart's Faith Map


251 to 300 of 500 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Male Human (Variant) Warlock 1 Passive perception 13. AC 16. Hp 10/10. HD 1/1. Init +7 Spell slots: 1/1, save DC 13. Curse 1/1
Saves:
STR 0 DEX +2 CON +2 INT +1 WIS +3 CHA +5

DM, did you see my question about windows or side passages?


Sorry, I didn't miss the questions, I just forgot about them. :(

Duncan Stone wrote:
"Don't suppose you know anyone in there, or perhaps know of someone?

She responds to this question before she leaves. I do not know anyone in there on a personal or professional level, but I do know some names.

The Council of Order is the city's government, rules by three bashers voted in. One seat is in charge of the city's militia, and the current representative is Captain Artimis. Pelnis holds the second seat, and is in charge of the craftsmans' guilds. And Serafil holds the third seat, in charge of the religious bodies.

Soolam wrote:
Soolam looks for any windows, or alternative entrances to the building.

Yes, there are windows a-plenty around the building. I'm uploading a map, which represents the results of the scouting missions.


Male Bariaur Barbarian 3 | AC 13 | HP 32/32 | Init 0 | Saves: STR +5 DEX 0 CON +5 INT +1 WIS -1 CHA +1 | Perception -1 (9) | Inspiration: [ ]
Zan Tirish wrote:
Zan rubs her forehead like she's getting "that headache." She looks around for a moment, then holds up the book as if it's a familiar tome, takes on a very bored expression, and struts back and forth a few times, as if to demonstrate that looking like a Guvner - pretending that you belong - is perhaps an easier way in.

"That could work," Wyaph says with a shrug. "Not sure the whole ragtag bunch of us could march in like that, but perhaps. Orrrr... we all try going in and if they try to stop us, the rear guard tries distracting them, while those in front go with the back up plan - charge through while the rest cover your backs!"


Male Human (Illuskan) | Battle Master Fighter 3 | Inspiration (-) | AC 18 | HP: 28/28 | Init: +0 | Saves: Str +5 Con +4 Dex +0 Int +0 Wis +1 Cha +2 | Perception +3 - Passive: 13
GM Bookrat wrote:

One seat is in charge of the city's militia, and the current representative is Captain Artimis.

"Thank you for all your information, you've been very helpful! Take care in your travels," Duncan says as she departs.

Wyaph wrote:
"Not sure the whole ragtag bunch of us could march in like that, but perhaps."

"If we ragtag bunch claim we're set to meet this Captain Artimis under the pretense of joining the town militia, I couldn't see anyone being suspicious of that. I was once a captain of a company in the City Guard of Waterdeep, so that may give our story some plausibility."


Male Air Genasi Bard 3 | HP 25/25 | AC 14 | Init +4 | Passive Perception 11 | Melee +4 (rapier, 1d8) | Ranged +4 (shortbow, 1d6) | Saves S0, D4, C2, I0, W0, Ch4 | Spells: DC 12, Slots 1st: 4/4 2nd: 2/2 | Inspiration [No] |

A mildly amused and somewhat perplexed frown creased Aerin's fair features. "Well certainly we could charge in and let loose a tornado of distractions and then somehow hope to whirl over to the magic mansion and do the knocking and whistling routine...or, we could go to the receptionist and let her know we have a book that Heiron wants and ask if she can have him come out to get it."

He looked down at the cat-he-still-didn't-fully-trust. "He wishes the book, does he not?" To the others he added, "I am all for bringing the whirlwind, but in this place it seems that playing the gentle breeze brings rather less attention."


Male Human (Variant) Warlock 1 Passive perception 13. AC 16. Hp 10/10. HD 1/1. Init +7 Spell slots: 1/1, save DC 13. Curse 1/1
Saves:
STR 0 DEX +2 CON +2 INT +1 WIS +3 CHA +5

Soolam sneaks through a window, and tries to hide in the rafters and scope out the place. He focuses his psionic powers on finding anything that wasn't clear from the beginning.

Using Unwavering eye to gain advantage on perception checks.
Stealth: 1d20 + 7 ⇒ (4) + 7 = 11
Perception: 1d20 + 4 ⇒ (18) + 4 = 22
Perception Advantage: 1d20 + 4 ⇒ (4) + 4 = 8
Athletics (if needed): 1d20 + 3 ⇒ (7) + 3 = 10


female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration

"Allow me to try the direct and open approach first.", Zethaya looks around for a moment, before her appearance blurs momentarily, solidifying looking like a random passer-by. "In case they are trying to keep him at a distance from others, or indeed don't even know he's there, they don't need to recognize us when we come back to try something else."


