Friendly Fighter

Duncan Stone's page

76 posts. Alias of Ragnadrok.


Full Name

Duncan Stone

Race

Human (Illuskan) | Battle Master Fighter 3 | Inspiration (-) | AC 18 | HP: 28/28 | Init: +0 |

Classes/Levels

Saves: Str +5 Con +4 Dex +0 Int +0 Wis +1 Cha +2 | Perception +3 - Passive: 13

Gender

Male

Size

Medium

Age

36

Special Abilities

Protection Fighting Style

Alignment

N/G

Languages

Common, Dwarven

Occupation

Soldier (Officer)

Strength 16
Dexterity 10
Constitution 14
Intelligence 10
Wisdom 12
Charisma 14

About Duncan Stone

Class & Race Abilities:

Class Features:
Saves: Strength, Constitution
Skills: Perception, Survival

Class Features: Fighting Style - Protection: When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. Must be wielding a shield.

Second Wind: Use a bonus action to regain HP = to 1d10 + fighter level. Long or short rest.

Action Surge: Use on your turn to perform another action on top of normal action and bonus action. Long or short rest.

Battle Master Features:
Combat Superiority Maneuvers:
Goading Attack: When an attack hits, spend 1 S.Die, add the number rolled to damage. Target must make Wis save, disadvantage on all targets other than me on fail until the end of my next turn.
Rally: Bonus action, 1 S.Die. 1 ally that can see or hear me gains Temp. HP = S.Die + Cha (2)
Trip Attack: When an attack hits, spend 1 S. Die, add the number rolled to damage. Target (large size or smaller) must make Str save, knocked prone on fail

Superiority Dice:
4 d8, reusable after long or short rest.

Saving Throw DC: 8 + Prof (2) + Str (3) = 13

Student of War : proficiency with one type of artisan's tools (Painter's Tools)

Race Features:
Ability Scores: +1 Strength, +1 Constitution
Skills: Diplomacy
Languages: Common, Dwarven
Other: Feat: Heavy Armor Master: Reduce all non-magical bashing, piercing, and slashing damage by 3

Skills:

Skills:
Atheletics (+5)
Intimidation (+4)
Perception (+3)
Persuasion (+4)
Survival (+3)

HP Calculation:

1st = 10(hd)+2(Con)=12
2nd = 12+6(hd)+2(Con)=20
3rd = 20+6(hd)+2(Con)=28

Spellcasting (Not Yet Used):

Spell Attack:
Spellcasting DC:
Spell Level:
Spell Slots:
Spells Known:
Spells Prepared:

Inventory:

Coins & Gems:
GP 228
EP
SP 12
CP 9

Armor: Chain Mail, Shield

Weapons: Long Sword, Victorious Warpick of Adamantine, Arur's Dagger, Light crossbow
Victorious Warpick of Adamantine: 1d8 piercing
Whenever the bearer kills a creature with this weapon, they gain temporary hit points equal to the creature's CR.
The item is indestructible.

Wands: Wand of Cure Wounds (1d8 +1, +1d8 per extra charge, 7 charges, regains 1d6 + 1 charges at dawn, when all charges are used, roll 1d20, on a 1, wand crumbles.)

Trinkets: Officer Insignia

Other Items: Common clothes, belt pouch, 20 bolts, dungeoneer's pack, bedroll, grappeling hook, whetstone, bone dice

Background:

Background: Soldier

Prof: Athletics, Intimidation, land vehicles, gaming set (dice)

Speciality: Officer

Feature: Military Rank - Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temperary use. You can usually gain access to friendly military encampments and fortresses where your rank is recognized.

Trait: I'm always polite and respectful

Ideal: When people follow orders blindly, they embrace a kind of tyranny.

Bond: Someone saved my life on the battlefield. To this day, I will never leave a friend behind.

Flaw: My hatred of my enemies is blind and unreasoning.

Duncan Stone was born to a farming family of no great importance. As soon as he was old enough, he enlisted with the City Guard of Waterdeep, and served until he was in his early thirties. At that time, he was the commander of his unit, and they were dispatched to eliminate what they were told was some small force of goblins that were harrassing a nearby town. He lead his force into the town to find that it was abandoned, it's residents killed or fled to the last. He realized the trap far too late, and they were soon flanked by goblins, hobgoblins, and bugbears, a force that easily outnumbered his twenty men 2 to 1. His unit fought bravely, and with massive loss, was able to eliminate the goblinoid force. Only Duncan, his dwarven lieutenant named Arur Steelriver , and a new recruit survived. The recruit hid from the battle as Arur and Duncan stood back to back fending off the goblinoids. Once the fighting was over, Duncan kneeled to rest and ponder what he was going to tell the families of his slain men. A hobogoblin burst out from hiding, taking a shot at Duncan with it's crossbow. Arur dove in the way, taking the bolt to the heart, instantly killing him. Duncan quickly dispatched the last goblinoid, then marched back to Waterdeep in a daze.
TBC