Male Human (Illuskan) | Battle Master Fighter 3 | Inspiration (-) | AC 18 | HP: 28/28 | Init: +0 | Saves: Str +5 Con +4 Dex +0 Int +0 Wis +1 Cha +2 | Perception +3 - Passive: 13

Duncan watches in disbelief and amusment as the slight man crawls through the window of the building.
"As much as I like the idea Zethaya, it appears we may not have the time for that," he says, nodding in Soolam's direction.
What time of day is it when Soolam goes in? If it's daytime, Duncan will head in through the door, If it's night, Duncan will hold position.


quick response - longer response needed to answer soolam. Regarding time of day, it was around 3pm when you finished the short rest. The office is still open for a few more hours. I'll leave it up to you all to determine what time you approach the building for your infiltration.


Male Air Genasi Bard 3 | HP 25/25 | AC 14 | Init +4 | Passive Perception 11 | Melee +4 (rapier, 1d8) | Ranged +4 (shortbow, 1d6) | Saves S0, D4, C2, I0, W0, Ch4 | Spells: DC 12, Slots 1st: 4/4 2nd: 2/2 | Inspiration [No] |

Aerin sighed with audible annoyance as Soolam ran off to, essentially, break in without consulting the rest of the group. He looked at Zethaya, did a double take at her changed appearance, then slumped against a wall.

"Or we could present the book at the desk and ask him to come out..." he mumbled, looking from Jysson to the others. The air genasi slipped his flute from a side pouch again and played a low tune, though this time it carried the ominous tones of an approaching lightning storm. This would be just the time for the Hardheads to show up he thought to himself.


Male Bariaur Barbarian 3 | AC 13 | HP 32/32 | Init 0 | Saves: STR +5 DEX 0 CON +5 INT +1 WIS -1 CHA +1 | Perception -1 (9) | Inspiration: [ ]

Seeing Soolam break into the Council or Order as Zethaya changes appearance, Wyaph exclaims, "Yes, glory goes to the bold! You are a fascinating group! I'm fortunate to have met you. Perhaps we should try taking the book inside. At worst, Aerin's idea will work and this person will just come get the book. At best, we can gloriously liberate Soolam!"

I vote for it still being afternoon. I would hope we didn't stand around debating it for hours, as much as I am wary of Soolam sneaking in during broad daylight. Plus that gives us more options for going inside and returning it.

However, I guess, ultimately, it's up to Soolam on when he decided to sneak in. I'm fine either way, but if it's up to a vote, I vote for afternoon before they close still.


Male Human (Variant) Warlock 1 Passive perception 13. AC 16. Hp 10/10. HD 1/1. Init +7 Spell slots: 1/1, save DC 13. Curse 1/1
Saves:
STR 0 DEX +2 CON +2 INT +1 WIS +3 CHA +5

I was planning on him sneaking in a few minutes before everything was locked up for the night.


are there any further questions for me?


INACTIVE - GAME DIED

Zan points to Aerin, then points to her nose.


Male Bariaur Barbarian 3 | AC 13 | HP 32/32 | Init 0 | Saves: STR +5 DEX 0 CON +5 INT +1 WIS -1 CHA +1 | Perception -1 (9) | Inspiration: [ ]
Zan Tirish wrote:
Zan points to Aerin, then points to her nose.

Wyaph looks around at the remaining group, "Any disagreements?"

Then with a mischievous grin asks, "Shall we all go in in case we need to go with our... back up plan?"


just to make sure I'm not misunderstanding, can we get one final summary of your plan?


Male Air Genasi Bard 3 | HP 25/25 | AC 14 | Init +4 | Passive Perception 11 | Melee +4 (rapier, 1d8) | Ranged +4 (shortbow, 1d6) | Saves S0, D4, C2, I0, W0, Ch4 | Spells: DC 12, Slots 1st: 4/4 2nd: 2/2 | Inspiration [No] |

I admit that I am not entirely sure either.


Male Bariaur Barbarian 3 | AC 13 | HP 32/32 | Init 0 | Saves: STR +5 DEX 0 CON +5 INT +1 WIS -1 CHA +1 | Perception -1 (9) | Inspiration: [ ]

Didn't mean to be pushy but was just trying to move us forward. So are the options:
- Aerin's plan to just go in and ask
- Duncan's plan to pretend we are being recruited for the militia and just go in
- I think Zan implied just going in like we belong there
- Wait for the results of Soolam's scouting

Am I missing anything?

Wyaph would probably vote for Aerin's plan because it was the last recommended, he thinks Zan agrees with it, and he just wants to fit in with his new companions. If that doesn't work, we improvise in the most fun way possible (which is what Wyaph is secretly hoping for, but is smart enough to know that's a bad Plan A).


INACTIVE - GAME DIED

Zan prefers the less-crazy plans, starting with Aerin's, then hers, then Duncan's.


you weren't being pushy at all! In pbp games, we always have to "be pushing," that is - we have to make posts which push the game forward and allow others to react to our post. :)

let's put it to a vote. Please state which plan you want and well go with that one.


Male Human (Variant) Warlock 1 Passive perception 13. AC 16. Hp 10/10. HD 1/1. Init +7 Spell slots: 1/1, save DC 13. Curse 1/1
Saves:
STR 0 DEX +2 CON +2 INT +1 WIS +3 CHA +5

Soolam is just there for whatever plan ends up being taken. He is backup and alarm, if needed. Like an ace in the hole. I would suggest Aerin's plan first.


Male Air Genasi Bard 3 | HP 25/25 | AC 14 | Init +4 | Passive Perception 11 | Melee +4 (rapier, 1d8) | Ranged +4 (shortbow, 1d6) | Saves S0, D4, C2, I0, W0, Ch4 | Spells: DC 12, Slots 1st: 4/4 2nd: 2/2 | Inspiration [No] |

This being Planescape, a simple plan is unlikely to work ;)

/end meta


Male Human (Illuskan) | Battle Master Fighter 3 | Inspiration (-) | AC 18 | HP: 28/28 | Init: +0 | Saves: Str +5 Con +4 Dex +0 Int +0 Wis +1 Cha +2 | Perception +3 - Passive: 13

I'm down for Aerin's plan =p


female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration

There's also Zethaya's plan, which is Aerin's plan, but only she goes in disguised as somebody else, which if for some reason this plan doesn't work leaves them open to try some deception, because they wouldn't be recognized from before.


looks like we have a consensus! Who's going in? I'll give a description go what you see later on today.


Male Air Genasi Bard 3 | HP 25/25 | AC 14 | Init +4 | Passive Perception 11 | Melee +4 (rapier, 1d8) | Ranged +4 (shortbow, 1d6) | Saves S0, D4, C2, I0, W0, Ch4 | Spells: DC 12, Slots 1st: 4/4 2nd: 2/2 | Inspiration [No] |

Zethaya is all change-ified, so she should be the one to go IMO. Also, if the intent is to allow us to try a different tactic if this fails, she should be in the only one unless others that wish to go also can disguise themselves.

Wait! Aerin has disguise self as well -- presuming we are able to access spells that were just obtained in leveling up? if the DM so rules, and if Zethaya wants back-up, Aerin will accompany her after making himself far plainer and less remarkable.


Yup! Full access to spells upon leveling up!


Male Bariaur Barbarian 3 | AC 13 | HP 32/32 | Init 0 | Saves: STR +5 DEX 0 CON +5 INT +1 WIS -1 CHA +1 | Perception -1 (9) | Inspiration: [ ]

Wyaph will wait outside... ready (and eager) to break the door down at the first cry for help.


female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration

A bard and a warlock doing a charisma thing together? Let's go for it!


Male Air Genasi Bard 3 | HP 25/25 | AC 14 | Init +4 | Passive Perception 11 | Melee +4 (rapier, 1d8) | Ranged +4 (shortbow, 1d6) | Saves S0, D4, C2, I0, W0, Ch4 | Spells: DC 12, Slots 1st: 4/4 2nd: 2/2 | Inspiration [No] |

Aerin smiles and nods, then with a brisk gesture changes his appearance to a drab, rules-stunted petitioner and prepares to follow Zethaya's lead.


Male Human (Illuskan) | Battle Master Fighter 3 | Inspiration (-) | AC 18 | HP: 28/28 | Init: +0 | Saves: Str +5 Con +4 Dex +0 Int +0 Wis +1 Cha +2 | Perception +3 - Passive: 13

As per the plan, Duncan will wait outside as well, albeit nervously. May the gods of dice smile upon your rolls =D


As the evening is coming to a close, with Soolam keeping an eye and an ear out for trouble, the group watches a disguised Aerin and Zethaya enter the building.

The building itself is very orderly. The outside a measured color of brown, with an exact darker brown trim along the windows, doors, and gutters. Inside, the walls are a pale off-white with light tan trim along the baseboards. The tan trim perfectly matches the color of the desk.

The two enter the building about an hour before the office closes. Inside, there's a man standing behind a desk, shuffling paperwork, who seems to be the receptionist. He's wearing the same crisp uniform as everyone else in the room, except the modrons (who don't wear clothes). Behind the receptionist, the room is busy. Office staff are briskly walking, taking paperwork from one room to the next, or filing paperwork, or signing paperwork, or ordering others to do something with paperwork.

Seeing you enter, the receptionist says, "Welcome to the Council of Order. How may I be of assistance?


female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration

"Evenin'. We're lookin' for a... Heiron Lightglimmer?", Zethaya casts a glance at Aerin, before looking back at the receptionist. "Lifegiver! Yes that's the name. We're told we'd find 'im 'ere, 's that right?"


Male Air Genasi Bard 3 | HP 25/25 | AC 14 | Init +4 | Passive Perception 11 | Melee +4 (rapier, 1d8) | Ranged +4 (shortbow, 1d6) | Saves S0, D4, C2, I0, W0, Ch4 | Spells: DC 12, Slots 1st: 4/4 2nd: 2/2 | Inspiration [No] |

Aerin stood by with a rictus of a smile, doing all he could to refrain from striking himself in the forehead for failing to get the cat's input before going in. Untrustworthy as cats could be, this one knew Heiron and could probably have advised them on what would draw him out. Ah well, too late now; he hoped Zethaya could get the man to come out and they could get on with receiving their reward.


INACTIVE - GAME DIED

Zan folds her arms, tapping one finger rapidly. Not exactly the picture of patience.


Without looking up, the man sighs and says, Let me see your appointment permit."


female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration

Of course, what was I thinking, walking in here without a stack of paperwork... Zethaya thinks to herself as she looks at Aerin again and makes a show of patting down her illusory clothes, "Ah yes, a'course where's that thing now... in the interest a' time, I mean I know ye're closin' soon, could ye perhaps tell 'im we 'ave a book from a Mr Jysson, that 'e's been missin'. Also some good news on 'is... relations with a certain Council of Anarchy, is what they call 'emselves? 'm sure he'd wanna know."

Charisma (Persuasion): 1d20 + 5 ⇒ (1) + 5 = 6 <.< And it continues


Male Air Genasi Bard 3 | HP 25/25 | AC 14 | Init +4 | Passive Perception 11 | Melee +4 (rapier, 1d8) | Ranged +4 (shortbow, 1d6) | Saves S0, D4, C2, I0, W0, Ch4 | Spells: DC 12, Slots 1st: 4/4 2nd: 2/2 | Inspiration [No] |

The following presumes Zethaya’s roll means not good things; otherwise ignore!

Aerin learned forward and interjected, “We have the book that Mr. Jysson borrowed from Mr. Lifegiver, and which yesterday Mr. Livegiver requested the return thereof forthwith. As I am sure a person in your position is well aware, failure to produce said property, personal or otherwise, is a serious violation of Ordinance 42-84, sub-section theta prime, as it relates to loans, returns, and demands thereon. Now, if we could please return said book to its rightful lender—that would be Mr. H. Lifegiver—we can avoid any legal actions against any entity or entities that impeded the return of the rightful property in question. I know I certainly don’t want Mr. Jysson’s powerful staff of Celestia Barristers to have to get involved in this case, as the last such incident dragged out for nearly two millennia.”

The bard drew a breath and summed up. “So, if we could now return this book to its owner and avoid that all that bothersome—and perhaps even illegal—mess, I think all pertinent rules will have been followed properly.”


To speed things up, I'll roll for you, Aerin. Persuasion with advantage.

persuasion: 1d20 + 4 ⇒ (2) + 4 = 61d20 + 4 ⇒ (17) + 4 = 21

The man stammers a little as you speak of the anarchists. T-t-the council of anarchy? Y-yes. Go on ahead. Anything to stop them. He looks very pale after the conversation.

Who has the book. Last I knew it was Zan.


INACTIVE - GAME DIED

Yes, but if it's needed for the hustle Zan would be copacetic with passing it along to another party member.


The two primary options are to ho straight to the hall closet where heiron is located, or to grab your companions first. Or something else you may think of.


female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration

Better to pretend we don't know where to find him

"Great! So uuuh, where do we find 'im?" Zethaya asks pointing both fingers in different directions, arms crossing in the process.


The man nervously points down the hallway in the direction you expected. Towards your left.


Male Human (Variant) Warlock 1 Passive perception 13. AC 16. Hp 10/10. HD 1/1. Init +7 Spell slots: 1/1, save DC 13. Curse 1/1
Saves:
STR 0 DEX +2 CON +2 INT +1 WIS +3 CHA +5

Soolam hops through the rafters towards the direction, scouting ahead for Zeth and Aerin.


Male Air Genasi Bard 3 | HP 25/25 | AC 14 | Init +4 | Passive Perception 11 | Melee +4 (rapier, 1d8) | Ranged +4 (shortbow, 1d6) | Saves S0, D4, C2, I0, W0, Ch4 | Spells: DC 12, Slots 1st: 4/4 2nd: 2/2 | Inspiration [No] |

Aerin favored the man with a nod and a tight smile to let him know that he had made the wise decision in avoiding the disaster of a legion of celestial lawyers tying him up until he wished he were in Limbo, and with a swirl of his cloak he turned on his heel to the left and breezed down the hallway as if he owned the place.


News of the Council of Anarchy seems to spread fast in the office. You see several people leave in a hurry from the building.

You make your way down the hallway to the third door on the left. Opening it up reveals the expected storage room. The room itself is large for a storage closet - about five feet wide and ten feet deep. But it is cluttered is a very organized fassion. There are stacks of paper, boxes of pens, vials of ink, empty ledgers, everything you could need for an office. Everything is labeled and in its proper place.

Treat the two squares as difficult terrain.

There are several cabinets in the room, but one of them is nearly as tall as a person. That seems like the obvious one to try.

Meanwhile, outside, the rest of you see a group of people, all dressed in black except one (obviously the leader), headed towards the Council of Order's building with a purpose. There are thirteen of them in total.


Male Human (Variant) Warlock 1 Passive perception 13. AC 16. Hp 10/10. HD 1/1. Init +7 Spell slots: 1/1, save DC 13. Curse 1/1
Saves:
STR 0 DEX +2 CON +2 INT +1 WIS +3 CHA +5

Thirteen people headed for the building. Soolam projects into Zeth's mind. Make this quick.

He reaches out to Zan, Stall them please. He then readies himself to assault the leader with his mind if they come into the building, aiming to knock out.

This is two-way communication, so you can respond.

There is no physical sign of Thought Spear, so I believe Soolam can still stay hidden when he uses it. Readies Thought Spear, DC 13 intelligence saving throw or take 1d8 ⇒ 4 psychic damage.


Male Human (Illuskan) | Battle Master Fighter 3 | Inspiration (-) | AC 18 | HP: 28/28 | Init: +0 | Saves: Str +5 Con +4 Dex +0 Int +0 Wis +1 Cha +2 | Perception +3 - Passive: 13

"Well they certainly stand out don't they? Shall we say hello?" Duncan says with a grin. He then starts walking in their direction, strapping his shield to his arm. He calls out to them "Greetings gentlefolk!"
If they looked armed and ready for eminent violence, Duncan will draw his sword, assume they are Anarchy, and ask the leader of them what their goal here is. If not he will not draw his sword and instead will attempt to distract them by asking directions to the nearest tavern, and offer to buy them all a round if they show him.


female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration

"Looks like we're about to have company, let's make this quick, or things might get ugly.", as Zethaya's disguise dissolves, she begins knocking on the wall, counting to five, one step with each knock, and then closes out with a low whistle.


INACTIVE - GAME DIED

Zan rubs her face with her hand, comically drawing out her jowls with frustration. Then she cracks her neck and looks around to see who else is on the street besides the wicked thirteen.

1 to 50 of 500 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Great Modron March All Messageboards

Want to post a reply? Sign in.